Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
3461. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
A hover button. They become transparent when looking down in 3rd person. Give the regular drop ship skill a resistance buff per skill level. Small increase to drop ship HP.
- by Alena Ventrallis - at 2013.08.19 18:33:00
|
3462. [Request] Tell me who the hell is shooting me. - in Feedback/Requests [original thread]
+1 for OP, but the implementation would be problematic. After all, a MD could shoot in front of you, and the hit warning would appear in front of you, since that's where the damage came from.
- by Alena Ventrallis - at 2013.08.19 15:57:00
|
3463. [FEEDBACK / SUGGESTION] Heavies need a rethink. - in Feedback/Requests [original thread]
Vitharr Foebane wrote: Alena Ventrallis wrote: FLAYLOCK Steve wrote: Rogue Saint wrote: OK, so the prevalence of fat suits running AR's/MD's and now the rise of the Forge Gun Snipers has become such common place on the battle field we ...
- by Alena Ventrallis - at 2013.08.19 15:55:00
|
3464. AV Grenades - in Feedback/Requests [original thread]
Exactly how it should be. It should take that long for someone armed with only AV nades to kill a tank.
- by Alena Ventrallis - at 2013.08.19 15:52:00
|
3465. [request] Ability to drop flares, grenades from dropships - in Feedback/Requests [original thread]
Garth Mandra wrote: This thought just occurred to me (not sure where else to put it). Should the number of flares launched, and thus swarm missiles neutralised, increase with meta level? So proto flares will neutralise all 6 of a proto swarm's ...
- by Alena Ventrallis - at 2013.08.19 04:18:00
|
3466. [Feedback] Shield vs. Armor vs. Both - in Feedback/Requests [original thread]
The notion of mid slots wont work. Technically, everything thats in "hi-slots" are modules that would be in "mid-slots" in EVE. The symbol for hi-slots is even the same as the symbol for EVE mid-slots. To put a comparison between the two, our ligh...
- by Alena Ventrallis - at 2013.08.19 04:14:00
|
3467. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
CLONE117 wrote: well this will probably make tanks even harder to take out.. Out of all the tanks I've lost, not a single one was to armor burn.
- by Alena Ventrallis - at 2013.08.19 04:07:00
|
3468. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
CLONE117 wrote: i have a simple solution to ur dropship burning problem.... PUT AN ARMOR REPPER ON UR STUPID DERPSHIP!... Please let this be a troll. Perhaps keep the fire as an effect, in order for it to be visually appealing, but make it s...
- by Alena Ventrallis - at 2013.08.19 03:07:00
|
3469. [Suggestion] Assault Rifle Revamp - in Feedback/Requests [original thread]
A solid idea, but I would make the following tweaks. Have the changes you suggest made. The base stats improve as the weapon's tier goes up (24 rounds per magazine for militia, 27 for standard, 33 for advanced, etc.) Then, have the variants make...
- by Alena Ventrallis - at 2013.08.19 02:34:00
|
3470. MCC Parasites, please make them teamkillable. - in Feedback/Requests [original thread]
Meeko Fent wrote: Ok. So. your mad at AFKers? You do realize, that for the most part, unless your on the Oceania server, which I hear is THE AFK server, only 1 or 2 people are AFKing in the MCC? Most of the time, its the redline. I think, m...
- by Alena Ventrallis - at 2013.08.19 02:21:00
|
3471. An idea for a infantry shield tool. Read before QQ. - in Feedback/Requests [original thread]
This idea is based on some ideas that I couldn't find with forum search. I only take partial credit for this idea. Have the armor repair tool make shield regen start immediately alongside the same armor repair values (25hp/s for the militia versi...
- by Alena Ventrallis - at 2013.08.19 02:10:00
|
3472. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
Because he is sacrificing all ranged combat in order to run up close enough to lay down a RE, wait 3 seconds for it to arm, then trigger it to kill you. Nova knives get kills easier, and that's saying something. The hit and run tactics are viable,...
- by Alena Ventrallis - at 2013.08.18 23:23:00
|
3473. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
There should be a damage indicator. Lore-wise, it makes sense, because we have them for much less damaging weapons, and for people complaining about how itll make snipers easy to find, how so? All it will show is that the shot came from the left s...
- by Alena Ventrallis - at 2013.08.18 20:47:00
|
3474. [FEEDBACK / SUGGESTION] Heavies need a rethink. - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Rogue Saint wrote: OK, so the prevalence of fat suits running AR's/MD's and now the rise of the Forge Gun Snipers has become such common place on the battle field we need to look at how the role of the heavy needs a ret...
- by Alena Ventrallis - at 2013.08.18 20:32:00
|
3475. vehicles getten stolen by team mates is annoying. - in Feedback/Requests [original thread]
Coding for locks I would make as follows: 1. Only the owner can be in the driver's seat. 2. If the driver's seat is unoccupied, no one can get in. 3. If the owner leaves the driver's seat, everyone is booted out. 4. If anyone other than the owner ...
- by Alena Ventrallis - at 2013.08.18 20:23:00
|
3476. Veteran pilot request for 1.5 - in Feedback/Requests [original thread]
As a dropship pilot, I would say Hp buff, more along the lines of 500-600 than just 200-300 Countermeasures based on different AV types (one module to counter swarms, another to counter FG, etc.) Regular/assault dropships get one countermeasures...
- by Alena Ventrallis - at 2013.08.16 10:18:00
|
3477. lolswarm launcher - in General Discussions [original thread]
Needless Sacermendor wrote: Alena Ventrallis wrote: Your dropsuit should be able to take down more than one person. But I digress. - Ok ... firstly you seem to have this the wrong way round ... yes my dropsuit should be able to kill more t...
- by Alena Ventrallis - at 2013.08.16 10:13:00
|
3478. AV Grenades - in Feedback/Requests [original thread]
lithkul devant wrote: Alena Ventrallis wrote: lithkul devant wrote: To the OP, your idea sucks, it is just plainly horrible. If the infintry go down to 1 AV how in the heck are we supposed to even phase the LLAV's that run over infintry a...
- by Alena Ventrallis - at 2013.08.16 09:54:00
|
3479. The dedicated AV player union - in General Discussions [original thread]
Forge guns should take a large nerf to either total damage, or charge time, but not both. AV nades should be limited to for all types. Yes, a tank camping a CRU is annoying as hell (I've been on both sides of the equation) but one infantry shoul...
- by Alena Ventrallis - at 2013.08.15 10:53:00
|
3480. Which weapon do you hate the most? - in General Discussions [original thread]
Forge Gun. A handheld weapon outdamaging a HAV large turret is wrong.
- by Alena Ventrallis - at 2013.08.15 10:41:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |