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3061. The $100 Repec - in General Discussions [original thread]
Jack McReady wrote: into amarr heavy or quit. in short: CCP currently penalizes the players everytime he makes a decision. the premise under which a player decided to spend SP changes nonstop, thus his decision was made null and void in whic...
- by Alena Ventrallis - at 2013.12.24 18:19:00
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3062. New items to take out tanks. Or impair them - in Feedback/Requests [original thread]
AT-4 type item. Equipment slot Single shot Can only be refilled at supply depot. Launches single missile, much faster than swarm missile speed No lock on Deals 4000 damage, or enough to seriously wound/finish off a tank
- by Alena Ventrallis - at 2013.12.24 08:23:00
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3063. The $100 Repec - in General Discussions [original thread]
Syeven Reed wrote: Eve has a neural remap, one free skill point (EDIT: Attribute remap) rearrange a year, why can't dusties have that for our SP? That isn't the same thing. That being said, a respec wouldn't be a bad thing. A lot of people s...
- by Alena Ventrallis - at 2013.12.24 08:14:00
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3064. How to actually fix tanks... - in General Discussions [original thread]
A limit of 2-3 tanks is reasonable. Slow tanks down, or give us webifiers. It needs to be harder for them to escape. Other than that, I think they are fine. Also, only one hardener per vehicle. AV needs their window.
- by Alena Ventrallis - at 2013.12.24 05:59:00
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3065. Buff RE's - in General Discussions [original thread]
I quoted by accident. I agree with a RE buff.
- by Alena Ventrallis - at 2013.12.24 05:46:00
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3066. Buff RE's - in General Discussions [original thread]
Suppose we have a breach RE, with very high damage and a very small radius? 3500 damage, 0.5m radius.
- by Alena Ventrallis - at 2013.12.24 05:44:00
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3067. av is not dead so tanks are not so op i guess - in General Discussions [original thread]
If your going after a tank with 3 hareners on, you probably deserved to get splatted.
- by Alena Ventrallis - at 2013.12.24 03:51:00
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3068. Weapon installations too weak - in Feedback/Requests [original thread]
Also, give remotes a damage boost to installations, or jus t buff raw remote damage (I'm in favor of the first one.) They need to be easily destroyed by SOMETHING, and remotes seems like a good item to do so.
- by Alena Ventrallis - at 2013.12.23 22:14:00
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3069. Weapon installations too weak - in Feedback/Requests [original thread]
Buff installations to CRU health. Make the hack time as long as a counterhack. Make installations give no wp if destroyed while neutral.
- by Alena Ventrallis - at 2013.12.23 21:58:00
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3070. Stop blowing up your own **** morons - in General Discussions [original thread]
Buff installations to CRU HP and make the hack take longer.
- by Alena Ventrallis - at 2013.12.23 20:15:00
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3071. buff remote explosive damage - in Feedback/Requests [original thread]
Up to 2000-2500. Running up to a tank and sticking it with remotes becomes more useful, and its not like there's a suit that can survive a remote anyway.
- by Alena Ventrallis - at 2013.12.23 08:15:00
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3072. [Request] Resistance Plating - in Feedback/Requests [original thread]
Draco Cerberus wrote: Damage type specific rather than an overall damage resistance hardener for vehicles may solve the impervious tank problem by allowing for only specific resistance buffs while the others stay the same. Although they may be ...
- by Alena Ventrallis - at 2013.12.23 08:13:00
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3073. good honest feed back about vehicles with some requests droped in as well. - in Feedback/Requests [original thread]
LAVs need some love. Perhaps give them 1. Shield/armor covers driver and passenger at least. A turret should kill a LAV by destroying it, not popping the driver. 2. Give them a damage boost to turrets. Like 2% per level of LAVs. Make them hit ha...
- by Alena Ventrallis - at 2013.12.23 02:21:00
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3074. OMG - in General Discussions [original thread]
I'll get one in a year when all the bugs have been ironed out.
- by Alena Ventrallis - at 2013.12.22 16:52:00
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3075. if a tank should only be killed by a tank..... - in General Discussions [original thread]
Perhaps we should buff hardener resistance gain, and nerf tank total hp. Make the hardeners matter more. For instance, make hardeners give 80% increase instead of 60%, but reduce total vehicle hp so that we end up with the same ehp as we do now wh...
- by Alena Ventrallis - at 2013.12.22 16:51:00
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3076. Tanks for listening - in Feedback/Requests [original thread]
kickin six wrote: I agree with some of the OP suggestions and I took it to mean implement one or two and see how it goes. Here's a typical assault. A tank barrels into a scene guns blazing, every one on the other side runs and hides but one or ...
- by Alena Ventrallis - at 2013.12.22 14:51:00
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3077. 25th December FULL RESPEC from CCP Santa? - in General Discussions [original thread]
What if we had a respec system that you paid based on the amount of so you wanted to respec? Suppose you have 100,000 in a skill you want to change. That costs 1,000 aurum. Want to respec 200,000? Costs 2,000 aurum Numbers can change but you get...
- by Alena Ventrallis - at 2013.12.22 00:26:00
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3078. 25th December FULL RESPEC from CCP Santa? - in General Discussions [original thread]
I'd take a respec, but I think they should release all of the missing racial items for what is out now, then we'd get a one time respec and be done with it. Also, Eve has all passive so gain, so until we have that (and the ability to queue skill...
- by Alena Ventrallis - at 2013.12.21 07:12:00
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3079. LIARS! - in Feedback/Requests [original thread]
Wat?
- by Alena Ventrallis - at 2013.12.21 06:55:00
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3080. [Feedback] Red Line Rail Tank Discussions - in Feedback/Requests [original thread]
Cap railgun vertical elevation at 20 degrees IMO. Now they can't look up to hit drop ships but can hit ground things just fine.
- by Alena Ventrallis - at 2013.12.21 05:43:00
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