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3481. [Request/Feedback] Remove WP Req. for Orbital Strikes - in Feedback/Requests [original thread]
OB being a painted laser is actually a pretty sweet idea. It makes targeting something more interactive. Perhaps Dust mercs deploy an uplink so the EVE side can know what district the battle is in. On the EVE side, once the link is dropped, a tar...
- by Alena Ventrallis - at 2013.08.15 10:38:00
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3482. How do you think Aim Assist will passively affect DUST? - in General Discussions [original thread]
Some weapons will be able to take better advantage of this feature than others. Granted, the ones that really can't all have damage, so there's that. I think aim assist should be implemented, but increase dropsuit hp. Or open up 32v32 battles.
- by Alena Ventrallis - at 2013.08.15 08:19:00
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3483. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Shield increasing your ability to be tracked make sense according to the lore. Still, armor tanks would have the smaller end of the shaft. However, I'm interested to see how these plates play out.
- by Alena Ventrallis - at 2013.08.15 08:12:00
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3484. Assault logistics - in Feedback/Requests [original thread]
Creedair Talor wrote: The assault logistics is still a popular choice for a lot of players and I do not think cutting their tank was the right choice. Many assaults from what i have seen use their sidearm little to none and why is that,well be...
- by Alena Ventrallis - at 2013.08.15 07:40:00
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3485. [Request] AFKers - in Feedback/Requests [original thread]
Until random blueberries are unable to steal my tank and blow it up, I will find a way to AFK.
- by Alena Ventrallis - at 2013.08.15 07:37:00
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3486. [Request] Headshots vs needle - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Odd, whenever I get a headshot with my SMG the clone is instantly terminated. If you have to reload then just keep your screen centered on the target. When you are done reloading, if the target is up, one shot should tak...
- by Alena Ventrallis - at 2013.08.15 07:13:00
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3487. [Request] Shield delay reduction Repair tool. - in Feedback/Requests [original thread]
This is a grand idea. Plus, it also benefits armor tankers, because that's ~20hp you didn't have before the rep started, regardless of what your main tank is.
- by Alena Ventrallis - at 2013.08.15 01:06:00
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3488. AV Grenades - in Feedback/Requests [original thread]
lithkul devant wrote: To the OP, your idea sucks, it is just plainly horrible. If the infintry go down to 1 AV how in the heck are we supposed to even phase the LLAV's that run over infintry already with near impunity. Alright...you want to mak...
- by Alena Ventrallis - at 2013.08.15 00:40:00
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3489. AV Grenades - in Feedback/Requests [original thread]
If they do add in proto level tanks, I will retract my opinion to reduce AV nade carrying capacity. As it stands now, you can spend >100,000sp and a few isk to kill a tank that takes at minimum ~250,000sp just to sit in, let alone put modules...
- by Alena Ventrallis - at 2013.08.15 00:23:00
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3490. lolswarm launcher - in General Discussions [original thread]
Needless Sacermendor wrote: Alena Ventrallis wrote: A tank should absolutely require multiple AV players to take it down. It's a freakin' TANK. You should scatter as soon as you see one approaching. Not switch to your AV fit to pop it and ba...
- by Alena Ventrallis - at 2013.08.15 00:16:00
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3491. Remove SP multipliers from skill tree - in Feedback/Requests [original thread]
They should reduce the amount of sp needed to get into skills. Yeah, that increases the amount of proto going into pub matches. But new players will get into competitive gear much faster. I did calculations that I don't want to repeat all over, bu...
- by Alena Ventrallis - at 2013.08.14 17:04:00
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3492. [Request] An Improved Vehicle Quota - in Feedback/Requests [original thread]
Only if you limit the amount of AV that can be deployed. 1 Forge Gun per side 2 Swarm Launchers per side Any can use AV nades, but only one can be carried at a time.
- by Alena Ventrallis - at 2013.08.14 16:57:00
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3493. lolswarm launcher - in General Discussions [original thread]
A tank should absolutely require multiple AV players to take it down. It's a freakin' TANK. You should scatter as soon as you see one approaching. Not switch to your AV fit to pop it and back to killing infantry in less than a minute. It should ta...
- by Alena Ventrallis - at 2013.08.14 16:24:00
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3494. AV Grenades - in Feedback/Requests [original thread]
A valid argument. However, since the collision nerf will greatly reduce, if not eliminate this issue, I would hold that viewpoint moot. One grenade to finish off a damaged tank, or to aid your dedicated AV against a powerful threat (such as prot...
- by Alena Ventrallis - at 2013.08.14 16:03:00
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3495. AV Grenades - in Feedback/Requests [original thread]
Keep them as they are. Limit them to one. IF you aren't willing to dedicate your light weapon slot to AV, you shouldn't get to blow up a tank by yourself.
- by Alena Ventrallis - at 2013.08.14 15:33:00
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3496. Red dot sight for AR? - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: Aero Yassavi wrote: The assault rifle (which is really the plasma rifle) is supposed to be the shortest range assault rifle of all the racial variants (Scrambler Rifle, Combat Rifle, Rail Rifle) so it makes sen...
- by Alena Ventrallis - at 2013.08.14 13:40:00
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3497. omega boosters - in General Discussions [original thread]
What did they even do? I came after they were gone.
- by Alena Ventrallis - at 2013.08.14 13:33:00
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3498. lolswarm launcher - in General Discussions [original thread]
Takahiro Kashuken wrote: Alena Ventrallis wrote: Make swarms only lock DS, make FG do 39% damage vs DS. CCP can do some sci-fi wizardry to make this canon, DS have a built in resistance to railguns somehow. Bam. Forge Guns wreck everything ...
- by Alena Ventrallis - at 2013.08.14 13:31:00
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3499. An idea on vehicle locks - in General Discussions [original thread]
THE TRAINSPOTTER wrote: if you dedicated driver you dont recall yo vehicule but sounds good to boot all out if you get out but what if they get back in? They can't get back in. To put it in a programming perspective. 1. Only the owner can o...
- by Alena Ventrallis - at 2013.08.14 13:29:00
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3500. What do we want swarm launchers to be like? - in General Discussions [original thread]
Nova Knife wrote: I don't know about the rest of you, but I want them to apply kick to the user when you fire them. I want dumb-fire back. I want to be able to aim straight down and launch myself into the air, landing behind and enemy and then...
- by Alena Ventrallis - at 2013.08.14 13:23:00
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