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881. Rework Swarm launcher(with dumbfire) - in Feedback/Requests [original thread]
Bump.
- by Atiim - at 2014.04.15 15:46:00
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882. remote explosives - in Feedback/Requests [original thread]
137H4RGIC wrote: or a cloaked about who can drop on you with these and resupply at the hive of a teammate. Except that requires you to uncloak, arm the REs, move away from them, and then detonate. All of which, gives multiple audio cues, an...
- by Atiim - at 2014.04.15 13:59:00
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883. remote explosives - in Feedback/Requests [original thread]
Doshneil Antaro wrote: All equipment is limited in number and are very potent when used properly. The natural counter is that you have to either die or get to a supply depot to refill. This is unfair to other equipment. As for cloaks and sco...
- by Atiim - at 2014.04.14 18:12:00
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884. remote explosives - in Feedback/Requests [original thread]
137H4RGIC wrote: . You can't reply drop uplink with hives, you shouldn't resupply REs with them either. REs have taken the place of the core locus grenades in so far that they are spammed to monotony. Ccp, please look at tweaking REs If you ...
- by Atiim - at 2014.04.14 18:08:00
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885. Thale's TAR-05 Swarm Launcher - in Feedback/Requests [original thread]
Yes.
- by Atiim - at 2014.04.13 18:14:00
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886. Give cloaks ammo? - in Feedback/Requests [original thread]
Or you could just make uncloaking drain the capacitor by a small margin.
- by Atiim - at 2014.04.13 18:11:00
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887. dropships and av - in Feedback/Requests [original thread]
What does being a light weapon have to do with anything? edit: 2200HP? Perhaps you should try fitting some better HP modules, and then get back to me.
- by Atiim - at 2014.04.13 18:06:00
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888. [REQUEST] Change proficiency skill for some weapons - in Feedback/Requests [original thread]
1st Lieutenant Tiberius wrote: It'll probably be as viable as a CR on any suit then There's a difference between being viable , and being broken .
- by Atiim - at 2014.04.11 20:46:00
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889. [REQUEST] Change proficiency skill for some weapons - in Feedback/Requests [original thread]
1st Lieutenant Tiberius wrote: Having a 15% heat sink on a non Amarr Assault suit would be really nice And really broken when stacked with the Amarr Assault's heat sink.
- by Atiim - at 2014.04.11 17:54:00
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890. The Logi and The Equipment Nerf - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Also, what if changing suits at a supply depot had a fee associated with it? Perhaps this would help prevent some of the spamming that worries the community so much. Also prevents the goofball suit switching that some scr...
- by Atiim - at 2014.04.10 17:18:00
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891. AV Sagaris & Pilot suit - in Feedback/Requests [original thread]
Harpyja wrote: Right now I just want all of my passive skills back. 5% shield/armor per level 5% CPU/PG per level 2%/3% turret damage per level And give us new skills like 5% acceleration per level 5% top speed per level 5% extender/plate eff...
- by Atiim - at 2014.04.10 17:09:00
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892. Buff Lower Tier swarms - in Feedback/Requests [original thread]
Dauth Jenkins wrote: With the hotfixed hardeners, it entirely likely that this change would make standard swarms very powerful. And if the standard version is as useful as the proto, but at a fraction of the cost, then why use anything else? S...
- by Atiim - at 2014.04.07 15:16:00
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893. Buff Lower Tier swarms - in Feedback/Requests [original thread]
+1 It allows you to run anything other than PRO Swarm Launchers, and still have a good effect. Just like every other weapon (bar Sniper Rifles) in this game.
- by Atiim - at 2014.04.07 15:07:00
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894. One of Millions of Plasma Cannon Brainstorms - in Feedback/Requests [original thread]
Odigos Ellinas wrote: I say ad a lock on target mechanic like the swarmlauncher Hell No.
- by Atiim - at 2014.04.05 22:08:00
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895. what if Dust would be P2P - in Feedback/Requests [original thread]
TechMechMeds wrote: Kids and scrubs seperated from the rest of us? What exactly is bad about that? Dust would be and get much better. Because you'd be segregating the community, and this wouldn't prevent children and scrubs from being on the...
- by Atiim - at 2014.04.05 18:55:00
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896. what if Dust would be P2P - in Feedback/Requests [original thread]
TechMechMeds wrote: Yes, this would exclude scrubs and kids from the game very nicely. I'd pay if it meant removing a lot of that. Bite me. Not to mention people with Financial Issues. You have to pay for other FPS titles such as Halo or Ca...
- by Atiim - at 2014.04.05 18:50:00
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897. 'Burnscar' Khanid Scrambler Pistol - in Feedback/Requests [original thread]
Sardonk Eternia wrote: The real question is why is the Khanid having red items when they should be black? The even better question, is why there are no PRO Burst or Breach Scrambler Pistols in the Marketplace.
- by Atiim - at 2014.04.05 18:38:00
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898. Railgun Range Nerf is Bad - in Feedback/Requests [original thread]
GVGISDEAD wrote: FYI The current 175 m lock-on favors the ADS more. Swarm have an effective range of 400m and an absolute range of 500 m Effective and Absolute Ranges are irrelevant, as the Swarm Launcher user can only attack within their l...
- by Atiim - at 2014.03.31 21:04:00
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899. increase ISK cost for tanks - in Feedback/Requests [original thread]
Psychotic Shooter wrote: Ok i can use AV and have have taken out many tanks with it and if you want to be realistic 1 shot from a blaster would kill any infantry, how would you like it if i shot 1 shot a killed you Yeah, and Ive killed LAVs ...
- by Atiim - at 2014.03.28 15:38:00
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900. increase ISK cost for tanks - in Feedback/Requests [original thread]
Xaviah Reaper wrote: I would like to hear your argument as to why it should "not" cost over 3m, but instead, 1m. I'll give it a shot. They should not cost 3m ISK simply because that would make the class non-viable. While I do believe their ...
- by Atiim - at 2014.03.28 15:35:00
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