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2401. Vehicle users ONLY - in General Discussions [original thread]
CCP broke vehicles. The problem was NEVER the amount hardened. It was short cooldowns and hardener stacking allowing perma hardened vehicles, alongside militia modules being just as effective as proto modules. All they needed do was limit harden...
- by Alena Ventrallis - at 2014.04.01 18:32:00
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2402. Equipment Spam Solution - in Feedback/Requests [original thread]
By that logic, equipment would then disappear whenever the parent suit died. But I like the way your thinking. They instead need a limit to the amount of equipment that can be deployed. Perhaps tie it to each player, such as 3 drops per player.
- by Alena Ventrallis - at 2014.04.01 03:52:00
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2403. Buff Lower Tier swarms - in Feedback/Requests [original thread]
As long as neither weapon gets more powerful at proto level, then yes. Absolutely.
- by Alena Ventrallis - at 2014.04.01 03:48:00
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2404. Request:Allow logistics to see cloaked units - in Feedback/Requests [original thread]
Perhaps an easier time detecting them, but outright seeing them? No way.
- by Alena Ventrallis - at 2014.04.01 03:43:00
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2405. Commando and Assault suit tweaks - in Feedback/Requests [original thread]
Commandos are about sneaking behind enemy lines and sowing chaos behind the line so that the regular forces have an easier time attacking. The British SAS is an example of this. I think commando suits should be light suits, making them easy to sne...
- by Alena Ventrallis - at 2014.03.31 19:49:00
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2406. [Suggestion] New bonuses that actually define roles! Magic! - in Feedback/Requests [original thread]
I like it. I LIKE it! 3 bonuses? Man, some Eve ships have 4. This really helps define each race. Its hard to promote a racial fighting style with 2 bonuses.
- by Alena Ventrallis - at 2014.03.31 04:45:00
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2407. Making Assault suits a meaningful choice and how. - in General Discussions [original thread]
Would sidearms have this same damage reduction? Because leaving them as is would mean that the light weapons do less damage than their smaller and weaker counterparts. And if they were needed, then they'd be next to useless, as Brick tanking would...
- by Alena Ventrallis - at 2014.03.30 23:03:00
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2408. question. - in General Discussions [original thread]
I didn't know commandos didn't have a grenade slot. Still, do they affect swarms then?
- by Alena Ventrallis - at 2014.03.30 17:56:00
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2409. paying for bonuses: a change to suits. - in Feedback/Requests [original thread]
Something like that would be good as well. The main idea is that specialization means excelling at one thing but not at another. This makes for more balanced gameplay, because every advantage also confers a disadvantage, and your fitting can then ...
- by Alena Ventrallis - at 2014.03.30 17:52:00
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2410. how to repare cloak field - in General Discussions [original thread]
Decloaking from damage is bad. Decloaking from fluxes is good.
- by Alena Ventrallis - at 2014.03.30 17:43:00
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2411. question. - in General Discussions [original thread]
Does the mincommando bonus affect swarm launchers, or just mass drivers? Also, grenades?
- by Alena Ventrallis - at 2014.03.30 17:39:00
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2412. paying for bonuses: a change to suits. - in Feedback/Requests [original thread]
Considering I run scouts, you are incorrect. Onto intelligent comments.
- by Alena Ventrallis - at 2014.03.30 17:38:00
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2413. DO NOT TOUCH SCOUTS - in Feedback/Requests [original thread]
The problem isn'scouts brick tanking. The problem is armor plates making brick tanking so easy. Increase their fitting requirements on pg, and you won't be able to stack as much. Maybe 14-16-18 pg used per tier.
- by Alena Ventrallis - at 2014.03.30 16:29:00
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2414. paying for bonuses: a change to suits. - in Feedback/Requests [original thread]
Basic suits are supposed to be a general purpose suit, equivalent to a T1 ship. Specialized suits, like the assault suit, are improvements on this general frame. So in order to make improvements, other things must be sacrificed. For instance, in o...
- by Alena Ventrallis - at 2014.03.30 16:10:00
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2415. A change to cloaks - in Feedback/Requests [original thread]
I speak as a scout. It makes people sacrifice their tank to remain undetected, as I do, or they can brick tank and can be found easier.
- by Alena Ventrallis - at 2014.03.30 06:42:00
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2416. A change to cloaks - in Feedback/Requests [original thread]
Ubuu de Reide wrote: Alena Ventrallis wrote: Remove the dampening bonus while cloaked. No. Yes.
- by Alena Ventrallis - at 2014.03.30 03:07:00
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2417. [Ideas/suggestions] My thoughts on drop ships and thier uses. - in Feedback/Requests [original thread]
Remove side turrets, leave the four seats. Separate turret use from the pilot, give control to a gunner. Allow the turret to pivot left and right independent of the drop ship. Give it perhaps a 90 degree pivot angled toward the front (it can se...
- by Alena Ventrallis - at 2014.03.30 00:16:00
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2418. CPM cloak discussion - in General Discussions [original thread]
The problem is that the current meta favors health over stealth. Increasing armor penalties would help, but a better fix would be increasing the pg requirements of them. As it stands, extenders and plates are even in pg cost. Boost this, and gal s...
- by Alena Ventrallis - at 2014.03.30 00:02:00
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2419. Who else prefers HMG nerf over sentinel eHP nerf? - in General Discussions [original thread]
Or force heavy slots to fit only heavy weapons.
- by Alena Ventrallis - at 2014.03.29 22:21:00
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2420. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
Funkmaster Whale wrote: **** off dude. Forge guns have been nerfed in every patch since 1.6. The last thing they need is something to make them even more useless. They don't even properly fire right now 90% of the time and you want to nerf the...
- by Alena Ventrallis - at 2014.03.29 20:36:00
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