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301. [Request] 1.9 market: add buying/selling boosters for ISK - in Feedback/Requests [original thread]
Fox Gaden wrote: Maken Tosch wrote: Bahirae Serugiusu wrote: A give item thing could be easily exploited I think. You finish the tutorial missions which is what join a battle (don't have to finish) and get a free active booster every 24 h...
- by Atiim - at 2014.10.22 15:21:00
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302. [Request] Reworking Repair Tools - in Feedback/Requests [original thread]
el OPERATOR wrote: Hm... Atiim, sorry bro but I'm a no on this one, as the game is and as proposed. BUT, I could be sold on it IF the numbers were adjusted a bit (yes. Longer beamtimes w/shorter cooldowns) AND if there was a separate mechani...
- by Atiim - at 2014.10.22 11:48:00
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303. [Request] Reworking Repair Tools - in Feedback/Requests [original thread]
Cross Atu wrote: Jack 3enimble wrote: Shield reptool to bypass the recharge delay for that other sentinel, you know the shield based Caldari? Wish there was a reptool for my suit... I'm working on something like that. In fact having an i...
- by Atiim - at 2014.10.21 20:52:00
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304. some kind of 'ground clearence' for swarms? - in Feedback/Requests [original thread]
I'd rather have it to where Swarms remain super smart as long as you keep the lock in them, but then have terrible tracking abilities once the lock is broken. Problem is, that would make Assault Swarms even more useless...
- by Atiim - at 2014.10.21 13:39:00
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305. [Feedback] Adv Swarm dealing over 3k damage. - in Feedback/Requests [original thread]
Derpty Derp wrote: Atiim wrote: Considering how it's possible (and practical) to move the ship to where it doesn't hit the weakspot, but the nose of the DS instead I don't find a problem with this. Also: 286(1.12)(1.2)(1.4)(4) = 2562HP; I'd...
- by Atiim - at 2014.10.21 03:23:00
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306. [Feedback] Adv Swarm dealing over 3k damage. - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: That's quite simply not how Swarms actually operate in game. Swarms don't follow logical courses, evidenced by the fact that Swarms sometimes spin wildly around the target. Swarms will hit wherever they deign to hit, a...
- by Atiim - at 2014.10.21 03:09:00
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307. Forum Improvement - in Feedback/Requests [original thread]
ISD Program or GTFO.
- by Atiim - at 2014.10.20 23:27:00
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308. Petition to Bring the Scrambler Rifle Back Up to Par - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Jacques Cayton II wrote: No. Needs reworking not a buff No. It needs a buff. It got nerfed harder than the devs intended, so it needs a buff. Simple. If that's not intended then no it doesn't need a buff, it needs a bu...
- by Atiim - at 2014.10.20 18:23:00
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309. [Feedback] Adv Swarm dealing over 3k damage. - in Feedback/Requests [original thread]
Considering how it's possible (and practical) to move the ship to where it doesn't hit the weakspot, but the nose of the DS instead I don't find a problem with this. Also: 286(1.12)(1.2)(1.4)(4) = 2562HP; I'd love to see where your >3k HP figu...
- by Atiim - at 2014.10.20 11:57:00
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310. Super stoked about the npc market, but... - in Feedback/Requests [original thread]
Fizzer XCIV wrote: That would be too easily exploited. Someone could buy an item pack that contains hundreds of items, then turn around and sell it to get a better deal than if they were to just buy aurum. No. It wouldn't be refunded at ful...
- by Atiim - at 2014.10.18 23:47:00
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311. @Rattati: Redesigning the Swarm Launcher - Anti air role only - in Feedback/Requests [original thread]
None of this contains any justification as to why SLs should be Anti-Air only. It's just a list comprising mostly of things that you don't like about Swarm Launchers (a few of them are blatant fabrications). I'm 95% sure this is a Takahiro alt so...
- by Atiim - at 2014.10.18 19:27:00
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312. Racial Weapon Synergy - in Feedback/Requests [original thread]
This was proposed a while ago. Like last time, I'm going to say no simply because it punishes customization. As many always say, it's best to lead with a carrot, not a stick.
- by Atiim - at 2014.10.17 21:25:00
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313. Reduce maximum squad size to 3-4 players - in Feedback/Requests [original thread]
Lower squad sizes means less friends to play with, which serves to detract from the social aspect of this game (one of it's few strengths over other FPSs). It be much more practical (and beneficial) to simply include matchmaking in 1.9
- by Atiim - at 2014.10.17 14:44:00
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314. [Request] 1.9 market: add buying/selling boosters for ISK - in Feedback/Requests [original thread]
They need to implement a "Give Item" button.
- by Atiim - at 2014.10.17 02:56:00
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315. CCP please make the default sensitivity higher in 1.9! - in Feedback/Requests [original thread]
Auris Lionesse wrote: needs to be redone completely with different options. sniping needs to be given its own setting because of the different requirements. I think the option should be different based on which weapon you're using, but tha...
- by Atiim - at 2014.10.17 02:55:00
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316. im gunna get flamed for this - in Feedback/Requests [original thread]
Ironically, I'm working out a detailed proposal on weapon customization. It's not complete at all, but I did get a good start on it today if you want to have a look .
- by Atiim - at 2014.10.17 02:54:00
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317. BPO exchange program - in Feedback/Requests [original thread]
They might be willing to do this for you now if you file a help ticket.
- by Atiim - at 2014.10.16 13:28:00
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318. wishful thinking - in Feedback/Requests [original thread]
I've also noticed that there will be a "sell to NPC" option in 1.9, which makes me wonder if it'd be possible to make a "give item" option in Uprising 1.9 as well. Also, I think it'd be helpful if you linked the threads you've made on your points...
- by Atiim - at 2014.10.16 13:27:00
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319. [Request] BPO & Item Pack Codes - in Feedback/Requests [original thread]
Currently you have a Code Bazzar section on the forums that allow players to trade codes for ISK, which effectivley plays into a player market (which we currently don't have). However, the only codes in circulation currently are LAV, AR, and Temp...
- by Atiim - at 2014.10.16 11:39:00
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320. Making assaults PC viable (maybe) - in Feedback/Requests [original thread]
Lost Apollo wrote: Someone please correct me if I'm wrong and I know there are people out there who will. Logistics = medic Scout = black ops Assault = dps Sentinel = dps Commando = suppression I can't say that I don't see a viable role for ...
- by Atiim - at 2014.10.16 11:28:00
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