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Atiim
Living Like Larry Schwag
6543
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Posted - 2014.04.10 17:18:00 -
[31] - Quote
Thor Odinson42 wrote:Also, what if changing suits at a supply depot had a fee associated with it?
Perhaps this would help prevent some of the spamming that worries the community so much. Also prevents the goofball suit switching that some scrubs do when in a firefight. Or you could just limit the equipment to the person as opposed to the suit, and then prevent Supply Depots from negating the cooldown on Cloak Fields and Active Scanners.
You know, actually treating the illness instead of the symptoms?
Otherwise you'll just serve punish people who are switching to AV.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Jimmy McNaulty
NECROM0NGERS Caps and Mercs
69
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Posted - 2014.04.10 18:44:00 -
[32] - Quote
Atiim wrote:Thor Odinson42 wrote:Also, what if changing suits at a supply depot had a fee associated with it?
Perhaps this would help prevent some of the spamming that worries the community so much. Also prevents the goofball suit switching that some scrubs do when in a firefight. Or you could just limit the equipment to the person as opposed to the suit, and then prevent Supply Depots from negating the cooldown on Cloak Fields and Active Scanners. You know, actually treating the illness instead of the symptoms? Otherwise you'll just serve punish people who are switching to AV.
People switch suits for 3 reasons: 1. Legitimate suit change to adapt to battle 2. Full health by switching between two different suits 3. Restock equipment
Solutions to each: 1. Requires no solution and is working as intended
2. Have the supply depot remember the health of all suits so that even on a double switch the health(or cloak) never refills. To do this, the supply depot would have to *shock* heal HP like it does with vehicles. All that would be left to determine would be the level of heal. The repper that does 105 to vehicles gives 70 hp/s to dropsuits. This might be a tad excessive to start off with, unless we want to make the depot an important battlefield installation. Starting at 70 means that people would camp the hell out of the depot because of all the benefits it provides. Sounds fine in that it become not unlike a medieval castle; defensive embattlement that is the bane of your enemy's existence which they will try to capture.
This strategic importance would then parlay to when installations are ultimately allowed to be called in by players. It means that in domination, rather than calling in orbitals the WP (assuming WP mechanic continues) would be used to load supply depots at the objectives for the benefit of the team. This would possibly lead to the calling in of several depots, but, as it is, their health isn't too high and a rail tank makes short work of them. For the time that they are there, though, they would be force multipliers allowing the team to restock and harden in, which would mean an urgency to attackers to remove it at all costs ASAP.
3. The restocking of equipment needs to apply to all gear when you're standing by the depot. It makes no sense that I can get my REs and ammo, but not more drop uplinks. Furthermore, the equipment in game needs to actually be CONSUMABLE. What this requires is that each time I use a drop uplink it stays USED! The system is currently broken to where I can run around and spam the heck out of an area and then switch suits for more equipment and then change to a milita fitting and take NO ISK LOSS on the 100K+ ISK i just threw down for my team to use. Same with grenades. These items should be removed from my inventory as I use them so that I don't just haphazardly spam them. But to do this well, there should be an included option when you select the depot, so that below the change suit option there would be *RESTOCK GRENADES* *RESTOCK UPLINKS* etc. This way if danger is present around the depot I don't lose inventory needlessly.
TL,DR; -add HP/s repping to depots -make gear truly consumable -expand options in depot to allow for the restocking of all equipment and grenades |
lee corwood
Knights Of Ender Galactic Skyfleet Empire
720
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Posted - 2014.04.10 20:21:00 -
[33] - Quote
Jimmy McNaulty wrote: What this requires is that each time I use a drop uplink it stays USED! The system is currently broken to where I can run around and spam the heck out of an area and then switch suits for more equipment and then change to a milita fitting and take NO ISK LOSS
Is this a new bug to 1.8? I swear this didn't use to happen (been here a while so might not be paying any attention whatsoever) but I noticed it just last night when I had a militia dropuplink in an ambush match just to make money. The frontline starter fit with a militia uplink is 370isk. I went to restock it after battle because I used both the uplinks I had throughout the battle but to my surprise I still had it.
Minmatar Logisis | Heavy lover. Ping for video services.
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ADAM-OF-EVE
Dead Man's Game
1219
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Posted - 2014.04.10 21:05:00 -
[34] - Quote
Thor Odinson42 wrote:Also, what if changing suits at a supply depot had a fee associated with it?
Perhaps this would help prevent some of the spamming that worries the community so much. Also prevents the goofball suit switching that some scrubs do when in a firefight.
one major problem with that. caldari and amarr need to restock equipment regularly as they can't take it with them. they have to restock to continue to be a logi
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Jimmy McNaulty
NECROM0NGERS Caps and Mercs
70
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Posted - 2014.04.10 21:24:00 -
[35] - Quote
lee corwood wrote:Jimmy McNaulty wrote: What this requires is that each time I use a drop uplink it stays USED! The system is currently broken to where I can run around and spam the heck out of an area and then switch suits for more equipment and then change to a milita fitting and take NO ISK LOSS Is this a new bug to 1.8? I swear this didn't use to happen (been here a while so might not be paying any attention whatsoever) but I noticed it just last night when I had a militia dropuplink in an ambush match just to make money. The frontline starter fit with a militia uplink is 370isk. I went to restock it after battle because I used both the uplinks I had throughout the battle but to my surprise I still had it.
Nope, been like this since I joined back in May of '13.
If my mention of it now is the first time the forums are hearing about it then shame on everyone coding. This is not something my lowly merc self should be revealing. |
lee corwood
Knights Of Ender Galactic Skyfleet Empire
720
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Posted - 2014.04.10 21:26:00 -
[36] - Quote
Jimmy McNaulty wrote:
Nope, been like this since I joined back in May of '13.
If my mention of it now is the first time the forums are hearing about it then shame on everyone coding. This is not something my lowly merc self should be revealing.
It probably isn't. I've also been here since May of '13. I just am a bad player and die often. I guess I live in a suit so little I just never had the ability to notice that as much.
Minmatar Logisis | Heavy lover. Ping for video services.
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Jimmy McNaulty
NECROM0NGERS Caps and Mercs
71
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Posted - 2014.04.10 21:29:00 -
[37] - Quote
lee corwood wrote:Jimmy McNaulty wrote:
Nope, been like this since I joined back in May of '13.
If my mention of it now is the first time the forums are hearing about it then shame on everyone coding. This is not something my lowly merc self should be revealing.
It probably isn't. I've also been here since May of '13. I just am a bad player and die often. I guess I live in a suit so little I just never had the ability to notice that as much.
I will forever maintain that the day the equipment is independently consumable that will be the day the equipment spam dies. Hopefully for next build. But we will have to see |
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