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        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.26 13:38:00 -
          [1] - Quote 
 http://i.imgur.com/yjfjClK.png
 
 Overall the concept is just to give a bit more freedom in our weaponry but I also feel like it could maybe borrow from where we're going with the Dropsuits in that it'd kill off unnecessary variations of the same thing (Assault Rifle, 'Blindfire' Assault Rifle, Federal Assault Rifle, etc) . BPO's could easily enough just have the modules permanently built-in and not require any additional components.
 
 CONCEPT:
 Every weapon starts out with it's baseline stats (in this case, a standard Assault Rifle).
 
 Damage: 30.90 HP
 Rate of Fire: 800.00 RPM
 Clip Size: 70
 Max. Ammo: 350
 Reload Time: 3.00s
 
 MODULAR FUNCTIONALITY THROUGH COMPONENTS:
 A - The weapon being customized.
 B - The weapon's fire-mode. In this case the applied Component makes it semi-automatic (a Tactical AR).
 C - The weapon's power core. This determines it's performance as it would have been in a power-level
 ----------------------> (MLT/STD/ADV/PROTO/Specialist/Experimental/Officer). In this case, I'm using a Proto power-core.
 D - The weapon's SKIN. Because I love PYRUS ARs but I hate only being able to get them through boxes.
 E - The weapon's driver component. This could be used to reduce the skill necessity - Aurum and Loyalty Store models would have these built in since they're intended to be used with lower skill requirements. In this case, I'd be using an 'Aurum Driver Component' to reduce the skill level down to Assault Rifle Operation 3, instead of 5.
 F - The weapon's accessory component. Intended to be more for function than performance. In this case, a scope.
 
 OUTCOME:
 The Fire-mode component determines that it is a Tactical Assault Rifle.
 The Power Core component determines that it is a Prototype in performance.
 The SKIN is white.
 The Driver Component is an 'Aurum' driver, reducing skill requirement.
 The weapon's accessory component is a scope.
 
 In this case I've made the equivalent of a 'Codewish' Duvolle Tactical Assault Rifle, just with a white SKIN.
 
 HOW YOU GET IT ON YOUR SUIT:
 Separate window UI specifically for weapon customization. You save the respective weapon, name it, then apply it as you would normally in the fitting screen - but now with less 'lists' of weapons as they'd only be 'frames'. The weapon is unique to you.
 
 HOW SALVAGE COULD BE HANDLED:
 Simple enough. The base weapon 'frame' gets dropped, as do the components, rather than a bunch of different variations that we'll just wind up selling anyway.
 
 POSSIBLE CRAFTING?:
 Could even use some of the Battle Salvage (Broken Optronic Sight, Crushed Magazine Housing) to 'restore' parts and apply them to your weapon.
 
 Feel free to discuss, just wanted to get the concept out there as I saw it.
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! | 
      
      
        |  Mobius Wyvern
 Fatal Absolution
 Negative-Feedback
 
 6
 
 
      | Posted - 2015.05.26 13:45:00 -
          [2] - Quote 
 
 Aeon Amadi wrote:http://i.imgur.com/yjfjClK.png
 Overall the concept is just to give a bit more freedom in our weaponry but I also feel like it could maybe borrow from where we're going with the Dropsuits in that it'd kill off unnecessary variations of the same thing (Assault Rifle, 'Blindfire' Assault Rifle, Federal Assault Rifle, etc) . BPO's could easily enough just have the modules permanently built-in and not require any additional components.
 
 CONCEPT:
 Every weapon starts out with it's baseline stats (in this case, a standard Assault Rifle).
 
 Damage: 30.90 HP
 Rate of Fire: 800.00 RPM
 Clip Size: 70
 Max. Ammo: 350
 Reload Time: 3.00s
 
 MODULAR FUNCTIONALITY THROUGH COMPONENTS:
 A - The weapon being customized.
 B - The weapon's fire-mode. In this case the applied Component makes it semi-automatic (a Tactical AR).
 C - The weapon's power core. This determines it's performance as it would have been in a power-level
 ----------------------> (MLT/STD/ADV/PROTO/Specialist/Experimental/Officer). In this case, I'm using a Proto power-core.
 D - The weapon's SKIN. Because I love PYRUS ARs but I hate only being able to get them through boxes.
 E - The weapon's driver component. This could be used to reduce the skill necessity - Aurum and Loyalty Store models would have these built in since they're intended to be used with lower skill requirements. In this case, I'd be using an 'Aurum Driver Component' to reduce the skill level down to Assault Rifle Operation 3, instead of 5.
 F - The weapon's accessory component. Intended to be more for function than performance. In this case, a scope.
 
 OUTCOME:
 The Fire-mode component determines that it is a Tactical Assault Rifle.
 The Power Core component determines that it is a Prototype in performance.
 The SKIN is white.
 The Driver Component is an 'Aurum' driver, reducing skill requirement.
 The weapon's accessory component is a scope.
 
 In this case I've made the equivalent of a 'Codewish' Duvolle Tactical Assault Rifle, just with a white SKIN.
 
 HOW YOU GET IT ON YOUR SUIT:
 Separate window UI specifically for weapon customization. You save the respective weapon, name it, then apply it as you would normally in the fitting screen - but now with less 'lists' of weapons as they'd only be 'frames'. The weapon is unique to you.
 
 HOW SALVAGE COULD BE HANDLED:
 Simple enough. The base weapon 'frame' gets dropped, as do the components, rather than a bunch of different variations that we'll just wind up selling anyway.
 
 POSSIBLE CRAFTING?:
 Could even use some of the Battle Salvage (Broken Optronic Sight, Crushed Magazine Housing) to 'restore' parts and apply them to your weapon.
 
 Feel free to discuss, just wanted to get the concept out there as I saw it.
 I already used the Krieger vid once today, but the erection has returned in force.
 
 I need this.
 
 I NEED it.
 
 Amidst the blue skies A link from past to future The sheltering wings of the protector | 
      
      
        |  Joel II X
 Bacon with a bottle of Quafe
 
 7
 
 
      | Posted - 2015.05.26 13:52:00 -
          [3] - Quote 
 Accessory thing probably won't get put in if this becomes a thing.
 | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.26 13:53:00 -
          [4] - Quote 
 
 Joel II X wrote:Accessory thing probably won't get put in if this becomes a thing.  
 Can't see why not. Couple of weapons have sights with variations that, incidentally, don't.
 
 All the standard rifles have a variant with and without the sight.
 Laser Rifles at one point -did not- have the Scrambler Sight.
 
 Just a few cases.
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! | 
      
      
        |  Cat Merc
 Negative-Feedback.
 Negative-Feedback
 
 17
 
 
      | Posted - 2015.05.26 14:17:00 -
          [5] - Quote 
 hawt
 
 "Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom | 
      
      
        |  Talos Vagheitan
 Ancient Exiles.
 
 1
 
 
      | Posted - 2015.05.26 14:34:00 -
          [6] - Quote 
 Weapon customization needs to happen eventually. By far the funnest part of "Army of Two", and one of the funnest parts of "Dead Space 3".
 
 
 
 I think there should be a few minor upgrades you can make to a gun, at the price of your gun costing more ISK/PG/CPU. Upgrades might include adding a scope, clip extender, heat sink, tightened dispersion etc. For balance, upgrades would have a considerable fitting cost added to the weapon.
 
 Upgrading enough would add the prefix 'Modified' to your weapon title.
 
 Along with upgrades, a player could choose from a few different balanced options, such as fire mode (auto, semi auto.), scope type, which don't offer an advantage, but are just a preference. Or for another example, a player could turn up the damage (to a point) but doing so would turn down the fire rate, allowing you to create your own 'Breach' variant.
 
 
 If this were implemented, I think we could do away with 'Rifle Variants' altogether. Instead of choosing between a burst,breach, tactical, or standard assault rifle, a player would simple start with a basic assault rifle, and customize it himself into any of those.
 
 To make a TAC AR, a player would have to add a scope and change fire mode to semi auto. Bam. A player then could turn up the damage like a 'Breach', and have even slower fire rate. Breach Tactical assault rifle!
 
 
 
 
 TLDR;
 
 We can do away with all rifle variants by making weapons fully customizable.
 
 1.) Have basic weapon upgrades: Clip extender, Heat sink, tighter dispersion - Which increase the fitting cost and ISK cost of your weapon significantly.
 
 2.) Have a trade off-system where you choose one thing or another: IE: Choose auto, or semi auto. Choose High Damage Low RoF, or Low Damage High RoF etc.
 
 
 
 !--CCP, let's push for the license of Dust on both current Gen consoles--! | 
      
      
        |  Sardonk Eternia
 Tiny Universe
 
 319
 
 
      | Posted - 2015.05.26 14:47:00 -
          [7] - Quote 
 Cool idea and I love the mock-up
 | 
      
      
        |  Sgt Kirk
 Fatal Absolution
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.26 14:52:00 -
          [8] - Quote 
 I just want a plasma grenade launcher undermount of my assault rifle
 
 Sgt Kirk's Gallente Propaganda Youtube Channel | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.26 14:56:00 -
          [9] - Quote 
 
 Sgt Kirk wrote:I just want a plasma grenade launcher undermount of my assault rifle 
 Right?
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! | 
      
      
        |  P14GU3
 UNIVERSAL C.A.R.N.A.G.E
 
 1
 
 
      | Posted - 2015.05.26 15:05:00 -
          [10] - Quote 
 I have always liked the idea of being able to mods weapons. My only thoughts other than that is, we are just now finally to a point where all of the rifles are reasonably balanced. Doing something like this would likely have a whole new balance pass with it.
 
 Not sure if it is worth another year of balance passes...
 
 'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word. | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.26 15:27:00 -
          [11] - Quote 
 
 P14GU3 wrote:I have always liked the idea of being able to mods weapons. My only thoughts other than that is, we are just now finally to a point where all of the rifles are reasonably balanced. Doing something like this would likely have a whole new balance pass with it.
 Not sure if it is worth another year of balance passes...
 
 It's not doing anything different. It really isn't.
 
 Power Core determines Standard/Advanced/Prototype.
 Fire-mode determines whether it's an Assault, Burst, Breach, or Tactical.
 Driver determines whether or not it has reduced skill-cost (which I'd imagine can only be obtained by FW or Aurum, like now)
 Accessory has no effect on performance
 Skin has no effect on performance
 
 There is nothing being changed here unless you want to consider adding in new variants of the rifles.
 
 Examples:
 
 Standard Assault Rifle
 - Standard Power Core
 - Fully Automatic fire-mode
 - No Driver
 - No Accessory
 - No Skin
 
 Experimental Tactical Assault Rifle
 - Experimental Power Core
 - Semi-Automatic fire-mode
 - No Driver
 - Scope
 - No Skin
 
 Federation CreoDron Specialist Shotgun
 - Specialist Power Core
 - Semi-Automatic fire-mode
 - No Driver
 - No Accesorry
 - No Skin
 
 Symb's FORK-5 Sniper Rifle
 - Officer Power Core
 - Charge fire-mode
 - No driver
 - 8x Scope
 - No Skin
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! | 
      
      
        |  kiarbanor
 S.e.V.e.N.
 
 565
 
 
      | Posted - 2015.05.26 15:32:00 -
          [12] - Quote 
 I like the idea. But would there be a way to simply purchase a fully equipped AR? Meaning, could I go to the Marketplace and buy a fully functioning AR or would I need to buy all the different mods and put it together?
 
 Not a big deal. I guess you could always build the first one, and then you could restock that one.
 | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.26 15:35:00 -
          [13] - Quote 
 
 kiarbanor wrote:I like the idea. But would there be a way to simply purchase a fully equipped AR? Meaning, could I go to the Marketplace and buy a fully functioning AR or would I need to buy all the different mods and put it together? 
 Not a big deal. I guess you could always build the first one, and then you could restock that one.
 
 Can't see why not. It's no different than pre-fitted suits, yanno?
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! | 
      
      
        |  P14GU3
 UNIVERSAL C.A.R.N.A.G.E
 
 1
 
 
      | Posted - 2015.05.26 16:17:00 -
          [14] - Quote 
 So will semi-auto mode be a set RoF for all weapons or be different for each? How will the ScR charge shot work? If it becomes possible to make a RR semi-auto will it need to be charged as well?
 
 I really like the Idea Aeon, I think there are still some details to be ironed out before I can give it my stamp of approval though.
 
 'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word. | 
      
      
        |  Jax Saurian
 GunFall Mobilization
 
 242
 
 
      | Posted - 2015.05.26 16:21:00 -
          [15] - Quote 
 Two things:
 1. Does changing the fire mode also changes things like damage and clip size?
 I assume it does but that brings up the point, why call it fire mode if it changes all of these things?
 On the other hand, if fire mode doesn't then what possible reason would I have for using say a 'Breach fire mode'?
 
 2. I don't think the SCR has iron sights...
 both variants (base and assault) have 'yellow' dot sights
 I could be wrong mind you
 
 | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.26 16:27:00 -
          [16] - Quote 
 
 Jax Saurian wrote:Two things:1. Does changing the fire mode also changes things like damage and clip size?
 I assume it does but that brings up the point, why call it fire mode if it changes all of these things?
 On the other hand, if fire mode doesn't then what possible reason would I have for using say a 'Breach fire mode'?
 
 2. I don't think the SCR has iron sights...
 both variants (base and assault) have 'yellow' dot sights
 I could be wrong mind you
 
 Raise an interesting point. Guess we could call it like a 'Fire Mechanism' or something. Dunno, really.
 
 
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! | 
      
      
        |  Adipem Nothi
 Nos Nothi
 
 9
 
 
      | Posted - 2015.05.26 16:42:00 -
          [17] - Quote 
 Looks awesome!
 
 Shoot scout with yes. - Ripley Riley (for CPM2) | 
      
      
        |  Mobius Wyvern
 Fatal Absolution
 Negative-Feedback
 
 6
 
 
      | Posted - 2015.05.26 16:49:00 -
          [18] - Quote 
 
 Aeon Amadi wrote:kiarbanor wrote:I like the idea. But would there be a way to simply purchase a fully equipped AR? Meaning, could I go to the Marketplace and buy a fully functioning AR or would I need to buy all the different mods and put it together? 
 Not a big deal. I guess you could always build the first one, and then you could restock that one.
 Can't see why not. It's no different than pre-fitted suits, yanno?  Please don't take any more forum breaks. I've missed threads like this.
 
 Amidst the blue skies A link from past to future The sheltering wings of the protector | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.26 16:52:00 -
          [19] - Quote 
 
 Mobius Wyvern wrote:Aeon Amadi wrote:kiarbanor wrote:I like the idea. But would there be a way to simply purchase a fully equipped AR? Meaning, could I go to the Marketplace and buy a fully functioning AR or would I need to buy all the different mods and put it together? 
 Not a big deal. I guess you could always build the first one, and then you could restock that one.
 Can't see why not. It's no different than pre-fitted suits, yanno?  Please don't take any more forum breaks. I've missed threads like this. 
 Try not to but what with work, school, and the fact that every time I come back here I see a handful of 'Let's hate on Aeon Amadi for #reasons' posts/threads, kinda don't really care for the forums all that much anymore.
 
 Got little time and would rather not spend that time trying to talk to people who couldn't really care what I have to say.
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! | 
      
      
        |  Jonny D Buelle
 Mors Effera
 
 1
 
 
      | Posted - 2015.05.26 17:42:00 -
          [20] - Quote 
 I like this idea.
 
 However would it be possible to put a Scope, a Heat Sink (reduces the heat build up) and a Silencer on an HMG?
 
 Give me my Plasma Flamethrower or give me a cookie! | 
      
      
        |  Vesta Opalus
 Ostrakon Agency
 Gallente Federation
 
 741
 
 
      | Posted - 2015.05.26 17:42:00 -
          [21] - Quote 
 
 
 Seems legit, have a bump.
 | 
      
      
        |  Avallo Kantor
 
 810
 
 
      | Posted - 2015.05.26 18:06:00 -
          [22] - Quote 
 I think it might be better to try to sell the idea in more distinct stages, as to try to sell it in a way that can be seen in distinct components for development.
 
 With something like:
 
 Stage 1:
 
 Weapon PowerCore + SkIn.
 Depending on What development can be done, this could potentially only be added to a dropsuit without making weapons truly "moddable"
 
 Stage 2:
 Weapons can be modded directly as you suggest, with PowerCore + Skin + Fire Mode
 
 Stage 3:
 The visual mods such as the scope.
 
 As for the Aurum component I feel that could more easily be rolled into having Aurum / LP cores as to not overly clutter the fitting screen, and potentially allow that room to more choice based mechanisms that actually impact weapon performance.
 
 Note: The main problem to keep in mind with steps 2 / 3 is that potentially making a weapon into a fitting module we may run into the problem we have now with dropsuits, where having them becomes a huge hit on performance over current weapons. If that's the case, then perhaps have the weapon mods only be attached to a dropsuit as to avoid the performance hit.
 
 i.e imagine each weapon slot having 2 slots expanding outwards that are attached to it.
 
 "Mind Blown" - CCP Rattati | 
      
      
        |  Iron Wolf Saber
 Den of Swords
 
 19
 
 
      | Posted - 2015.05.26 21:03:00 -
          [23] - Quote 
 Idea has very good merits and takes a look at how to do things.
 
 However there does beg the question of various scenarios such as what happens when salvaged? restocking? aquiring new parts and much more needs to be discussed much further and thought down and up.
 
 For example I can see a large number of scopes being BPOs and isk only minus cosmetic scopes (scopes that like replace the red dot with the caldari symbol instead)
 
 CPM 1, Secretary Omni-Soldier, Forum Warrior \\= ADV HAVs =// Unlocked | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.26 21:27:00 -
          [24] - Quote 
 
 Avallo Kantor wrote:I think it might be better to try to sell the idea in more distinct stages, as to try to sell it in a way that can be seen in distinct components for development. 
 With something like:
 
 Stage 1:
 
 Weapon PowerCore + SkIn.
 Depending on What development can be done, this could potentially only be added to a dropsuit without making weapons truly "moddable"
 
 Stage 2:
 Weapons can be modded directly as you suggest, with PowerCore + Skin + Fire Mode
 
 Stage 3:
 The visual mods such as the scope.
 
 As for the Aurum component I feel that could more easily be rolled into having Aurum / LP cores as to not overly clutter the fitting screen, and potentially allow that room to more choice based mechanisms that actually impact weapon performance.
 
 Note: The main problem to keep in mind with steps 2 / 3 is that potentially making a weapon into a fitting module we may run into the problem we have now with dropsuits, where having them becomes a huge hit on performance over current weapons. If that's the case, then perhaps have the weapon mods only be attached to a dropsuit as to avoid the performance hit.
 
 i.e imagine each weapon slot having 2 slots expanding outwards that are attached to it.
 
 Consider this:
 
 There are 41 separate Assault Rifles.
 
 Militia Assault Rifle
 Militia Assault Rifle Blueprint
 'Black Eagle' Assault Rifle
 'Blindfire' Assault Rifle
 'Dren' Assault Rifle
 'Exile' Assault Rifle
 'Pyrus' Assault Rifle
 'Quafe' Assault Rifle
 'Toxin' Assault Rifle
 Assault Rifle
 Breach Assault Rifle
 Federation Assault Rifle
 Federation Breach Assault Rifle
 Federation Burst Assault Rifle
 Recruit Assault Rifle
 Staff Recruiter Assault Rifle
 'Gorewreck' GK-13 Burst Assault Rifle
 'Killswitch' GEK-38 Assault Rifle
 'Pyrus' ATK-21 Assault Rifle
 CreoDron Breach Assault Rifle
 Federation GEK-38 Assault Rifle
 Federation GK-13 Burst Assault Rifle
 GB-9 Breach Assault Rifle
 GEK-38 Assault Rifle
 GK-13 Burst Assault Rifle
 GLU-5 Tactical Assault Rifle
 'Codewish' Duvolle Tactical Assault Rifle
 'Construct' Duvolle Assault Rifle
 'Pyrus' Allotek Assault Rifle
 Allotek Burst Assault Rifle
 Duvolle Assault Rifle
 Duvolle Tactical Assault Rifle
 Experimental Assault Rifle
 Experimental Breach Assault Rifle
 Experimental Burst Assault Rifle
 Experimental Tactical Assault Rifle
 Federation Duvolle Specialist Assault Rifle
 Federation Duvolle Tactical Assault Rifle
 Kalante's RXS-05 Assault Rifle
 Balac's GAR-21 Assault Rifle
 Krin's SIN-11 Assault Rifle
 
 Let's say we only did SKINs and Power Cores, with Aurum/LP Power Cores being a thing as well. That bring us down to just four variations (Assault, Breach, Burst, and Tactical) and nine (9) SKINs
 
 'Black Eagle'
 'Dren'
 'Exile'
 'Pyrus'
 'Quafe'
 'Toxin'
 'Officer'
 'Construct' (prototype SKIN)
 'Codewish'
 
 Either way, we're still down to just four variations of the rifles which clears up that giant list above pretty damn well, I feel. The problem with making Aurum/Loyalty Power Cores is that we'd have to make one for every single power-level, which doesn't really solve much. We'd win up with a Standard Power Core, an Aurum Standard Power Core, and a Faction Standard Power Core. Whereas we could just have the single Standard Power Core and the Aurum/Faction business as a separate module. Maybe not at first, but eventually.
 
 Either way we'd probably be getting ourselves a performance increase this way, not to mention a User Experience optimization because we'd have less BS in our list of weaponry. It's nice having them categorized but when you have almost fifty (50) different Assault Rifles in the list, kinda defeats the purpose, especially considering that some of them are completely mundane at this point (Militia BPOs making Militia ARs nigh useless, same thing for Standard ARs. Haven't bought one since closed beta).
 
 The fire-mode isn't nearly as important, honestly, because it'd be a component that just drops the available variations from four (4) to one (1). You could probably skip out on that entirely because it doesn't offer much in the way of returns for changing.
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.26 21:33:00 -
          [25] - Quote 
 
 Iron Wolf Saber wrote:Idea has very good merits and takes a look at how to do things. 
 However there does beg the question of various scenarios such as what happens when salvaged? restocking? aquiring new parts and much more needs to be discussed much further and thought down and up.
 
 For example I can see a large number of scopes being BPOs and isk only minus cosmetic scopes (scopes that like replace the red dot with the caldari symbol instead)
 
 Like I said earlier about the salvage, you could just chalk it up to the base weapon frame (Assault Rifle) plus the Power Core (Prototype Power Core). The Power Core, being largely separate, could be used on any weapon, so you'd be getting a lot of potential gain from switching to this system as there's less of a feeling of getting something useless in the salvage.
 
 If don't use Heavy Machine Guns, for instance, so any that I get just immediately get sold - sometimes this is annoying because I'll only get one in the salvage and the ISK gains from selling it are negligible; it's just unnecessary filler in my assets window. But the Power Core? I could use that on any of the weapons I use. So having that dropped in salvage would be a total plus as opposed to a Boundless HMG that I'll likely never use.
 
 Restocking I'd imagine would be like restocking a dropsuit. You just restock it per normal, with the power cores/weapon frames being sold separately; much like your dropsuit fitting. The easiest method, I feel, would be to make the Weapon Fitting and then just restock it in bulk once the fitting is made - that'd offer the most similar experience to what we have now.
 
 Honestly, if Power Cores become a thing with dropsuits, we could even use them on the weapons themselves and just have the weapon frame determine the benefits. So, buying a bunch of Prototype Power Cores for both your dropsuit and your weapon instead of having to navigate specifically to Dropsuit Power Cores and Weapon Power Cores individually. I dunno, just a thought.
 
 And total +1 on the cosmetic BPO scopes. I'm throwing out my willingness to spend a few bucks on a permanent 'Pyrus' Skin for my AR as well as an Intaki symbol scope.
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.26 21:37:00 -
          [26] - Quote 
 
 Iron Wolf Saber wrote:Idea has very good merits and takes a look at how to do things. 
 However there does beg the question of various scenarios such as what happens when salvaged? restocking? aquiring new parts and much more needs to be discussed much further and thought down and up.
 
 For example I can see a large number of scopes being BPOs and isk only minus cosmetic scopes (scopes that like replace the red dot with the caldari symbol instead)
 
 Actually, I just thought about this, but there'd be an INSANE amount of value to having weapon cosmetics like this that you can only get with District Kredits. I'd PC the hell out of this game to get my hands on weapon cosmetics if they were only available through PC
  
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! | 
      
      
        |  Sardonk Eternia
 Tiny Universe
 
 319
 
 
      | Posted - 2015.05.27 00:49:00 -
          [27] - Quote 
 
 Aeon Amadi wrote:Iron Wolf Saber wrote:Idea has very good merits and takes a look at how to do things. 
 However there does beg the question of various scenarios such as what happens when salvaged? restocking? aquiring new parts and much more needs to be discussed much further and thought down and up.
 
 For example I can see a large number of scopes being BPOs and isk only minus cosmetic scopes (scopes that like replace the red dot with the caldari symbol instead)
 Actually, I just thought about this, but there'd be an INSANE amount of value to having weapon cosmetics like this that you can only get with District Kredits. I'd PC the hell out of this game to get my hands on weapon cosmetics if they were only available through PC   
 This is great. Wouldn't it be cool to have a wide variety of cosmetic scopes? I want to run all Khanid all day. This thread is really cooking with good ideas. Could really help the NPE too since a lot of other games work this way with weapons. Plus someone new using an APEX suit with the gun could just customize the gun like they do with the suit as they level up. It's so much smoother for the newbros. (I've been mentoring some newbies and I think this would work great for them)
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        |  Void Echo
 Helix Order
 Learning Alliance
 
 2
 
 
      | Posted - 2015.05.27 00:57:00 -
          [28] - Quote 
 
 Talos Vagheitan wrote:Weapon customization needs to happen eventually. By far the funnest part of "Army of Two", and one of the funnest parts of "Dead Space 3".
 
 
 I think there should be a few minor upgrades you can make to a gun, at the price of your gun costing more ISK/PG/CPU. Upgrades might include adding a scope, clip extender, heat sink, tightened dispersion etc. For balance, upgrades would have a considerable fitting cost added to the weapon.
 
 Upgrading enough would add the prefix 'Modified' to your weapon title.
 
 Along with upgrades, a player could choose from a few different balanced options, such as fire mode (auto, semi auto.), scope type, which don't offer an advantage, but are just a preference. Or for another example, a player could turn up the damage (to a point) but doing so would turn down the fire rate, allowing you to create your own 'Breach' variant.
 
 
 If this were implemented, I think we could do away with 'Rifle Variants' altogether. Instead of choosing between a burst,breach, tactical, or standard assault rifle, a player would simple start with a basic assault rifle, and customize it himself into any of those.
 
 To make a TAC AR, a player would have to add a scope and change fire mode to semi auto. Bam. A player then could turn up the damage like a 'Breach', and have even slower fire rate. Breach Tactical assault rifle!
 
 
 
 
 TLDR;
 
 We can do away with all rifle variants by making weapons fully customizable.
 
 1.) Have basic weapon upgrades: Clip extender, Heat sink, tighter dispersion - Which increase the fitting cost and ISK cost of your weapon significantly.
 
 2.) Have a trade off-system where you choose one thing or another: IE: Choose auto, or semi auto. Choose High Damage Low RoF, or Low Damage High RoF etc.
 
 
 
 
 This would free up tons of memory since there are more weapon variants than dropsuit variants.
 
 Closed Beta Vet. CEO: Helix Order My Youtube. | 
      
      
        |  Void Echo
 Helix Order
 Learning Alliance
 
 2
 
 
      | Posted - 2015.05.27 00:59:00 -
          [29] - Quote 
 
 Iron Wolf Saber wrote:Idea has very good merits and takes a look at how to do things. 
 However there does beg the question of various scenarios such as what happens when salvaged? restocking? aquiring new parts and much more needs to be discussed much further and thought down and up.
 
 For example I can see a large number of scopes being BPOs and isk only minus cosmetic scopes (scopes that like replace the red dot with the caldari symbol instead)
 
 
 I would imagine that it's the same as dropsuits are now, you can have bpo stuff, aurum and is stuff on a single dropsuit and pay for each item respectfully, the powercore idea should wait though until we figured everything out for the dropsuit version.
 
 Closed Beta Vet. CEO: Helix Order My Youtube. | 
      
      
        |  Void Echo
 Helix Order
 Learning Alliance
 
 2
 
 
      | Posted - 2015.05.27 01:06:00 -
          [30] - Quote 
 I used to be against tiercide but after looking into the dropsuit stuff and now this, I'm all for it since it would free up tons of memory allowing for both new stuff and performance enhancements.
 
 Closed Beta Vet. CEO: Helix Order My Youtube. | 
      
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