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41. A good one.. (request) - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: gotta hate those duovolles you run into that are heavy suits.. most annoying thing ever to see a heavy slot wasted on a LAR. A heavy with an Assault rifle is deadly. An accurate soldier with lots of health.
- by ArMaGeDoN The Cat - at 2012.12.25 17:36:00
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42. [Suggestion] Revamp animations - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Might be more helpful if you could actually say which specific animations. Pretty much everything in first person. Sprinting, reloading, etc.
- by ArMaGeDoN The Cat - at 2012.12.25 17:30:00
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43. [Rquest] make it more noticeable when your corp messages you - in Feedback/Requests [original thread]
Its so annoying missing my friends because I didn't look at that tiny corp icon at the right of the screen. Can you please have a notification and then when you enter the chat you have the option to stop it from notifying you? Or just make it more...
- by ArMaGeDoN The Cat - at 2012.12.25 16:48:00
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44. [Request] No K/D or WP reward within 2 seconds of the target spawning or being r... - in Feedback/Requests [original thread]
And then people explot it. A better solution would be an orbital drop on the spawning location, giving you limited control of where you want to go. I had a thread not too long ago, it had some ideas people didn't like but some of the modules could...
- by ArMaGeDoN The Cat - at 2012.12.25 16:32:00
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45. [Request] Change vehicle controls - in Feedback/Requests [original thread]
So I tried to drive a HAV and a LAV, and both felt... wrong in the controls. I think the source of it is the fact that you use the left stick for both steering and forward and backwards movement. So sometimes I want to steer right but I stop movin...
- by ArMaGeDoN The Cat - at 2012.12.25 16:25:00
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46. [Suggestion] Revamp animations - in Feedback/Requests [original thread]
The animations in this game are sluggish at best. This gives the game a sluggish feel overall. Some of my friends got in the beta and never played it again because they couldn't handle how it feels. I'm not asking for Battlefield 3 level animation...
- by ArMaGeDoN The Cat - at 2012.12.25 16:21:00
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47. [Request/Suggestion] Making all suits more useful - in Feedback/Requests [original thread]
Gemini Reynolds wrote: ArMaGeDoN The Cat wrote: The game economy is built on this idea. I don't think it would fit IMHO. There is no economy yet. Not in the same sense as Eve. These changes would allow for an adjustment to bring the game...
- by ArMaGeDoN The Cat - at 2012.12.25 16:08:00
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48. DUST needs suppression, discuss - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: ArMaGeDoN The Cat wrote: For a second I thought you're serious. Anyway, as a Battlefield 3 player I have to say that suppresion isn't as bad as people make it out. As long as you balance it right (and they eventuall...
- by ArMaGeDoN The Cat - at 2012.12.25 10:41:00
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49. [Suggestion] Treat ammo like it is in EVE - in Feedback/Requests [original thread]
Maken Tosch wrote: One step at a time, young padawan. CCP has more important things to deal with first and you and I have a long road ahead in terms of how the game will improve over the years. Haste makes waste. But... But... I want it naow
- by ArMaGeDoN The Cat - at 2012.12.25 07:52:00
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50. DUST needs suppression, discuss - in Feedback/Requests [original thread]
For a second I thought you're serious. Anyway, as a Battlefield 3 player I have to say that suppresion isn't as bad as people make it out. As long as you balance it right (and they eventually did), it works well for the game. If you fire first you...
- by ArMaGeDoN The Cat - at 2012.12.25 07:48:00
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51. [Request/Suggestion] Making all suits more useful - in Feedback/Requests [original thread]
The game economy is built on this idea. I don't think it would fit IMHO.
- by ArMaGeDoN The Cat - at 2012.12.25 05:58:00
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52. [Idea] Custom blueprints - in Feedback/Requests [original thread]
bump
- by ArMaGeDoN The Cat - at 2012.12.25 05:51:00
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53. [Suggestion] Treat ammo like it is in EVE - in Feedback/Requests [original thread]
Bump
- by ArMaGeDoN The Cat - at 2012.12.25 05:41:00
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54. [Suggestion] Treat ammo like it is in EVE - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Oh, and there should be an option to quickly switch your ammo at supply depots so you didn't have to change your fit. Mostly for convenience. Sounds good and easy to implement.
- by ArMaGeDoN The Cat - at 2012.12.24 21:29:00
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55. [Idea] Custom blueprints - in Feedback/Requests [original thread]
Ulysses Knapse wrote: I wouldn't mind naming my customized weapons, even if they aren't created by blueprint. Two items of the same customization could be stacked, but only if one of them was renamed or they shared the same name already. I woul...
- by ArMaGeDoN The Cat - at 2012.12.24 21:28:00
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56. [Idea] Custom blueprints - in Feedback/Requests [original thread]
bump because I really want it :>
- by ArMaGeDoN The Cat - at 2012.12.24 20:53:00
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57. [Suggestion] Treat ammo like it is in EVE - in Feedback/Requests [original thread]
Yay for sounds good
- by ArMaGeDoN The Cat - at 2012.12.24 20:52:00
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58. [Suggestion] Treat ammo like it is in EVE - in Feedback/Requests [original thread]
Ulysses Knapse wrote: ArMaGeDoN The Cat wrote: Ulysses Knapse wrote: It would be interesting to see how people react to ammunition. Perhaps it could be even more varied than in EVE. That would be fun. Gatling guns filled with EMP rounds? ...
- by ArMaGeDoN The Cat - at 2012.12.24 18:35:00
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59. [Suggestion] Treat ammo like it is in EVE - in Feedback/Requests [original thread]
Ulysses Knapse wrote: It would be interesting to see how people react to ammunition. Perhaps it could be even more varied than in EVE. That would be fun. Gatling guns filled with EMP rounds? No one expected that! On a side note, do vehicles us...
- by ArMaGeDoN The Cat - at 2012.12.24 18:15:00
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60. MAYBE THERE COULD BE.... - in Feedback/Requests [original thread]
Ulysses Knapse wrote: What Armageddon said. Though I wouldn't mind if it was optional. In Crysis 2 you have a slider that allows you to choose how much it moves around.
- by ArMaGeDoN The Cat - at 2012.12.24 18:04:00
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