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121. [Request] Suit zoom - in Feedback/Requests [original thread]
The bump-er cars are dissapointed.
- by ArMaGeDoN The Cat - at 2012.12.19 13:05:00
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122. [Request] Conformation when kicking someone from corporation - in Feedback/Requests [original thread]
Bumpy bumpy
- by ArMaGeDoN The Cat - at 2012.12.19 13:05:00
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123. Cutscenes before battles - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Would be cool, reminds me a bit of KILLZONE 3's Operations mode. Yeap, copy paste it from Killzone 3, that would work nicely lol
- by ArMaGeDoN The Cat - at 2012.12.19 13:04:00
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124. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Garrett Blacknova wrote: ArMaGeDoN The Cat wrote: Kaze Eyrou wrote: ArMaGeDoN The Cat wrote: Kaze Eyrou wrote: Gameplay: Section 8 Prejudice Narrator/Commentator: Total Halibut This video shows how I think this game should have s...
- by ArMaGeDoN The Cat - at 2012.12.16 19:54:00
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125. [Idea] Spawning system (Eliminating spawn camping and adds new tactics) - in Feedback/Requests [original thread]
Garrett Blacknova wrote: This is a different take on things than my "Sky Spawning" thread. I can see the merit in both approaches, but prefer my version. Mostly because it ties better into the existing mechanics of DUST, where this system woul...
- by ArMaGeDoN The Cat - at 2012.12.16 19:53:00
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126. Cutscenes before battles - in Feedback/Requests [original thread]
That's actually an awesome idea. Also, if you're at it, take another idea from killzone 3: at the end of the match, there is a humiliation of the best players on the losing team by the best players of the wining team. BTW, I'm currently playing Ki...
- by ArMaGeDoN The Cat - at 2012.12.16 18:09:00
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127. [Request] Conformation when kicking someone from corporation - in Feedback/Requests [original thread]
Yup, easy to implement but would save a lot of rage.
- by ArMaGeDoN The Cat - at 2012.12.16 14:54:00
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128. [Request] Suit zoom - in Feedback/Requests [original thread]
You don't like bump-er cars?
- by ArMaGeDoN The Cat - at 2012.12.16 14:52:00
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129. [Suggestion] Give bullets ballistics properties - in Feedback/Requests [original thread]
Maken Tosch wrote: Too much calculating for the server. The tranquility server is already having to deal with massive amounts of data in a single minute. Think about. In a single minute... 1. Tens of thousands of transactions will have been co...
- by ArMaGeDoN The Cat - at 2012.12.16 05:55:00
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130. [Request] Suit zoom - in Feedback/Requests [original thread]
Bump-er cars.
- by ArMaGeDoN The Cat - at 2012.12.16 04:26:00
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131. [Request] Alternative to hard range limit (no disappearing shots) - in Feedback/Requests [original thread]
Just opened a thread with this request and saw this lol You get a like my good sir.
- by ArMaGeDoN The Cat - at 2012.12.15 23:44:00
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132. [Request] Alternative to hard range limit (no disappearing shots) - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Isn't #1 already how it works? Yes but once it hits the max range bullets just stop doing damage AT ALL, they just dissapear.
- by ArMaGeDoN The Cat - at 2012.12.15 23:44:00
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133. [Suggestion] Give bullets ballistics properties - in Feedback/Requests [original thread]
"[FEEDBACK] Snipers and Experimental Sniper - feedback on snipers and their possible fixes in the future to make them more dynamic. Update: The dev team is working on improving the sniper recoil bug, expect that in later updates. We are also lo...
- by ArMaGeDoN The Cat - at 2012.12.15 23:38:00
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134. [Request] HighSec, LowSec, Go Away Sec - in Feedback/Requests [original thread]
1CLIP 1KILL wrote: My understanding is that "highsec" "lowsec" terminology is from EVE, and stands for "High Security" or "Low Security" (there's more, but 2 is fine for now). HighSec is an area where if you do something wrong, the e-five-o com...
- by ArMaGeDoN The Cat - at 2012.12.15 22:13:00
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135. [Request] Suit zoom - in Feedback/Requests [original thread]
1CLIP 1KILL wrote: Binoculars? Yeah, only they are a part of your dropsuit UI.
- by ArMaGeDoN The Cat - at 2012.12.15 22:07:00
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136. [Request] Suit zoom - in Feedback/Requests [original thread]
So we have these ultra powerful futuristic dropsuits that enable us to fire weapons that would break our spine otherwise. And we can survive a butt load of bullets. But we can't do a simple zoom. Please have some kind of sniper like zoom, only wit...
- by ArMaGeDoN The Cat - at 2012.12.15 21:58:00
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137. not enough isk/sp after the round - in Feedback/Requests [original thread]
Edu Ashbourne wrote: SP can stay how it is, though i'm not very keen on the cap as it is now. I wonder about ISK payments in the final release though. If it's coming out of nowhere from a NPC source like it is now, players are going to join fo...
- by ArMaGeDoN The Cat - at 2012.12.15 20:18:00
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138. [Suggestion] Assault rifle recoil - in Feedback/Requests [original thread]
xAckie wrote: ArMaGeDoN The Cat wrote: KAGEHOSHI Horned Wolf wrote: That was not actual gameplay in the trailer. AR's will get more recoil https://forums.dust514.com/default.aspx?g=posts&m=381213#post381213 "Assault Rifles (Breach ...
- by ArMaGeDoN The Cat - at 2012.12.15 20:15:00
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139. [Suggestion] Assault rifle recoil - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: That was not actual gameplay in the trailer. AR's will get more recoil https://forums.dust514.com/default.aspx?g=posts&m=381213#post381213 "Assault Rifles (Breach especially) - the ultimate weapons of DUST 51...
- by ArMaGeDoN The Cat - at 2012.12.15 19:41:00
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140. [Suggestion] Assault rifle recoil - in Feedback/Requests [original thread]
So I just rewatched the 2011 E3 trailer for Dust and I looked at the Assault rifle recoil... It was actually meaningful. In the current build the assault rifle is like a laser if you aim down sights. http://www.youtube.com/watch?v=rKtYqWBR7h0 Lo...
- by ArMaGeDoN The Cat - at 2012.12.15 19:03:00
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