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Avallo Kantor
800
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Posted - 2015.05.22 15:41:00 -
[31] - Quote
Allow me to try to clear some things up here:
There are actually a few variations on the idea, but all achieving the same base concept. That concept is that a suit is an object that takes up a lot of resources, whereas modules are loaded onto a map as was stated previously, and thus do not cost a lot. This ca be seen in the SKIN module, and why Rattati is so excited about that. Very simply the idea of both is to turn multiple suits into one suit with a module that functionally allows both. I.e instead of 9 dropsuits (std, adv, proto and ISK, AUR, and LP) we have one dropsuit with a powercore that allows all those combinations.
Now as to implementation there are a few concepts. The key to remember here is that for all of the the price before powercores does NOT change. A proto suit will cost the same amount as before.
The first idea is to have every dropsuit become a BPO with 0 PG/CPU (making the suit useless without a powercore) Then, each powercore assumes the entire cost of what the base suit used to cost. In this concept you still have to pay for the same number of items but the change is just buying cores instead of suits.
The second idea is to just have basic suits (that cost basic suit costs) and have basic PG/CPU levels, with powercores providing the extra pg/CPU to get to other levels (adv proto) with the cost of the powercore being the cost of the higher suit - std (so suit plus powercore have the same cost as the suit before.
Personally I prefer the first one as it takes care of a few issues: 1) it takes care of still having std AUR and LP variants without needing other suits.
2) it is less things you need to buy without reducing the cost to buy them.
Other common questions:
Why not have dynamic slots? - this has been stated by Rattati to be impossible, as slots an not be dynamically changed.
How many powercores will this need? Honestly, it depends on how CCP implements it. Even in the "worst" case of needing as many powercores as suits as have now it will still be an improvement in performance.
"Mind Blown" - CCP Rattati
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Happy Violentime
OMFGZOMBIESRUN
1
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Posted - 2015.05.22 16:12:00 -
[32] - Quote
SponkSponkSponk wrote:Adipem Nothi wrote:If loading one suit into memory consumed 10x more resources than loading one power core, would we not maintain status quo even if power cores were 10x more numerous than suits?
No, because the items on your suits do not really exist during a match. They're just numbers. When you switch suits, the game engine applies all the stats from your skills and modules and creates a map (e.g. { shield_hp: 440, armor_hp: 216, sprint_speed: 7.7, weapon_slot_1_dispersion: 0.05, weapon_slot_1_max_ammo: 335, grenade_slot_radius: 7.2, ... } you get the picture. That uses up very little memory, and once the calculations are done, can be stored away for the entire match (since you can't change a fit during a game, just swap between existing fits).
You can change a fit or make a new fit at any point during a game. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2015.05.22 18:41:00 -
[33] - Quote
Just going to throw this out here, having standard cores would help because then you could make the Dropsuit Engineering and Electronics skulls become an efficacy bonus to the cores opposed to part bonus to suit base stats and part efficacy to cores.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Diablo Gamekeeper
Escrow Removal and Acquisition No Context
272
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Posted - 2015.05.22 18:41:00 -
[34] - Quote
I have been.......blue tagged. Anyways this has been settles so you can move this thread to the graveyard :P
I have DESTROYED CCP Rattati
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G Clone
Amarr Templars Amarr Empire
118
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Posted - 2015.05.22 19:44:00 -
[35] - Quote
Nachos wrote:CCP Rattati wrote:I am still working on some of the details, but there is no technical issue that we can see hindering us from implementing something like this. Just depends on scope and time. we would need 3 core types. (AUR, LP and ISK) with 2 tiers (ADV, PRO) which means 6 cores unless you want power cores for logis, scouts, ect. source: In my mind cores will increase CPU/PG by x%....depending on the core purchased
While I'm absolutely convinced, at this point, that this "Power-core" approach is wrong in oh-so-many ways (Rattati, grab me for an in-depth explanation, if you want), I took the liberty to map out some of the suits along with 3 tiers of cores: Linky: https://docs.google.com/spreadsheets/d/1pHiL03gy5uNwjFAUQEljbFOn1bKJB96rT098BgoPpbo/edit?usp=sharing You'll notice that particularly the regular Heavy suits (non-specialized ones) doesn't follow the same scaling in CPU and PG, as the other suits (regular and specialized), which might mean either rebalancing, or special "heavy" power-cores.
I've not filled in all the fields - if someone wants access to complete it, let me know (I'll need e.g. your GMail address), or duplicate it, fill in your local copy, and then link me that. Also thinking I can create a largely automated translation from current setup to a scaled power-core based approach.
Breakin Stuff wrote:[quote=Nachos][quote=CCP Rattati] Actually you can make aur and LP items the same thing since they have identical stats.
So that saves one spot. You seem to be missing some basic insight into how DUST514 and EVE Online works, when it comes to markets - LP and AUR are different TypeIDs in CATMA and DOGMA :) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8
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Posted - 2015.05.22 20:23:00 -
[36] - Quote
G Clone wrote:[quote=Nachos] You seem to be missing some basic insight into how DUST514 and EVE Online works, when it comes to markets - LP and AUR are different TypeIDs in CATMA and DOGMA :)
since they have identical stats there is absolutely no need for this.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Avallo Kantor
802
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Posted - 2015.05.22 21:50:00 -
[37] - Quote
Breakin Stuff wrote:G Clone wrote:[quote=Nachos] You seem to be missing some basic insight into how DUST514 and EVE Online works, when it comes to markets - LP and AUR are different TypeIDs in CATMA and DOGMA :) since they have identical stats there is absolutely no need for this.
It is unfortunate they can not have a modal selection on those shared items, ie when selected for purchase they can choose between buying via AUR or LP. If they could do that, they'd be able to reduce copied items by a fair amount and potentially make it easier to add LP items to FW store.
"Mind Blown" - CCP Rattati
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2015.05.22 21:55:00 -
[38] - Quote
Avallo Kantor wrote:Breakin Stuff wrote:G Clone wrote:[quote=Nachos] You seem to be missing some basic insight into how DUST514 and EVE Online works, when it comes to markets - LP and AUR are different TypeIDs in CATMA and DOGMA :) since they have identical stats there is absolutely no need for this. It is unfortunate they can not have a modal selection on those shared items, ie when selected for purchase they can choose between buying via AUR or LP. If they could do that, they'd be able to reduce copied items by a fair amount and potentially make it easier to add LP items to FW store. But that's a whole new interface and perhaps some fundamental logic changing for simply reducing the module count which doesn't have a big of an impact. The original CCP Shanghai didn't plan for the future at all when creating this game. The current team needs to work with what they got, and spend time in the most beneficial areas.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8
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Posted - 2015.05.23 00:11:00 -
[39] - Quote
Aero Yassavi wrote:Avallo Kantor wrote:Breakin Stuff wrote:G Clone wrote:[quote=Nachos] You seem to be missing some basic insight into how DUST514 and EVE Online works, when it comes to markets - LP and AUR are different TypeIDs in CATMA and DOGMA :) since they have identical stats there is absolutely no need for this. It is unfortunate they can not have a modal selection on those shared items, ie when selected for purchase they can choose between buying via AUR or LP. If they could do that, they'd be able to reduce copied items by a fair amount and potentially make it easier to add LP items to FW store. But that's a whole new interface and perhaps some fundamental logic changing for simply reducing the module count which doesn't have a big of an impact. The original CCP Shanghai didn't plan for the future at all when creating this game. The current team needs to work with what they got, and spend time in the most beneficial areas.
Oh I agree there's better priorities, but wherever bloat can be shaved away, it should be when feasible
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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