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81. [Idea] Jovian dropsuits and gear - in Feedback/Requests [original thread]
Octavian Vetiver wrote: Cost is not the issue of a titan. You can't just buy one. Someone still has to mine the ore, manufacture all the components and then manufacture the titan. And players having anything Jovian would be bad. Even if the dev...
- by ArMaGeDoN The Cat - at 2012.12.22 19:24:00
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82. [Idea] Jovian dropsuits and gear - in Feedback/Requests [original thread]
Gemini Reynolds wrote: No. This is not a good idea. Time, ISK, %chance of 'drops' are not going to help stop a dedicated corp from taking these things and abusing them to their maximum. Take the Titan example you mention. These things cost cra...
- by ArMaGeDoN The Cat - at 2012.12.22 18:41:00
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83. [Idea] Jovian dropsuits and gear - in Feedback/Requests [original thread]
Octavian Vetiver wrote: Only CCP would have access for one. And two, the Jovians never got around to doing armies. They never needed to. They generally wiped out anything that was a threat long before anyone could have landed troops on any plan...
- by ArMaGeDoN The Cat - at 2012.12.22 18:19:00
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84. Whats up with these grenade launchers? - in Feedback/Requests [original thread]
Asai Marcel wrote: I've been constantly seeing people on top of buildings or railings lobbing grenades like nobody's business. But when you just need to lob a bunch of grenades and then hide! I thought the laser rifle was rediculus Suck it up...
- by ArMaGeDoN The Cat - at 2012.12.22 17:51:00
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85. [Idea] Jovian dropsuits and gear - in Feedback/Requests [original thread]
General Idea: In addition to the racial dropsuits idea, I thought about an uber dropsuit more rare than officer gear, and the lose of one would be like the loss of a Titan outfitted with the best officer gear, only less dramatic and without ...
- by ArMaGeDoN The Cat - at 2012.12.22 17:05:00
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86. [Idea] Jovian dropsuits and gear - in Feedback/Requests [original thread]
Reserved
- by ArMaGeDoN The Cat - at 2012.12.22 17:05:00
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87. CCP, you should calibrate your NerfHammer - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Don't forget that you have to have higher skills to use higher level gear, and that those skills have percentage bonuses per level. So the reduction to base damage just reduces a discrepancy that wasn't factored for before....
- by ArMaGeDoN The Cat - at 2012.12.22 16:06:00
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88. Mouse control - in Feedback/Requests [original thread]
Instead of trying to emulate the Dualshock 3 for the menus and the map, just give us a mouse cursor! Instead of pressing W/S or Up and Down on the Neocom, let us just directly choose it with the mouse. Counter Strike Global Offensive has it for th...
- by ArMaGeDoN The Cat - at 2012.12.22 16:04:00
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89. Removing The Keyboard in combat (request) - in Feedback/Requests [original thread]
lolno Can you feel the QQ in the air? I love it!
- by ArMaGeDoN The Cat - at 2012.12.22 15:26:00
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90. CCP, you should calibrate your NerfHammer - in Feedback/Requests [original thread]
Why on earth did we get to a point where I look at Proto gear, and then I look at Standard gear, and then I look at Proto gear and say "meh"? You nerfed Proto gear to make the game more newbie friendly, but now I don't have the feeling of "Oooh! C...
- by ArMaGeDoN The Cat - at 2012.12.22 15:05:00
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91. [Request] Voice chat should be ON (not OFF) by default - in Feedback/Requests [original thread]
yup
- by ArMaGeDoN The Cat - at 2012.12.22 00:28:00
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92. [SUGGESTION] Damage buff for post-chromo Tactical AR's - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Ok, I gotta admit I didn't consider TAR used in CQC with hipfire while writing the first post. Obviously damage increase is NOT the way to fix TAR - if the hipfire is gonna be with the same recoil as scoped fire, as that...
- by ArMaGeDoN The Cat - at 2012.12.22 00:24:00
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93. Restocking on fittings using special items - in Feedback/Requests [original thread]
Jack Boost wrote: At edit mode (where you are allready) .. you havent remove it. Just select and restock each module that you want. Often only one or two modules are enough. To be frank, its something realy easy to fix on CCP's part. I have 5...
- by ArMaGeDoN The Cat - at 2012.12.21 20:08:00
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94. [Request] Racial dropsuit variants - in Feedback/Requests [original thread]
Garrett Blacknova wrote: It's funny, because I'm a proud Caldari looking forward to my Caldari Scout suit. +1, even if you killed our homeworld. We will fight together to get our racial suits... for now. I do not like this Caldari design, it...
- by ArMaGeDoN The Cat - at 2012.12.21 20:03:00
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95. Militia Forge Gun - MUST BE CHANGED !!! - in Feedback/Requests [original thread]
lolno
- by ArMaGeDoN The Cat - at 2012.12.21 16:44:00
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96. [Request] Racial dropsuit variants - in Feedback/Requests [original thread]
Talos Alomar wrote: I'd love to have more variants in suits. Something i keep thinking of is the "amarr slave suit" logistics variant it has no weapon slots, but a built in repair tool and a very high number of slots for equipment. it would fi...
- by ArMaGeDoN The Cat - at 2012.12.21 16:05:00
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97. This Build Is Almost as Disappointing as playing Killzone 3 for the First Time Was - in Feedback/Requests [original thread]
Firestorm Zulu wrote: ArMaGeDoN The Cat wrote: Ludvig Enraga wrote: The post has some good points. It starts out pointing out some glaring technical problems (lag, stutter, etc) that the game still has and then quickly degenerates into wh...
- by ArMaGeDoN The Cat - at 2012.12.21 15:49:00
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98. What's up with all the vehicle hate? - in Feedback/Requests [original thread]
Either have high tanking with low damage output or low tanking with high damage output. Can't have best of both worlds, even if you spend a million, its still better than infantry no matter what you choose. "Lol no there shouldn't. A HAV that ...
- by ArMaGeDoN The Cat - at 2012.12.21 15:44:00
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99. [Request] Racial dropsuit variants - in Feedback/Requests [original thread]
I'm a proud Gallente, and yet I'm stuck in this filthy Caldari Assault Dropsuit! I want my Gallente Assault drop suit! Now seriously: I know this has been suggested, but the reason I'm making this post is because of differences between the races....
- by ArMaGeDoN The Cat - at 2012.12.21 15:24:00
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100. [Request] Rise of the (proto) heavy - in Feedback/Requests [original thread]
Grit Breather wrote: I agree with Cazaderon. Heavies are the only suit class that should grow in HP and not slots. That's their main advantage in battle. Scouts - Fast and agile. Assault - Rounded balanced suits for all roles basically but not...
- by ArMaGeDoN The Cat - at 2012.12.21 14:26:00
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