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xavier zor
Second-Nature Negative-Feedback
1
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Posted - 2015.07.15 06:00:00 -
[31] - Quote
Talos Vagheitan wrote: Caldari dropships require skill Gallente dropships do not.
Shield tanking is hardmode, period
Out of retirement
notable people stabbed: musturd, kaizuka, duna, radar, tibs, killed again
ADS pilot, knifer, slayer
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Skihids
Random Gunz Rise Of Legion.
3
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Posted - 2015.07.15 06:01:00 -
[32] - Quote
I've flown Myrons and Pythons fir mist of my career and prefer the maneuverability over the armor ships. I switched to armor right after the vehicle overhaul though as the shield hardeners had pitiful activation times vs armor and shields are the first to get hit.
In armor you can wait to activate your hardeners until you take a shield hit. In a shield ship you don't have that luxury. Your first hit takes out so much of your reserve that the hardener has nothing to work with. So with shields you have the double curse of having to activate early and have it shut off just as you get into position. |
Skihids
Random Gunz Rise Of Legion.
3
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Posted - 2015.07.15 06:16:00 -
[33] - Quote
Is Judge Rhadamanthus still around? That man is the best pilot I have ever seen on top of making the best evaluations of dropship balance that this forum has ever seen. |
Pvt Numnutz
Prophets of the Velocirapture
2
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Posted - 2015.07.15 07:07:00 -
[34] - Quote
I'd be ecstatic if I could run into the ground and not die in my python. Or tap a building and not loose half my tank. Or land and not take damage.
Master Skyshark rider
Kaalaka dakka tamer
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Sicerly Yaw
Corrosive Synergy No Context
643
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Posted - 2015.07.15 08:51:00 -
[35] - Quote
Darth-Carbonite GIO wrote:Talos Vagheitan wrote:The Incubus on the other hand is often a semi-invincible flying tank which takes multiple AV users to make it ever consider leaving the area. This verges into hyperbole, as calling any dropships semi-invincible, even an Incubus, just seems like an exaggeration. We've already established that dropships need love, so I think it's kind of counter productive to advocate nerfing one of them.
now here is a pilot that can be a pain in the assets if not on your side.
that being said no nerfs needed but cant push it as giving them a buff would make this pilot invincible hyperbole or not Darth is OP enough as it is
click here if you are making a new account and want some free BPO's
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.07.15 09:21:00 -
[36] - Quote
[/quote]
Dropships should be hard to fly and take skill to use properly.
Caldari dropships require skill Gallente dropships do not.[/quote]
ah this a troll thread.
good show making me reply. guess you running as the soraya xel for cpm2.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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noob cavman
Fatal Absolution Negative-Feedback
2
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Posted - 2015.07.15 12:10:00 -
[37] - Quote
Python needs hella love with how easy it is to take down. Then again I do have maxed plasma cannon and galmando.
I want to be a caveman!
psn: marko_blues
Kringlaugd wierd, ein spadi for qvoki ne skeifr drpr munni ne svinhqfdi.
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.07.15 12:42:00 -
[38] - Quote
Talos Vagheitan wrote:If a swarm nerf/overhaul happens (which most people I've talked to support) then Incubus' would be truly out of hand. That depends entirely on the nature of any Swarm modifications. I have been vehement in my support of a change to make Swarms more like dumb-fired AV grenades (in application) which would go hand in hand with things like a velocity increase, as well as providing skilful players the ability to preempt enemy vehicles and actually fire around corners.
A change to Swarm operation doesn't inherently mean making them do only 4 damage per missile, there are other balancing points.
On the topic at hand, Incubi have the great advantage of permanent regen, which is also why Madrugars are so favoured at the moment. Basically, they don't need to leave an area to repair,they can stay and fight - against one fully specced up Swarmed they'll likely die (seriously, Wiyrkomis do redonkulous damage: 312*4*1.2*1.15 = 1722 per volley before damage mods or Commando; MinCom ca now do 2233 per volley to armour.)
But really, the big issue is that shields are crap. The only Python fit is use much of any more is a double hardened one for clearing out uplink hotspots and basically never engage anything without my hardeners running. I don't really use the Incubus much either, mostly because I dislike the Missile on it (because the Blaster should be the go to AP weapon, but it's crap) and find there's only one real fit.
Anyway, I disagree that Incubi are there only viable ADS, on the principle that ADS aren't really that viable outside of very specific circumstances due to uplinks and AV essentially removing any purpose they could have.
Alt of Halla Murr. Sentinel.
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Racro 01 Arifistan
Simple Minded People Pty. Ltd.
579
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Posted - 2015.07.15 13:13:00 -
[39] - Quote
iam not too accumusted to flying ADS that well. butt I can say this: simply give the python more fitting space.
incubus can soak up av and just hover around making a nusince of its self as an ads should. however if its pilot is clumsily it is easy to deal with.
the python suffers from being unable to fit much on it.
the std dropships though.............dam you can build some stiff fittings with those :X std dropships are fine.
all in all the python just needs a fitting buff.........mainly since a laser rifle can kill the bloody thing. I did it and it was hilarious.
https://zkillboard.com/kill/47521458/
https://zkillboard.com/kill/47521142
Oppose me and you shall incure my wrath.
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tffvbhb
Team Bukkakke
11
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Posted - 2015.07.15 13:20:00 -
[40] - Quote
Talos Vagheitan wrote:It seems to me that over 3/4's of ADS called in are Incubus' (Incubi?)
It's certainly the all-round superior dropship, with nearly twice as much durability, and for which it doesn't really sacrifice anything. It might be marginally slower and 'clunkier' than the Python, but not enough to really matter.
I've seen Incubus' take absolute beatings and survive: Forge blast, multiple swarms, AV nades, etc. and they just chug along with hardeners on like nothing's happening.
On top of that Incubus pilots can get away with ramming everyone else out of the sky with no consequence.
That kind of survivability needs to have a drawback, which I feel should be mobility.
I feel the Incubus needs less torque, and slower acceleration, while keeping the same top speed. Not a huge nerf, but enough to bring it on par with the Python
I have seen some good pythons out there most of the time the only way I get them is when they get close enough to get hit by an av nade |
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.07.15 16:10:00 -
[41] - Quote
Talos Vagheitan wrote:See, I run a Python semi-often and I feel it's arguably 'fine' as it is.
It's great as a hit-and-run vehicle, and knowing when you've overstayed your welcome. That's how an ADS should function.
The Incubus on the other hand is often a semi-invincible flying tank which takes multiple AV users to make it ever consider leaving the area.
The factor nobody seems to be considering is that most people agree swarms need to be nerfed. Swarms are the main deterrent to Dropships. A swarm nerf would render the Incubus downright OP, while making the Python more viable, but still susceptible to Forges etc. Semi-invincible most definitely not. It takes a complex 120mm plate to survive 3 proto swarms before you add in proficiency/damage mods/minmando bonus. Some math.
We have 3 missiles doing 312 damage each at the proto level. that's 1248 damage total per swarm. Multiply by 1.2 to account for armor bonus and we get 1497.6. Multiply by 3 total swarms and you get 4492.8 damage. This is a swarm completely on its own, no modifications at all. Now an Incubus has 2362 base health. A complex 120mm plate adds 1885 health for a total of 4247 health. You cannot fit any other plate on top of this because even if you use everything else standard and a complex PG upgrade, you won't have enough PG left over.
To recap, 3 swarms unmodified does 4497.8 armor damage. An Incubus has a maximum potential of 4247 armor health. 3 swarms will kill it with 250 damage to spare. Only the Incubus' shields allow it to survive. Add in any more than 2 damage mods, and our Incubus is doomed no matter what he fits.
Now when people call for swarms to be nerfed, They aren't (at least I hope they aren't) arguing to nerf direct damage. Swarms need a nerf in the way of making them near impossible to hit dropships. Reduce their speed and acceleration so that escaping them is quite easy. On top of that, take the assault swarm launcher and make it into a dedicated anti-air weapon. Nerf is damage by 20-25%, greatly increase missile speed and acceleration, and reduce lock on time. Now base swarms are better for anti-tank, and assault swarms are better for anti-air purposes. This is fair and balanced. You can't have swarms strong enough to kill a tank and fast enough to catch a dropship; that's having your cake and eating it too.
Python's are weaker because shields are weaker. They do not gain near enough benefit for the sacrifices they make. We need to tak a hard look at shield vehicles and buff them to be equal with armor. Once we have balance between shield vs armor vehicles, we can tweak AV to be equally effective against both.
Over thinking, over analyzing separates the body from the mind.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.15 17:11:00 -
[42] - Quote
A drop ship should die from 3 proto swarm volleys. Especially considering we only have BASIC tier dropships currently.
Dropships are not meant to be flying tanks.
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.07.15 18:01:00 -
[43] - Quote
Talos Vagheitan wrote:A drop ship should die from 3 proto swarm volleys. Especially considering we only have BASIC tier dropships currently.
Dropships are not meant to be flying tanks. By that logic, ADSs should be far tougher than DSs, since they are essentially T2 hulls.
In other words it's a dumb statement. Dying from three volleys will be fine once DSs can do something other than: get hit - attempt to flee because they know what's coming - still get hit - die.
ADSs surviving three Swarm volleys is currently reasonable because there is no escaping. Even the full-on flight that pilots undertake when they receive fire is only somewhat better than death - a Swarmer firing at an ADS will likely reap 75-150 WP from them and get them to leave the battle for 20-60 second, even if they don't come close to killing them, simply because an ADS cannot afford to stay in an area with AV for longer than 5 seconds.
Your proclaimed semi-invincible Incubus is nothing of the sort. PRO Swarms demolish any ADS that isn't hardened (either killing it, or getting rewarded and forcing it to flee) and even hardened ones must retreat after a very short period of time.
And as touched on before, the issue with swarms isn't the damage, it's the application. This is one of the reasons I find your V/AV balancing threads so dumb, because they miss the whole point of the issue so commonly.
Alt of Halla Murr. Sentinel.
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
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Posted - 2015.07.15 18:37:00 -
[44] - Quote
Talos Vagheitan wrote:Incubus needs hate.
Talos Vagheitan wrote:Caldari dropships require skill Gallente dropships do not.
You seem to care very little about your own dropship, but instead look to be on a quest to destroy the other.
If we bring the Incubus down to near or about the Python's level, then all we've acomplished is to make both ADS' suffer.
If we buff one and nerf the other, we've simply flip-floped and remain in the situation we are in now albeit with roles reversed.
But if we simply bring the Python up to the Incubus' level, everybody "wins." Effective hit and run dropship for you, hardened anti-vehicle machine for me, and the AVers can continue to happily shoot us both down.
We can accomplish so much if we stay away from the mentality of "My toy is broken so I'm gonna break his" and instead look at things in a holistic and positive way.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.15 18:56:00 -
[45] - Quote
Darth-Carbonite GIO wrote:Talos Vagheitan wrote:Incubus needs hate. Talos Vagheitan wrote:Caldari dropships require skill Gallente dropships do not. You seem to care very little about your own dropship, but instead look to be on a quest to destroy the other. If we bring the Incubus down to near or about the Python's level, then all we've acomplished is to make both ADS' suffer. If we buff one and nerf the other, we've simply flip-floped and remain in the situation we are in now albeit with roles reversed. But if we simply bring the Python up to the Incubus' level, everybody "wins." Effective hit and run dropship for you, hardened anti-vehicle machine for me, and the AVers can continue to happily shoot us both down. We can accomplish so much if we stay away from the mentality of "My toy is broken so I'm gonna break his" and instead look at things in a holistic and positive way.
Appreciate the feedback.
I'd like the point out though that my view on this is actually the most holistic, as I seem to be the only one considering the current (somewhat OP) state of swarms into this.
You have to look at broader issues than just the DS' themselves.
As for the "breaking the other toy" comment, I'm afraid it's incorrect.
This may be controversial, but I don't see a ton wrong with the Python/Myron. I manage to do very well in them. If I play it safe I rarely die, only when I get carried away and start getting too aggressive do I usually get shot down. That feels right to me.
I like that it's difficult to do properly. Problem is I don't feel flying an Incubus is that difficult : There is no penalty for crashing into things, and I see tons of Inc pilots completely disregard AV, which is wrong.
That's all I have to say on this matter.
When the personal insults etc begin is when the conversation usually begins to degrade.
And remember, there are nunerous factors to consider. Limiting your view on this to just the DS' themselves leaves a lot of important info out.
Thanks
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EternalRMG
Random Gunz Rise Of Legion.
1
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Posted - 2015.07.15 20:59:00 -
[46] - Quote
I think that hardeners on a Python are NEVER the way to go. Youll never get 100% efficiency because of first hit shield loss. Python need speed and tank thats it. If you have the right fit you cant enough to kill the swarmer and fast enough to escape a third Swarms volley ( you must start running as soon as the second is launched)
BPOs for Sale
Dust Player Since: July 2012
Best Assault Dropship Pilot in the Game
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
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Posted - 2015.07.15 21:03:00 -
[47] - Quote
Talos Vagheitan wrote:I'd like the point out though that my view on this is actually the most holistic, as I seem to be the only one considering the current (somewhat OP) state of swarms into this.
I agree with the "somewhat" part, as we've already established that a cautious pilot can evade most swarms if he puts thought into it.
So if AV is mostly fine, and you can do reasonably well in your Python, are you advocating for the collision mechanics of armor vehicles to be tweaked? Ramming, colliding, and crashing all keep popping up, which makes me think it's the root of the issue.
If that's the case, then we just circle around to the same question. If we reduce the Incubus to the Python's level of physical durability, we end up with two paper planes instead of one.
In any case, speed comes at a loss of tank and vice-versa. This is how Rattati is shaping dropsuits and it makes sense for vehicles as well. Pythons take way too much collision damage, no arguments there, but it still makes sense to me that a Caldari ship speeding around would take more collision damage than a lumbering Gallente rock.
Or to put it another way, the damage you take from hitting something should at least correlate with the speed you were going and the speed of the thing that hit you. Therefore, it makes sense that Pythons with their faster acceleration would reach top speed much more quickly and punish those that were overzealous with the thrust in confined city spaces.
Whereas the Incubus, because it accelerates so slowly, simply does not reach the speed of the Python in the time it takes to hit a nearby wall, and therefore takes less damage because of it.
All this meaning that yes, piloting a Python should require more care as you flit from one place to another raining speedy death, while the Incubus pilot bumbles around looking for vehicles to hunt, smacking his head as he walks out the door...
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.07.15 21:18:00 -
[48] - Quote
Darth, I find that it doesn't matter what speed the dropships is going with regards the collision. Pythons take tons of damage, even at barely above stationary and Incubi take barely any at full tilt.
Alt of Halla Murr. Sentinel.
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EternalRMG
Random Gunz Rise Of Legion.
1
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Posted - 2015.07.15 21:18:00 -
[49] - Quote
Darth-Carbonite GIO wrote:Talos Vagheitan wrote:I'd like the point out though that my view on this is actually the most holistic, as I seem to be the only one considering the current (somewhat OP) state of swarms into this. I agree with the "somewhat" part, as we've already established that a cautious pilot can evade most swarms if he puts thought into it. So if AV is mostly fine, and you can do reasonably well in your Python, are you advocating for the collision mechanics of armor vehicles to be tweaked? Ramming, colliding, and crashing all keep popping up, which makes me think it's the root of the issue. If that's the case, then we just circle around to the same question. If we reduce the Incubus to the Python's level of physical durability, we end up with two paper planes instead of one. In any case, speed comes at a loss of tank and vice-versa. This is how Rattati is shaping dropsuits and it makes sense for vehicles as well. Pythons take way too much collision damage, no arguments there, but it still makes sense to me that a Caldari ship speeding around would take more collision damage than a lumbering Gallente rock. Or to put it another way, the damage you take from hitting something should at least correlate with the speed you were going and the speed of the thing that hit you. Therefore, it makes sense that Pythons with their faster acceleration would reach top speed much more quickly and punish those that were overzealous with the thrust in confined city spaces. Whereas the Incubus, because it accelerates so slowly, simply does not reach the speed of the Python in the time it takes to hit a nearby wall, and therefore takes less damage because of it. All this meaning that yes, piloting a Python should require more care as you flit from one place to another raining speedy death, while the Incubus pilot bumbles around looking for vehicles to hunt, smacking his head as he walks out the door... Another problem that comes with insane collision are the activity areas. Pythons cant fly low or near structures of any kind because a forge shot or swarms ( of any kind ) throws you against everything which causes you to lose all your shields. In contrast Incubi take less collision dmg and isnt throwm against everything by simple swarms , making it perfect for enclosed spaces and places with many structures [This feature is totally justified because incubi are supposed to be heavier and therfore less likely to be knocked over]
But now comes the problem, the incubus and the python are both almost identical when it comes to killing stuff in open areas. The speed difference isnt big enough for the Python to be able to cover and deny more open areas than the incubus because both have to stay still to kill and have similar speeds ( + python having to run to rep) a good fix would be =slightly Less Collision DMG, more missile splash for Python ( given by the skill) so it easier to get kills on the move and either more innate speed or another low and the return of the overdrives
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Best Assault Dropship Pilot in the Game
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Skihids
Random Gunz Rise Of Legion.
3
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Posted - 2015.07.15 21:38:00 -
[50] - Quote
So CCP is still using explosive paint on dropships? They must have gotten a hell of a deal on it. |
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EternalRMG
Random Gunz Rise Of Legion.
1
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Posted - 2015.07.15 21:39:00 -
[51] - Quote
Skihids wrote:So CCP is still using explosive paint on dropships? They must have gotten a hell of a deal on it. They like their ACME shields too.
BPOs for Sale
Dust Player Since: July 2012
Best Assault Dropship Pilot in the Game
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501st Headstrong
0uter.Heaven
1
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Posted - 2015.07.15 21:51:00 -
[52] - Quote
I've asked these before and I'll ask them again:
What is the role of an Assault Dropship? Why can't we simply have Python CK.0s and Incubus Gk.0s? Why can't swarms be tank only, and Assault swarms ADS only?
The reason I am ALL for nerfing swarms (mind you I have Minmando Maxed with damage mods last I played), is because it is SO stupid that swarms do more damage than a Forge Gun in a similar span of time even though it takes a HEAVY dropsuit to use an ANTIMATTER CANNON USED FOR WHAT WE USE DYNAMITE FOR TODAY....
Swarms need to be a deterrent, a telling dropships to GTFO if there is one on the field, two should make an ADS say ok...might need to leave.
Literally everyone player can use AV. AV doesn't always render for Dropships. You have no early warning for dropships. A Python always has to run because they can't apply enough tank to effectively use their hardners, and Boosters don't always work.
Reduce Swarm Damage. Forge guns need to be the weapon for if you want to drop an ADS solo.
Swarm: Deterrent, kills if the pilot gets overconfident. Use with more in squad to lure an ADS into a false sense of safety, then use 4 on it at the same time.
Forge: Up high, able to hit a running ADS. Kills them if you are skilled...like the old days
Sorry for the caps
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Internet down atm :(
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501st Headstrong
0uter.Heaven
1
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Posted - 2015.07.15 21:59:00 -
[53] - Quote
And Talos what is your Python fit? I knew players who could play it well...but I'm curious of the fit, and if it is in line with theirs...
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Internet down atm :(
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
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Posted - 2015.07.15 22:12:00 -
[54] - Quote
Kallas Hallytyr wrote:Darth, I find that it doesn't matter what speed the dropships is going with regards the collision. Pythons take tons of damage, even at barely above stationary and Incubi take barely any at full tilt.
You are 100% correct, of course. Not only are Pythons weak in general, they take far too much of a beating from small bumps and scrapes.
I'm not trying to say Caldari collision mechanics are fine, because they clearly are not, but rather that it makes sense to me that they would take slightly more damage from said bumps than their bulky cousin.
The Python is still semi-broken, we're just debating how far the break goes
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.07.15 22:16:00 -
[55] - Quote
Darth-Carbonite GIO wrote:Kallas Hallytyr wrote:Darth, I find that it doesn't matter what speed the dropships is going with regards the collision. Pythons take tons of damage, even at barely above stationary and Incubi take barely any at full tilt. You are 100% correct, of course. Not only are Pythons weak in general, they take far to much of a beating from small bumps and scrapes. I'm not trying to say Caldari collision mechanics are fine, because they clearly are not, but rather that it makes sense to me that they would take slightly more damage from said bumps than their bulky cousin. The Python is still semi-broken, we're just debating how far the break goes Oh, for sure. Though if we follow some of the EVE logic, armour is weaker to Kinetic damage whereas shields are stronger. This, if we apply it to collision should really mean that shields are better off in a collision where armour should actually be worse off than now.
Lore-wise, this could be justified by saying that the shields are far easier to 'revert to full/proper' status/shape/whatever.
Not saying that armour should take as much as shields do currently, but armour should - overall - take more damage from a collision than shields.
Alt of Halla Murr. Sentinel.
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
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Posted - 2015.07.15 22:27:00 -
[56] - Quote
I love lore, and I get what you're saying, but I can see it clashing with gameplay.
If we flip things around and have armor take more collision damage, we'll have a Python that basically becomes a pinball of death, bouncing off of things like the Incubus does, but with increased speed and fire rate.
On the other hand, this wouldn't be bad for the Incubus from a small railgun perspective, as a dogfighting dropship shouldn't have to worry about buildings anyway. The trouble comes from the small blaster, which if it ever becomes worthwhile, would necessitate flying low.
I'm not saying you're wrong, I just feel this might be one of those situations where Lore and good Gameplay butt heads.
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.07.15 23:04:00 -
[57] - Quote
I don't see a particular issue, gameplay wise - I'm not suggesting they swap. Regardless, I've taken us off topic.
Nerfing Incubi doesn't solve anything. Buffing Pythons, reasonably, does.
Alt of Halla Murr. Sentinel.
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