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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Alena Ventrallis
 Commando Perkone
 Caldari State
 
 3
 
 
      | Posted - 2015.07.13 16:33:00 -
          [1] - Quote 
 In case no one is aware, there is a buttload of terrain beyond the redline that is fully functional. Collision detection, the works. So lets remove all this unused map stuff to reduce what the PS3 needs to load.
 
 Cut everything about 150m beyond the redline out. Obscure with fog. Add a secondary redline that instantly kills anything crossing it.
 
 Less map loaded means less memory problems = less frame rate drops.
 
 Over thinking, over analyzing separates the body from the mind. | 
      
      
        |  Ghosts Chance
 Intara Direct Action
 Caldari State
 
 3
 
 
      | Posted - 2015.07.13 16:36:00 -
          [2] - Quote 
 
 Alena Ventrallis wrote:In case no one is aware, there is a buttload of terrain beyond the redline that is fully functional. Collision detection, the works. So lets remove all this unused map stuff to reduce what the PS3 needs to load.
 Cut everything about 150m beyond the redline out. Obscure with fog. Add a secondary redline that instantly kills anything crossing it.
 
 Less map loaded means less memory problems = less frame rate drops.
 
 already known and in progress, same with welding the sockets to the land mesh and ditching the socket feature to fee up even more memory.
 
 Minmatar is Winmatar  Creed of the Minja - "I'm a leaf on the wind" I am Chances Ghost | 
      
      
        |  Lightning35 Delta514
 48TH SPECIAL OPERATIONS FORCE
 
 906
 
 
      | Posted - 2015.07.13 16:59:00 -
          [3] - Quote 
 But i like the outer world
 
 CEO of 48th Special Operations Force Twitter-@48SOF Scout and Assault GK.0/Rattati and Scotsman GK.0 | 
      
      
        |  Darken-Sol
 Intruder Excluder
 
 2
 
 
      | Posted - 2015.07.13 17:01:00 -
          [4] - Quote 
 I reduce memory usage with Ganja.
 
 Crush them | 
      
      
        |  Apocalyptic Destroyerr
 Shining Flame
 Amarr Empire
 
 572
 
 
      | Posted - 2015.07.13 18:07:00 -
          [5] - Quote 
 
 Alena Ventrallis wrote:In case no one is aware, there is a buttload of terrain beyond the redline that is fully functional. Collision detection, the works. So lets remove all this unused map stuff to reduce what the PS3 needs to load.
 Cut everything about 150m beyond the redline out. Obscure with fog. Add a secondary redline that instantly kills anything crossing it.
 
 Less map loaded means less memory problems = less frame rate drops.
 
 
 So fun Glitching out the map tho
 | 
      
      
        |  Foo Fighting
 Sinq Laison Gendarmes
 Gallente Federation
 
 412
 
 
      | Posted - 2015.07.13 18:18:00 -
          [6] - Quote 
 
 Darken-Sol wrote:I reduce memory usage with Ganja. ^^ damm I did have something to add but it's gone.....
 | 
      
      
        |  Regis Blackbird
 DUST University
 Ivy League
 
 1
 
 
      | Posted - 2015.07.13 21:06:00 -
          [7] - Quote 
 
 Alena Ventrallis wrote:In case no one is aware, there is a buttload of terrain beyond the redline that is fully functional. Collision detection, the works. So lets remove all this unused map stuff to reduce what the PS3 needs to load.
 Cut everything about 150m beyond the redline out. Obscure with fog. Add a secondary redline that instantly kills anything crossing it.
 
 Less map loaded means less memory problems = less frame rate drops.
 
 Managed to glitch out of a game once, allowing me to traverse beyond the redline. Spent most of the game climbing mountains
  . It's indeed a big-ass map (5x5km in fact). 
 Sadly, the "realistic vistas" are one of the things I really like with Dust.
 You really see it's real terrain and not just some fancy backdrop (like Destiny.)
 
 
 
 
 | 
      
      
        |  JIMvc2
 Corrosive Synergy
 No Context
 
 1
 
 
      | Posted - 2015.07.13 21:15:00 -
          [8] - Quote 
 
 Regis Blackbird wrote:Alena Ventrallis wrote:In case no one is aware, there is a buttload of terrain beyond the redline that is fully functional. Collision detection, the works. So lets remove all this unused map stuff to reduce what the PS3 needs to load.
 Cut everything about 150m beyond the redline out. Obscure with fog. Add a secondary redline that instantly kills anything crossing it.
 
 Less map loaded means less memory problems = less frame rate drops.
 Managed to glitch out of a game once, allowing me to traverse beyond the redline. Spent most of the game climbing mountains   . It's indeed a big-ass map (5x5km in fact). Sadly, the "realistic vistas" are one of the things I really like with Dust. You really see it's real terrain and not just some fancy backdrop (like Destiny.) 
 
 5k = 3 miles = yawn its small as ****.
 
 Why did the white girl cross the road? To get to Starbucks. <-- My GF will kill me if I ask her that lol :) | 
      
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