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1301. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: This was supposed to follow the clip buff of the ARR, and the ARR will also benefit from less kick (above) ARR clip to from 252348buff Awesome! When you say "benefit from less kick" do you mean the ARR hipfire kick is su...
- by Alena Ventrallis - at 2014.11.06 18:47:00
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1302. Announcement - Skill Cap Clarification - in General Discussions [original thread]
Rattati, whether or not I agree with your reasoning, the fact that you clarified your intent instead of the shady business practices done before (fanfest 2014 stick out) earns my respect. Here is something you could do: instead of 750k, why not b...
- by Alena Ventrallis - at 2014.11.05 19:33:00
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1303. Remove clone limits in Skirmish/Domination aka Pubs - in Feedback/Requests [original thread]
John Demonsbane wrote: Mobius Kaethis wrote: OP's idea is a poor one since it would further limit paths to success. Lets put more sand in the sandbox, not glue it all together into one single mountain. This. Plus, infinite clone counts w...
- by Alena Ventrallis - at 2014.11.05 16:29:00
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1304. I started the day with 118,000,000 ISK... - in General Discussions [original thread]
I like the ISK increase. No longer can Nyain San spam proto at me until I cannot afford to bring out my best. Now I too can use proto the whole match, and you know what? With these huge payouts, and the respect feature, I see a lot (and I mean a L...
- by Alena Ventrallis - at 2014.11.05 08:42:00
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1305. Why do some people care so little about their KDR? - in General Discussions [original thread]
Here's a situation. I kill you 5 times, you kill me 10. I'm wearing a starter suit, you're wearing proto. Your KDR is 2.0, mine is 0.5. And I'm the better player. Because you lost about 650k isk worth of assets, and I lost 0. I destroyed more is...
- by Alena Ventrallis - at 2014.11.05 07:13:00
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1306. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
CCP Rattati wrote: I hear you, but how do you propose we improve the situation. ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more Make active scanners build up heat. You scan targets as long as...
- by Alena Ventrallis - at 2014.11.05 07:10:00
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1307. Don't "fix" the ISKies... - in General Discussions [original thread]
7.5 million in an ambush.
- by Alena Ventrallis - at 2014.11.04 23:08:00
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1308. Rattati: ARR and 1.9 - in Feedback/Requests [original thread]
Fizzer XCIV wrote: The last hotfix was undone. Expect your ARRs to be rebuffed.
- by Alena Ventrallis - at 2014.11.04 22:15:00
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1309. To Rattati: balance hpotfix reset - in General Discussions [original thread]
It seems all the changes in the balance hpotfix have been reset. Just bringing it to your attention. 1. All ARR changes have been reset. 2. No native armor repai on my Caldari suits. 3. RR kick back to pre-nerf levels.
- by Alena Ventrallis - at 2014.11.04 19:43:00
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1310. Rattati: ARR and 1.9 - in Feedback/Requests [original thread]
1.9 has brought many changes, including the ARR hipfire kick being tuned down (Yay!) However, I noticed a few things. 1. ARR is back at it's old damage values of 39 and 40. 2. ARR magazine is back to it's old magazine capacity. Are these chan...
- by Alena Ventrallis - at 2014.11.04 18:36:00
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1311. [Idea] The Nyx of dropships - module - in Feedback/Requests [original thread]
Like the concept, not the implementation. A better use would be on marauders, increasing tank while stopping all movement until the cycle was completed. perhaps an idea would be a triage module that increases defense and triage while having your ...
- by Alena Ventrallis - at 2014.11.04 06:19:00
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1312. Announcement:November 4th - Extended Downtime for Uprising 1.9 Deployme... - in General Discussions [original thread]
Is this downtime for Dust, or downtime for Tranquility?
- by Alena Ventrallis - at 2014.11.03 13:38:00
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1313. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Remove K/D. Replace with Isk Destroyed/Isk Lost. Suddenly the entire meta of DUST changes. Too much value is placed on K/D by tryhard corps and because of this the most valuable support roles and the people who are best ...
- by Alena Ventrallis - at 2014.11.03 13:25:00
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1314. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
Another question. What is a "focused strike" as opposed to a "flux strike"? Are all 3 orbital types represented? Is it possible to drop a WP earned laser strike under this system? In the same vein of the previous question, could we have 7 differe...
- by Alena Ventrallis - at 2014.11.03 13:07:00
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1315. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
A few questions: Are these OBs proposed going to require a squad, or can solo players get access to them? Does flux imply that they do no armor damage, or simply don't do as much damage as the precision strikes? Is it possible with the current ...
- by Alena Ventrallis - at 2014.11.03 07:03:00
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1316. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
CCP Rattati wrote: Leadfoot, I disagree with almost everything in this reply to Fox. Every time you said "wrong", I thought "right". How can you state that we are making the RR a "niche" weapon, when it almost has as many kills as the rest of ...
- by Alena Ventrallis - at 2014.11.02 08:52:00
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1317. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Breakin Stuff wrote: Dunno about the kick on the arr but the standard RR seemed easy to manage for me. I may be a weirdo though. Don't see the issue. ARR is set up for CQC but the kick is too high for hipfire. Rattati already stated it was a...
- by Alena Ventrallis - at 2014.11.02 08:09:00
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1318. Respecs, P2W, and Profit. - in General Discussions [original thread]
Savage Mangler wrote: Atiim wrote: How would a respec equate to a "win"? Personally I don't think it does but some people will inevitably get their dicks in a knot and cry "P2W!" And those people would be wrong. Don't get why it's so ha...
- by Alena Ventrallis - at 2014.11.01 19:22:00
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1319. CPM input request: Commandos - in Feedback/Requests [original thread]
Cross, I made a sheet for use to make the iterations for commandos. It's basically your logistics iteration sheets with some changes to make it relevant to commandos. No change values are listed, this is just the base sheet with current values alr...
- by Alena Ventrallis - at 2014.11.01 19:19:00
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1320. Uplinks are this game's biggest problem - in Feedback/Requests [original thread]
OR... We cut the total spawns on uplinks and increase the amount carried. You know, like what has been suggested.
- by Alena Ventrallis - at 2014.11.01 16:54:00
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