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3601. Fixing the dropships - in Feedback/Requests [original thread]
He means that it won't get fixed. As a dropship pilot, I agree with a majority of your points. We do need a HP buff to do our jobs effectively, and we need a boost to pg, because we can't even fit a proper tank without two pg modules. But having ...
- by Alena Ventrallis - at 2013.07.20 22:17:00
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3602. (Request/idea) "sticky" remote explosives - in Feedback/Requests [original thread]
Sticky RE is actually what modern militaries have today. We had sticky bombs in World War 2 (fill a sock with explosives, coat in motor oil, improvsed sticky bomb) so having them now would make sense. Also, I like the idea of having the sticky RE ...
- by Alena Ventrallis - at 2013.07.20 09:05:00
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3603. [Request] Two things for the dropship rework when it comes - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: I feel like the minimap should be more of a texture thing than icons. Almost like a topographical map. A sound idea, however, that is a lot of information to program in, and from the pilots perspective, that little ...
- by Alena Ventrallis - at 2013.07.20 00:34:00
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3604. Will there be a respec due to the Massive changes in 1.3? - in General Discussions [original thread]
1. No, you do NOT deserve a respect because your FOTM got hit with the nerf-bat. That's the risk you run. You are gods until the developer balances you out. You should've saved your points, as I did (and am doing) in order to spec into what you re...
- by Alena Ventrallis - at 2013.07.20 00:28:00
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3605. ARs, and why you have a problem with them. - in Feedback/Requests [original thread]
Let me be clear on this. I am not arguing whether ARs are OP or not. The TAR is indeed OP, as an example. I'm not saying they are balanced. What I'm saying is that the reason you see so many ARs is that they are the most effective weapon given the...
- by Alena Ventrallis - at 2013.07.17 21:09:00
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3606. ARs, and why you have a problem with them. - in Feedback/Requests [original thread]
Quote: This accounts for only so much overuse. Not the 10x more kills with the AR than Scrambler Rifle. Please see the real data here: https://forums.dust514.com/default.aspx?g=posts&t=92678 There is an actual problem with the AR bein...
- by Alena Ventrallis - at 2013.07.17 20:58:00
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3607. ARs, and why you have a problem with them. - in Feedback/Requests [original thread]
I see a lot of complaining about AR's being overused, and many jokes about this game being AR 514 and the like. So I'm going to explain why ARs are so used by the game. First, familiarity. All of the suits use the AR as the base suit new characte...
- by Alena Ventrallis - at 2013.07.17 17:05:00
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3608. Void Echo's Tank Strategy Guid & Tactics (Uprising Build) - in Rookie Training Grounds [original thread]
If I was to go into tanks with the goal of providing support for infantry in an urban environment, what would be best? I remember being in a gunnlogi that was equipped with missiles that seemed to do pretty well against infantry. I'd like it to be...
- by Alena Ventrallis - at 2013.07.17 07:52:00
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3609. HAV's STILL need balance!... you don't care anymore, do you ccp?? - in Feedback/Requests [original thread]
Tanks are not meant to be skirmishing vehicles. They are meant to be mobile heavy weapons platforms, supporting infantry with anti-vehicle fires and limited anti-infantry fires. To this end, they should possess strong defenses, strong offenses, an...
- by Alena Ventrallis - at 2013.07.16 22:07:00
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3610. Why can't we go prone ? - in Feedback/Requests [original thread]
Prone position, being the most stable shooting platform, to me would be an obvious addition. I would like to think that even though we are functionally immortal, we still could see some advantage in taking a position that reduces our chances at be...
- by Alena Ventrallis - at 2013.07.16 21:14:00
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3611. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
I don't agree with the OP's assertion to move shield regulators to high slots. However, this does cause an imbalance in tank, this point I cannot argue. So suppose there was a high slot module that increased the passive regen of armor reps by a pe...
- by Alena Ventrallis - at 2013.07.16 18:01:00
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3612. [REQUEST] I want a race & avatar change for AUR - in Feedback/Requests [original thread]
This is a good idea. Like it has been already pointed out, our consciousness is ported into a different clone body on death. How hard could it be to tell it to upload to a different one? You should be stuck with the skills you have spent already,...
- by Alena Ventrallis - at 2013.07.16 17:35:00
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3613. [Feedback/request] Logistics dropsuit comparison and analysis - in Feedback/Requests [original thread]
I like the idea of logis having a better tank than other suits. If they are repping their squad, then they can't effectively defend themselves and should therefore be able to take more punishment. Especially since most everyone knows to kill the h...
- by Alena Ventrallis - at 2013.07.16 17:22:00
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3614. (request) making meters meters - in Feedback/Requests [original thread]
Or we would get vehicles to transport us over those distances. Dropships are already in place, but APCs are another option. In any case, having more realistic weapon ranges would make combat feel a lot more realistic (with an AR, even if I could t...
- by Alena Ventrallis - at 2013.07.16 07:39:00
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3615. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
I agree with many ideas presented here. I want to make note of one, the idea of having an independent control for assault dropships. YES, YES, HAIL MARY FULL OF GRACE, YES!!! Aiming is ridiculous for assault dropships, the fact that we are force...
- by Alena Ventrallis - at 2013.07.16 07:20:00
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3616. Training - in Feedback/Requests [original thread]
This is a genius idea. As clones, we don't care about live-fire exercises, because even if we die, we just respawn. An excellent way to learn tactics. Death becomes a learning experience. As a dropship pilot, It would also be a safe environment w...
- by Alena Ventrallis - at 2013.07.15 18:41:00
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3617. DUST isn't a game it's TORTURE - in General Discussions [original thread]
Cenex Langly wrote: To be honest I don't care about how butt hurt you are with the match making. I started playing in January, during beta. I spent the last... 5 months or so getting my A** kicked EVERY SINGLE MATCH. I endured, just like the re...
- by Alena Ventrallis - at 2013.07.15 16:48:00
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3618. (request) making meters meters - in Feedback/Requests [original thread]
Poonmunch wrote: This is actually a fairly good observation. The speed of 8m/s translates to 28 km/hr (17mph). The fastest human sprinter (Usain Bolt) runs 100m in 9.58s. This is 10.4m/s, which translates to 37 km/hr (23mph). We are pretty fast...
- by Alena Ventrallis - at 2013.07.15 05:15:00
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3619. A desperate message to CCP, from a veteran dropship pilot. - in General Discussions [original thread]
Serimos Haeraven wrote: That's why i have Fuel Injectors on my DS, it basically acts as the only real countermeasure to get out of a hostile and deadly situation before you get killed. Even today, real life aircraft all have countermeasures ...
- by Alena Ventrallis - at 2013.07.15 01:00:00
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3620. A desperate message to CCP, from a veteran dropship pilot. - in General Discussions [original thread]
While I'm annoyed that the only response to buffing dropships CCP has given us is "soon" but that's another issue. I think dropships would be close to, if not just right, with a countermeasures system for BOTH the SL and FG. R1 and R2 are unbound...
- by Alena Ventrallis - at 2013.07.15 00:19:00
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