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201. You know that caldari suits blow when.. - in General Discussions [original thread]
Scheneighnay McBob wrote: The tanky, heavily armored race is on the frontline in a CQC situation? Shocker Exactly. Every suit has it's own speciality, and armor with it's slower move speed, higher health, and repair capability is more suit...
- by Avallo Kantor - at 2015.06.01 22:40:00
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202. Weapon Customization Concept/Discussion - in General Discussions [original thread]
I think it might be better to try to sell the idea in more distinct stages, as to try to sell it in a way that can be seen in distinct components for development. With something like: Stage 1: Weapon PowerCore + SkIn. Depending on What devel...
- by Avallo Kantor - at 2015.05.26 18:06:00
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203. Need Quick Explanation - in General Discussions [original thread]
Breakin Stuff wrote: G Clone wrote: [quote=Nachos] You seem to be missing some basic insight into how DUST514 and EVE Online works, when it comes to markets - LP and AUR are different TypeIDs in CATMA and DOGMA :) since they have identica...
- by Avallo Kantor - at 2015.05.22 21:50:00
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204. Need Quick Explanation - in General Discussions [original thread]
Allow me to try to clear some things up here: There are actually a few variations on the idea, but all achieving the same base concept. That concept is that a suit is an object that takes up a lot of resources, whereas modules are loaded onto a m...
- by Avallo Kantor - at 2015.05.22 15:41:00
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205. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Update: Rattati is working on the powercore / tiericide Google doc. So it seems he has plans to implement it. *proceedes to run around screaming in excitement.*
- by Avallo Kantor - at 2015.05.21 14:51:00
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206. The TL;DR of the Power Core Discussion - in General Discussions [original thread]
Thanks for the article write up! It was pretty good in my opinion. A few things I'd like to comment on in this thread: 1) we've been told in the past that dynamic slot layout was impossible by the Devs. As an added note; if it had been possible...
- by Avallo Kantor - at 2015.05.21 03:08:00
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207. devs have been eerily quiet... - in General Discussions [original thread]
They commented a bit earlier on various threads, mostly the SKIN challenge. Also they've stickies a few threads, and the ideas with the powercores require some number crunching and work. Also they started an event today which takes time as well.
- by Avallo Kantor - at 2015.05.19 16:19:00
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208. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Kevall Longstride wrote: Aero Yassavi wrote: Oooh so we're sticked now, interesting Yes it is interesting. But seriously, don't take this as confirmation it will definitely happen, merely that it's peaked the interest of Rattati and the...
- by Avallo Kantor - at 2015.05.19 12:57:00
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209. power core vs apex who will win - in General Discussions [original thread]
The original idea for APEX suits was, in my humble opinion, to test the waters for tiericide. Aka see how a suit with proto slot layouts but std mods/pg/CPU would be received. Powercores, in that light, simply expand on the tiericide to all, wit...
- by Avallo Kantor - at 2015.05.18 21:31:00
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210. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Sole Fenychs wrote: Onesimus Tarsus wrote: Sole Fenychs wrote: Onesimus Tarsus wrote: I think that the coolest part of this is that we're going to convince four mutually aggressive races to adopt this method of weapons development simu...
- by Avallo Kantor - at 2015.05.18 20:44:00
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211. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Also since I double posted I'll add that I completely agree with Aeros comment about us building them.
- by Avallo Kantor - at 2015.05.18 15:49:00
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212. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Kain Spero wrote: For me I'm thinking about the suits being BPO in terms of the fitting design and UI. If the suits are BPOs it would be very easy to just replace the "module" at the top (where the suit currently is) in the fitting screen and ...
- by Avallo Kantor - at 2015.05.18 15:48:00
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213. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
sabre prime wrote: Aero Yassavi wrote: Oooh so we're sticked now, interesting Sticky means greenlight. Not guaranteed, but it's a -very- good sign. I'm excited.
- by Avallo Kantor - at 2015.05.18 15:06:00
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214. Pros and Cons of The Powercore Idea - in General Discussions [original thread]
Most of the detractors in the main thread are usually under bad assumptions, or discussing ideas outside the scope of our initial idea.
- by Avallo Kantor - at 2015.05.18 14:41:00
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215. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Aero Yassavi wrote: Viktor Skirov wrote: Both Mister Yassavi and Mister Kantor, do you mind if i take this topic to the Spanish forums? Kinda to open up discussion and check what kind of ideas are born in there. I'll post them here If, i g...
- by Avallo Kantor - at 2015.05.18 03:15:00
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216. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Aero Yassavi wrote: Hey Avallo, remember half jokingly discussing getting Officer suits named after us for this if it goes through? How about officer power cores instead? Seems more fitting (no pun intended) Yassavi's AER-0 Modified Scout ak.0...
- by Avallo Kantor - at 2015.05.17 18:27:00
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217. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Oswald Rehnquist wrote: Again, my main concern about this free BPO's for everybody is the financial aspect. And if you turn our current BPO's to include a powercore BPO, then that is the equivalent of currently giving every single person in du...
- by Avallo Kantor - at 2015.05.17 17:32:00
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218. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
bogeyman m wrote: Ripley Riley wrote: kiarbanor wrote: Maybe you can think of something, Rip, but then how do you justify standard BPO suits with standard BPO cores against Apex BPO suits (with the same slots) with a standard BPO core? Ag...
- by Avallo Kantor - at 2015.05.17 17:17:00
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219. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
IAmDuncanIdaho II wrote: Aero Yassavi wrote: So I'll comment on two reoccurring points: Making dropsuits BPOs. I'm not sure what people's issues are. You'll be paying the exact same price per fit by simply allocating all the dropsuit price ...
- by Avallo Kantor - at 2015.05.17 15:06:00
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220. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Himiko Kuronaga wrote: Aero Yassavi wrote: Taking an idea from Avallo Kantor and expanding it. Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180. The SKIN system l...
- by Avallo Kantor - at 2015.05.17 04:00:00
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