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1281. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
First, a shout out to my test subjects Boss SobanRe and Mexx Dust-Slayer. Without them this test would never have happened. The purpose: To determine how many pellets a shotgun blast has, and from there calculate a shotguns total damage and DPS. ...
- by Alena Ventrallis - at 2014.11.09 20:16:00
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1282. magsec - light weapon - in Feedback/Requests [original thread]
xAckie wrote: Forever ETC wrote: There's an Assault Rail Rifle for a reason. its not an assault rifle - it would be the sub machine gun in the above example And the sub machine gun is a sidearm.
- by Alena Ventrallis - at 2014.11.09 18:29:00
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1283. To Rattati: boosters and the skill cap. - in Feedback/Requests [original thread]
You said you thought that boosters only affected the rate of skill accrual and not a bonus on top of nor.all skill accrual. Why not have both? Add a new booster that has a 2.0x multiplier, but it only applies to capping out. Wouldn't take much to...
- by Alena Ventrallis - at 2014.11.09 07:18:00
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1284. Duvolle Focused Active Scanner - in Feedback/Requests [original thread]
Active scans need a precision buff. Only a GalScout with 3 complex camps and a cloak should be unscannable. You want to be invisible, you better pay for it.
- by Alena Ventrallis - at 2014.11.09 04:25:00
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1285. CPM input request: Commandos - in Feedback/Requests [original thread]
Breakin Stuff wrote: No Cross, the commando damage bonusing needs another pass. The DPS benefit over a similar assault is right around 2% given similar damage mods setups. The Amarr Commando is of particular note in that it cannot compete wit...
- by Alena Ventrallis - at 2014.11.09 01:43:00
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1286. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
BL4CKST4R wrote: Alena Ventrallis wrote: Mexxx Dust-Slayer wrote: Alena Ventrallis wrote: Rattati - ARR kick. Is it going to pre-nerf levels? Its really balanced at the moment IMO. I don't think it is. Its supposed to be fr CQC, b...
- by Alena Ventrallis - at 2014.11.08 19:45:00
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1287. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Mexxx Dust-Slayer wrote: Alena Ventrallis wrote: Rattati - ARR kick. Is it going to pre-nerf levels? Its really balanced at the moment IMO. I don't think it is. Its supposed to be fr CQC, but it lags behind the other rifles because of t...
- by Alena Ventrallis - at 2014.11.08 18:45:00
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1288. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Rattati - ARR kick. Is it going to pre-nerf levels?
- by Alena Ventrallis - at 2014.11.08 17:41:00
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1289. Flux Grenade Reimagined - in Feedback/Requests [original thread]
Locking up weapons is a no-no. One, completely imbalanced. Two, Minmatar use projectiles, those don't care about EMP.
- by Alena Ventrallis - at 2014.11.08 09:24:00
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1290. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
KA24DERT wrote: Alena Ventrallis wrote: Here is the core reason for the resistance. Sentinels can't run. There sprint is easily overtaken by a walking medium, even if the medium has a plate or two. Since sentinels cannot avoid the mass dr...
- by Alena Ventrallis - at 2014.11.08 01:19:00
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1291. [Feedback] Before you brutalize the Breach AR... - in Feedback/Requests [original thread]
Breahc should imitate the RR. Long range, low DPS relative to the other AR variants. This is part of the problem. A big part I think is the lower ROF. It's easier to readjust target since the time between shots allows the dispersion and recoil t...
- by Alena Ventrallis - at 2014.11.08 01:15:00
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1292. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
KA24DERT wrote: Fiddlestaxp wrote: KA24DERT wrote: Hit sentinels from range and get a direct hit? That is very, very hard. Move 0.5 meters left or right and my direct hit is now splash. Also, the counter to splash on sentinels is their...
- by Alena Ventrallis - at 2014.11.07 20:14:00
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1293. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
BL4CKST4R wrote: jace silencerww wrote: BL4CKST4R wrote: jace silencerww wrote: Cat Merc wrote: http://www.protofits.com/fittings/shared/136/8953 - Dual Dampened Gallente Assault http://www.protofits.com/fittings/shared/136/9001 ...
- by Alena Ventrallis - at 2014.11.07 12:44:00
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1294. Nerf the Shotgun! - in Feedback/Requests [original thread]
Her Chosen wrote: Its not the shotgun. Its the Scout suit using it. The shotgun depends on getting near your enemy without being detected. Obviously, Scouts are best at this, because they are unbalanced. Especially Gallente Scouts. The shotgu...
- by Alena Ventrallis - at 2014.11.07 10:46:00
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1295. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Songs of Seraphim wrote: Alena Ventrallis wrote: Rattati, the ARR hipfire kick... I thought it was an accident and it's supposed to be at pre-nerf levels? Or that's happening Tuesday? Some clarification would be appreciated. The balance h...
- by Alena Ventrallis - at 2014.11.07 08:55:00
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1296. Nerf the Shotgun! - in Feedback/Requests [original thread]
I will test in a few hours and post the results here.
- by Alena Ventrallis - at 2014.11.07 05:48:00
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1297. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Rattati, the ARR hipfire kick... I thought it was an accident and it's supposed to be at pre-nerf levels? Or that's happening Tuesday? Some clarification would be appreciated.
- by Alena Ventrallis - at 2014.11.07 04:59:00
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1298. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
CLONE ALPHA 001 wrote: so whats going on with the ARR kick because i think you made the same mistake of applying the RR kick to the ARR again its way to mush kick for a CQC rifle please fix it soon Rattati The hotfix has been applied already?
- by Alena Ventrallis - at 2014.11.07 01:48:00
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1299. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Rattati, can you clarify the ARR hipfire kick Nerf? Is it getting increased hipfire kick or is it staying where its at? I really advocate keeping it where its at and not increasing g it at all.CQC is all about hipfire, and the ARR is the CQC optio...
- by Alena Ventrallis - at 2014.11.06 23:39:00
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1300. Nerf the Shotgun! - in Feedback/Requests [original thread]
Can someone give me info on how many pellets a shotgun fires? I will test it once I'm back at my PS3, but I have an idea but want all the facts before formulating it.
- by Alena Ventrallis - at 2014.11.06 21:56:00
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