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2281. A change to scans: Ghost Tanks. - in General Discussions [original thread]
Dingleburt Bangledack wrote: Alena Ventrallis wrote: So everyone seems to have their panties in a knot because of "stealth tanks." What no one seems to realize is that it has nothing to do with the profile of the tank, and everything to do w...
- by Alena Ventrallis - at 2014.04.23 21:27:00
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2282. A change to scans: Ghost Tanks. - in General Discussions [original thread]
So everyone seems to have their panties in a knot because of "stealth tanks." What no one seems to realize is that it has nothing to do with the profile of the tank, and everything to do with their suit scan range. That tank could have a 1,000dB s...
- by Alena Ventrallis - at 2014.04.23 20:02:00
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2283. so... rep tanked Maddys - in General Discussions [original thread]
Nothing Certain wrote: Takahiro Kashuken wrote: Benjamin Ciscko wrote: They are vulnerable to burst damage PE's RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo) 2PRO swarms Mi...
- by Alena Ventrallis - at 2014.04.23 00:30:00
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2284. so... rep tanked Maddys - in General Discussions [original thread]
True Adamance wrote: Darken-Sol wrote: Ion cannon+damage mod= death Not on a triple rep it doesn't, you can't nearly deal enough damage to break 400+ reps per second, even if you could keep up an average RoF your blaster's down time mean...
- by Alena Ventrallis - at 2014.04.23 00:21:00
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2285. Swarm lock on range - in Feedback/Requests [original thread]
Heavenly Daughter wrote: Should be at least equal to the range of the blaster turret of tanks Since blaster optimal caps out at 85m and effective is 125m, then current lock-on range is sufficient.
- by Alena Ventrallis - at 2014.04.22 17:37:00
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2286. My thoughts on swarms. - in General Discussions [original thread]
Lv2spd2 wrote: Jet Starflyer wrote: Swarms are in a pretty decent spot right now. The prototype version definitely doesn't need any buffs, at least concerning dropships. Of course a pilot doesn't think they need help against dropships. ...
- by Alena Ventrallis - at 2014.04.22 17:31:00
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2287. Turret proficiency not working - in Technical Support/Bugs [original thread]
Bump.
- by Alena Ventrallis - at 2014.04.22 12:18:00
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2288. My thoughts on swarms. - in General Discussions [original thread]
Jet Starflyer wrote: Swarms are in a pretty decent spot right now. The prototype version definitely doesn't need any buffs, at least concerning dropships. I think they could even use a slight nerf in the amount they knock around a dropship and ...
- by Alena Ventrallis - at 2014.04.22 03:25:00
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2289. so... rep tanked Maddys - in General Discussions [original thread]
Alpha 443-6732 wrote: Godin Thekiller wrote: Harpyja wrote: Beld Errmon wrote: The Attorney General wrote: Also, the wave of opportunity with that fit to kill it is ALL THE TIME. Repping maddies are easy as **** to alpha, and y...
- by Alena Ventrallis - at 2014.04.22 02:38:00
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2290. My thoughts on swarms. - in General Discussions [original thread]
Atiim wrote: Odigos Ellinas wrote: Light AV weapons are more a support role for the main AV gear. Would you happen to have a quote from a DEV stating this? I'm pretty sure there isn't one. Swarms should be good at AV, but they should no...
- by Alena Ventrallis - at 2014.04.22 02:32:00
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2291. My thoughts on swarms. - in General Discussions [original thread]
Commando and rapid reload require about 2.5 - 3 million SP, so it takes a big investment in SP for that. This I find acceptable.
- by Alena Ventrallis - at 2014.04.22 01:05:00
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2292. so... rep tanked Maddys - in General Discussions [original thread]
Repper tanks are good at sustained damage from forges and swarms, but are vulnerable to alpha damage of rails. Buffer tanks can take the alpha damage well, but have a problem with AV because they have a hard time recovering their HP. Just because...
- by Alena Ventrallis - at 2014.04.22 01:01:00
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2293. My thoughts on swarms. - in General Discussions [original thread]
Proto swarms are fine. A sica takes 4 swarms to kill before mods, a soma takes 6. The issue is that the standard and advanced swarms are so much weaker. Therefore: Have all variants fire 6 missiles. Have damage per missile increase through the ti...
- by Alena Ventrallis - at 2014.04.22 00:49:00
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2294. so... rep tanked Maddys - in General Discussions [original thread]
Assault forge gun can easily outdps a repper tank. Whether the repper tank sticks around is another story.
- by Alena Ventrallis - at 2014.04.21 21:05:00
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2295. sp wipe - in General Discussions [original thread]
Lorhak Gannarsein wrote: Get f ucked. I didn't spend a year playing this game to 38M SP so that I could be reset a year later. Find some other way of fixing it, but don't even think about touching my SP. This.
- by Alena Ventrallis - at 2014.04.21 09:48:00
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2296. Anyone cap yet? - in General Discussions [original thread]
I capped with this character Wednesday, and about 150k to go on my infantry character.
- by Alena Ventrallis - at 2014.04.19 12:40:00
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2297. To those who say av is broken - in General Discussions [original thread]
The Attorney General wrote: OP clearly has never spent SP into a FG. Those are completely broken right now if you have any SP into them. As broken as railguns have been since 1.7. Since railguns are somehow still OP even though they misfir...
- by Alena Ventrallis - at 2014.04.19 12:39:00
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2298. What type of gear do you wear in public matches? - in General Discussions [original thread]
Advanced suits and weapons, advanced mods unless proto is cheap (dampeners, etc.) None of my pub suits are more than 50k, with most being 35k-40k.
- by Alena Ventrallis - at 2014.04.19 07:34:00
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2299. Here's why Swarms need some love... - in General Discussions [original thread]
The rockets that don't properly render half the time? The rockets that cost the same as a sidearm of equivalent tier? The rockets that require no more skill than being able to hold down a lock on button? Proto swarms are fine where they are at...
- by Alena Ventrallis - at 2014.04.19 07:30:00
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2300. A cap of 300-400 total hp on scouts. - in General Discussions [original thread]
Scouts should simply suffer higher penalties for stacking health mods. armor plates give 5%/7%/10% speed reduction, for example. Heavies, being built for tanking, suffer smaller reductions. 1%/2%/3% speed reduction on plates, as an example.
- by Alena Ventrallis - at 2014.04.19 07:26:00
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