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Godin Thekiller
OSG Planetary Operations Covert Intervention
2042
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Posted - 2014.04.21 20:06:00 -
[1] - Quote
So, I finally tried out what people was talking about, as it seemed silly to me, nor did I think it would work.
Holy **** I was wrong.
It was insane. The only thing that was able to take me out was a rail, and a missile HAV. blasters and AV stood zero chance due to lower DPS. It was quite sad tbh. That needs fixing. Well, lots of things need fixing, but that really does. So, how to fix it?
stacking penalties, and possibly a return to the active repairers. I would try out th stacking penalities first, and then the active modules, and if both fails, both.
Peace, Godin
Click me
click me
Blup Blub Bloop. Translation: Die -_-
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1306
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Posted - 2014.04.21 20:08:00 -
[2] - Quote
Every time i shoot my forge gun at a tank he replenishes his armor as soon as i can charge up another shot...
Assassination is my thing.
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Cody Sietz
Bullet Cluster Lokun Listamenn
3088
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Posted - 2014.04.21 20:17:00 -
[3] - Quote
Smooth Assassin wrote:Every time i shoot my forge gun at a tank he replenishes his armor as soon as i can charge up another shot... It's funny how tankers said to go to heavy AV to try and take them out.
Then, when every one did, they said to use teamwork...again...
Funny how it keeps changing...
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Zaaeed Massani
RisingSuns Dark Taboo
261
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Posted - 2014.04.21 20:17:00 -
[4] - Quote
Yeah a squad ate I was running with today pulled out a triple repped Maddy with a railgun for me to play with. I laid waste to the entire enemy team. Ended up going 14-0 with over 3k WP, 49k SP (boosted) and 475k ISK on the match.
Absurd.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Nothing Certain
Bioshock Rejects
507
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Posted - 2014.04.21 20:32:00 -
[5] - Quote
While I like that they reintroduced WP for vehicle damage by allowing tanks to also get this payout they really just rubbed salt into the wound. CCP obviously decided to let tanks rule 514 for awhile. They can also take out installations in a few seconds. How does that make sense? A ground based hardened installation have 1/3 the HP of something that must be mobile? In a straight up stand your ground and shoot the installation should be able to destroy any tank, but they can't even threaten a tank if the tank sees them.
Because, that's why.
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Zaaeed Massani
RisingSuns Dark Taboo
262
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Posted - 2014.04.21 20:35:00 -
[6] - Quote
Nothing Certain wrote:While I like that they reintroduced WP for vehicle damage by allowing tanks to also get this payout they really just rubbed salt into the wound. CCP obviously decided to let tanks rule 514 for awhile. They can also take out installations in a few seconds. How does that make sense? A ground based hardened installation have 1/3 the HP of something that must be mobile? In a straight up stand your ground and shoot the installation should be able to destroy any tank, but they can't even threaten a tank if the tank sees them.
I can take out a stationary installation in 5 seconds flat (plus missile flight time) with my swarms.
Just sayin.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Scheneighnay McBob
Nova Corps Marines Ishuk-Raata Enforcement Directive
4887
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Posted - 2014.04.21 20:40:00 -
[7] - Quote
Isn't that what gallente are supposed to be good at?
I'm from the weird side of the internet
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7056
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Posted - 2014.04.21 20:42:00 -
[8] - Quote
Scheneighnay McBob wrote:Isn't that what gallente are supposed to be good at? Doesn't change the fact that it negates the "waves of opportunity" philosophy CCP had in mind when it came to vehicles.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Awry Barux
Ametat Security Amarr Empire
2038
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Posted - 2014.04.21 20:44:00 -
[9] - Quote
Scheneighnay McBob wrote:Isn't that what gallente are supposed to be good at? Give me a neut/nos, or something like it. This isn't active tanking EVE style... it's active tanking with no way to ever force the modules to shut down. Passive active tanking.
Nerdier than thou
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Benjamin Ciscko
Fatal Absolution
2042
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Posted - 2014.04.21 20:44:00 -
[10] - Quote
They are vulnerable to burst damage PE's RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo) 2PRO swarms Might I say that's a lot of hard counters
ISK Donuts are delicious
Q_Q Moar
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7056
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Posted - 2014.04.21 20:48:00 -
[11] - Quote
Benjamin Ciscko wrote:They are vulnerable to burst damage
PE's
RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo)
2PRO swarms Might I say that's a lot of hard counters I cut out the things that can easily be negated by situational awareness, and simple competence. There was also one thing I cut out that is mathematically impossible.
I must agree indeed. That is a lot of hard counters.
Now before we can finally declared them as balanced, could you show me where the wave of opportunity ends with this fitting? Thanks.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Funkmaster Whale
Ancient Exiles.
1910
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Posted - 2014.04.21 20:50:00 -
[12] - Quote
Yeah armor reps are broken. They need to be active modules.
They provide way too much bonus and they're active ALL the time. They have no stacking penalties, are pretty easy to fit, and make you effectively immune to any sustained AV damage (Swarms, AV Grenades, Forge, etc.) The only thing that'll kill you is a Rail/Missile tank, or someone lucky with REs.
Let me play you the song of my people!
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The Attorney General
2664
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Posted - 2014.04.21 20:53:00 -
[13] - Quote
Atiim wrote:Benjamin Ciscko wrote:They are vulnerable to burst damage
PE's
RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo)
2PRO swarms Might I say that's a lot of hard counters I cut out the things that can easily be negated by situational awareness, and simple competence. There was also one thing I cut out that is mathematically impossible. I must agree indeed. That is a lot of hard counters. Now before we can finally declared them as balanced, could you show me where the wave of opportunity ends with this fitting? Thanks.
Atiim thinks REs have to be placed in the middle of the road, thats why they don't work for him.
Also, the wave of opportunity with that fit to kill it is ALL THE TIME. Repping maddies are easy as **** to alpha, and you make it sound impossible.
Scrub.
Mr. Hybrid Vayu.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2043
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Posted - 2014.04.21 20:54:00 -
[14] - Quote
Atiim wrote:Scheneighnay McBob wrote:Isn't that what gallente are supposed to be good at? Doesn't change the fact that it negates the "waves of opportunity" philosophy CCP had in mind when it came to vehicles.
WOO concept never works in a FPS. get that **** out of here.
click me
Blup Blub Bloop. Translation: Die -_-
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Garrett Blacknova
Codex Troopers
5191
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Posted - 2014.04.21 20:56:00 -
[15] - Quote
Armour should have active reppers.
Shields should have a boost to passive reps.
Or both sides should have both with different stats, but shields should have better repping modules and armour should have better HP modules. And if there's a typo somewhere that makes armour reppers tick 4 times as fast as they should that should be fixed as a bug instead of being used as an excuse to nerf all vehicles into the ground.
Also, even if they stick with the current setup, shield tanking is STILL meant to be about reps, so giving armour tanks a passive rep that can easily quadruple that of a shield tank WITHOUT having a delay like shields have is not only completely ludicrous, but goes harshly against the "waves of opportunity" model CCP were supposed to be trying to implement with vehicles. |
Funkmaster Whale
Ancient Exiles.
1912
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Posted - 2014.04.21 20:59:00 -
[16] - Quote
The Attorney General wrote:Atiim thinks REs have to be placed in the middle of the road, thats why they don't work for him.
Also, the wave of opportunity with that fit to kill it is ALL THE TIME. Repping maddies are easy as **** to alpha, and you make it sound impossible.
Scrub. They're easy as **** to Alpha with a Rail Tank. Get out of your tank and try to do it with infantry AV, Scrub.
Let me play you the song of my people!
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Zaaeed Massani
RisingSuns Dark Taboo
262
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Posted - 2014.04.21 21:01:00 -
[17] - Quote
Funkmaster Whale wrote:The Attorney General wrote:Atiim thinks REs have to be placed in the middle of the road, thats why they don't work for him.
Also, the wave of opportunity with that fit to kill it is ALL THE TIME. Repping maddies are easy as **** to alpha, and you make it sound impossible.
Scrub. They're easy as **** to Alpha with a Rail Tank. Get out of your tank and try to do it with infantry AV, Scrub.
+1
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Alena Ventrallis
PAND3M0N1UM Top Men.
1197
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Posted - 2014.04.21 21:05:00 -
[18] - Quote
Assault forge gun can easily outdps a repper tank. Whether the repper tank sticks around is another story.
That's what you get!! - DA Rick
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2043
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Posted - 2014.04.21 21:05:00 -
[19] - Quote
Nothing Certain wrote:While I like that they reintroduced WP for vehicle damage by allowing tanks to also get this payout they really just rubbed salt into the wound. CCP obviously decided to let tanks rule 514 for awhile. They can also take out installations in a few seconds. How does that make sense? A ground based hardened installation have 1/3 the HP of something that must be mobile? In a straight up stand your ground and shoot the installation should be able to destroy any tank, but they can't even threaten a tank if the tank sees them.
Well, HAV's do need a purpose, other than fighting other vehicles.
click me
Blup Blub Bloop. Translation: Die -_-
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Bax Zanith
119
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Posted - 2014.04.21 21:06:00 -
[20] - Quote
I spent a match trapped in the redline because of this new tank, a squad of them might I mind you. And you would think that rughly two squads of swarm launchers (FYI: none of them were militia) would be able to distroy one. Not one tank burst into flames that battle because:
A; they could rep through our damage. B; scouts with combat rifles could enter our redline fast enough to kill us and run out. It was easy for them because most of us weren't commandos.
I'd say walk in my shoes for a day, but you probably still won't understand.
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Harpyja
Molon Labe. General Tso's Alliance
1623
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Posted - 2014.04.21 21:09:00 -
[21] - Quote
Just go back to active reps. Bump them up to say 200 or 300 armor/s for basic and also bump up their fitting costs where you can only fit one without sacrificing a lot elsewhere.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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LittleCuteBunny
422
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Posted - 2014.04.21 21:10:00 -
[22] - Quote
Not really a problem, but it is broken in a Blaster vs Blaster situation.
- 2 shotted by a rail - 1 shotted by a missile - 2-3 simultaneous forge gun shots
Retired.
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7059
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Posted - 2014.04.21 21:11:00 -
[23] - Quote
The Attorney General wrote:Atiim wrote:Benjamin Ciscko wrote:They are vulnerable to burst damage
PE's
RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo)
2PRO swarms Might I say that's a lot of hard counters I cut out the things that can easily be negated by situational awareness, and simple competence. There was also one thing I cut out that is mathematically impossible. I must agree indeed. That is a lot of hard counters. Now before we can finally declared them as balanced, could you show me where the wave of opportunity ends with this fitting? Thanks. Atiim thinks REs have to be placed in the middle of the road, thats why they don't work for him. Also, the wave of opportunity with that fit to kill it is ALL THE TIME. Repping maddies are easy as **** to alpha, and you make it sound impossible. Scrub. If I want to kill a tank, I'll just use my Particle Accelerator. Other forms of AV don't need to work for me unless I feel like gunning down some peps with my CR in the process.
I say REs don't work because only a scrub tanker would let an infantry get within pissing distance of their tank without blowing them to shreds. You can also scan PEs now, so that and the beeping means an RE trap would never kill me.
Unless your fighting a Sica with Base Stats, you won't be OHKing it with even a Prof. V Wyrikomi Breach Forge Gun, and Judge has already proven how broken they are against Swarm Launchers; 80GJ Blasters won't do $#!t unless you've got an Ion Cannon or Damage Modifiers.
That leaves only two things with a moderate chance against a competent pilot, which is a Large Missile Turret or 80GJ Railgun. I only make it look about as easy as it is. Facts Included :D
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2044
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Posted - 2014.04.21 21:12:00 -
[24] - Quote
Zaaeed Massani wrote:Funkmaster Whale wrote:The Attorney General wrote:Atiim thinks REs have to be placed in the middle of the road, thats why they don't work for him.
Also, the wave of opportunity with that fit to kill it is ALL THE TIME. Repping maddies are easy as **** to alpha, and you make it sound impossible.
Scrub. They're easy as **** to Alpha with a Rail Tank. Get out of your tank and try to do it with infantry AV, Scrub. +1
Which is my point in this. Anything with low DPS or alpha would not pass by the reps, which is quite stupid.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2044
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Posted - 2014.04.21 21:13:00 -
[25] - Quote
LittleCuteBunny wrote:Not really a problem, but it is broken in a Blaster vs Blaster situation.
- 2 shotted by a rail - 1 shotted by a missile - 2-3 simultaneous forge gun shots
Well, rails and missiles are OP.......
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2044
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Posted - 2014.04.21 21:14:00 -
[26] - Quote
Atiim wrote:The Attorney General wrote:Atiim wrote:Benjamin Ciscko wrote:They are vulnerable to burst damage
PE's
RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo)
2PRO swarms Might I say that's a lot of hard counters I cut out the things that can easily be negated by situational awareness, and simple competence. There was also one thing I cut out that is mathematically impossible. I must agree indeed. That is a lot of hard counters. Now before we can finally declared them as balanced, could you show me where the wave of opportunity ends with this fitting? Thanks. Atiim thinks REs have to be placed in the middle of the road, thats why they don't work for him. Also, the wave of opportunity with that fit to kill it is ALL THE TIME. Repping maddies are easy as **** to alpha, and you make it sound impossible. Scrub. If I want to kill a tank, I'll just use my Particle Accelerator. Other forms of AV don't need to work for me unless I feel like gunning down some peps with my CR in the process. I say REs don't work because only a scrub tanker would let an infantry get within pissing distance of their tank without blowing them to shreds. You can also scan PEs now, so that and the beeping means an RE trap would never kill me. Unless your fighting a Sica with Base Stats, you won't be OHKing it with even a Prof. V Wyrikomi Breach Forge Gun, and Judge has already proven how broken they are against Swarm Launchers; 80GJ Blasters won't do $#!t unless you've got an Ion Cannon or Damage Modifiers. That leaves only two things with a moderate chance against a competent pilot, which is a Large Missile Turret or 80GJ Railgun. I only make it look about as easy as it is. Facts Included :D
Na. Ion cannon.... with damage amps. Which is sad......
click me
Blup Blub Bloop. Translation: Die -_-
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7059
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Posted - 2014.04.21 21:18:00 -
[27] - Quote
Godin Thekiller wrote:Atiim wrote:Scheneighnay McBob wrote:Isn't that what gallente are supposed to be good at? Doesn't change the fact that it negates the "waves of opportunity" philosophy CCP had in mind when it came to vehicles. WOO concept never works in a FPS. get that **** out of here. Nothing CCP ever has in mind works in an FPS.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Commander Tzu
L.O.T.I.S. D.E.F.I.A.N.C.E
123
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Posted - 2014.04.21 21:18:00 -
[28] - Quote
Lol I said before 1.7 patch notes/blogs were out that the whole thing was a bad idea. But since so many people posted on the forums trying to say pre-1.7 TvT and TvAV was perfect I gave up and waited....and now my tank is a battleship, floating in the tears of the unreasonable >:) . |
Benjamin Ciscko
Fatal Absolution
2042
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Posted - 2014.04.21 21:19:00 -
[29] - Quote
Atiim wrote:Benjamin Ciscko wrote:They are vulnerable to burst damage
PE's
RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo)
2PRO swarms Might I say that's a lot of hard counters I cut out the things that can easily be negated by situational awareness, and simple competence. There was also one thing I cut out that is mathematically impossible. I must agree indeed. That is a lot of hard counters. Now before we can finally declared them as balanced, could you show me where the wave of opportunity ends with this fitting? Thanks. At a certain speed you are going so fast the beeping of a PE doesn't matter because you can't stop but your not going quite fast enough to not be affected I admit I hardly die to them but placed correctly and forcing a tank to them with say your own or another method they can be effective PE's are under used maybe not the most effective but still viable RE's as Attorney said can be placed where the tank will go and with a lack of a cluster and bad rendering are often hard to spot if your not looking for them again under used if the shields are down a completely maxed Wykiromi Breach to the weak spot should pop a tank (note I am robbing other peoples math so I may be incorrect) 2 swarmers was I not clear enough you saw the math on that one thread only 3 shots dual swarmers are needed if you don't want to be on top of the tank should only take 2 volleys from each in sync
ISK Donuts are delicious
Q_Q Moar
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Harpyja
Molon Labe. General Tso's Alliance
1624
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Posted - 2014.04.21 22:56:00 -
[30] - Quote
Atiim wrote:... You can also scan PEs now... Really? Since when? I've been away for only a few weeks, so did CCP ninja-nerf proxies in that time?
I've been blown up by proxies only because I realized what was underneath me too late due to the well placement of the proxies.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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