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DEZKA DIABLO
THE FOOTCLAN
634
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Posted - 2014.04.15 03:28:00 -
[31] - Quote
137H4RGIC wrote:I've looked at both sides of the argument. I agree that if you can't resupply your res, you should be able to carry your max active. I don't die to REs on null cannons. I die top then being carried by scouts or other classes in cqb. Usually when I'm chasing them. I'm smart enough to listen for them being planted. I know to back off. People who can use them effectively in this manner, more power to you.
But the real issue at hand is this, I have seen people use them as primary weapons. They have had stupid amounts of kills.
Vehicle traps? Simple. Remove the remote detonator for proximity mines, allow them to carry more. But due to their click of a button you are dead stopping power, you should not let hives resupply them. I'm not asking for a damage nerf. I'm asking to make their use more tactical. Instead of allowing someone to spam them for area denial as grenades were used in this fashion. This is not a question of skill. For those who gave constructive feed back instead of looking like a moron, thank you =) people like you are those who are going to save dust, not the whiners.
Thoughts?
Your asking for tanks to destroy depots every match and giving a remote user 1 chance to take out a tank with 3 remotes and not miss one! Not to mention some tanks take 4/5 re, so basically I would have to run all the way to base only to find that they fluxes the ones I all ready had on.
THIS WOULD DESTROY TANK AV!
So no, hell no, F no!
It's too bad you chase scouts, and it's too bad you box yourself in a area that the smartest way to kill u is to drop a remote from a roof, but your play style is just as cheap as the tactic used to counter it, and your asking for a nerf that makes heavies, spider repping an triage hive ok and OP!
they removed the dead trigger , that's enough!
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1930
|
Posted - 2014.04.15 04:23:00 -
[32] - Quote
137H4RGIC wrote:So, what you're using is a logical fallacy saying tanks will be invincible because you can't resupply your one wouldn't that solves all problems. And just because the supply depot is gone that you can't change fits? I'm sure the tank will get kills abd I'm sure that after you die you can change into an av suit. There are swarms, other tanks, forge guns, av grenades, flux grenades, and your remote explosives. Don't tell me just because you can't solo a tank, that they become OP. Remote explosives aren't weapons, they are equipment, swam launches, forge guns, and av nades are weapons
what other piece of equipment can kill you?
yes it is in an equip slot but it is a weapon.
it causes dmg, it kills just like a weapon.
you are reaching.... your points are ridiculous.
this game makes me sad....
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
290
|
Posted - 2014.04.15 05:24:00 -
[33] - Quote
137H4RGIC wrote:. You can't reply drop uplink with hives, you shouldn't resupply REs with them either. REs have taken the place of the core locus grenades in so far that they are spammed to monotony. Ccp, please look at tweaking REs
did you forget they dont go boom after you kill their placer.....untill he respawns about 10secs later.
Elite Gallenten Soldier
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137H4RGIC
Sver true blood General Tso's Alliance
159
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Posted - 2014.04.15 06:13:00 -
[34] - Quote
Seymor Krelborn wrote:137H4RGIC wrote:So, what you're using is a logical fallacy saying tanks will be invincible because you can't resupply your one wouldn't that solves all problems. And just because the supply depot is gone that you can't change fits? I'm sure the tank will get kills abd I'm sure that after you die you can change into an av suit. There are swarms, other tanks, forge guns, av grenades, flux grenades, and your remote explosives. Don't tell me just because you can't solo a tank, that they become OP. Remote explosives aren't weapons, they are equipment, swam launches, forge guns, and av nades are weapons what other piece of equipment can kill you? yes it is in an equip slot but it is a weapon. it causes dmg, it kills just like a weapon. you are reaching.... your points are ridiculous. and you're in denial of the fact that a weapon like this which can instantly kill five people Simultaneously or destroy an entire tank removes the need for other forms of av out any sort of measure for close quarters combat simply because it can be resolved on the fly-.-eliminating the need for any skill to be put into play. Reaching? I think not. It's an equipment slot, this it should behave like one. The kill feed should not be full of RE kills in a cqb match. Especially in conjunction with cloak. Low risk high reward. This isn't awarding good gameplay. I'm sorry, but you're not making a good case O. Why they Shouldn't be downgraded a bit. =)
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TheEnd762
Sver true blood General Tso's Alliance
461
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Posted - 2014.04.15 06:15:00 -
[35] - Quote
137H4RGIC wrote:TheEnd762 wrote:They're not equipment, they're weapons that occupy the equipment slot (the only ones to do so). Just give locus nades shorter fuses, and move REs and PEs to the grenade slot. Then people will have to choose one or the other, and with a slightly shorter fuse on frags, people will go back to using them. I think that might be a bit restrictive. Certainly it is a weapon, but it's not a grenade. Being that it's used as a tool for various purposes, I would have to call it equipment.
Then change the grenade slot to "non-projectile explosive" slot. RE/PEs are the only piece of "equipment" that's used to attack personnel and vehicles. There's no reason to lump them in with non-lethal tools like hives, uplinks, repair tools, etc. |
137H4RGIC
Sver true blood General Tso's Alliance
159
|
Posted - 2014.04.15 06:15:00 -
[36] - Quote
Seymor Krelborn wrote:137H4RGIC wrote:So, what you're using is a logical fallacy saying tanks will be invincible because you can't resupply your one wouldn't that solves all problems. And just because the supply depot is gone that you can't change fits? I'm sure the tank will get kills abd I'm sure that after you die you can change into an av suit. There are swarms, other tanks, forge guns, av grenades, flux grenades, and your remote explosives. Don't tell me just because you can't solo a tank, that they become OP. Remote explosives aren't weapons, they are equipment, swam launches, forge guns, and av nades are weapons what other piece of equipment can kill you? yes it is in an equip slot but it is a weapon. it causes dmg, it kills just like a weapon. you are reaching.... your points are ridiculous. I'm sorry, you're right they are weapons. They should be a light weapon or sidearm.
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Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1931
|
Posted - 2014.04.15 06:19:00 -
[37] - Quote
137H4RGIC wrote:Seymor Krelborn wrote:137H4RGIC wrote:So, what you're using is a logical fallacy saying tanks will be invincible because you can't resupply your one wouldn't that solves all problems. And just because the supply depot is gone that you can't change fits? I'm sure the tank will get kills abd I'm sure that after you die you can change into an av suit. There are swarms, other tanks, forge guns, av grenades, flux grenades, and your remote explosives. Don't tell me just because you can't solo a tank, that they become OP. Remote explosives aren't weapons, they are equipment, swam launches, forge guns, and av nades are weapons what other piece of equipment can kill you? yes it is in an equip slot but it is a weapon. it causes dmg, it kills just like a weapon. you are reaching.... your points are ridiculous. and you're in denial of the fact that a weapon like this which can instantly kill five people Simultaneously or destroy an entire tank removes the need for other forms of av out any sort of measure for close quarters combat simply because it can be resolved on the fly-.-eliminating the need for any skill to be put into play. Reaching? I think not. It's an equipment slot, this it should behave like one. The kill feed should not be full of RE kills in a cqb match. Especially in conjunction with cloak. Low risk high reward. This isn't awarding good gameplay. I'm sorry, but you're not making a good case O. Why they Shouldn't be downgraded a bit. =)
lol youre ridiculous... you lose this argument
this game makes me sad....
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137H4RGIC
Sver true blood General Tso's Alliance
159
|
Posted - 2014.04.15 06:20:00 -
[38] - Quote
TheEnd762 wrote:137H4RGIC wrote:TheEnd762 wrote:They're not equipment, they're weapons that occupy the equipment slot (the only ones to do so). Just give locus nades shorter fuses, and move REs and PEs to the grenade slot. Then people will have to choose one or the other, and with a slightly shorter fuse on frags, people will go back to using them. I think that might be a bit restrictive. Certainly it is a weapon, but it's not a grenade. Being that it's used as a tool for various purposes, I would have to call it equipment. Then change the grenade slot to "non-projectile explosive" slot. RE/PEs are the only piece of "equipment" that's used to attack personnel and vehicles. There's no reason to lump them in with non-lethal tools like hives, uplinks, repair tools, etc. A valid idea, but then what's to deter the RE spam that's been happening where someone can sit on a nanohive and drop on explosive at a time like a bomb, hiding begin the cover of the floor he's standing on, just tossing then over the edge, even he can carry two nano hives, for the purpose of restocking? |
137H4RGIC
Sver true blood General Tso's Alliance
159
|
Posted - 2014.04.15 06:24:00 -
[39] - Quote
Seymor Krelborn wrote:137H4RGIC wrote:Seymor Krelborn wrote:137H4RGIC wrote:So, what you're using is a logical fallacy saying tanks will be invincible because you can't resupply your one wouldn't that solves all problems. And just because the supply depot is gone that you can't change fits? I'm sure the tank will get kills abd I'm sure that after you die you can change into an av suit. There are swarms, other tanks, forge guns, av grenades, flux grenades, and your remote explosives. Don't tell me just because you can't solo a tank, that they become OP. Remote explosives aren't weapons, they are equipment, swam launches, forge guns, and av nades are weapons what other piece of equipment can kill you? yes it is in an equip slot but it is a weapon. it causes dmg, it kills just like a weapon. you are reaching.... your points are ridiculous. and you're in denial of the fact that a weapon like this which can instantly kill five people Simultaneously or destroy an entire tank removes the need for other forms of av out any sort of measure for close quarters combat simply because it can be resolved on the fly-.-eliminating the need for any skill to be put into play. Reaching? I think not. It's an equipment slot, this it should behave like one. The kill feed should not be full of RE kills in a cqb match. Especially in conjunction with cloak. Low risk high reward. This isn't awarding good gameplay. I'm sorry, but you're not making a good case O. Why they Shouldn't be downgraded a bit. =) lol youre ridiculous... you lose this argument So, being that you can't form a decent rebuttal, or any manner of ideas which stimulate troubleshooting to balance toys just a bit, you say I lose because of your lack for words. Please, leave this topic unless you have something constructive to say which may stimulate further brainstorming for this issue which many players face. Thank you. |
137H4RGIC
Sver true blood General Tso's Alliance
159
|
Posted - 2014.04.15 06:28:00 -
[40] - Quote
Seymor Krelborn wrote:Doshneil Antaro wrote:I do agree with OP on this. These things are powerful, and thus should not be easily spammed. Making these act like other pieces of equipment would be a good fix as it would be a nerf, but would not make them less effective.
P.S. any post that has STFU in it is not a condusive way to discuss or counter an idea. If you believe it to be a bad idea, please feel free to bring up reasons that the idea is bad or hurtful to gameplay. yes they are powerful but you get a very limited supply and they are stationary... unlike oh I don't know .... a cloaked shotty scout that can lol headshot 30 people a game.... no remotes are fine where they are.... or a cloaked about who can drop on you with these and resupply at the hive of a teammate.
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TheEnd762
Sver true blood General Tso's Alliance
461
|
Posted - 2014.04.15 06:29:00 -
[41] - Quote
137H4RGIC wrote:TheEnd762 wrote:137H4RGIC wrote:TheEnd762 wrote:They're not equipment, they're weapons that occupy the equipment slot (the only ones to do so). Just give locus nades shorter fuses, and move REs and PEs to the grenade slot. Then people will have to choose one or the other, and with a slightly shorter fuse on frags, people will go back to using them. I think that might be a bit restrictive. Certainly it is a weapon, but it's not a grenade. Being that it's used as a tool for various purposes, I would have to call it equipment. Then change the grenade slot to "non-projectile explosive" slot. RE/PEs are the only piece of "equipment" that's used to attack personnel and vehicles. There's no reason to lump them in with non-lethal tools like hives, uplinks, repair tools, etc. A valid idea, but then what's to deter the RE spam that's been happening where someone can sit on a nanohive and drop on explosive at a time like a bomb, hiding begin the cover of the floor he's standing on, just tossing then over the edge, even he can carry two nano hives, for the purpose of restocking?
That is so situational and incredibly impractical, I can't believe anyone is whining about it. REs have very limited range (you can only toss them a short distance without sprinting, and if you DO throw them, even off a ledge, while sprinting, then you have to backpedal several steps in order to sprint-toss another), and then you have to actually activate them. It takes more strategy, timing, and luck than a long-distance sniper shot against a cloaked scout in full sprint. If you get killed by a sprint-tossed RE dropping on you from overhead, it was just your time to go. I can't see this being a common way of dying, or a viable strategy to use most of the time, in any location. |
137H4RGIC
Sver true blood General Tso's Alliance
159
|
Posted - 2014.04.15 06:48:00 -
[42] - Quote
Be that as it may, we are supposed to out flank and out smart the re user. That's great. But you don't know whether someone is our not until it's too late. And for slower classes like the heavy, we can't dodge REs very well. All someone has to do in a cqb map for anyone it's have a moderate traffic area, place a few hives, set up the trap, then aggro people to chase them sorting the trap over and over again, removing the need for gun play, abd making the remote explosive their primary weapon. While getting stocked by their hives. I could flux the corners, but I have to stay back at a distance and wait for that to go off before advancing, giving my target time to run away and set up a new trap.
Another example, I was on a domination map with a set of pipes. In skirmish, c is on the hill, bravo is close to domination Sophia is and skirmish alpha it's where the cru is. Anyway, this guy was sitting up there just dropping things on people who came up the steps to assault the point. While engaged in a gunfight, he just dropped them an RE. Puff they were gone. We got smart and tried to go after him. But their team was protecting him from being shot at. We couldn't get near him while blueberries where just throwing themselves at the point getting remote explosives dropped on their head. His allies kept feeding him nano hives, and he just kept guarding the point with these explosives while the team guarded him and always made sure he had ammo. We tried to snipe him off but he found a way to hide while still maintaining mission effectiveness :-/ leaving us without a counter to this RE spam.no need to aim. No skill by him required. Just push two buttons |
TheEnd762
Sver true blood General Tso's Alliance
461
|
Posted - 2014.04.15 06:53:00 -
[43] - Quote
137H4RGIC wrote:Be that as it may, we are supposed to out flank and out smart the re user. That's great. But you don't know whether someone is our not until it's too late. And for slower classes like the heavy, we can't dodge REs very well. All someone has to do in a cqb map for anyone it's have a moderate traffic area, place a few hives, set up the trap, then aggro people to chase them sorting the trap over and over again, removing the need for gun play, abd making the remote explosive their primary weapon. While getting stocked by their hives. I could flux the corners, but I have to stay back at a distance and wait for that to go off before advancing, giving my target time to run away and set up a new trap.
Another example, I was on a domination map with a set of pipes. In skirmish, c is on the hill, bravo is close to domination Sophia is and skirmish alpha it's where the cru is. Anyway, this guy was sitting up there just dropping things on people who came up the steps to assault the point. While engaged in a gunfight, he just dropped them an RE. Puff they were gone. We got smart and tried to go after him. But their team was protecting him from being shot at. We couldn't get near him while blueberries where just throwing themselves at the point getting remote explosives dropped on their head. His allies kept feeding him nano hives, and he just kept guarding the point with these explosives while the team guarded him and always made sure he had ammo. We tried to snipe him off but he found a way to hide while still maintaining mission effectiveness :-/ leaving us without a counter to this RE spam.no need to aim. No skill by him required. Just push two buttons
These things are called "strategy" and "teamwork". Instead of trying to capture a point held by a protected and lethal enemy, you should've just went for another objective, or called in a tank or something. |
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1931
|
Posted - 2014.04.15 07:58:00 -
[44] - Quote
137H4RGIC wrote:Seymor Krelborn wrote:137H4RGIC wrote:Seymor Krelborn wrote:137H4RGIC wrote:So, what you're using is a logical fallacy saying tanks will be invincible because you can't resupply your one wouldn't that solves all problems. And just because the supply depot is gone that you can't change fits? I'm sure the tank will get kills abd I'm sure that after you die you can change into an av suit. There are swarms, other tanks, forge guns, av grenades, flux grenades, and your remote explosives. Don't tell me just because you can't solo a tank, that they become OP. Remote explosives aren't weapons, they are equipment, swam launches, forge guns, and av nades are weapons what other piece of equipment can kill you? yes it is in an equip slot but it is a weapon. it causes dmg, it kills just like a weapon. you are reaching.... your points are ridiculous. and you're in denial of the fact that a weapon like this which can instantly kill five people Simultaneously or destroy an entire tank removes the need for other forms of av out any sort of measure for close quarters combat simply because it can be resolved on the fly-.-eliminating the need for any skill to be put into play. Reaching? I think not. It's an equipment slot, this it should behave like one. The kill feed should not be full of RE kills in a cqb match. Especially in conjunction with cloak. Low risk high reward. This isn't awarding good gameplay. I'm sorry, but you're not making a good case O. Why they Shouldn't be downgraded a bit. =) lol youre ridiculous... you lose this argument So, being that you can't form a decent rebuttal, or any manner of ideas which stimulate troubleshooting to balance toys just a bit, you say I lose because of your lack for words. Please, leave this topic unless you have something constructive to say which may stimulate further brainstorming for this issue which many players face. Thank you.
I did form a decent rebuttal... you came back with nonsense... it isn't worth it... ccp wont listen to you anyway, look at all the other suggestions they ignore... this whole discussion is masturbatory by its very nature.
and frankly I'm not getting off. you bore me....
this game makes me sad....
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137H4RGIC
Sver true blood General Tso's Alliance
160
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Posted - 2014.04.15 13:38:00 -
[45] - Quote
TheEnd762 wrote:137H4RGIC wrote:Be that as it may, we are supposed to out flank and out smart the re user. That's great. But you don't know whether someone is our not until it's too late. And for slower classes like the heavy, we can't dodge REs very well. All someone has to do in a cqb map for anyone it's have a moderate traffic area, place a few hives, set up the trap, then aggro people to chase them sorting the trap over and over again, removing the need for gun play, abd making the remote explosive their primary weapon. While getting stocked by their hives. I could flux the corners, but I have to stay back at a distance and wait for that to go off before advancing, giving my target time to run away and set up a new trap.
Another example, I was on a domination map with a set of pipes. In skirmish, c is on the hill, bravo is close to domination Sophia is and skirmish alpha it's where the cru is. Anyway, this guy was sitting up there just dropping things on people who came up the steps to assault the point. While engaged in a gunfight, he just dropped them an RE. Puff they were gone. We got smart and tried to go after him. But their team was protecting him from being shot at. We couldn't get near him while blueberries where just throwing themselves at the point getting remote explosives dropped on their head. His allies kept feeding him nano hives, and he just kept guarding the point with these explosives while the team guarded him and always made sure he had ammo. We tried to snipe him off but he found a way to hide while still maintaining mission effectiveness :-/ leaving us without a counter to this RE spam.no need to aim. No skill by him required. Just push two buttons These things are called "strategy" and "teamwork". Instead of trying to capture a point held by a protected and lethal enemy, you should've just went for another objective, or called in a tank or something. In theory, that's a good idea. But this was domination. Do that wasn't really an option. He was hidden from rail tanks in his cover and blasters couldn't aim high enough.
Having said that, this doesn't address the issue of the re spammer who hides out. |
137H4RGIC
Sver true blood General Tso's Alliance
160
|
Posted - 2014.04.15 13:46:00 -
[46] - Quote
Additionally, just because the have strategy abd good team work they should be allowed to spam a weapon that instakills Abby players within range again and again without so much as firing a shot? Leaving no risk to the user? Sounds a bit unbalanced. |
Atiim
Living Like Larry Schwag
6747
|
Posted - 2014.04.15 13:59:00 -
[47] - Quote
137H4RGIC wrote:or a cloaked about who can drop on you with these and resupply at the hive of a teammate.
Except that requires you to uncloak, arm the REs, move away from them, and then detonate.
All of which, gives multiple audio cues, and takes about 3-4s. The average reaction time in a human is .35s, so you basically have to suffer from a mental retardation to fall for it.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Jax Saurian
GunFall Mobilization
203
|
Posted - 2014.04.15 17:39:00 -
[48] - Quote
REs are put into the equipment slot
no other equipment is restocked at nanohives
therefore I agree with OP
(REs could still be restocked at a supply depot)
"and when they catch you, they will kill you... ...but first they must catch you" motto of the scouts
Closed Beta Vet
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DEZKA DIABLO
THE FOOTCLAN
639
|
Posted - 2014.04.15 17:44:00 -
[49] - Quote
137H4RGIC wrote:Seymor Krelborn wrote:137H4RGIC wrote:So, what you're using is a logical fallacy saying tanks will be invincible because you can't resupply your one wouldn't that solves all problems. And just because the supply depot is gone that you can't change fits? I'm sure the tank will get kills abd I'm sure that after you die you can change into an av suit. There are swarms, other tanks, forge guns, av grenades, flux grenades, and your remote explosives. Don't tell me just because you can't solo a tank, that they become OP. Remote explosives aren't weapons, they are equipment, swam launches, forge guns, and av nades are weapons what other piece of equipment can kill you? yes it is in an equip slot but it is a weapon. it causes dmg, it kills just like a weapon. you are reaching.... your points are ridiculous. I'm sorry, you're right they are weapons. They should be a light weapon or sidearm. Good then I can carry f45, boundless, core nades, allotec hives and a cloak.
Smartest thing you said in the whole thread.
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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DEZKA DIABLO
THE FOOTCLAN
639
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Posted - 2014.04.15 17:57:00 -
[50] - Quote
137H4RGIC wrote:Additionally, just because the have strategy abd good team work they should be allowed to spam a weapon that instakills Abby players within range again and again without so much as firing a shot? Leaving no risk to the user? Sounds a bit unbalanced. Well first off your exaggeration is over the top, does your suit not have the ability to carry flux nades? Do your squad members not carry flux nades, do you not have nano hives for more flux nades, do you get tunnel vision an bulk up in a area that makes you oblivious to speedy scouts that funneled you into such a position so they could RE all of you?
See funny thing is you think remotes are non tactful, although it sounds like you die a lot from them, so basically your awareness sucks and your stubborn.
In two yrs remotes have killed me under 10 times, because of my own aggressiveness and I died from it, but I've killed over 15000 clones with remotes easy, why?
Because stupid is as stupid does.
You should have learned by now how to counter it, and if you haven't than asking for a nerf cuz you can't adapt makes you look really WEAK!
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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137H4RGIC
Sver true blood General Tso's Alliance
160
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Posted - 2014.04.16 00:08:00 -
[51] - Quote
DEZKA DIABLO wrote: Well first off your exaggeration is over the top, does your suit not have the ability to carry flux nades? Do your squad members not carry flux nades, do you not have nano hives for more flux nades, do you get tunnel vision an bulk up in a area that makes you oblivious to speedy scouts that funneled you into such a position so they could RE all of you?
When a scout can cloak, drop in during a gunfight behind the direction of his enemy, drop an re, back up and immediately pooo it, you can't really hear it over the sound of your teammates chatting in your ear, the sound of your gun routing it's clip, the sound of other grenades going off. Sure I can turn around one hundred eighty degrees, flux the re at my feet, before the scout can press the button. No. You can't. You can't turn fast enough.
Again, I'm not asking too nerf the damage, just the resupply from hives to balance their spamability. |
DEZKA DIABLO
THE FOOTCLAN
645
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Posted - 2014.04.16 03:47:00 -
[52] - Quote
137H4RGIC wrote:DEZKA DIABLO wrote: Well first off your exaggeration is over the top, does your suit not have the ability to carry flux nades? Do your squad members not carry flux nades, do you not have nano hives for more flux nades, do you get tunnel vision an bulk up in a area that makes you oblivious to speedy scouts that funneled you into such a position so they could RE all of you?
When a scout can cloak, drop in during a gunfight behind the direction of his enemy, drop an re, back up and immediately pooo it, you can't really hear it over the sound of your teammates chatting in your ear, the sound of your gun routing it's clip, the sound of other grenades going off. Sure I can turn around one hundred eighty degrees, flux the re at my feet, before the scout can press the button. No. You can't. You can't turn fast enough. Again, I'm not asking too nerf the damage, just the resupply from hives to balance their spamability. I get that, but remember if it happens, and tanks are constantly ripping you to shreds , and your begging a scout in your squad to slap some remotes on that sob, and he says " the tank moved, I only got one on, does anyone have a hive so I can finish the job, cuz the tank blew up the depot.................. OH YEA THAT'S RIGHTUR THE GUYTHAT COMPLAINED ON THE FORUMS, thanks bud!"
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1945
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Posted - 2014.04.16 04:13:00 -
[53] - Quote
I don't even know where the OP is coming from... RE spam???
you only get 3 and a hive can only replace them once before it deactivates....
logis can carry multiple re's so I could have as many as nine, but im still only gonna get 3 or 4 more from a hive...
and if I drop them where I hope the enemy is gonna go they may be wasted entirely, if I run in to put them where the enemy is, theres a good chance im gonna die in my attempt.
this is such a non issue it's ridiculous, hell half the matches im in I'm the only person using them! on both teams!
I am baffled by this persons issue with them....
this game makes me sad....
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DEZKA DIABLO
THE FOOTCLAN
649
|
Posted - 2014.04.16 11:52:00 -
[54] - Quote
137H4RGIC wrote:Be that as it may, we are supposed to out flank and out smart the re user. That's great. But you don't know whether someone is our not until it's too late. And for slower classes like the heavy, we can't dodge REs very well. All someone has to do in a cqb map for anyone it's have a moderate traffic area, place a few hives, set up the trap, then aggro people to chase them sorting the trap over and over again, removing the need for gun play, abd making the remote explosive their primary weapon. While getting stocked by their hives. I could flux the corners, but I have to stay back at a distance and wait for that to go off before advancing, giving my target time to run away and set up a new trap.
Another example, I was on a domination map with a set of pipes. In skirmish, c is on the hill, bravo is close to domination Sophia is and skirmish alpha it's where the cru is. Anyway, this guy was sitting up there just dropping things on people who came up the steps to assault the point. While engaged in a gunfight, he just dropped them an RE. Puff they were gone. We got smart and tried to go after him. But their team was protecting him from being shot at. We couldn't get near him while blueberries where just throwing themselves at the point getting remote explosives dropped on their head. His allies kept feeding him nano hives, and he just kept guarding the point with these explosives while the team guarded him and always made sure he had ammo. We tried to snipe him off but he found a way to hide while still maintaining mission effectiveness :-/ leaving us without a counter to this RE spam.no need to aim. No skill by him required. Just push two buttons Your logic is so irritating, wtf is the difference between a scout an RE and hives, compared to 2LOGI standing in rep hives gaurding a point and spider repin 2 heavies with2000 HP ? Or 4 tanks or drop ships everywhere.
Your logic is thatif you can't personally counter it than it's op, and obviously your a heavy and a tanker. Your annoyingly stupid about all of this and begging for your kryptonite to be removed, adapt or die
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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