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3441. Can't AFK anymore? - in General Discussions [original thread]
All I have to do to afk now is lean something against the controller to make my character spin in place. Checkmate.
- by Alena Ventrallis - at 2013.08.24 01:45:00
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3442. Revamping the skill tree. - in General Discussions [original thread]
Due to internet issues I'm typing this on my phone. I'm going to keep it short. So the skill system we have is convulated and unintuitive, with many skills being near useless such as the swarm launcher skill. So here's how EVE works. Multiple sh...
- by Alena Ventrallis - at 2013.08.24 01:08:00
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3443. [Feedback] 1.4 Inactive Timer - in Feedback/Requests [original thread]
Most likely the timer will kick a player for lack of any input to the controller at all. Even if your guarding or sniling, your still lookingaround at least.
- by Alena Ventrallis - at 2013.08.23 21:06:00
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3444. Vehicle locks - in Feedback/Requests [original thread]
I just had a battle with blueberries actively trying to get in my tank before I could to steal it. Just add a few lines of code to 1.4 that only let the owner get in the drivers seat. Just until CCP decides how to fully implement them. This is ***...
- by Alena Ventrallis - at 2013.08.23 21:01:00
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3445. [Suggestion] Changes that SHOULD be made to swarm launchers - in Feedback/Requests [original thread]
I am a vehicle pilot, but ill leave the QQ out of here as much as possible. Definitely agree with separating lock on and firing. The way it is now makes no sense, and would definitely help with target acquisition. This change should be implemente...
- by Alena Ventrallis - at 2013.08.23 19:42:00
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3446. [REQUEST] going prone. - in Feedback/Requests [original thread]
Prone would make sense to have. There's a lot of micro terrain that I cannot utilize because I can't go prone. Of course snipers will be harder to see, but ill be able to hide from them easier.
- by Alena Ventrallis - at 2013.08.23 19:19:00
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3447. [Request/Feedback/Suggestion] DUST Maps Lack a Great Amount of Creativity and St... - in Feedback/Requests [original thread]
Have a Cloud City type map on a gas giant, with null cannons on different platforms accessible by rickety railings that players can be knocked off of, or by dropships. After dropships can survive a sneeze of course.
- by Alena Ventrallis - at 2013.08.23 07:13:00
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3448. New Active SP reward system - in Feedback/Requests [original thread]
The reason it is the way it is now is to allow players to still gain sp at a steady rate even if they get protostomped all the time. I think what would go a long way is using the carrot rather than the stick. The idea of the winning team getting b...
- by Alena Ventrallis - at 2013.08.23 06:32:00
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3449. Thornton, Ryan! AKA [CCP Blam] - in Feedback/Requests [original thread]
CCP, CCP, I can confirm this abnormality in the ammunition supply, and our defensive systems have been greatly compromised, structural integrity is way outside the safety parameters given at flight school. Any idea what's going on at the factory, ...
- by Alena Ventrallis - at 2013.08.22 05:37:00
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3450. [Request] Mortar Vehicle - in Feedback/Requests [original thread]
How real mortars work: First, a Call For Fire order is submitted by a unit, usually a squad (which is usually 13, not 4-6) at which point a mortar section sets up. Usually anywhere between 3-5 guns make up a section, depending on how well equippe...
- by Alena Ventrallis - at 2013.08.22 05:34:00
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3451. [Request] Mortars - in Feedback/Requests [original thread]
How real mortars work: First, a Call For Fire order is submitted by a unit, usually a squad (which is usually 13, not 4-6) at which point a mortar section sets up. Usually anywhere between 3-5 guns make up a section, depending on how well equippe...
- by Alena Ventrallis - at 2013.08.22 05:33:00
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3452. What do we want forge guns to be like? - in General Discussions [original thread]
Exmaple Core wrote: Alena Ventrallis wrote: As a dropship pilot and tanker, I will agree to leave forge guns alone, if I get my advanced/proto vehicles, and get my powergrid skill to give +% pg again. Until then, it's too OP. I say leave th...
- by Alena Ventrallis - at 2013.08.22 03:22:00
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3453. What do we want forge guns to be like? - in General Discussions [original thread]
As a dropship pilot and tanker, I will agree to leave forge guns alone, if I get my advanced/proto vehicles, and get my powergrid skill to give +% pg again. Until then, it's too OP. I say leave the damage and splash how it is. Make it have a 10 s...
- by Alena Ventrallis - at 2013.08.22 01:23:00
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3454. I just realized this mid-battle. - in General Discussions [original thread]
You know those battles, where the enemy team charges the bases, and you get redlined, and they seldom lose more than 20 clones, and its a roflstomp match? And how the ones charging the objective closest to you typically are tanks, usually a pair o...
- by Alena Ventrallis - at 2013.08.22 00:26:00
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3455. [Suggestion] Plasma Cannon hits should cause heat spike in turrets - in Feedback/Requests [original thread]
What if the PC didn't mess with overheat, and instead the EMP released from the explosion scrambled electronic systems? The HUD could flicker and get static, Weapons lose ROF/get shut down for 2 secs or so, Modules that are active get turned off, ...
- by Alena Ventrallis - at 2013.08.21 22:46:00
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3456. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
I'm glad that armor is getting a buff. I still think that every suit should have an innate armor rep, lowest for Caldari at 1, highest for Gallente at 4.
- by Alena Ventrallis - at 2013.08.21 22:39:00
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3457. Stop the recall! - in Feedback/Requests [original thread]
Electric Gray wrote: It already seems off balance with anti vehicle weapons, and then you give these players the ability to recall a damaged vehicles. Why? It's really unfair when you spend all of your ammo, and time taking down half a tanks o...
- by Alena Ventrallis - at 2013.08.21 19:07:00
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3458. Make the Mass Driver a heavy weapon. - in Feedback/Requests [original thread]
Increase speed of projectile to give it more range. Increase splash radius significantly, to about 9-12m. Increase direct and splash damage slightly. 1 shot per magazine. 5 sec reload. An effective area denial weapon that cannot be spammed. My two...
- by Alena Ventrallis - at 2013.08.21 18:58:00
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3459. [Work in Progress]Dropship WP -Contribution Wanted, perhaps needed- - in General Discussions [original thread]
I like the idea of the countermeasures, but I would change the flares design. Have them able to redirect 2 rockets at standard, 3 at advanced, 4 at proto. This eliminates a standard launchers ability to hurt them, and significantly hinders advance...
- by Alena Ventrallis - at 2013.08.21 04:20:00
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3460. [Suggestion] Prevent WP farming of neutral structures. - in Feedback/Requests [original thread]
Nekrokult wrote: HereGÇÖs an idea (considering Skirmish mainly): Installations (Turrets/CRU/Supply) donGÇÖt exist at all at start. What you have are hackable nodes. After a hack, you pick what type of structure should drop down (like OMS) on th...
- by Alena Ventrallis - at 2013.08.20 21:51:00
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