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ZaeedsGun
Science For Death
0
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Posted - 2014.04.18 03:10:00 -
[31] - Quote
Zaeed Massani wrote
Your ****** old rifle Jessie reporting for duty, Zaeed. |
Lorhak Gannarsein
Science For Death
2719
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Posted - 2014.04.18 03:19:00 -
[32] - Quote
Forging DSes is still a PITA. My preferred tactic is still synched breaches or a triple modded rail.
ak.0 4 LYFE
I am the Lorhak. I speak for the trees.
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Atiim
Heaven's Lost Property Dirt Nap Squad.
6845
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Posted - 2014.04.18 03:28:00 -
[33] - Quote
Hakyou Brutor wrote: What makes me special? Hmm I'll get back to you on that.
It's not 100% guarantee that you get away safe. If there are two proto swarmers and a forger, then the swarmers hit the ADS once each, and the forger hits him twice it's guaranteed the ADS is dead. So it's not the fact that the ADS pilot just flies away, it's that the AVers aren't very good.
So basically it's not risk free because if 3 people team up together, they can kill the one Dropship pilot?
Anyways, I believe you forgot to mention the fact that the pilot already knows that the Swarms are about to hit (audio cues), and the fastest time a Forge Gun can fire 2 hits is 4.5s, so when you couple that with the 1.05s lock time Swam Launchers have (at Level V), that's a total of 5.55s the Dropship pilot has to react. (assuming he doesn't repair damage through any of that.)
The average Human's reaction time is .215s, meaning you'd have to be about 26x dumber than the average Human (far beyond mental retardation) in-order to fall for that.
So your either mentally ********, or your defending a crutch. Perhaps that's what makes you special?
Heaven's Lost Swarmer
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Zirzo Valcyn
Kameira Lodge Amarr Empire
456
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Posted - 2014.04.18 03:28:00 -
[34] - Quote
hell yea a nerf thread awesome we need more of these
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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Atiim
Heaven's Lost Property Dirt Nap Squad.
6846
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Posted - 2014.04.18 03:31:00 -
[35] - Quote
Zirzo Valcyn wrote:hell yea a nerf thread awesome we need more of these As long as I get to prove a pilot to be mentally ********, It could be any kind of thread.
Heaven's Lost Swarmer
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Zirzo Valcyn
Kameira Lodge Amarr Empire
457
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Posted - 2014.04.18 03:32:00 -
[36] - Quote
Atiim wrote:Zirzo Valcyn wrote:hell yea a nerf thread awesome we need more of these As long as I get to prove a pilot to be mentally ********, It could be any kind of thread.
well good luck with that
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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Atiim
Heaven's Lost Property Dirt Nap Squad.
6846
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Posted - 2014.04.18 03:35:00 -
[37] - Quote
Zirzo Valcyn wrote:Atiim wrote:Zirzo Valcyn wrote:hell yea a nerf thread awesome we need more of these As long as I get to prove a pilot to be mentally ********, It could be any kind of thread. well good luck with that Thanks, but I've already accomplished that.
Onto the next thread I guess
Heaven's Lost Swarmer
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Zaaeed Massani
RisingSuns Dark Taboo
232
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Posted - 2014.04.18 03:52:00 -
[38] - Quote
ZaeedsGun wrote:Zaeed Massani wrote Your ****** old rifle Jessie reporting for duty, Zaeed.
******* RIGHT!!!!
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Zaaeed Massani
RisingSuns Dark Taboo
232
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Posted - 2014.04.18 03:56:00 -
[39] - Quote
Zirzo Valcyn wrote:Atiim wrote:Zirzo Valcyn wrote:hell yea a nerf thread awesome we need more of these As long as I get to prove a pilot to be mentally ********, It could be any kind of thread. well good luck with that it;s just crazy man all these posts and the so called logic of "we normally own everything we come accross but this one match there was finally this one guy that we didn't kill so therefore he should be nerfed even tho we negated his ability to do something" that's like me crying about the 1 python my incubus couldnt kill, since I and gunner normally destroy pythons, since we couldnt kill this one guy because he tanked my proto rail turret so therefore pythons needs a nerf... thats a BS way to request nerfs i'm done here.. enjoy your nerf thread gentlemen.
**** YA BRAH ANOTHER NER...
Oh, wait. What's that? Oh, look! The title is asking for a buff to Swarms. As is the rest of the thread!
Go figure the ADS pilot doesn't bother reading, he just comes in and essentially tells us to **** off.
Reading iz hardness.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Atiim
Heaven's Lost Property Dirt Nap Squad.
6847
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Posted - 2014.04.18 04:09:00 -
[40] - Quote
Zaaeed Massani wrote: **** YA BRAH ANOTHER NER...
Oh, wait. What's that? Oh, look! The title is asking for a buff to Swarms. As is the rest of the thread!
Go figure the ADS pilot doesn't bother reading, he just comes in and essentially tells us to **** off.
Reading iz hardness.
The funny thing, is the fact that the buff isn't even game-breaking, and is minimal at best. The only thing it would do is prevent ADSs from having an iWIN button against Swarms (afterburners).
Don't even remember seeing a single comment asking to nerf something in this entire thread, so I'm not quite sure where he got his assumption from;' but what can you do? You are speaking to a member of a community who's 26x dumber than the average human after all,
If you cannot out-run Swarms with an ADS, you are 26x dumber than the average human.
The More You Know!
-HAND
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Zirzo Valcyn
Kameira Lodge Amarr Empire
457
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Posted - 2014.04.18 04:12:00 -
[41] - Quote
the buff to SL yea i can take a 10%-20% buff to SL but to also nerf the ADS at the same time is overkill. if you wanna make a buff SL post hell yea, but to make a buff SL and nerf ADS post **** no.
yea? no.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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Atiim
Heaven's Lost Property Dirt Nap Squad.
6847
|
Posted - 2014.04.18 04:16:00 -
[42] - Quote
Zirzo Valcyn wrote:the buff to SL yea i can take a 10%-20% buff to SL but to also nerf the ADS at the same time is overkill. if you wanna make a buff SL post hell yea, but to make a buff SL and nerf ADS post **** no.
yea? no. We're not trying to buff the SL damage, nor do we want ADSs nerfed (I actually think they're in a good spot now).
We just want the Swarm speed to be fast enough to the point where they can't be out-run by anybody with an Afterburner.
If you cannot out-run Swarms with an ADS, you are 26x dumber than the average human.
The More You Know!
-HAND
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Zirzo Valcyn
Kameira Lodge Amarr Empire
457
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Posted - 2014.04.18 04:40:00 -
[43] - Quote
Atiim wrote:Zirzo Valcyn wrote:the buff to SL yea i can take a 10%-20% buff to SL but to also nerf the ADS at the same time is overkill. if you wanna make a buff SL post hell yea, but to make a buff SL and nerf ADS post **** no.
yea? no. We're not trying to buff the SL damage, nor do we want ADSs nerfed (I actually think they're in a good spot now). We just want the Swarm speed to be fast enough to the point where they can't be out-run by anybody with an Afterburner.
they always end up getting my incubus but i dont have a problem with them until 2 proto SLs. a couple nights ago because i was getting slammed by 2 proto SLs and a proto FG on the map with the bridge at alpha, iirc they finally timed the alpha right and we went down, it took them a while and we could have went max height many times, but that is hella boring, would rather contour fly in and out of the chaos for fun. i'm not the ADS best pilot but i've some awesome gunners who i spend alot of SP on.
i am fine with SL buff to speed. SL definately needs something. the AB timing/cooldown could be OP. i've just already been through 1 AB nerf, wasn't really looking forward to another.
think the AB is bad now, the AB was off the chart at one time, gave like a %500 speed boost a year ago. it was basically a micro warp drive it took us a while to adapt to that nerf because STD swarms could 2HK us back then iirc. we woke up one morning and they had hotpatched over nerfed the AB then it got buffed up to %150 sometime ago. imo the complex AB should be faster than the basic AB and the basic/MLT should be slower than STD, if they over nerf my AB again then everyone will just whine when we switch to damage mods..
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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Spkr4theDead
Red Star. EoN.
2012
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Posted - 2014.04.18 04:45:00 -
[44] - Quote
Zaaeed Massani wrote:Earlier today, my squad and I were running some chain domination games. We ran into a lot of the same squads. One in particular spammed vehicles like there was no tomorrow.
In response, we had an ADV FG and two Minmatar Commandos rocking Wiyrkomi Swarms. We wrecked tanks with ease, but the Incubus the other team called in was damn near impossible to kill. After three close calls he recalled his Incubus and whipped out a triple rep Maddy. Between the three of us we were able to continually scare him off, but we never killed him. I wish to God I had the video from the match.
The Incubus had 950 shields and 38xx armor. As soon as his armor started to get low, he would hit the afterburner and rocket straight up, outrunning all 12-24 of the swarms in the air after him. This should not be so simple and easy to do. I'm sorry, but it just shouldn't. Nerf afterburners. Buff swarm flight speed. Something...but swarms are not in a great place right now.
I can't find the thread, but one forum poster described swarms as "fire-and-forget rockets of death". Lets break that down...
You mean the rockets that can be easily outrun by a ADS with a burner? You mean the rockets that crash into the ground if you dodge behind a low hill? You mean the rockets that you can see coming and dodge so they smash into anything you choose to hide behind?
Fire and forget, indeed. Forget that you fired, maybe.
Swarms DO NOT need a straight damage buff. They are space-age, futuristic rockets...the USAF has rockets that travel at Mach 6 and you're telling me that the Caldari can't engineer rockets that can chase down a fat dropship traveling at a few hundred km/h? If anything, I'd like to see them get a significant flight speed buff. If you see them coming and have the reaction time to find cover, good on you. But if they're behind you and homing in for the kill, there should be nothing in the game currently that can outrun them.
Flame as you will. Running swarms is fun for me and I do not regret for an instant that I spent the SP to get them to 5 and start working on proficiency...but they desperately need a buff. Right now the only vehicle I can "fire-and-forget" my swarms with is a FULL militia fit DS/LAV/HAV with a crap-ass pilot. And maybe any variant of shield LAV because they're pretty squishy. lol nerf afterburners
Thread invalid
Remove kinetic catalyzers.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2013
|
Posted - 2014.04.18 04:51:00 -
[45] - Quote
Just a quick message to the OP:
I didn't read the whole post. I saw "nerf afterburners" and couldn't take it seriously.
Then I saw that trying to go around cover to make swarms hit walls and explode, shouldn't happen.
I cannot take you seriously.
Spend an entire month on a 10mil SP pilot alt, doing nothing but that.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Kaminoikari
DROID EXILES General Tso's Alliance
88
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Posted - 2014.04.18 05:36:00 -
[46] - Quote
>Buff swarms! They need da buff! >ADS R so Oberpoward becuz dey r fly away, o noey!
First off, let's look at something real simple: Map size.
The largest maps we have (from redline to redline) is roughly ~1300m. The majority of maps played are not on the largest map, as a fact, most maps are under 600m. Look at Manus Peak and that one 5pt map with the Caldari ship. Both of those maps are incredibly small leaving only one option for evacuation in swarm/forge/rail cases: the roof.
You complain that swarms should be able to catch up to ADS? How about we look at the logistics of everything in the game while we're at it? No? Okay then. Swarms don't have a ******ed speed because the map size doesn't warrant it. You can't expect Dropships to just sit there and tank fire like, well, a tank. Afterburners are literally the only option DS/ADS pilots have to evade incoming fire reliably. Don't QQ about how we can just "AB away!". Maybe if you gave me an armor hardener that negated ~80% damage for a short time and I'll be inclined to follow your logic to this. No? Okay.
Dropships are weak as all hell. The only way one gains survivability is by smart piloting and the afterburner is one such way. Let's also look at why you only mention DS/ADS. What about vehicles who use Nitro? Should they get removed/nerfed as well? Obviously not because it's a vehicle limited to the ground and as such has an extremely limited field of play. Dropships are aerial vehicles and to whomever stated "nerf the flight ceiling", get out. CCP already dropped the ceiling once before and it made DS completely useless even with an AB.
Final point: If the maps were actually big, then a buff to speed/damage/range would be warranted. We still have issues of swarms and rail shots' tracers disappearing causing us to be hit by "nothing". A good pilot is a great enemy. He uses all resources available, and we don't have much.
P.S. - The guy you claimed tanked 10k+ damage probably had max skills into Armor Repair Systems. A complex light armor rep goes from 75HP/s to 95HP/s. at max level.
Dropships need a buff. This way they can stop derping everywhere . ;_;
>Tfw no Amarr dropship and laser turrets
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nelo kazuma
Da Short Buss Driving School
12
|
Posted - 2014.04.18 06:02:00 -
[47] - Quote
Lorhak Gannarsein wrote:I also would like a lock range increase; 50m or so.
For the record I was complaining about swarms as loudly as anyone else back pre-1.7. i think increase it to about the distance a rail tank can shoot which is 200 outta be fine but yea missles need a increase in speed |
nelo kazuma
Da Short Buss Driving School
12
|
Posted - 2014.04.18 06:07:00 -
[48] - Quote
Kaminoikari wrote:>Buff swarms! They need da buff! >ADS R so Oberpoward becuz dey r fly away, o noey!
First off, let's look at something real simple: Map size.
The largest maps we have (from redline to redline) is roughly ~1300m. The majority of maps played are not on the largest map, as a fact, most maps are under 600m. Look at Manus Peak and that one 5pt map with the Caldari ship. Both of those maps are incredibly small leaving only one option for evacuation in swarm/forge/rail cases: the roof.
You complain that swarms should be able to catch up to ADS? How about we look at the logistics of everything in the game while we're at it? No? Okay then. Swarms don't have a ******ed speed because the map size doesn't warrant it. You can't expect Dropships to just sit there and tank fire like, well, a tank. Afterburners are literally the only option DS/ADS pilots have to evade incoming fire reliably. Don't QQ about how we can just "AB away!". Maybe if you gave me an armor hardener that negated ~80% damage for a short time and I'll be inclined to follow your logic to this. No? Okay.
Dropships are weak as all hell. The only way one gains survivability is by smart piloting and the afterburner is one such way. Let's also look at why you only mention DS/ADS. What about vehicles who use Nitro? Should they get removed/nerfed as well? Obviously not because it's a vehicle limited to the ground and as such has an extremely limited field of play. Dropships are aerial vehicles and to whomever stated "nerf the flight ceiling", get out. CCP already dropped the ceiling once before and it made DS completely useless even with an AB.
Final point: If the maps were actually big, then a buff to speed/damage/range would be warranted. We still have issues of swarms and rail shots' tracers disappearing causing us to be hit by "nothing". A good pilot is a great enemy. He uses all resources available, and we don't have much.
P.S. - The guy you claimed tanked 10k+ damage probably had max skills into Armor Repair Systems. A complex light armor rep goes from 75HP/s to 95HP/s. at max level. when people stacked hardeners and then left and came back a few seconds later was bs so thats the last thing you should be complaining about in all honesty but when you have a tank or dropship getting shot at by 2 or 3 different types of av and still wont die thats stupid. But you do have a valid point but reps should be changed back to an active module enough said |
Leonid Tybalt
Inner.Hell
471
|
Posted - 2014.04.18 06:45:00 -
[49] - Quote
Just increase the velocity of the swarm launcher missiles and the problem should be solved.
I don't think anoyne consider them to be "too fast" atm. |
Henchmen21
Planet Express LLC
934
|
Posted - 2014.04.18 10:28:00 -
[50] - Quote
Zaaeed Massani wrote:Henchmen21 wrote:
How about some splash damage on my rail turret then? After all I should be able to kill you back without having to get lucky in one of my 175 shots I fire at you. Fair is fair after all.
Are we talking large or small rails? I assume small since this has been a dropship discussion... ...no. You want to kill me, you run missiles as they already have splash damage. If you need to run a rail turret so badly, you sacrifice your ability to kill infantry as easily. Otherwise I want my Breach Mass Driver to have homing grenades. Fair?
So only your play style is valid enough to get a buff? I run rails because that's what my 2.5 million SP skill gives me a bonus to. You don't want anything to be a threat to do but you want to be able to kill tanks and ADS's like cutting through butter. IF you can kill ADS's as the afterburner away suddenly missiles are no longer a threat to you no are they? Buff rails? Hell no run missiles even though I'll just kill you anyway as you retreat as I fire volley after volley at you while I duck in and out of cover. Mean while you just hover there in the wide open while I and every other AV'er on the map fire at you. Don't bother running a way cus if the 300+ meter forger doesn't get you my stupidly easy to use swarms will. By the way I don't even use an AB on my slow ass brick tanked because I have to be able to survive rammings Incubus. I use a damage mod because that's the only chance I have to kill tanks.
Your game f'ing sucks, but I'll still play it.... damn you!
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Yokal Bob
472
|
Posted - 2014.04.18 12:52:00 -
[51] - Quote
Swarms need nothing, what you need is an anti-air weapon that ONLY targets air units
"Anything that happens is a direct result of your actions, not mine"
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Leonid Tybalt
Inner.Hell
471
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Posted - 2014.04.18 17:14:00 -
[52] - Quote
Yokal Bob wrote:Swarms need nothing, what you need is an anti-air weapon that ONLY targets air units
Seems a bit much considering that there's one kind of air unit in the game so far. (unless we count the Bolas, but no Swarm launcher stands a chance taking down a Bolas) |
bogeyman m
Krusual Covert Operators Minmatar Republic
169
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Posted - 2014.04.18 17:42:00 -
[53] - Quote
Atiim wrote:Zirzo Valcyn wrote:the buff to SL yea i can take a 10%-20% buff to SL but to also nerf the ADS at the same time is overkill. if you wanna make a buff SL post hell yea, but to make a buff SL and nerf ADS post **** no.
yea? no. We're not trying to buff the SL damage, nor do we want ADSs nerfed (I actually think they're in a good spot now). We just want the Swarm speed to be fast enough to the point where they can't be out-run by anybody with an Afterburner.
Also, lock times should be distance related - targets that are closer should require less lock time than more distant targets. (Lock ranges could then be extended as longer lock times would balance them.)
Duct tape 2.0 > Have WD-40; will travel.
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Zaaeed Massani
RisingSuns Dark Taboo
254
|
Posted - 2014.04.19 02:20:00 -
[54] - Quote
Spkr4theDead wrote:Remove kinetic catalyzers.
Deal. I run Minmatar, don't need them anyway.
Spkr4theDead wrote:Just a quick message to the OP:
I didn't read the whole post. I saw "nerf afterburners" and couldn't take it seriously.
Then I saw that trying to go around cover to make swarms hit walls and explode, shouldn't happen.
I cannot take you seriously.
Spend an entire month on a 10mil SP pilot alt, doing nothing but that.
Clearly you didn't read the whole post. As such, don't bother responding. Thanks!
Quick message to you: nobody that I'm aware of takes you seriously, ever.
Henchmen21 wrote: So only your play style is valid enough to get a buff? I run rails because that's what my 2.5 million SP skill gives me a bonus to. You don't want anything to be a threat to you but you want to be able to kill tanks and ADS's like cutting through butter. If you can kill ADS's as they afterburner away suddenly missiles are no longer a threat to you now are they? Buff rails? Hell no run missiles even though I'll just kill you anyway as you retreat as I fire volley after volley at you while I duck in and out of cover. Meanwhile you just hover there in the wide open while I and every other AV'er on the map fire at you. Don't bother running a way cus if the 300+ meter forger doesn't get you my stupidly easy to use swarms will. By the way I don't even use an AB on my slow ass brick tanked because I have to be able to survive rammings Incubus. I use a damage mod because that's the only chance I have to kill tanks.
Calm down. That doesn't make sense, but I'll do my level best to respond to it anyway.
There are plenty of threats to an infantry AV player...LAV's, blaster tanks, small missile turrets, small blaster turrets, enemy infantry...you are the one that chose to skill into a small turret that is most suited for killing vehicles and installations. You should then, therefore, NOT expect it to be proficient at killing infantry.
Me requesting a buff for an AV weapon that currently does its job against dropships very poorly is in no way even close to you asking for a buff to a vehicle turret that does its job well -- you just want it to be able to do that job and another, as well. If rails get splash damage, them swarms get dumbfire and splash damage. this way you can use your small rails to kill vehicles and infantry, and I can use my swarms to take out vehicles and infantry. Everybody wins! /sarcasm
If you wanted to use your dropship to kill infantry, you should have skilled into missiles.
(By the way, there's an SP event going on right now...now would be a great time to start getting those points in small missile turrets...)
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Zaaeed Massani
RisingSuns Dark Taboo
255
|
Posted - 2014.04.19 02:29:00 -
[55] - Quote
I've chosen to respond separately to those who disagree with me but use logic in their arguments and come off as respectful.
Zirzo Valcyn wrote:Atiim wrote:Zirzo Valcyn wrote:the buff to SL yea i can take a 10%-20% buff to SL but to also nerf the ADS at the same time is overkill. if you wanna make a buff SL post hell yea, but to make a buff SL and nerf ADS post **** no.
yea? no. We're not trying to buff the SL damage, nor do we want ADSs nerfed (I actually think they're in a good spot now). We just want the Swarm speed to be fast enough to the point where they can't be out-run by anybody with an Afterburner. they always end up getting my incubus but i dont have a problem with them until 2 proto SLs. a couple nights ago because i was getting slammed by 2 proto SLs and a proto FG on the map with the bridge at alpha, iirc they finally timed the alpha right and we went down, it took them a while and we could have went max height many times, but that is hella boring, would rather contour fly in and out of the chaos for fun. i'm not the ADS best pilot but i've some awesome gunners who i spend alot of SP on. i am fine with SL buff to speed. SL definately needs something. the AB timing/cooldown could be OP. i've just already been through 1 AB nerf, wasn't really looking forward to another. think the AB is bad now, the AB was off the chart at one time, gave like a %500 speed boost a year ago. it was basically a micro warp drive it took us a while to adapt to that nerf because STD swarms could 2HK us back then iirc. we woke up one morning and they had hotpatched over nerfed the AB then it got buffed up to %150 sometime ago. imo the complex AB should be faster than the basic AB and the basic/MLT should be slower than STD, if they over nerf my AB again then everyone will just whine when we switch to damage mods..
If burners get their CD extended, that could be a solid solution. I agree with what you say right here ^ about tiered burner modules.
Kaminoikari wrote:>Buff swarms! They need da buff! >ADS R so Oberpoward becuz dey r fly away, o noey!
First off, let's look at something real simple: Map size.
The largest maps we have (from redline to redline) is roughly ~1300m. The majority of maps played are not on the largest map, as a fact, most maps are under 600m. Look at Manus Peak and that one 5pt map with the Caldari ship. Both of those maps are incredibly small leaving only one option for evacuation in swarm/forge/rail cases: the roof.
You complain that swarms should be able to catch up to ADS? How about we look at the logistics of everything in the game while we're at it? No? Okay then. Swarms don't have a ******ed speed because the map size doesn't warrant it. You can't expect Dropships to just sit there and tank fire like, well, a tank. Afterburners are literally the only option DS/ADS pilots have to evade incoming fire reliably. Don't QQ about how we can just "AB away!". Maybe if you gave me an armor hardener that negated ~80% damage for a short time and I'll be inclined to follow your logic to this. No? Okay.
Dropships are weak as all hell. The only way one gains survivability is by smart piloting and the afterburner is one such way. Let's also look at why you only mention DS/ADS. What about vehicles who use Nitro? Should they get removed/nerfed as well? Obviously not because it's a vehicle limited to the ground and as such has an extremely limited field of play. Dropships are aerial vehicles and to whomever stated "nerf the flight ceiling", get out. CCP already dropped the ceiling once before and it made DS completely useless even with an AB.
Final point: If the maps were actually big, then a buff to speed/damage/range would be warranted. We still have issues of swarms and rail shots' tracers disappearing causing us to be hit by "nothing". A good pilot is a great enemy. He uses all resources available, and we don't have much.
P.S. - The guy you claimed tanked 10k+ damage probably had max skills into Armor Repair Systems. A complex light armor rep goes from 75HP/s to 95HP/s. at max level.
You are absolutely right. My only issue (literally, my one, singular issue) is that the afterburner currently provides a method of evading incoming fire that is essentially 100% effective. After it's activated and the missiles are dodged, by the time the pilot comes back around it's already off CD again and ready to go. This means that literally EVERY TIME an ADS gets close to destroyed, hit the burner and disappear into the statosphere. Rinse and repeat.
The only reason a properly geared Incubus is destroyed currently is pilot error. That's it. By the way, I never asked for the flight ceiling to be nerfed. I think that would be a mistake.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Zaaeed Massani
RisingSuns Dark Taboo
255
|
Posted - 2014.04.19 02:30:00 -
[56] - Quote
bogeyman m wrote:Atiim wrote:Zirzo Valcyn wrote:the buff to SL yea i can take a 10%-20% buff to SL but to also nerf the ADS at the same time is overkill. if you wanna make a buff SL post hell yea, but to make a buff SL and nerf ADS post **** no.
yea? no. We're not trying to buff the SL damage, nor do we want ADSs nerfed (I actually think they're in a good spot now). We just want the Swarm speed to be fast enough to the point where they can't be out-run by anybody with an Afterburner. Also, lock times should be distance related - targets that are closer should require less lock time than more distant targets. (Lock ranges could then be extended as longer lock times would balance them.)
I might be ok with that. It would make an AV soldier trying to lock on to a distant target much, much more vulnerable to snipers or enemy infantry. And it could help balance out the faster missile speed.
Minmatar & Gallente A.R.C. Program Instructor
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Do you even lift?
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Rynoceros
Rise Of Old Dudes
3708
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Posted - 2014.04.19 02:52:00 -
[57] - Quote
Spkr4theDead wrote:Remove kinetic catalyzers. Yes, because they allow you to flat out outrun bullets.
You're invalid.
I GÖú Kittens.
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Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
56
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Posted - 2014.04.19 06:19:00 -
[58] - Quote
You were never able to kill the pilot, but was he able to kill you while you firing at him? I doubt it, as the pilot is stuck in the flight ceiling due to AV bouncing him around and nearly killing him. Infantry can hide around obstacles and have a far greater range than missile turrets, which are anti-infantry/vehicle, as no other turret is accurate or forgiving enough to be effective in an ADS. Also, as a pilot, I don't find it difficult to destroy dropships with AV, swarms or forge guns. If you play correctly, you can avoid ADS fire. If a pilot plays correctly, he can avoid AV fire. It's that simple really. Also, how many points were you making off of him? Surely some of your missiles hit him enough to get points out of it... I hope. AV is very profitable, even when you don't kill the target. Depending on the opponent, I can get 400k isk or more simply by getting vehicle damage points. |
Alena Ventrallis
PAND3M0N1UM Top Men.
1192
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Posted - 2014.04.19 07:30:00 -
[59] - Quote
The rockets that don't properly render half the time?
The rockets that cost the same as a sidearm of equivalent tier?
The rockets that require no more skill than being able to hold down a lock on button?
Proto swarms are fine where they are at. The only change they need is to bring standard and advanced swarms up to competitive levels. Therefore:
All swarms fire 6 missiles. Missile damage goes up through the tiers.
STD: 190 ADV: 205 PRO: 220
That's what you get!! - DA Rick
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Zaaeed Massani
RisingSuns Dark Taboo
259
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Posted - 2014.04.19 23:45:00 -
[60] - Quote
Temias Mercurial wrote:You were never able to kill the pilot, but was he able to kill you while you firing at him? I doubt it, as the pilot is stuck in the flight ceiling due to AV bouncing him around and nearly killing him. Infantry can hide around obstacles and have a far greater range than missile turrets, which are anti-infantry/vehicle, as no other turret is accurate or forgiving enough to be effective in an ADS. Also, as a pilot, I don't find it difficult to destroy dropships with AV, swarms or forge guns. If you play correctly, you can avoid ADS fire. If a pilot plays correctly, he can avoid AV fire. It's that simple really. Also, how many points were you making off of him? Surely some of your missiles hit him enough to get points out of it... I hope. AV is very profitable, even when you don't kill the target. Depending on the opponent, I can get 400k isk or more simply by getting vehicle damage points.
Yeah, he killed us with swarmers each once and the forge gunner twice. However, at any given time we had two tanks, him, and several infantry all after us at once so some of that may have been him finishing us off with his splash damage missiles.
I got "+75 Incubus Damage" three times. That was all. Over the course of a 8-10 minute battle I find that a bit underwhelming.
I find most dropships easy to kill...but that's because most have a bad pilot. Bad pilots in MLT/STD DS are easy to kill. Good pilots in MLT/STD DS are hard to kill. Bad pilots in ADS are very hard to kill, and good pilots in ADS are essentially impossible to kill. The .01% of the time that a good pilot dies to AV in an ADS is due to the occasional pilot error.
Alena Ventrallis wrote:The rockets that don't properly render half the time?
The rockets that cost the same as a sidearm of equivalent tier?
The rockets that require no more skill than being able to hold down a lock on button?
Proto swarms are fine where they are at. The only change they need is to bring standard and advanced swarms up to competitive levels. Therefore:
All swarms fire 6 missiles. Missile damage goes up through the tiers.
STD: 190 ADV: 205 PRO: 220
No, swarms are not fine. But if after this whole thread you still think they are, then I won;t bother trying to change your mind.
P.S. I don't like those changes. It makes MLT Swarms too powerful.
Minmatar & Gallente A.R.C. Program Instructor
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Do you even lift?
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