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2381. 1.8. (-_-) - in General Discussions [original thread]
I'd like to buy a line break.
- by Alena Ventrallis - at 2014.04.02 10:17:00
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2382. CCP why do you hate armor tank ? - in General Discussions [original thread]
Spectral Clone wrote: Madrugar. 3 heavy reppers. 3-500 hp/s. Enough said. I dont believe any single AV can do 500 dps consistently on a tank. AFG can easily break the 800 DPS barrier, and get real close to 900 DPS with damage mods.
- by Alena Ventrallis - at 2014.04.02 10:02:00
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2383. How to build a perfect Caldari scout please help - in General Discussions [original thread]
http://www.protofits.com/fittings/view/257/1999 This is my main build. It takes a GalLogi level 2 with proto scanner to find you, you can passively see everything except a dampened GalScout out to 54m, the knives are great for killing people wh...
- by Alena Ventrallis - at 2014.04.02 10:00:00
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2384. Caldari Assault - in General Discussions [original thread]
Change reload speed bonus to magazine size bonus.
- by Alena Ventrallis - at 2014.04.02 08:08:00
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2385. Stacking penalties & rounding..................... - in General Discussions [original thread]
The numbers always round up. Stacking penalty is 87% for the 2nd, 54% for the third, and not worth the effort for the fourth.
- by Alena Ventrallis - at 2014.04.02 07:59:00
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2386. How to make the Gallente Assault Rifle relevant - in General Discussions [original thread]
Grimmiers wrote: Keep the damage the same and add about 10% more rof. This could also be the gallente assaults bonus to plasma weapons. The rof would be 825 and at 30 damage per shot that's 412 dps. 412 dps within the short range it has is much...
- by Alena Ventrallis - at 2014.04.02 07:57:00
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2387. Remove Dampining bonus on cloaks - in General Discussions [original thread]
I'm for it.
- by Alena Ventrallis - at 2014.04.02 07:44:00
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2388. so i just had the best idea to fix cloak swap - in General Discussions [original thread]
Sinboto Simmons wrote: Alena Ventrallis wrote: Or how about you can't fire until the decloak animation is done. This is an idea that a few scouts have been tossing around lately, personally I think this is a very good coarse of action. A...
- by Alena Ventrallis - at 2014.04.02 07:31:00
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2389. Tank scan profile - in Feedback/Requests [original thread]
Passive scans is why. It's only 10m. And if you can't hear tank coming, you need to turn your sound up. If you hear a tank coming, and can't be bothered to look around for it, then it will get the jump on you, same as anything else
- by Alena Ventrallis - at 2014.04.02 06:09:00
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2390. Request:Limit scouts to sidearms - in Feedback/Requests [original thread]
2 sidearms, I can get behind. Snipers can fit light suits for light weapons at the expense of having no cloak bonus. And truly, a sniper would do better with a CalCommando for the 10% extra sniper damage, right?
- by Alena Ventrallis - at 2014.04.02 06:05:00
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2391. [Urgent] Balance vehicle armor repair rates - in Feedback/Requests [original thread]
Regardless, OP's math is very flawed, and is misrepresenting the data by a wide margin. So if a tank fits 3 enhanced reppers with level 5 repair, you get 450 hp/s repair. The AFG shoots 4 shots, one every 2.25 seconds. that's a total of 9 seconds...
- by Alena Ventrallis - at 2014.04.02 06:02:00
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2392. swarm launcher lock on idea - in Feedback/Requests [original thread]
I'm gonna need that with better grammar and a side of sentence structure please.
- by Alena Ventrallis - at 2014.04.02 05:13:00
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2393. Feedback:1.8 changes - in Feedback/Requests [original thread]
Scouts are fine. Scouts with shotguns are not fine. 2 sidearms for scouts.
- by Alena Ventrallis - at 2014.04.02 05:10:00
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2394. [Urgent] Balance vehicle armor repair rates - in Feedback/Requests [original thread]
I want to see your math on the forge gun damage to armor. Because that number is way low. Since were going off proto, let's look at the AFG. 1500 base damage. 15% from proficiency and ~9% from 2 complex mods, to account for stacking penalties. ...
- by Alena Ventrallis - at 2014.04.02 04:59:00
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2395. NK damage - in General Discussions [original thread]
NK are indeed impartial to shields or armor. They are 100%/100%. In addition, the sentinel bonuses against certain weapons seem to not affect NK, so you only have to calculate your raw damage vs their raw hp. Charging them fully yields 2.5x damag...
- by Alena Ventrallis - at 2014.04.02 04:48:00
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2396. so i just had the best idea to fix cloak swap - in General Discussions [original thread]
Or how about you can't fire until the decloak animation is done.
- by Alena Ventrallis - at 2014.04.02 04:44:00
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2397. Why do scouts get 2 weapon slots? - in General Discussions [original thread]
2 sidearms, I can get behind. 1 sidearm? Go to hell.
- by Alena Ventrallis - at 2014.04.02 03:42:00
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2398. CPM cloak discussion - in General Discussions [original thread]
Brick tanking is a problem with all suits. We only pay attention to the scouts because they also have cloaks. We need to fix brick tanking. I'd say up the PG cost of plates (since they are supposed to be PG heavy, and currently cost the same PG ...
- by Alena Ventrallis - at 2014.04.01 23:42:00
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2399. CPM cloak discussion - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Alena Ventrallis wrote: Cloaks need a Pg/CPU increase to make them harder to fit on to her suits. Scouts need a corresponding bonus to keep them at the current PG/CPU consumption at level 5. Cloaks should not reduce...
- by Alena Ventrallis - at 2014.04.01 23:08:00
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2400. CPM cloak discussion - in General Discussions [original thread]
Cloaks need a Pg/CPU increase to make them harder to fit on to her suits. Scouts need a corresponding bonus to keep them at the current PG/CPU consumption at level 5. Cloaks should not reduce scan profile. If you want to do that, fit dampeners. ...
- by Alena Ventrallis - at 2014.04.01 22:50:00
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