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421. Jira Access - in Feedback/Requests [original thread]
You're better off asking a GM via Help Ticket .
- by Atiim - at 2014.09.23 00:44:00
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422. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Ripley Riley wrote: In reference to 'Swarms - Maximum range': is this the range the missiles explode if they do not hit their intended target? Yes, because swarms travel either a distance, or a limited time, their incre...
- by Atiim - at 2014.09.23 00:39:00
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423. Tankers wear mumus - in Feedback/Requests [original thread]
That's odd. In my theory, Mu would actually be a detriment to Pilots, as they tend to have a higher K/D Ratio than most Infantry. In turn, this pits them against very skillful players. And most relatively good players have some form of Anti-Vehi...
- by Atiim - at 2014.09.21 12:56:00
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424. EMP/Flux resistance module - in Feedback/Requests [original thread]
People don't shield tank because it requires skill. That's also why you rarely see people regen tanking their Gallente Assaults.
- by Atiim - at 2014.09.21 12:52:00
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425. Dividing Scout Class - in Feedback/Requests [original thread]
Omega Black Zero wrote: Instead of giving Scouts the best of both worlds, why not split the current scout into two separate suits, one that currently has the combat ability of scouts, but reduced to a single equipment slot to the way it was, re...
- by Atiim - at 2014.09.21 12:45:00
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426. Dividing Scout Class - in Feedback/Requests [original thread]
Meee One wrote: Afterall no one likes support to survive long enough to do their jobs around here,haven't you gotten the memo? You must not play PC. B*tches be crazy for their Logis in there..
- by Atiim - at 2014.09.21 12:12:00
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427. Genius IDEA!! Rattati take a peep. - in Feedback/Requests [original thread]
CUSE TOWN333 wrote: ok then buckAru how bought we do a little experiment. i could attack your corp and i will put some real ADS pilots in the game ones with actual skill and you only use swarm launchers no forge guns. and see how fast you come...
- by Atiim - at 2014.09.20 20:37:00
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428. Large rail splash vs Large rail movement freedom - in Feedback/Requests [original thread]
Horizon Limit wrote: In my opinion it's an error to eliminate splash damage from large rails. Large rails are not a sniper rifle or a forge gun, you don't have the freedom to move it where you want, you can't look upward or downward, you can't ...
- by Atiim - at 2014.09.20 16:36:00
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429. Genius IDEA!! Rattati take a peep. - in Feedback/Requests [original thread]
Swarm Launchers are already receiving a nerf to how much they can track, making this proposal redundant.
- by Atiim - at 2014.09.20 02:23:00
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430. Idea for assault swarm launcher change - in Feedback/Requests [original thread]
This would be terrible. Not only can you already fire the Swarm volley instantaneously if you've got good muscle-memory, but it would also make them incredibly prone to crashing into obstacles. Along with removing their ability to delay your fi...
- by Atiim - at 2014.09.19 11:22:00
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431. tankers + depots - in Feedback/Requests [original thread]
@iKILLu osborne What build are you using that requires you to wait half the battle for your Modules to return? I'm running 2 Hardeners/1 Extender, and I still manage to do just fine without having to play the waiting game all day. Though if you...
- by Atiim - at 2014.09.19 11:11:00
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432. tankers + depots - in Feedback/Requests [original thread]
iKILLu osborne wrote: also tankers don't need depots they can go to redline call in another and recall the no ammo tank You can also do the same when your modules are down, so this is a null point.
- by Atiim - at 2014.09.19 03:27:00
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433. tankers + depots - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: The only issue with vehicles/depots is access. Some maps/sockets have awfully placed depots or even no depots at all bar redline ones (if even that.) I agree that this is an issue, but the proposal in the OP in no way ...
- by Atiim - at 2014.09.19 03:26:00
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434. tankers + depots - in Feedback/Requests [original thread]
You already have skills which both improve the uptime and downtime of Active Modules. If you want a lower downtime, you should invest SP into those skills. Not only that, but a -50% Downtime will have devastating effects when combined with said s...
- by Atiim - at 2014.09.19 02:06:00
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435. Reduce strafe speed! - in Feedback/Requests [original thread]
Use a Core Locus Grenade.
- by Atiim - at 2014.09.18 23:39:00
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436. HF Delta Vehicle Numbers Please - in Feedback/Requests [original thread]
The eHP of Gunnlogies are being changed?
- by Atiim - at 2014.09.18 17:31:00
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437. Flaylock clip size problem - in Feedback/Requests [original thread]
Honestly I think the Flaylocks at all tiers should have 4 rounds in a clip, but 3 at MLT.
- by Atiim - at 2014.09.18 12:52:00
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438. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: Right-wing Extremist wrote: Ryme Intrinseca wrote: Obviously snipers will like having OP sniper rifles, the same way tankers liked having OP tanks in 1.7. But such obvious imbalances are absolutely terrible for the ...
- by Atiim - at 2014.09.18 03:05:00
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439. An Idea for rep tools - in Feedback/Requests [original thread]
Dual target repair tools Required repair tool changes
- by Atiim - at 2014.09.18 02:44:00
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440. Matchmaking feedback - in Feedback/Requests [original thread]
Keep in mind that this feature has just deployed, so it may take a bit of time (I estimate about 2 weeks) for everyone's Mu to reach a consistent, and stable level. At least, that's a theory. I personally won't be able to play 'till the weekend, ...
- by Atiim - at 2014.09.18 00:38:00
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