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3201. To stop tank spam (as a tanker/dropship pilot) - in General Discussions [original thread]
Make a limit to the number of HAVs that can be deployed. Tanks get their powerful tanks that are a force multiplier (ie: take multiple players to kill) and AV doesn't have 4 tanks gangbanging them before they can get a swarm off. Everybody wins...
- by Alena Ventrallis - at 2013.12.14 06:43:00
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3202. to AVers - in General Discussions [original thread]
A simple question. I've heard the argument that a sica costs 57k isk and your proto suit costs 200k+, which isn't fair. Didn't tankers say the same thing when tanks were upwards of a million isk, and yall said that wasn't a valid excuse? Be hone...
- by Alena Ventrallis - at 2013.12.14 06:35:00
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3203. The Real Problem with Tanks... - in Feedback/Requests [original thread]
An interesting idea, but blasters are meant to be AP, and rails are AV, with missiles in the middle. small railguns surely aren't for AP, that's for sure. I think they should have blasters do reduced damage to vehicles at all sizes, to emphasize ...
- by Alena Ventrallis - at 2013.12.14 06:26:00
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3204. Now that i'm getting used to 1.7 - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: even against a blaster or missile in close quarters a rail still wins. Rails are AV. They should win against blasters and missiles when it comes to AV. I'm even inclined to say that blasters should do reduced damag...
- by Alena Ventrallis - at 2013.12.14 06:18:00
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3205. A question for tankers (No QQ) - in General Discussions [original thread]
3 at most. with my hardeners up, 4. Buff RE damage to allow this. IT's not like any suit can survive the blast anyway. What's the difference of being instakilled by 1500 or 2000 damage.
- by Alena Ventrallis - at 2013.12.13 05:05:00
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3206. vehicles are OP - in Feedback/Requests [original thread]
Astaroth King wrote: Alena Ventrallis wrote: Ynvger wrote: Dropships needed no help. I am going to ask this as politely as I can. How the hell did you come by this conclusion? the purpose of a dropship is to transport infantry - no...
- by Alena Ventrallis - at 2013.12.13 05:03:00
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3207. AV'ers and infantry men. Rally behind me against VEHICLES.... - in General Discussions [original thread]
Apparently LAVs and Drop ships aren't vehicles.
- by Alena Ventrallis - at 2013.12.13 00:14:00
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3208. DUST 514 is unbalancable. - in General Discussions [original thread]
How about keep tanks where they are now, and limit the amount that can be deployed at a time? perhaps 2 per side. This hurts them in pub matches, but would balance out more in PC and FW once team deploy is a thing.
- by Alena Ventrallis - at 2013.12.12 23:56:00
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3209. The Assault Combat Rifle................. - in General Discussions [original thread]
Beren Hurin wrote: Or change the bonus to the minmatar assault suit to give it a bonus to the projectile weapon clip size. So that all racial assault suits effectively bonus their main weapon. You'd have to somehow do caldari then too. 5% red...
- by Alena Ventrallis - at 2013.12.12 23:48:00
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3210. Tanks are meant to wreck you. - in General Discussions [original thread]
crazy space 1 wrote: They cost less than my dropsuit... Which tank is cheaper than which of your dropsuits? If you're going to use this argument, then you must compare equal tiers. IF you're talking militia tanks, you must compare it to mil...
- by Alena Ventrallis - at 2013.12.12 23:46:00
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3211. Heavy no longer a viable role. - in Feedback/Requests [original thread]
Kazu Fujiwara wrote: It's something simple like that. The counter to a well played Heavy would be to play smart. Get a scout. Get a breach shotgun. Run up behind the bastard and oneshot him. (Like, seriously, if I let you sneak up on me and ge...
- by Alena Ventrallis - at 2013.12.12 23:35:00
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3212. Heavy no longer a viable role. - in Feedback/Requests [original thread]
The thing that worries me, as a non-heavy user, is heavies becoming invincible once TTK and HMG is fixed. What's the counter to them in a building, especially after the spread works as intended? I do think the HMG needs a lot of work, and heavies...
- by Alena Ventrallis - at 2013.12.12 23:27:00
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3213. Buff Proxies & Remotes - in Feedback/Requests [original thread]
Remotes should perhaps deal more damage, as they are no suit can take a single blast, regardless of fit. But perhaps you can toss them farther the higher level you go? Honestly, there isn't much more places they can go.
- by Alena Ventrallis - at 2013.12.12 23:21:00
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3214. Swarm Launcher thoughts. - in Feedback/Requests [original thread]
The range nerf was needed since vehicles were going to rely on active hardeners. HAVs outrunning LAVs, however, definitely needs to be fixed. That's a confirmed glitch as it is, and I'm for toning down HAV speed even more after the glitch is fixed...
- by Alena Ventrallis - at 2013.12.12 23:12:00
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3215. [Idea] Remote Hack tool - in Feedback/Requests [original thread]
It could simply have you look at whatever you want to hack, and it will give you the prompt if you are in range. look an objective and hack it from a distance, would add a new dimension to hacking. now a single remote can't defend an objective.
- by Alena Ventrallis - at 2013.12.12 22:00:00
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3216. [Idea] Remote Hack tool - in Feedback/Requests [original thread]
Instead, have it be a high slot module that let's you hack like normal from range. Point your crosshairs at what you want to hack and go at it.
- by Alena Ventrallis - at 2013.12.12 18:58:00
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3217. Back to AFK farming. - in Feedback/Requests [original thread]
Because a small test group can find every single bug as well as 3000 users can. LP functions as it does because of how it will work with the player market. Weird they didn't include it yet, but there you go.
- by Alena Ventrallis - at 2013.12.12 16:26:00
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3218. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
Reign Omega wrote: Alena Ventrallis wrote: I actually like this idea. The only issue is what incentive do we have to crew it with 3 people? Tanks would need to remain as powerful or become even more powerful to justify taking 2 guns off the...
- by Alena Ventrallis - at 2013.12.12 06:06:00
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3219. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
J-Lewis wrote: The reason tanks are crewed by 3 is specifically to split up the burden of operating it effectively. A Tank crew consists of a Driver, a Gunner and a Commander. The Commander is the seniormost member of the crew. The commander ...
- by Alena Ventrallis - at 2013.12.12 05:50:00
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3220. vehicles are OP - in Feedback/Requests [original thread]
Ynvger wrote: Dropships needed no help. I am going to ask this as politely as I can. How the hell did you come by this conclusion?
- by Alena Ventrallis - at 2013.12.12 05:45:00
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