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521. Complex Codebreakers still not coming to Highs in Delta? - in Feedback/Requests [original thread]
If you get Codebreakers in your High Slots then I want Damage Amplifiers in my Low Slots.
- by Atiim - at 2014.08.31 03:05:00
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522. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Give the Projectiles a -20/+20% profile. This way, Armor users also have an extreme counter in mid-ranged engagements.
- by Atiim - at 2014.08.31 02:43:00
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523. Make it so that you can Rep yourself - in Feedback/Requests [original thread]
Zindorak wrote: Atiim wrote: So basically Armor Tankers can have about 800-1000HP of Armor with 125HP/s? That's beyond broken. Only for Logis That would still be broken.
- by Atiim - at 2014.08.31 02:38:00
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524. To Rattati and CPM: Small Railguns. - in Feedback/Requests [original thread]
Aren't Small/20GJ Turrets supposed to be AP weapons?
- by Atiim - at 2014.08.31 01:58:00
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525. Make it so that you can Rep yourself - in Feedback/Requests [original thread]
So basically Armor Tankers can have about 800-1000HP of Armor with 125HP/s? That's beyond broken.
- by Atiim - at 2014.08.31 01:49:00
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526. The Scrambler rifle....and proposed changes to it. - in Feedback/Requests [original thread]
medomai grey wrote: Atiim wrote: Which is like being the sanest person in an Asylum. So, the scrambler rifle is one of the very few skill based weapons in Dust514? Bad metaphor. A sane staff must watch over an asylum's residents at all time...
- by Atiim - at 2014.08.30 11:47:00
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527. The Scrambler rifle....and proposed changes to it. - in Feedback/Requests [original thread]
Vitharr Foebane wrote: Atiim wrote: Zindorak wrote: ScR is fine end of disscusion *Less dispersion than AR, yet designed for long range. *Outperforms all Conventional Rifles. *RoF that can't be reached by humans. If this is fine, may I...
- by Atiim - at 2014.08.30 04:33:00
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528. The Scrambler rifle....and proposed changes to it. - in Feedback/Requests [original thread]
Zindorak wrote: ScR is fine end of disscusion *Less dispersion than AR, yet designed for long range. *Outperforms all Conventional Rifles. *RoF that can't be reached by humans. If this is fine, may I have my pre-nerf Tactical PR back?
- by Atiim - at 2014.08.30 04:24:00
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529. The Scrambler rifle....and proposed changes to it. - in Feedback/Requests [original thread]
Vitharr Foebane wrote: Atiim wrote: Vitharr Foebane wrote: Adipem Nothi wrote: * cap RoF at human limits * increase hipfire dispersion how does a laser get dispersion? Would you rather have falloff damage? We do it's called effe...
- by Atiim - at 2014.08.29 18:37:00
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530. The Scrambler rifle....and proposed changes to it. - in Feedback/Requests [original thread]
Vitharr Foebane wrote: Adipem Nothi wrote: * cap RoF at human limits * increase hipfire dispersion how does a laser get dispersion? Would you rather have falloff damage?
- by Atiim - at 2014.08.29 17:58:00
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531. Let's have REs behave like equipment shall we? - in Feedback/Requests [original thread]
Meee One wrote: Remote explosives,as everyone should know by now,are equipment and are supposed to contain very explosive chemicals which would be sensative to jarring. A few fixes: -Stop them from being refilled by nanos and supply depots,unl...
- by Atiim - at 2014.08.29 03:19:00
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532. Minmatar Assault and Flaylock Pistol - in Feedback/Requests [original thread]
Minmatar Assault should have a +1/Level bonus to Explosive Clip Size.
- by Atiim - at 2014.08.28 00:50:00
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533. So nerf my smg - in Feedback/Requests [original thread]
Maiden selena MORTIMOR wrote: Atiim wrote: How about we just make all the other sidearms as good as the SMG instead? You know, like CCP Rattati already said he was going to do. I know lol but smg does have an insane clip size Clip Size ...
- by Atiim - at 2014.08.26 02:07:00
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534. So nerf my smg - in Feedback/Requests [original thread]
How about we just make all the other sidearms as good as the SMG instead? You know, like CCP Rattati already said he was going to do.
- by Atiim - at 2014.08.26 00:01:00
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535. [Commandos] AV Upgrades for Caldari and Amarr Commandos - in Feedback/Requests [original thread]
I don't think Amarr Commandos are fast enough to make a PLC bonus worthwhile. Though it is better than nothing, I suppose.
- by Atiim - at 2014.08.25 23:12:00
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536. small tidbits - in Feedback/Requests [original thread]
*Squad members who are being damaged show up on TACNET with their HP info *Squad members who are down show Triage icon and distance away, regardless of how far away they are. *Cloaked RDVs show icons to allied players *Players low on Ammunition sh...
- by Atiim - at 2014.08.24 20:06:00
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537. Wp reward for consecutive kills - in Feedback/Requests [original thread]
WP rewards for kill-streaks are bad, because they reward (and encourage) players to play selfishly and do things such as waiting for a team-mate to die to kill the enemy as opposed to giving some supporting fire. A better idea, would be increasin...
- by Atiim - at 2014.08.24 19:59:00
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538. Vehicles in Echo. [If you go that far] - in Feedback/Requests [original thread]
Shooter Somewhere wrote: First suggestion-is bring back standard hauls. Now people claimed this was over powered and it forced them to spec into tanks of there own just to combat them well... that kinda the point xD Really the game should not b...
- by Atiim - at 2014.08.22 12:09:00
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539. How is the Nanite Injector Caldari again? - in Feedback/Requests [original thread]
Fun Fact: When I was a new player who didn't know much about the gear I actually though Injectors were Gallente.
- by Atiim - at 2014.08.22 03:50:00
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540. Complex Shield Rechargers / Enigizers - in Feedback/Requests [original thread]
CCP Rattati wrote: And maybe some tiny PG introduction Please Don't.
- by Atiim - at 2014.08.22 03:35:00
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