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Omega Black Zero
Condotta Rouvenor Gallente Federation
94
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Posted - 2014.09.21 09:32:00 -
[1] - Quote
Instead of giving Scouts the best of both worlds, why not split the current scout into two separate suits, one that currently has the combat ability of scouts, but reduced to a single equipment slot to the way it was, reduce eWar detection while retaining current dampening to.
The other suit would be more of a logi variation of the light suit, providing eWar detection with reduced dampening but additional slots and cpu/pg to improve it's support role. Speed slightly lower on the support with additional eHp to compensate.
Assault Scout would have Assault-like abilities while giving the cloak bonus (and maybe pass the scanner bonuses over to this class and give Gallente something a little more useful) over to the eWar Logi Scout to compensate for their lack of dampening.
Not sure if this is a good idea or even possible in a hotfix, but I thought it might improve on the current lack of light suit variation that we have with mediums and heavys and also reduce some of the strength of the current powerhouse that is the scout. |
Meee One
Hello Kitty Logistics
1179
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Posted - 2014.09.21 10:06:00 -
[2] - Quote
Omega Black Zero wrote:Instead of giving Scouts the best of both worlds, why not split the current scout into two separate suits, one that currently has the combat ability of scouts, but reduced to a single equipment slot to the way it was, reduce eWar detection while retaining current dampening to.
The other suit would be more of a logi variation of the light suit, providing eWar detection with reduced dampening but additional slots and cpu/pg to improve it's support role. Speed slightly lower on the support with additional eHp to compensate.
Assault Scout would have Assault-like abilities while giving the cloak bonus (and maybe pass the scanner bonuses over to this class and give Gallente something a little more useful) over to the eWar Logi Scout to compensate for their lack of dampening.
Not sure if this is a good idea or even possible in a hotfix, but I thought it might improve on the current lack of light suit variation that we have with mediums and heavys and also reduce some of the strength of the current powerhouse that is the scout. Oh,no. If logistics can't have eHP to compensate their lack of speed,neither can support scouts. Afterall no one likes support to survive long enough to do their jobs around here,haven't you gotten the memo?
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Atiim
12337
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Posted - 2014.09.21 12:12:00 -
[3] - Quote
Meee One wrote: Afterall no one likes support to survive long enough to do their jobs around here,haven't you gotten the memo?
You must not play PC.
B*tches be crazy for their Logis in there..
The 1st Matari Commando
-HAND
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zzZaXxx
Vengeance Unbound
540
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Posted - 2014.09.21 12:31:00 -
[4] - Quote
I had a similar idea:
Current scouts: Can only use side arms, get racial sidearms bonus, sidearms fitting bonus. Retain current bonuses. Slight speed boost.
New variant: No cloak bonus, only one equipment slot, extra module slot, can use light weapons, slightly more base HP, slightly less speed, same Ewar, same regen. Class-wide bonus: 1% damage resistance per level (or specific resistances similar to racial sentinels). Racial bonuses buff survivability as well. For example, Gallente's could be a reduction of armor plating movement penalty and increase in armor repairer efficiency.
Scouts then would continue to do what they do but balanced by the sidearm limitation. The new variant's base role would be simllar--recon, flanking, etc.--but with more firepower and survivability and worse Ewar, no cloak, less speed and equipment.
The new scout variant would have to have the perfect name of course. I'm thinking either Recon or Shock. |
Bahirae Serugiusu
Vendetta Reactionary Force
115
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Posted - 2014.09.21 12:34:00 -
[5] - Quote
Omega Black Zero wrote:Assault Scout would have Assault-like abilities while giving the cloak bonus (and maybe pass the scanner bonuses over to this class and give Gallente something a little more useful) over to the eWar Logi Scout to compensate for their lack of dampening. The hell do I keep playing assault for? |
Atiim
12337
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Posted - 2014.09.21 12:45:00 -
[6] - Quote
Omega Black Zero wrote:Instead of giving Scouts the best of both worlds, why not split the current scout into two separate suits, one that currently has the combat ability of scouts, but reduced to a single equipment slot to the way it was, reduce eWar detection while retaining current dampening to. Having roles bleed into each-other removes the diversity that DUST 514 is supposed to be flourished with. We don't need to have Light Frames filling the roles of Medium Frames, and vice versa.
If you want to Assault, you should be forced to spec into Assaults. If you want to provide Logistics, you should be forced to invest into Logistics.
Omega Black Zero wrote:The other suit would be more of a logi variation of the light suit, providing eWar detection with reduced dampening but additional slots and cpu/pg to improve it's support role. Speed slightly lower on the support with additional eHp to compensate. Scouts Dropsuits already have enough slots, and slightly lower base speed wouldn't do anything to them (especially with a Slot Increase). Not only that, but if this Logistics Lite will keep it's eWAR capabilities, then it would be broken as you could stack more Precision Enhancers to perma-scan everything.
My above assertion would imply here as well. If you want to play a support role, then you should invest into Logistics.
Omega Black Zero wrote:Assault Scout would have Assault-like abilities while giving the cloak bonus (and maybe pass the scanner bonuses over to this class and give Gallente something a little more useful) over to the eWar Logi Scout to compensate for their lack of dampening. This would serve to completely remove the need for Assaults in competitive (or even non-competitive) matches.
Omega Black Zero wrote:Not sure if this is a good idea or even possible in a hotfix, but I thought it might improve on the current lack of light suit variation that we have with mediums and heavys and also reduce some of the strength of the current powerhouse that is the scout. I read this top to bottom and this doesn't do anything to reduce the "current powerhouse that is the Scout". but actually makes it even stronger.
The 1st Matari Commando
-HAND
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Omega Black Zero
Condotta Rouvenor Gallente Federation
94
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Posted - 2014.09.21 19:53:00 -
[7] - Quote
Just a few thoughts, not saying my idea is the best, but a thought, considering how powerful eWar is coupled with speed and eHP regen. |
TechMechMeds
KILL-EM-QUICK RISE of LEGION
5738
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Posted - 2014.09.21 20:01:00 -
[8] - Quote
Atiim wrote:Omega Black Zero wrote:Instead of giving Scouts the best of both worlds, why not split the current scout into two separate suits, one that currently has the combat ability of scouts, but reduced to a single equipment slot to the way it was, reduce eWar detection while retaining current dampening to. Having roles bleed into each-other removes the diversity that DUST 514 is supposed to be flourished with. We don't need to have Light Frames filling the roles of Medium Frames, and vice versa. If you want to Assault, you should be forced to spec into Assaults. If you want to provide Logistics, you should be forced to invest into Logistics. Omega Black Zero wrote:The other suit would be more of a logi variation of the light suit, providing eWar detection with reduced dampening but additional slots and cpu/pg to improve it's support role. Speed slightly lower on the support with additional eHp to compensate. Scouts Dropsuits already have enough slots, and slightly lower base speed wouldn't do anything to them (especially with a Slot Increase). Not only that, but if this Logistics Lite will keep it's eWAR capabilities, then it would be broken as you could stack more Precision Enhancers to perma-scan everything. My above assertion would imply here as well. If you want to play a support role, then you should invest into Logistics. Omega Black Zero wrote:Assault Scout would have Assault-like abilities while giving the cloak bonus (and maybe pass the scanner bonuses over to this class and give Gallente something a little more useful) over to the eWar Logi Scout to compensate for their lack of dampening. This would serve to completely remove the need for Assaults in competitive (or even non-competitive) matches. Omega Black Zero wrote:Not sure if this is a good idea or even possible in a hotfix, but I thought it might improve on the current lack of light suit variation that we have with mediums and heavys and also reduce some of the strength of the current powerhouse that is the scout. I read this top to bottom and this doesn't do anything to reduce the "current powerhouse that is the Scout". but actually makes it even stronger.
I just couldn't find the words because of how bad the idea is.
Thank you so much lol.
I think, therefore brainfart.
I sauced my info from Heinz.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5738
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Posted - 2014.09.21 20:02:00 -
[9] - Quote
Omega Black Zero wrote:Just a few thoughts, not saying my idea is the best, but a thought, considering how powerful eWar is coupled with speed and eHP regen.
I don't think you understand precisely how bad your idea is.
Sorry if that offends you.
I think, therefore brainfart.
I sauced my info from Heinz.
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Omega Black Zero
Condotta Rouvenor Gallente Federation
94
|
Posted - 2014.09.21 20:15:00 -
[10] - Quote
TechMechMeds wrote:Omega Black Zero wrote:Just a few thoughts, not saying my idea is the best, but a thought, considering how powerful eWar is coupled with speed and eHP regen. I don't think you understand precisely how bad your idea is. Sorry if that offends you. No need to be an ass about it. We have the choice to approach being critical in two ways, one to actually change another person's mind, the other to offend. You chose the second intentionally. Congratulations on maintaining the status quo. |
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5739
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Posted - 2014.09.21 20:17:00 -
[11] - Quote
Omega Black Zero wrote:TechMechMeds wrote:Omega Black Zero wrote:Just a few thoughts, not saying my idea is the best, but a thought, considering how powerful eWar is coupled with speed and eHP regen. I don't think you understand precisely how bad your idea is. Sorry if that offends you. No need to be an ass about it. We have the choice to approach being critical in two ways, one to actually change another person's mind, the other to offend. You chose the second intentionally. Congratulations on maintaining the status quo.
Incorrect.
I stated what I think, which is my opinion, even apologised for if you didn't like it and you still got butthurt.
Congratulations lol.
I think, therefore brainfart.
I sauced my info from Heinz.
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Omega Black Zero
Condotta Rouvenor Gallente Federation
94
|
Posted - 2014.09.21 20:21:00 -
[12] - Quote
https://www.youtube.com/watch?v=9SSSp1LcZWs
Keep on "sheepling" it |
TechMechMeds
KILL-EM-QUICK RISE of LEGION
5739
|
Posted - 2014.09.21 20:23:00 -
[13] - Quote
Omega Black Zero wrote:https://www.youtube.com/watch?v=9SSSp1LcZWs
Keep on "sheepling" it
So this was a troll thread then.
I think, therefore brainfart.
I sauced my info from Heinz.
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zzZaXxx
Vengeance Unbound
552
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Posted - 2014.09.21 20:37:00 -
[14] - Quote
Well, ok I agree the roles should be distinct and not bleed into each other. And I certainly am aiming for balance, not continued--or even worse--OPness. So how bout this:
All the changes that I suggested for scouts stand: no light weapons, only sidearms, with a sidearms fitting bonus and racial sidearm bonus, but no speed increase.
The new variant would have slightly worse Ewar, slightly less speed, the same base HP and the same slot count. They would have access to light weapons but only one equipment slot and no cloak fitting bonus. Their class and race bonuses would be distinct from any other class. Defensive bonuses would further distinguish them from assaults.
So what we'd have then would split the current do-everything, dominate-all-situations scout into two balanced roles:
Scout--the pure scout role, limited to sidearms (but with sidearm fitting bonus and racial sidearm bonus), that would still rule Ewar and mobility, and would still be able to cloak and get sneaky kills, but without the power and range of light weapons
Recon--the slayer scout role, able to to take advantage of his (slightly slower) speed and small hitbox while still wielding a light weapon, but without the option to cloak, without the extra equipment, with Ewar slightly inferior to scouts but still much better than assaults, and the same slot count and EHP. Appropriate role bonuses would further define them and distinguish them from both scouts and assaults. Since scouts have cloaking and Ewar bonuses and assaults have weapons bonuses, the available niche seems to be survivability bonuses (but not OP ones).
This would transform scouts from being OP and able to do everything but carry an HMG, to being more limited but still effective in their roles. Players would have to choose between being a sneaky assassin or a straight up slayer.
As for the difference in movement speed and Ewar between Scout and Recon, I was thinking:
Speed 5.15 -- 5.35 -- 5.55, 0.1 down from scouts.
Ewar Precision:40 Profile: 40 Range: 15 |
zzZaXxx
Vengeance Unbound
567
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Posted - 2014.09.23 05:44:00 -
[15] - Quote
bump |
The Master Race
Osmon Surveillance Caldari State
21
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Posted - 2014.09.23 05:59:00 -
[16] - Quote
I brought the side arm thing up in another thread. There was a ton of don't nerf me bro, but nothing constructive they don't need any higher bonus since they get the jump on people they could shred people with side arms. Nova knives are an insta kill and it takes seconds to shred someone with an smg they would have very little time to react. I have killed people with two scramble pistol shots to the head execution style while they were hacking.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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tander09
KILL-EM-QUICK RISE of LEGION
124
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Posted - 2014.09.23 06:56:00 -
[17] - Quote
zzZaXxx wrote:I had a similar idea:
Current scouts: Can only use side arms, get racial sidearms bonus, sidearms fitting bonus. Retain current bonuses. Slight speed boost.
New variant: No cloak bonus, only one equipment slot, extra module slot, can use light weapons, slightly more base HP, slightly less speed, same Ewar, same regen. Class-wide bonus: 1% damage resistance per level (or specific resistances similar to racial sentinels). Racial bonuses buff survivability as well. For example, Gallente's could be a reduction of armor plating movement penalty and increase in armor repairer efficiency.
Scouts then would continue to do what they do but balanced by the sidearm limitation. The new variant's base role would be simllar--recon, flanking, etc.--but with more firepower and survivability and worse Ewar, no cloak, less speed and equipment.
The new scout variant would have to have the perfect name of course. I'm thinking either Recon or Shock.
at the highlighted text: Oh no, amarr scout gets that bonus! gallente can keep their repper s**t.
other than that, this could work!.
GALLENTE! YOU WILL PAY FOR BRAINWASHING ME!!!
AMARRIAN4LYFE
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