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2701. I'm going to try not to sound mad when I say this, but... - in General Discussions [original thread]
The damage mod nerf was harsh, but good. Making it 3%/5%/7% would make them viable, but less powerful than they are now.
- by Alena Ventrallis - at 2014.03.06 02:44:00
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2702. Why the new proficiency isn't bad for AV - in General Discussions [original thread]
Here's the thing. The damage proficiency changing actually helps out AV a lot. Here's the current situation. 1. Armor tanks can get regen in excess of 3x the regen of shields. They can rep 4000 armor in about 15 seconds, meaning they just have to...
- by Alena Ventrallis - at 2014.03.06 01:53:00
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2703. Plasma Cannon - The new shield AV - in General Discussions [original thread]
Increase projectile speed, and yes it will be, especially after the new proficiency is in effect.
- by Alena Ventrallis - at 2014.03.06 00:03:00
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2704. If all weapons are getting nerved equally, Will the RR still be OP? - in General Discussions [original thread]
New standard AR will have a damage of 30, and a ROF of 750. This makes for 375 DPS. New standard RR will have 47 damage at 461.54 ROF. This gives 361 DPS. The RR will still deal similar DPS as the AR with twice the range. The problems will conti...
- by Alena Ventrallis - at 2014.03.05 23:50:00
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2705. You smoking rocks with these AV numbers CCP? - in General Discussions [original thread]
Iron Wolf Saber wrote: Shield using Caldari - Anti armor vs Armor using Gallente - Anti shields Shield using Minmatar - Anti Armor vs Armor using Amarr - Anti shields That isn't the whole picture. Caldari = Kinetic, slightly better against ...
- by Alena Ventrallis - at 2014.03.05 21:37:00
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2706. Unofficial - Official TTK Discussion - in General Discussions [original thread]
I saw the frontline suit miss a majority of his shots and still get you to less than half armor, and I saw you kill him in less than a second.
- by Alena Ventrallis - at 2014.03.05 21:30:00
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2707. DEV BLOG! - in General Discussions [original thread]
WOOOOO!!!! Backup birthday wish granted! I worry about the assault rifle losing some DPS. I think with it's range so short, it should have the highest DPS of all the rifles. The rail rifle, with the longest range, should have the lowest DPS.
- by Alena Ventrallis - at 2014.03.05 10:59:00
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2708. Let's Be Real About the Railgun - in General Discussions [original thread]
I'm for this. perhaps increase damage, but make it a single shot weapon. You spool up, and you can hold the shot just like the charge shot of a scrambler rifle. When you release the trigger the shot fires, and you must wait for the railgun to spoo...
- by Alena Ventrallis - at 2014.03.05 10:54:00
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2709. Change large railgun damage profile to -10%/+10% shield/armor - in Feedback/Requests [original thread]
Bump.
- by Alena Ventrallis - at 2014.03.05 01:39:00
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2710. Vehicles vs. AV and 1 Player vs. 1 Player - in General Discussions [original thread]
DeadlyAztec11 wrote: Alena Ventrallis wrote: Tanks should take multiple AV to kill. But they should take multiple people (ie: small turrets) to kill infantry. Make large blasters into AV instead of AI, and 90% of QQ about tanks will disappe...
- by Alena Ventrallis - at 2014.03.04 23:56:00
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2711. Vehicles vs. AV and 1 Player vs. 1 Player - in General Discussions [original thread]
Tanks should take multiple AV to kill. But they should take multiple people (ie: small turrets) to kill infantry. Make large blasters into AV instead of AI, and 90% of QQ about tanks will disappear.
- by Alena Ventrallis - at 2014.03.04 23:35:00
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2712. Is there a reason one skill can't affect multiple suits/vehicles... - in General Discussions [original thread]
For example, is there a reason that HAV operation can't give +4% to shield extender efficiacy to sica/gunnlogi and give +4% efficiacy to armor repairers to soma/madrugar? I don't care about the bonus, I want to know why we don't have one skill aff...
- by Alena Ventrallis - at 2014.03.04 23:32:00
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2713. Commandos too powerful? - in Feedback/Requests [original thread]
Commandos are halfway between medium and heavy suits. We should change it to between light and medium suits. Then they will be glass cannons. They slaughter everything, but in turn are slaughtered by everything. This also means that they can use s...
- by Alena Ventrallis - at 2014.03.04 22:55:00
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2714. Change large railgun damage profile to -10%/+10% shield/armor - in Feedback/Requests [original thread]
Bump.
- by Alena Ventrallis - at 2014.03.04 08:27:00
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2715. Can the missile turret become Minmatar plz? - in General Discussions [original thread]
Lorhak Gannarsein wrote: Usually a failure. Also yes. Kreiger
- by Alena Ventrallis - at 2014.03.04 02:23:00
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2716. Vehicle + AV imbalanced explained by Judge - in Feedback/Requests [original thread]
The problem with tanks is that a militia hardener is just as effective as a proto hardener when they are both active. The only difference is cooldown. This makes no sense. I can fit a militia hardener, which is way cheaper than a proto one, and th...
- by Alena Ventrallis - at 2014.03.03 23:59:00
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2717. Scans based on movement. - in Feedback/Requests [original thread]
Shield extenders would make sense to make it easier to be detected. EWAR could be something that scrambles the tacnet in a given field, like a reverse active scanner. But for game reasons, Movement should be key. Even if it doesn't translate over ...
- by Alena Ventrallis - at 2014.03.03 01:33:00
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2718. Footage of CCP Rouge when he first entered CCP Shanghai's office - in General Discussions [original thread]
I think Rouge was more like this.
- by Alena Ventrallis - at 2014.03.03 00:58:00
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2719. Scans based on movement. - in Feedback/Requests [original thread]
Basing it on movement is for several reasons. 1. Lore. dB means decibel, which measures sound. A heavy is much louder than a scout because of the weight. 2. It emphasizes stealth. Stealth is about moving quickly and quietly. Getting to your obj...
- by Alena Ventrallis - at 2014.03.03 00:54:00
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2720. Scans based on movement. - in Feedback/Requests [original thread]
So what if we made passive scans based on movement? A heavy sprinting shows up clear as day, while a scout crouched down won't register. A suit's displayed sig radius is what can detect you at a dead stop. Say a suit has a sig radius of 50dB. St...
- by Alena Ventrallis - at 2014.03.03 00:07:00
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