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3501. An idea on vehicle locks - in General Discussions [original thread]
THE TRAINSPOTTER wrote: Alena Ventrallis wrote: Only the owner of the vehicle can drive. Unless he is in the driver's seat, no one can get in at all. If the owner gets out, everyone else is booted out, and no one can get back in unless the o...
- by Alena Ventrallis - at 2013.08.14 13:16:00
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3502. lolswarm launcher - in General Discussions [original thread]
Make swarms only lock DS, make FG do 39% damage vs DS. CCP can do some sci-fi wizardry to make this canon, DS have a built in resistance to railguns somehow. Bam. Forge Guns wreck everything on the ground, Swarms wreck everything in the sky.
- by Alena Ventrallis - at 2013.08.14 13:05:00
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3503. Some numbers to armor buff nay sayers (Damn Caldari) - in General Discussions [original thread]
Give all suits an innate armor rep, and have the amount based on race. Caldari get lowest (like 1hp/s) and Gallente get highest (5hp/s) with the other two in between, with Amarr outrepping Minmatar.
- by Alena Ventrallis - at 2013.08.14 12:58:00
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3504. An idea on vehicle locks - in General Discussions [original thread]
Only the owner of the vehicle can drive. Unless he is in the driver's seat, no one can get in at all. If the owner gets out, everyone else is booted out, and no one can get back in unless the owner gets in the driver's seat. Dropships would have...
- by Alena Ventrallis - at 2013.08.14 12:54:00
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3505. Gallente Brethren, Amarr acquaintances! - in General Discussions [original thread]
True Adamance wrote: DESTROY THE REGIME OF THE OPRESSIVE SHIELD TANKERS, TAKE UP ARMS AGAINST THE PROLETARIATE, DRAG THE FROM THEIR HIGH PLACES AND CAST THEM OUT ONTO THE STREETS, LET THEM KNOW OUR PAIN! JOIN THE NEW ORDER! OR BE CRUSHED BY IT...
- by Alena Ventrallis - at 2013.08.14 10:40:00
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3506. Am I right on this one guys? - in General Discussions [original thread]
AV nades are OP, But removing them would make tanks OP. So make them Only carry one. Have a reduced damage version that can carry two. Now at least itll take more than one person to pop a tank, as it should be.
- by Alena Ventrallis - at 2013.08.14 05:26:00
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3507. More Merc Battles - in Feedback/Requests [original thread]
Here's an idea. What if there was a laser cannon that could hit ships in EVE. We fight over the control point (Domination, basically) Whatever team is in control can get targeting data from ships EVE side (For instance, A FC in EVE can target a sh...
- by Alena Ventrallis - at 2013.08.14 04:59:00
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3508. A request for the devs: Vehicle Shields/Armor in 1.5 - in Feedback/Requests [original thread]
This post is an observation on the state of vehicles, notably HAVs, of both the shield and armor variety. I will do my best to refrain from QQ, as there has been plenty of it on the subject of vehicle tanks and it frankly does no one any good. Thi...
- by Alena Ventrallis - at 2013.08.14 02:25:00
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3509. [Suggestion] Remote Shield Injector - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Alena Ventrallis wrote: MAking it start the regen process while repping armor benefits both shield and armor tanks. Regardless of the balance of shields vs armor, this proposal benefits both equally, as it helps both get...
- by Alena Ventrallis - at 2013.08.13 23:17:00
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3510. One way to help balancing armor vs shields in 1.5 - in Feedback/Requests [original thread]
Azri Sarum wrote: I think the idea is sound, but you should take it a little farther. Having played both armor and shield a few armor regen a second is mostly just convenience, so lets make the base stats a little nicer. Minmatar: 2 Caldari: ...
- by Alena Ventrallis - at 2013.08.13 23:06:00
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3511. Return missiles to almost their former glory. - in Feedback/Requests [original thread]
Here's a thought. Slightly buff splash damage. Buff splash radius. Homogenize direct and splash damage. Just throwing ideas out there.
- by Alena Ventrallis - at 2013.08.13 22:58:00
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3512. AFKing, just had a thought - in Feedback/Requests [original thread]
So I was AFKing in the MCC (the irony of this does not escape me, I promise you) and, while browsing my computer, heard a blue shooting me. Now, this is little more than an annoyance, but I had a thought. Suppose shooting people pushed them a lit...
- by Alena Ventrallis - at 2013.08.13 22:49:00
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3513. (request) races should matter - in Feedback/Requests [original thread]
This goes against how EVE works, your race doesn't matter, your skills do. Starting off with levels in your racial dropsuit is sensible, but race does not matter.
- by Alena Ventrallis - at 2013.08.13 22:40:00
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3514. How about a weapon that ignores shields? - in Feedback/Requests [original thread]
I propose a knife with low damage that ignores shields. This requires you to be up close, It wont wreck armor tankers, and it still has the unique functionality.
- by Alena Ventrallis - at 2013.08.13 21:51:00
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3515. [Suggestion] Remote Shield Injector - in Feedback/Requests [original thread]
MAking it start the regen process while repping armor benefits both shield and armor tanks. Regardless of the balance of shields vs armor, this proposal benefits both equally, as it helps both get back to full strength faster.
- by Alena Ventrallis - at 2013.08.13 21:45:00
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3516. Mass Drivers: Increase Direct Damage, Reduce Splash Damage - in Feedback/Requests [original thread]
More direct damage, more splash damage, larger splash radius, 1-2 shots before reload. Long reload. Less noob tube, more area denial.
- by Alena Ventrallis - at 2013.08.13 07:09:00
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3517. [IDEA] How to really balance Vehicles WITHOUT a single nerf to LAV's - in Feedback/Requests [original thread]
The logi built in to LLAVs is trash, so people murer taxi. Nerf LLAV acceleration, top speed, make the logi unit useful, along with the collision nerf that's coming, and they'll be fine. If anything, buff the tank on them slightly, if even just fi...
- by Alena Ventrallis - at 2013.08.13 05:20:00
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3518. New use for Attack Order; directing "mortar" fire - in Feedback/Requests [original thread]
Once they open up 32v32 and 64v64 then mortars would be a solution. Make them one man operable, have them target a location to fire from the map, and make the projectile have a travel time so it isn't instant win mode, like a 15 sec travel time. H...
- by Alena Ventrallis - at 2013.08.12 13:29:00
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3519. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
Vitharr Foebane wrote: Alena Ventrallis wrote: Since it is a railgun, not a ball of electricity as I thought previously, I will retract my range nerf. In its place, increase the charge time significantly. Lore-wise, accelerating a projectile...
- by Alena Ventrallis - at 2013.08.12 13:00:00
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3520. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
Since it is a railgun, not a ball of electricity as I thought previously, I will retract my range nerf. In its place, increase the charge time significantly. Lore-wise, accelerating a projectile to those speeds on a handheld platform would take a ...
- by Alena Ventrallis - at 2013.08.12 10:04:00
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