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21. EVE Orbital Strikes: How to be Fun and Dangerous - in General Discussions [original thread]
I love your general ideas, Mobius, but if I may, I'd like to suggest a few of my own. One thing I would find interesting is if instead of a map update rate that instead the EVE ship had something more "controllable" in something I would call a F...
- by Avallo Kantor - at 2016.07.20 21:06:00
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22. Dev stream - in General Discussions [original thread]
The problem with this approach is that it would require that the game is in a playable state at least once a month. Now you may argue "Well of course it should be in a playable state" but when developing new features, integrating various systems...
- by Avallo Kantor - at 2016.07.06 15:19:00
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23. Interview With : CCP Snorri Arnason ( Project Nova : Progress ) - in General Discussions [original thread]
Maken Tosch wrote: Fox Gaden wrote: -SNIP- I'm still playing Eve Online mainly because I often enjoy getting involved in industry. But that doesn't mean I don't have inactive characters though. My Eve Alt which I named Rin Vocaloid2 is th...
- by Avallo Kantor - at 2016.07.05 16:02:00
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24. Number 1 thing I want in Nova. - in General Discussions [original thread]
I'd like to think in the future, a merc could turn such a feature on or off. In effect turning on / off the external speakers his suit would have. It's a feature some people like, but some people do not like, and I do not think it's a stretch to...
- by Avallo Kantor - at 2016.06.10 16:16:00
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25. Corporate social and personal space customisation. - in General Discussions [original thread]
Kevall Longstride wrote: Interesting Ideas I like the idea of corporate structures / facilities that allow groups to define themselves. Going to look at EVE, similar systems are in place via the placement of various structures in space, curr...
- by Avallo Kantor - at 2016.06.09 20:07:00
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26. It was a good game. - in General Discussions [original thread]
Joel II X wrote: It was great when I still had hopes and dreams. It was alright when the aforementioned things died. It was horrible when my squad mates stopped playing. I hope that IF Nova gets greenlit, we could have a few Dust maps...
- by Avallo Kantor - at 2016.06.08 18:52:00
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27. Nova Maps/PC Gameplay - in General Discussions [original thread]
How much is team size a factor in map creation, and to what degree would it differ the map? Also do you plan to have any continuation of the "Socket" system from DUST? I remember when first hearing about it that it could, long term, have huge po...
- by Avallo Kantor - at 2016.06.07 18:13:00
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28. Nova Maps/PC Gameplay - in General Discussions [original thread]
I like to imagine that once NOVA Mercs become a big deal, larger ships will start being installed with clone bays (inactive clones) that can be onlined when boarders arrive. I imagine such a clone bays being in various strategic locations on the...
- by Avallo Kantor - at 2016.06.07 03:00:00
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29. Nova Maps/PC Gameplay - in General Discussions [original thread]
One thing I have always thought of for DUST / EVE gameplay in regards to ships was the notion of DUST mercs being a 'payload' type for EVE ships to use. For example have special ship types that have landing pods / (those troop transports from th...
- by Avallo Kantor - at 2016.06.06 18:46:00
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30. Nova Maps/PC Gameplay - in General Discussions [original thread]
My true dream for a map is an orbital station where you can jump off, and drop down to a planetary portion of the map. (Just the idea of basically skydiving from low-orbit)
- by Avallo Kantor - at 2016.06.03 20:43:00
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31. Nova Maps/PC Gameplay - in General Discussions [original thread]
One thing I would hope to see is modes on the ships that represent us destroying / offlining ship assets during a fight. I mean taking over a ship is one matter, but a mercenary strike force can be perhaps even more effective on huge ships if th...
- by Avallo Kantor - at 2016.06.03 20:02:00
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32. CCP Logicloop is back folks - in General Discussions [original thread]
Here's to hoping you can work on some Amarrian maps to show off the true power of the faithful. Really glad to have you back. This speaks volumes about the fate of Nova, the quality of what we will be getting, and the faith CCP has in this produ...
- by Avallo Kantor - at 2016.06.02 18:56:00
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33. What is the hardest thing in Dust? - in General Discussions [original thread]
Not collecting or generating salt. Talk about a resource overflow.
- by Avallo Kantor - at 2016.05.25 19:29:00
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34. <3 Dust514 was amazing because.... - in General Discussions [original thread]
While many people during the lifespan of this game criticized the game play for this bug, or this flaw, I was always somebody who was deeply attracted to the gameplay of DUST. As a bit of a preface I am not very good at FPS games, but I do like ...
- by Avallo Kantor - at 2016.05.23 15:59:00
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35. Will the forums stay up after shutdown? - in General Discussions [original thread]
Huzzah!
- by Avallo Kantor - at 2016.05.23 15:29:00
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36. Battles under Other Contracts - in General Discussions [original thread]
Can you mess with the red zone areas / what sockets are in the map? Honestly one thing I always wanted to see out of the socket system was enough variety later on to make each map statistically unique as per a week of playthroughs or something. ...
- by Avallo Kantor - at 2016.05.11 15:25:00
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37. Proficiency in NOVA - in General Discussions [original thread]
True Adamance wrote: Avallo Kantor wrote: Agreed. As a thought experiment on a feature, try to think of it as if you were designing such a feature. What is the method / functions you could use that would: 1) Require the least amount of new...
- by Avallo Kantor - at 2016.05.01 00:29:00
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38. Proficiency in NOVA - in General Discussions [original thread]
Agreed. As a thought experiment on a feature, try to think of it as if you were designing such a feature. What is the method / functions you could use that would: 1) Require the least amount of new code 2) Be the simplest to write / read / maint...
- by Avallo Kantor - at 2016.04.29 20:23:00
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39. Proficiency in NOVA - in General Discussions [original thread]
Fox Gaden wrote: Avallo Kantor wrote: SNIP Ok, let me lay out my understanding of the principals behind the weapons in DUST/NOVA in order to explain why I don't think there is as much dissidence between my suggestion and your concerns a...
- by Avallo Kantor - at 2016.04.29 19:59:00
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40. Proficiency in NOVA - in General Discussions [original thread]
Fox Gaden wrote: Arkena Wyrnspire wrote: Avallo Kantor wrote: As a general design principle an important thing to keep in mind is perceived mobility between play styles. -snip- Excellent post. This is a good explanation of the major p...
- by Avallo Kantor - at 2016.04.28 20:46:00
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