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Gavr1lo Pr1nc1p
TRA1LBLAZERS
73
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Posted - 2014.01.19 02:59:00 -
[31] - Quote
If the rail rifle stops shooting, it should have the same affect as when a large railgun installation stops holding R1 in the middle of the shot, and the charge up has to go back down before another shot can be fired
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Killar-12
The Corporate Raiders Top Men.
2030
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Posted - 2014.01.19 03:05:00 -
[32] - Quote
Charlotte O'Dell wrote:How to fix combat rifle.
Change CR from +10% vs armor and -5% vs shields to +5% vs armor and -5% vs shields.
Change charge on RR to 0.35s or +10%/-10%
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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ANON Cerberus
Tiny Toons
57
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Posted - 2014.01.19 03:10:00 -
[33] - Quote
LEHON Xeon wrote:Leave my CR alone unless RR is going to be dealt with.
This pretty much says everything you need to know about weapon balance in this game.
For clarity - RR + CR both work nicely, users of these weapons will only allow balance to come if the other is also balanced. Right now both are a tad too devastating - in comparison to all other weapons IMO - excepting maybe the Scrambler rifle when fit right.
IN EVE - Blaster is more like a shotgun - short to - short/mid range - high damage.
IN DUST - Blaster rifle (aka AR) is a machine gun that has mid range but is now out performed by the ACR (which in EVE would be the Matari autocannon which is meant to be also a close to mid range weapon but less devastating than the blasters while being more adaptable to ranges) |
knight of 6
SVER True Blood Public Disorder.
1162
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Posted - 2014.01.19 03:17:00 -
[34] - Quote
"balancing against other weapons"
who is really at fault here? is it the CBr that feels great and does it's job well with a good bonus that add variety to the game? or is it the shotty that universally people say needs a longer range?
if I put a cake and a pile of dog crap in front of you, is the cake OP? well no it could be a perfectly average cake, the problem is the dog crap is well crap.
make sure that when you pick up that LR or shotty or mass driver, that you are comparing the CBr too that your thinking I wouldn't change a thing about this weapon it is absolutely perfect and I love every aspect of it. but that cake is too tasty. otherwise, you may be dealing with a pile of dog crap.
btw CCP, I take pisses longer than the shotty's optimal, please fix that.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout.
CLOSED BETA VET
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
827
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Posted - 2014.01.19 03:20:00 -
[35] - Quote
Fizzer94 wrote:Ghosts Chance wrote:Fizzer94 wrote:knight guard fury wrote:there is nothing wrong with the CR, leave it alone or start using them yourself Great arguement. I'm sure you will change many minds with it. rail rifles, scrambers and combat rifles are all balanced relative to each other, its the plasma rifle that hasnt found its footing. They are all OP compared to the other weapons in the game. The AR needs a slight nerf(60m>50m effective), and then the others need to be brought down to its level. Especially RRs and CRs. CRs need a small delay between bursts, RRs need a bad hipfire, and ScRs new their RoF dropped from 705 to 600.
you do realize that giving the cr more delay means slower firing and putting less dmg on the target. our cr's are supposed to be like this because of the amarr, they have high powered, fast firing weapons with a good armor tank, the minmatar are fast hit'n'run, mid-high dps speed and dual tankers.
the cr is fine, its the fact that people think its so good because it kills fast, but maybe people who use them actually put prof. to 3 or higher like i did and we just happen to do more dmg with it, so stop complaining about the rate of fire/burts.
but also compare it to the SR, it does high alpha dmg already and no one complains about it and it fires as fast as u want, but the CR fires in burst so you have to time your shots right or you fire a bit slower.
see the difference, the SR has a better advantage but its weaker against armor, the CR is very good because it can tear apart armor in no time just like the SR can tear apart shields in no time. i see no OP'ness in the CR nd it does very well at what it is supposed to do
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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Sgt Buttscratch
1339
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Posted - 2014.01.19 03:20:00 -
[36] - Quote
the ke is the small clips, timing of your attack versus using cover from theirs.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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McFurious
TeamPlayers Negative-Feedback
486
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Posted - 2014.01.19 03:24:00 -
[37] - Quote
There are plans to readjust damage of rifles so that TTK is higher. There's a dev quote about that floating around here somewhere.
Half Irish. Often angry.
Closed Beta Masshole
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
690
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Posted - 2014.01.19 03:39:00 -
[38] - Quote
Gavr1lo Pr1nc1p wrote:If the rail rifle stops shooting, it should have the same affect as when a large railgun installation stops holding R1 in the middle of the shot, and the charge up has to go back down before another shot can be fired
That's exactly how it works now...you let off the trigger and you get a .25sec delay. That is a huge disadvantage in CQC and against multiple targets.
"Third star to the right...straight ahead 'till morning."
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
690
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Posted - 2014.01.19 03:49:00 -
[39] - Quote
Charlotte O'Dell wrote:How to fix combat rifle.
Change CR from +10% vs armor and -5% vs shields to +5% vs armor and -5% vs shields.
Change charge on RR to 0.35s
Char, I have to disagree a bit with you on this.
Excerpt from my comment in a recent thread discussion on a similar topic...
I ... You know I'm a pretty dedicated rail rifle operator and i've used it exclusivley since they were introduced. My point is not that I'm a "protect my weapon at all costs guy" but a more that the RR supports the Caldari style that I want to play. Also...and I think this is key...I've got an average gun game and the RR keeps me honest as far as the intended use. Any varsity player can make just about any weapon seem "OP" and therefore they need a nerf.
Increasing charge time: Totally disagree with this. During testing the charge time was already increased once from .2 to .25sec to offset advantages of the weapon. I can tell you from my experience the RR is a dicey CQC weapon against an evenly matched player. I find myself often having to switch to my SMG when in tighter quarters already. You can manage a single target in CQC with some practice at shaping the engagement but when you have don't have the initiative or you are facing mulitple targets...the RR drops in effectiveness dramatically.
With variations of player skill, weapon tiers, and damage mods I'm not sure I can say that any weapon is where it needs to be in terms of balance. I do know that player skill is always the ulitmate trump card...a whole lot of proto weapon and drop suit users get killed by militia weapons and BPO suits.
All rifles need to be functional in a fairly broad band of engagements and clearly optimized for a smaller band. I actually think all four racial base rifles are in a pretty decent place.
IF there is a need to increase the charge time then give the Caldari Assault and Commando a perk to lower the charger per level or perhaps a SP sink in the skills that will do the same.
"Third star to the right...straight ahead 'till morning."
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calvin b
Ostrakon Agency Gallente Federation
1390
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Posted - 2014.01.19 03:57:00 -
[40] - Quote
Mdog 24158 wrote:LEAVE MY COMBAT RIFLE ALONE
Agreed. Can we all agree to just let things be for now except tanks. Tanks are the problem until RR or a CR starts destroying tanks there is nothing to be fixed. I love them both I have put way to much SP into them for them to be nerfed. I suffered for a very long time when the HMG was broke and now you are trying to get my new toys nerfed. Please just walk away and no one will get hurt. Just walk away. I am a clone on the edge and I cant take much more of this nerf business. Please just walk away.(primes grenade)
TANK514 another sign of cancer in the game
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Sinboto Simmons
SVER True Blood Public Disorder.
4052
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Posted - 2014.01.19 04:08:00 -
[41] - Quote
All are the rifles are OP at the moment:the scrambler rifles remain the most powerful just as bad as the old tacAR, the RR is too good at close range period, the combat rifle needs a slight ROF reduction, and the AR is barely acting as a plasma weapon.
I suppose CCP has made the rifles so powerful as they are to retain the larger section of their player base, the slayer, a smart business move rather than a balancing one.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
829
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Posted - 2014.01.19 04:15:00 -
[42] - Quote
Sinboto Simmons wrote:All are the rifles are OP at the moment:the scrambler rifles remain the most powerful just as bad as the old tacAR, the RR is too good at close range period, the combat rifle needs a slight ROF reduction, and the AR is barely acting as a plasma weapon.
I suppose CCP has made the rifles so powerful as they are to retain the larger section of their player base, the slayer, a smart business move rather than a balancing one.
im using all the ar types in ambush and they feel well balanced. deal good amount of dmg, has great aim, little kcik with the tac or burst variants, and it deals decent dmg at range, i killed a guy at 90m with the tac and burst variant. there are fine at where they r at, but the other rifles need readjusting, except the combat rifle
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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Timtron Victory
Tech Guard RISE of LEGION
51
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Posted - 2014.01.19 04:24:00 -
[43] - Quote
A standard Combat Rifle without any other Skill point suck into it is more powerful than my Advanced Burst Assault Rifle. That should not be the case. It has a higher rate of fire less disparity between shields and armor (-5% and +10% makes for a 5% bonus the AR gets %10 and %10)
I find myself using the Combat Rifle as it is simply a better cheaper lower PG/CPU Burst Assault Rifle
Damage difference between burst AR Advanced VS Combat Rifle standard is 32.13 to 32 and CR has better accuracy
Proud Christian
Jesus Loves You
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1391
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Posted - 2014.01.19 04:38:00 -
[44] - Quote
Another thing. Why is the Combat Rifle so easy to fit? At least the ScR is actually quite difficult to fit and the RR requires a bit of resources, but he CR uses barely more resources than a sidearm. It performs too well for its fitting price.
I know that Minmatar weapons traditionally don't use much PG, but in exchange they should be CPU hogs. This would somewhat help them mirror the Amarr weapons as well, which they should.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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P1nK13 P13
Apothic Void
10
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Posted - 2014.01.19 08:30:00 -
[45] - Quote
I just want to share my findings guys
TTK Measurements
Used this formula: (60/rpm) x health / weapon damage
Weapons vs 1200 eHP
Units are in seconds
1200 eHP Base (No vs shield/armor debuffs)
AR=2.56 RR=2.57 CR=1.7 LR=5.6 SCR=1.3
1200 HP Shield (+/- 5%,10%, or 20% depending on weapon)
AR=2.33 RR=2.86 CR=1.8 LR=4.7 SCR=1.07
1200 HP Armor (+/- 10% or 20% depending on weapon)
AR=2.85 RR=2.34 CR=1.54 LR=7 SCR=1.6
Opinions
Scramblers have the highest TTK. However players have to compensate for accuracy, overheat, and the fact that there's not a lot of shield tankers and it's hard to fit impede its effectiveness. The only thing I would say for this is to slightly reduce the base damage and add an around .15 or slightly less per-shot delay so that it can't fire too quickly (I've experienced firsthand what it can do if you have a good trigger finger). This weapon is meant for medium-long ranges. It's not supposed to outgun a Combat or Assault Rifle at 67m and 45m respectively.
Combat Rifles have the second highest TTK. Combat Rifle is a Scrambler rifle that, at proto, effectively does 105.6 BASE damage PER BURST (vs 79.2 of SCR. 35.2x3=105.6) with no overheat, no feedback damage, and 12% less range. In Layman's terms, It's OP. Add a tiny recoil, lower the damage by 7-8 and add a short per-burst delay. This weapon is medium to short ranged so it should kill faster than SCR, RR, and LR at 67m or less. However, if this weapon shouldn't best an AR if the range if 45 or less since that is the ARs optimum.
Assault Rifles have the third highest TTK. It is similar to the RR but without the advantages(Read below) the other rifle presents. At proto, buff the damage by 40-45 and the RoF by 800-850, effectively giving it Balac's GAR-21 AR's Stats with slightly more damage. The Plasma/Blaster Rifle (a better name IMO) needs to erase people at 31-45m or less, which is its optimum range. Much more than that, then other weapons should kill faster.
Rail Rifles seem weaker by .01 milliseconds of TTK, but effectively they are Assault Rifles that have a scope, the same hipfire accuracy if not better, are very accurate and long ranged (which ensures that most of your shots will connect, unless you're terribly inaccurate), decimates armor, good with shields, etc. This means it's better than the AR in almost every perspective. For this, I say lower damage by 5-10 and move RoF to 450. Railers need to stay at long ranges where it's meant to be. The Rail and Scrambler have the same optimum but I'm sure the Rail has the Scrambler beat beyond 75m.
Laser Rifle is just poor Buff it SEVERELY CCP! Damage, RoF, whatever! This weapon is lovely yet it's being neglected.
At the longer ranges, Rail Rifle should be superior, then at 75m, the Scrambler, then at 67m, the Combat Rifle, then at 45m, the AR.
Long post. Sorry |
Miokai Zahou
The Southern Legion The Umbra Combine
102
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Posted - 2014.01.19 08:52:00 -
[46] - Quote
Charlotte O'Dell wrote:How to fix combat rifle.
Change CR from +10% vs armor and -5% vs shields to +5% vs armor and -5% vs shields.
Change charge on RR to 0.35s
No.
They are fine. Get gud.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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Bunny Demon
The Unholy Legion Of DarkStar DARKSTAR ARMY
66
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Posted - 2014.01.19 09:05:00 -
[47] - Quote
Fizzer94 wrote:Ghosts Chance wrote:Fizzer94 wrote:knight guard fury wrote:
rail rifles, scrambers and combat rifles are all balanced relative to each other, its the plasma rifle that hasnt found its footing.
They are all OP compared to the other weapons in the game. The AR needs a slight nerf(60m>50m effective), and then the others need to be brought down to its level. Especially RRs and CRs. CRs need a small delay between bursts, RRs need a bad hipfire, and ScRs new their RoF dropped from 705 to 600. Your kidding? It's effective isn't the issue. You know how much damage you do out of your optimal with the PR? Little to none. You go up against anything out of your optimal and you are dead. Even in your optimal every other rifle with merc you. PR O_o what's a PR Plasma rifle, it's the "official" name for the assault rifle now there are 4 assault rifles
So.....when are the um......new dropsuits coming out CCP.....it's been a few weeks now....
;)
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Omareth Nasadra
The New Age Outlaws WINMATAR.
258
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Posted - 2014.01.19 09:07:00 -
[48] - Quote
Charlotte O'Dell wrote:How to fix combat rifle.
Change CR from +10% vs armor and -5% vs shields to +5% vs armor and -5% vs shields.
Change charge on RR to 0.35s CR user reporting, i can live with that tweak, i for one think my rifle is a bit OP
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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Alena Ventrallis
The Neutral Zone
487
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Posted - 2014.01.19 09:10:00 -
[49] - Quote
Rail Rifles need a buff in damage, and a reduction in ROF. They should be high alpha, low dps weapons, Ideal for picking off targets at range. I think they should make the rail rifle a tactical rifle, and have the high alpha come from a full charge. It can fire fast if you spam the trigger, but the damage is negligible unless charged up.
For instance, base damage is 15. Fully charged gives a 1000% damage increase, for a total of 150 damage at full charge. You can spam the trigger, but youll be doing around 10 damage a shot. As opposed to charging each shot and making sure those shots count, which results in a highly accurate weapon with great damage but relatively low dps.
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Omareth Nasadra
The New Age Outlaws WINMATAR.
258
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Posted - 2014.01.19 09:15:00 -
[50] - Quote
Fizzer94 wrote:Another thing. Why is the Combat Rifle so easy to fit? At least the ScR is actually quite difficult to fit and the RR requires a bit of resources, but he CR uses barely more resources than a sidearm. It performs too well for its fitting price.
I know that Minmatar weapons traditionally don't use much PG, but in exchange they should be CPU hogs. This would somewhat help them mirror the Amarr weapons as well, which they should. good point, i agree that the fitting req is a tad too low, same with the flaylock ( when they were OP), but can we please get little buff to min dropsuit cpu/pg before we consider this, our suit are already kinda gimped in that departmen and in effective hp, it's really hard to fit anything on our proto suit without cpu upgrade and we only got 2 low slot, i do agree with ya the fitting cost is kinda meh
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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Master Smurf
Nos Nothi
6
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Posted - 2014.01.19 12:20:00 -
[51] - Quote
Ghosts Chance wrote:Master Smurf wrote:Ghosts Chance wrote:Fizzer94 wrote:knight guard fury wrote:there is nothing wrong with the CR, leave it alone or start using them yourself Great arguement. I'm sure you will change many minds with it. rail rifles, scrambers and combat rifles are all balanced relative to each other, its the plasma rifle that hasnt found its footing. Drop its range and up its damage But the CR should still be comparable in short range because that is how the rifles were designed. AR - Short CR - Short to Medium A CR user also has to do more than an AR user - if they miss or dont pull the trigger quick enough they lose. At close range its just pulling the trigger at just outside of that ironsight is better than scope for the average user imo. one thing it does NOT need is more damage.... the fact that you even suggested it makes me doubt you quite a bit. and the scrambler and rail both outrange the combat rifle a meaningful amount as it is if you lower its range you eliminate alot of the available stratagy used by combat rifle users to counter these weapons. its the rate of fire you want to look at if anything as currently the combat rifle does more damage in cqc then its own assault varient due to 120+dmg bursts at super speed done by anyone with an itchy and accurate trigger finger. the regular scrambler and combat rifles need a little more delay between shots so their assault varients have a meaningful use in cqc over the regular varients, then the plasma rifle will shine how its supposed to.
Nah was a mistake in how I wrote - Drop its range and up its damage - AR not CR
Apologies |
Cat Merc
Ahrendee Mercenaries EoN.
5712
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Posted - 2014.01.19 12:22:00 -
[52] - Quote
Joel II X wrote:Or make it the anti Scrambler.
I think it was +20% shields and -20% armor, so make it the opposite of that? Anti scrambler is EVERYTHING explosive.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Piraten Hovnoret
Molon Labe. Public Disorder.
230
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Posted - 2014.01.19 12:30:00 -
[53] - Quote
Master Smurf wrote:Ghosts Chance wrote:Fizzer94 wrote:knight guard fury wrote:there is nothing wrong with the CR, leave it alone or start using them yourself Great arguement. I'm sure you will change many minds with it. rail rifles, scrambers and combat rifles are all balanced relative to each other, its the plasma rifle that hasnt found its footing. Drop its range and up its damage But the CR should still be comparable in short range because that is how the rifles were designed. AR - Short CR - Short to Medium A CR user also has to do more than an AR user - if they miss or dont pull the trigger quick enough they lose. At close range its just pulling the trigger at just outside of that ironsight is better than scope for the average user imo.
Cr = moded controller gun of choice
War never changes
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Marad''er
Ancient Exiles. Renegade Alliance
417
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Posted - 2014.01.19 12:43:00 -
[54] - Quote
The combat rifle is basically the m16 of cod. The burst does so much dmg so fast that it makes it OP as hell.
The rail rifle is r3tardedly OP. the range on the gun is insane. So much dmg per shot..
Plasma rifle... Don't see them often anymore. I either see CR for cqc or RR outside. However it still has 100% accuracy no recoil for half it's clip....
Scrambler.. I use scrambler. 3 dmg mod amarr assault... Yeah I'm that guy. It's OP. the rate of fire is the biggest problem. Don't need a mod controller. It's pretty easy to spam r1.
Conclusion: most of them are OP as ****. Lack of actual recoil for all these weapons are most likely the reason. BF makes sure they'res plenty of recoil. That way you're not spraying people at 75m+ range while barely having to aim.
Ttk is also a problem. There's no point in using niche weapons when you can use one of the rifle variants and do better 99% of the time. Not entirely sure how to fix that though.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | pâÅpéñpâápü»tºüpü«µëôµÆâpéÆF¦ápüúpüªpüäpéï | PSN: I-NINJA-ALL-DAY
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
691
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Posted - 2014.01.19 17:49:00 -
[55] - Quote
Marad''er wrote:The combat rifle is basically the m16 of cod. The burst does so much dmg so fast that it makes it OP as hell.
The rail rifle is r3tardedly OP. the range on the gun is insane. So much dmg per shot..
Plasma rifle... Don't see them often anymore. I either see CR for cqc or RR outside. However it still has 100% accuracy no recoil for half it's clip....
Scrambler.. I use scrambler. 3 dmg mod amarr assault... Yeah I'm that guy. It's OP. the rate of fire is the biggest problem. Don't need a mod controller. It's pretty easy to spam r1.
Conclusion: most of them are OP as ****. Lack of actual recoil for all these weapons are most likely the reason. BF makes sure they'res plenty of recoil. That way you're not spraying people at 75m+ range while barely having to aim.
Ttk is also a problem. There's no point in using niche weapons when you can use one of the rifle variants and do better 99% of the time. Not entirely sure how to fix that though.
You're making some good points and frankly I'm not sure how to fix all this either. Lots of opinions on how to do it but not sure how without over-nerfing or over-buffng. My general concern is how you factor in player skill, SP investment, and damage mod usage when figuring out how, if at all, to adjust the weapons. I continue stand by the statement a good player can make any weapon seem OP to the guy on the other end of the barrel....remember the gripes about BPO ARs shreding proto dropsuits?
You also have to factor in weapon bias from the folks on the forums as well. Long time AR users struggling becasue their weapons are outranged now by design, the SCR is still a hammer, the CR is a bullet hose, and the RR outranges everything. For the record I don't think we should change anything with these weapons at the moment.
I think work tweaks to the LR, Shotty, MD, Sniper, and sidearms to make them more viable and use defensive stats in Dropsuits to address issues is preferable than the continual nerf / buff of the base weapons. It's incredibly frustrating that you can't invest significant SP into a weapon without the very real concern that it will heavily nerfed and devauling your SP investment. Broadly, any nerf that is done should have an SP sink to offset it...that seems like a fair way to go for me.
"Third star to the right...straight ahead 'till morning."
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1396
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Posted - 2014.01.19 18:11:00 -
[56] - Quote
Marad''er wrote:The combat rifle is basically the m16 of cod. The burst does so much dmg so fast that it makes it OP as hell.
The rail rifle is r3tardedly OP. the range on the gun is insane. So much dmg per shot..
Plasma rifle... Don't see them often anymore. I either see CR for cqc or RR outside. However it still has 100% accuracy no recoil for half it's clip....
Scrambler.. I use scrambler. 3 dmg mod amarr assault... Yeah I'm that guy. It's OP. the rate of fire is the biggest problem. Don't need a mod controller. It's pretty easy to spam r1.
Conclusion: most of them are OP as ****. Lack of actual recoil for all these weapons are most likely the reason. BF makes sure they'res plenty of recoil. That way you're not spraying people at 75m+ range while barely having to aim.
Ttk is also a problem. There's no point in using niche weapons when you can use one of the rifle variants and do better 99% of the time. Not entirely sure how to fix that though. Pretty much this.
CR and ScR need to fire a bit slower. Maybe 0.143 second delay for the CR and a 0.11 second delay for the ScR. This would put the CR at 7 bursts per second and the ScR at 9 shots per second.
This would lower the DPS of the ScR down to 720/756/792, which is still reasonable for a front loaded semiautomatic weapon, and would help reduce the abuse of modded controllers. This would also lower the CR's DPS to 462/485.1/508.2, which is still a bit more than the other rifles, but not as insane as it is right now... doing this would greatly reduce the usage of nodded controllers with this weapon, considering 7 bursts per second is quite reachable without one.
Rail Rifle. It need a serious case of the bad hipfire. It reaches out far and touches people, and that's what it should do. A slightly lower DPS might be too much. I think giving it the hipfire spread of a shotgun would be enough to put this weapon in its place.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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The Infected One
Fatal Absolution Covert Intervention
594
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Posted - 2014.01.19 18:22:00 -
[57] - Quote
Charlotte O'Dell wrote:How to fix combat rifle.
Change CR from +10% vs armor and -5% vs shields to +5% vs armor and -5% vs shields.
Change charge on RR to 0.35s
Agreed, Also I think that the "Blaster Rifles" could use a slight buff, nothing crazy, but maybe 3 or 4 damage per shot.
That being said, the weapons are being redesigned in this new patch, so we will have to wait and see how things go. I still like the Burst AR, and the Tac AR. I still love the GEK and the Duv,.
I used the proto breach AR last night. WRECKED EVERYTHING with it inside the cities, out in open ground, was a little more challenging, but inside its optimal range, I was dropping RR, CR users like mad, Heavies with HMG were less than half a mag before they were burning away as well.
Edit: SCR users were still swatting me like a fly.
Since were finally getting all of our racial variants for everything, I've gone full Minmatar seeing as that's what I wanted in the first place. Goodbye Caldari and Gallente (For now), **** you Amarr, you filthy space **** obsessed nation. **** YOU AND YOUR GOD!
What does a Minmatar use in battle?
Whatever he can acquire, be it Minmatar tech, or something picked off the enemy.
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