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3041. Request:Squad link - in Feedback/Requests [original thread]
qsyncing is unreliable, since your basically hoping Scotty decides to put yall in the same match. Give team eploy for fation warfare. and squad deploy for pubs.
- by Alena Ventrallis - at 2013.12.27 13:53:00
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3042. let's talk dust: We need proto and advanced vehicles. - in General Discussions [original thread]
Tiericide would be better.
- by Alena Ventrallis - at 2013.12.27 13:46:00
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3043. Remote explosives should be buffed to 3000 damage - in General Discussions [original thread]
Breach Remote Explosives. 3500 damage, 0.5m radius.
- by Alena Ventrallis - at 2013.12.27 12:59:00
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3044. Unallocated SP? How much and saving it for what? - in General Discussions [original thread]
saving for proto CalLogi. Want to stick to my Caldari roots and rep people.
- by Alena Ventrallis - at 2013.12.27 11:27:00
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3045. A change to vehicle hardeners. - in Feedback/Requests [original thread]
So we currently have vehicles, notably tanks, that can permarun hardeners (granted, this requires level 5 in two expensive skills) which honestly, is quite OP, speaking as a vehicle pilot. So how about: Making all hardeners have the same uptime a...
- by Alena Ventrallis - at 2013.12.27 10:51:00
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3046. SInce shields are up - in Feedback/Requests [original thread]
Those are good modules, but I think the reason CCP hasn't gotten active modules out is they don't know how to implement them for infantry. Perhaps a module that increases plate efficiency by X% since armor is about having high HP values, and this ...
- by Alena Ventrallis - at 2013.12.26 07:06:00
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3047. a thought on railgun tanks - in Feedback/Requests [original thread]
Suppose we reduced railgun projectile speed? That means its easy to hit close targets (out to 200m or so) and rewards skill at the extreme ranges. Then sniping redline to redline wouldn't be something every now blow with a militia tank can do.
- by Alena Ventrallis - at 2013.12.26 06:59:00
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3048. SInce shields are up - in Feedback/Requests [original thread]
Hardeners would be a bad idea I think. What about a module that increases plate/repper efficiency?
- by Alena Ventrallis - at 2013.12.26 06:54:00
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3049. Why I think CCP needs to give us full Patch 1.8 notes right now!! - in General Discussions [original thread]
CCP Saberwing wrote: In general, we try to release patch notes about a week before the release date. Depending on how things go. Re 1.8 patch notes - I'd love to give you more info but there's quite a bit still in the air. A lot of the develop...
- by Alena Ventrallis - at 2013.12.26 06:10:00
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3050. SInce shields are up - in Feedback/Requests [original thread]
What about moving shield energizers to the low slot?
- by Alena Ventrallis - at 2013.12.26 06:08:00
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3051. let's talk dust: removed vechicles- it's coming back at some point. - in General Discussions [original thread]
Logo isn't solely about repping. Make the logo LAVs have an inbuilt module that resupplies those who stand near it with ammo. Basically its a mobile nanohive. For the repper, have it auto target the merc with the lowest armor, rep him up, and then...
- by Alena Ventrallis - at 2013.12.26 02:44:00
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3052. Just make active scanner deployable. - in General Discussions [original thread]
Gib.
- by Alena Ventrallis - at 2013.12.26 00:07:00
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3053. Swarm Launcher Respec - in Feedback/Requests [original thread]
Kilo Shells wrote: At proto Forge does 1440 rail damage vs the swarms 1320 explosive damage. To elaborate forge of 1440 damage vs shields=1260 Swarms of 1320 damage vs shields=1056 Forge of 1440 damage vs armor= 1584 Swarms of 1320 damage vs ...
- by Alena Ventrallis - at 2013.12.25 01:45:00
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3054. Dropsuit differences? - in General Discussions [original thread]
The different suits are the different races models. Yellow coloring is logistics. Used for healing/resupplying. White coloring is assault. Used for killing faster. Each differs in speed, amount of armor, amount of shields, and slot layout
- by Alena Ventrallis - at 2013.12.24 19:31:00
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3055. [Suggestion] Change to AV - in Feedback/Requests [original thread]
OP has a good idea. +1
- by Alena Ventrallis - at 2013.12.24 19:11:00
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3056. CCP. Out of all the nerfs you could have done... - in General Discussions [original thread]
Explain, please?
- by Alena Ventrallis - at 2013.12.24 19:09:00
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3057. A VOTE FOR FULL RESPECT (Yay or Nay) - in General Discussions [original thread]
IrishWebster wrote: THE DRiZZLE AQUA TEEN wrote: Im not getting into semantics but just doing a vehicle respec and not a full is bs. Also dropping new weapons as well is another reason ,but I don't need this I know how to spend sp sadly alot...
- by Alena Ventrallis - at 2013.12.24 18:48:00
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3058. RR is EZ mode - in General Discussions [original thread]
Cyrius Li-Moody wrote: The only way a RR is beating my combat rifle in CQC is if I miss horribly the entire time or they get the jump on me. This. RR is quite fine. CR can jump at least one, maybe two bursts before the rail can spool up. Plu...
- by Alena Ventrallis - at 2013.12.24 18:46:00
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3059. an easy way to stop/fix the "QQ" about "OP tanks" - in General Discussions [original thread]
OP is a step in the right direction, but I'd do this. Increase pg/CPU of militia gear for vehicles. Only one hardener can be fit at a time. Increase tank prices somewhat (your numbers seem reasonable.) Limit of 2-3 tanks per team
- by Alena Ventrallis - at 2013.12.24 18:40:00
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3060. Buff RE's - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Alena Ventrallis wrote: Suppose we have a breach RE, with very high damage and a very small radius? 3500 damage, 0.5m radius. umm 2 would kill a best fit tank so....3000 Thats the point. A tank should fear getti...
- by Alena Ventrallis - at 2013.12.24 18:34:00
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