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1. BPO pricing - in Feedback/Requests [original thread]
So instead of putting the prices at 250 and 500 like you said, they are at around 9000 AUR? Are you insane? Did you guys forget about the monocles already?
- by ArMaGeDoN The Cat - at 2013.01.22 17:01:00
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2. Permanent Weapons ? - in Feedback/Requests [original thread]
SPACE VAMPIER wrote: Kovak Therim wrote: A secondary market will be added to Dust in the near future that will allow players to sell salvage and unwanted gear to other players. A lot of AUR purchased gear will find it's way there eventually,...
- by ArMaGeDoN The Cat - at 2013.01.17 19:07:00
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3. [Request] -Long Term- Air Superiority - in Feedback/Requests [original thread]
Like dropships need any nerfs.
- by ArMaGeDoN The Cat - at 2013.01.10 21:55:00
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4. salvages that you can actually use - in Feedback/Requests [original thread]
"kalakakawakatoas sniper rifles" You made me giggle, as for the rest of the post, no.
- by ArMaGeDoN The Cat - at 2013.01.01 10:24:00
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5. SP cap for long-term consideration - in Feedback/Requests [original thread]
Ask my 8 million SP EVE character how CCP balanced noobs and veterans when there is a 400mil+ SP character. And yet, I can do things as good or even better in specific areas than the 400mil+ SP character, why? Because I specialized, and that's wha...
- by ArMaGeDoN The Cat - at 2012.12.29 12:30:00
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6. [Feedback] Tank turret rotation and stationary turret rotation is too slow - in Feedback/Requests [original thread]
Kaathe wrote: Rail Gun turrets are meant to be slow. Kinda like the forge gun and other railgun applications. If they were fast, it would require vast amounts of energy to wield and move. And a turret installation has to be a certain size in o...
- by ArMaGeDoN The Cat - at 2012.12.29 09:52:00
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7. SP cap for long-term consideration - in Feedback/Requests [original thread]
Veterans will be all around beasts. Newbies will be beasts in only one place. I.E Veterans have skills into AR's, SR's and can use all suit types, while newbies can only use Assault and are skilled into AR (can choose other things of course) And r...
- by ArMaGeDoN The Cat - at 2012.12.29 09:36:00
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8. [Suggestion] Depletion of clone reserves shouldn't end the match - in Feedback/Requests [original thread]
Tiel Syysch wrote: I don't want to play "find the guy hiding in the back of the redline you can't get to and thus can't ever kill." I added something for that.
- by ArMaGeDoN The Cat - at 2012.12.29 09:28:00
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9. [Suggestion] Depletion of clone reserves shouldn't end the match - in Feedback/Requests [original thread]
Instead of insta losing once your clone reserves are gone, you should continue fighting, just that you won't be able to spawn. That will give the last people on the ground a chanse to damage enemy infastracture to cripple their industry for a shor...
- by ArMaGeDoN The Cat - at 2012.12.28 18:38:00
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10. [Suggestion] 1-Week Rolling SP cap - in Feedback/Requests [original thread]
I think this one is the best. (1-Week Rolling SP cap)
- by ArMaGeDoN The Cat - at 2012.12.28 18:18:00
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11. [Feedback] Tank turret rotation and stationary turret rotation is too slow - in Feedback/Requests [original thread]
Gaechti wrote: I guess you tried rail turrets? Did you notice there are modules to increase its rotation speed? FYI: Missile / Blaster turret have different rotation speeds The base is waaaay too slow. And also, fix the damn mouse rotation ...
- by ArMaGeDoN The Cat - at 2012.12.28 16:29:00
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12. Target Painting - in Feedback/Requests [original thread]
The Oposum wrote: Make the Scanner possible to do that! Right now, i dont have the feeling that the Scanner is doing anything at all. I watch the Minimap and it dosnt show me thats something happend if you know what i mean. The scanner is b...
- by ArMaGeDoN The Cat - at 2012.12.28 15:51:00
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13. [Feedback] Tank turret rotation and stationary turret rotation is too slow - in Feedback/Requests [original thread]
Tank and stationary turret rotation is too slow. Also, rotating the turret with a mouse is tedious, takes one gazzilion swipes to do a 180. That's all. -Dusty the Dust Bunny
- by ArMaGeDoN The Cat - at 2012.12.28 15:50:00
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14. [Suggestion] Lock on success rate - in Feedback/Requests [original thread]
Currently, if you get a lock-on using a swarm launcher, you WILL hit the target unless there is something in the way of the missiles. This is unfair to the tank drivers and discourages aggressive tank play. My suggestion is to have a chanse based ...
- by ArMaGeDoN The Cat - at 2012.12.28 15:46:00
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15. SMGs are getting worse with every build - in Feedback/Requests [original thread]
And in turn CCP made SMG's sidearms. Not going to be as a effective as primary weapons. Plus SMG's are actually buffed, you hit targets more easily meaning that more bullets hit the target AND AR's have been nerfed, giving room for SMG's
- by ArMaGeDoN The Cat - at 2012.12.27 13:40:00
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16. A good one.. (request) - in Feedback/Requests [original thread]
Kaathe wrote: ArMaGeDoN The Cat wrote: Kaathe wrote: You can still counter them by staying far away, pull out your long range weapon of choice, and pick them off from a safe distance. Heavys are slow, you can out run them and hide quicker...
- by ArMaGeDoN The Cat - at 2012.12.27 13:34:00
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17. The abillity to activate our inertia dampeners way sooner - in Feedback/Requests [original thread]
Why can't we activate our inertia dampeners sooner? I'm not asking for it to activate in like a small dent, but something like 2.5-3 meters should be enough. Its not like you can jump on the enemy and "WTFPWNEDYOURASS" them, since there is a long ...
- by ArMaGeDoN The Cat - at 2012.12.27 13:08:00
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18. [Feedback]Selecting spawn points using keyboard - in Feedback/Requests [original thread]
yup +1
- by ArMaGeDoN The Cat - at 2012.12.27 13:04:00
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19. Odd choices for dropsuit types / dropsuit ideas. - in Feedback/Requests [original thread]
Sven Usvek wrote: When I first logged into Dust I found myself scratching my head. First off I imagined that each race would have their own dropsuit for every type out there. (Amar would have a light, mid, heavy, and tech along with all the oth...
- by ArMaGeDoN The Cat - at 2012.12.26 18:22:00
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20. [Rquest] make it more noticeable when your corp messages you - in Feedback/Requests [original thread]
TiMeSpLiT--TeR wrote: Check notification. It get's highlighted. So does corp, but unless you're paying attention you will almost always miss it.
- by ArMaGeDoN The Cat - at 2012.12.26 18:21:00
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