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xavier zor
Second-Nature Negative-Feedback
1
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Posted - 2015.07.17 08:08:00 -
[1] - Quote
So I am starting to see the ever increase to somehow change the scrambler rifle because Laser weapons are too good at taking out shields even tho that's what it is meant to do!
Now, part of this problem I think comes from thanks to the over abundance of Anti-Armor weapons. Face it shield users. There are more Anti-Armor weapons in the game AND the most used weapons in matches are Anti-Armor so anyone with a shield suit is not used to almost any weakness. If you take that into the shield suit users whining, it means that they are so used to get git with weapons that do minimal damage to their shields, that when a specialty weapon designed yo destroy shields comes inyo play, they cry and whine how said weapon is OP.
Now for damage profiles. There are currently 5 damage profiles. Plasma +10/-10 Rail -10/+10 Projectile -15/+15 Laser +20/-20 Explosive -20/+20
Now look at that. 3 damage profiles designed to take out armor. Yet do you see any armor suit user complaining about these? Do you seeany armor suit user complaining how the Projectile and Explosive chew right threw armor like it was nothing? No. Even if RR, HMGs and CRs are the most used weapons in the battlefield, you almosy never see an armor suit user whining about.
But now, if a Laser weapons comes into play, a shield suit user will scream for a nerf to it's profile. Again, this most likely comes do to the over abundance of Anti-Armor weapons and them being so used to be getting hit with those that when an Anti-Shield weapon comes out, they think its OP.
Can the weapon use some changes? Yeah. Does the damage profile need some chanages? No.
;
;
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Golden Day
Fraternity of St. Venefice Amarr Empire
2
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Posted - 2015.07.17 08:21:00 -
[2] - Quote
The reason you dont see armor people whining is because armor is dominate in almost everyway...
Im just a glorified blueberry
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Mejt0
Dead Man's Game
1
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Posted - 2015.07.17 09:18:00 -
[3] - Quote
You know how it is to face ScR? Imagine if your rifle could shot MD like bullets with 500 RPM. That's how it feels.
Maxed out CR would do less to armor than adv ScR to shields. All of this because Laser Weaponary is balanced towards armour.
It has high damage towards armor GǦ even higher damage towards shields. Things were proven many times.
Loyal to The State
Official Caldari Commando User
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.07.17 09:44:00 -
[4] - Quote
Scramblers were buffed to compete with the armor meta. Comparatively few people run shield tanked suits.
The end result of having them able to compete with armor means they overwhelm the suits with lower avg. HP and regeneration delays.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Sylwester Dziewiecki
487
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Posted - 2015.07.17 09:52:00 -
[5] - Quote
xavier zor wrote:Now look at that. 3 damage profiles designed to take out armor. Yet do you see any armor suit user complaining about these? Do you seeany armor suit user complaining how the Projectile and Explosive chew right threw armor like it was nothing? No. Even if RR, HMGs and CRs are the most used weapons in the battlefield, you almosy never see an armor suit user whining about.. It is easier to build fit that have 800+ armor rather then 800+ shield.
In my opinion Laser's weapon are to good in this game and not only on shield, if you worm up LR it eat armor like it was nothing, and ScR charge shot is ridiculous. But I can share my opinions on forum and none will bother about this.
We need people that will bring numbers, charts to this subject, and of curse crow of repeating trolls.
G Speed Scout. MM Logi/Assault.
EVE side of me: Nosum Hseebnrido
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.17 10:34:00 -
[6] - Quote
Sylwester Dziewiecki wrote:xavier zor wrote:Now look at that. 3 damage profiles designed to take out armor. Yet do you see any armor suit user complaining about these? Do you seeany armor suit user complaining how the Projectile and Explosive chew right threw armor like it was nothing? No. Even if RR, HMGs and CRs are the most used weapons in the battlefield, you almosy never see an armor suit user whining about.. It is easier to build fit that have 800+ armor rather then 800+ shield. In my opinion Laser's weapon are to good in this game and not only on shield, if you worm up LR it eat armor like it was nothing, and ScR charge shot is ridiculous. But I can share my opinions on forum and none will bother about this. We need people that will bring numbers, charts to this subject, and of curse crow of repeating trolls.
In some respects yes and in others no. I'll not deny that the ScR needs some form of change but we have to understand a few things about the weapons in general that aren't typically bandied about on the forums.
1.) Within their own variant classes most weapons, especially among the rifles category, are reasonably well balanced against their counter parts though not all are necessarily as popular due to a few imbalances. E.G- ScR vs TacAR with the latter having a slight 74 potential DPS less than the ScR but almost 100 more DPS vs armour. Tactical AR vs Shield is roughly comprable to the Combat Rifle vs Armour.
Admittedly its between these variations that the imbalances become more obvious with weapons like the tactical rifles having more DPS and more range.
2.) Laser based weapons without skills applied lose 40% of the damage they inflict vs armored targets as explosives lose 40% of their total damage without skills applied vs sheilds. That's not to suggest in some circumstances the damage values of laser weapons aren't too high but it does highlight an issue in which the Laser line up must have a degree of effectiveness vs Armour in order to compete. Now whether this can be balanced against to the total damage out put vs shields remains to be seen.
In the above post I noticed a jab at the Laser Rifle in particular suggesting that in is too effective vs armor. I'm not genuinely sure I can agree with that as it has some pretty severe limitations on all dropsuits baring the Amarr Assault.
Again to reiterate I'm not against change to the ScR however I'm in favor of mechanical changes first, then incremental statistic adjustments to bring the weapons into line over sweeping nerfs to damage or hard capping rate of fire.
E.G- To address claims about charged shots high alpha being able to be followed immediately by high DPS volleys an Ion Pistol like mechanic for the charged shot could be introduced allowing the shot to retain its effectiveness but slowing down the time between firing them and preventing follow up volleys.
Or introducing a more accurate heat build up system per shot rather than as the bumper is depressed.
If neither of those should address the core concerns of the player base I'd look into potential of damage profile changes so that the ranges between shield and armour DPS are no so severe or perhaps even slight combinations of damage or rate of fire reductions thought the latter leave a bad taste in the mouth.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.07.17 10:55:00 -
[7] - Quote
Breakin Stuff wrote:Scramblers were buffed to compete with the armor meta. Comparatively few people run shield tanked suits.
The end result of having them able to compete with armor means they overwhelm the suits with lower avg. HP and regeneration delays. The Ascr was, the Scr wasn't. Be more specific.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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YUUKI TERUMI
0uter.Heaven
62
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Posted - 2015.07.17 11:04:00 -
[8] - Quote
If they nerf assault scrambler rifle range and dps, I'm fine with everything else..... I think they should increase the damage of the combat rifle on shields to -10% because you just cant kill them.....
Gallente logi, all assaults, Minja for life, Amarr heavy. Most of all, Mithril Forge hater.
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Echo 1991
Corrosive Synergy No Context
905
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Posted - 2015.07.17 11:54:00 -
[9] - Quote
Just lower the damage per shot already. Also make it so it heats up per shot not per second so that no suit bar the amarr assault can fire more than 12-16 shots without overheat.
Assault scrambler could stand to lose some damage per shot too but if it had a heat per shot mechanic this might not be a problem cos no suit would be able to fire an entire magazine in one go with overheat, maybe 35-40.
Wanna play eve?
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Sylwester Dziewiecki
487
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Posted - 2015.07.17 11:58:00 -
[10] - Quote
I can be a little bit sarcastic over here but you introduced three completely different variations of light weapons that somehow compared to each other in some niche and are fairly balanced with each other in that niche. Then you proceed to telling us that explosive damage(Grenades,Remote Explosives etc.) can be somehow improve with skills, and of curse in fairly balance way with Laser base weapons with lose those "40% on armor", and that it goes with some limitation on AA suit.
A lot of words, True Adamance how game would look like if dropsuits would have less armor?
G Speed Scout. MM Logi/Assault.
EVE side of me: Nosum Hseebnrido
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Echo 1991
Corrosive Synergy No Context
905
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Posted - 2015.07.17 12:18:00 -
[11] - Quote
True Adamance wrote:Sylwester Dziewiecki wrote:xavier zor wrote:Now look at that. 3 damage profiles designed to take out armor. Yet do you see any armor suit user complaining about these? Do you seeany armor suit user complaining how the Projectile and Explosive chew right threw armor like it was nothing? No. Even if RR, HMGs and CRs are the most used weapons in the battlefield, you almosy never see an armor suit user whining about.. It is easier to build fit that have 800+ armor rather then 800+ shield. In my opinion Laser's weapon are to good in this game and not only on shield, if you worm up LR it eat armor like it was nothing, and ScR charge shot is ridiculous. But I can share my opinions on forum and none will bother about this. We need people that will bring numbers, charts to this subject, and of curse crow of repeating trolls. In some respects yes and in others no. I'll not deny that the ScR needs some form of change but we have to understand a few things about the weapons in general that aren't typically bandied about on the forums. 1.) Within their own variant classes most weapons, especially among the rifles category, are reasonably well balanced against their counter parts though not all are necessarily as popular due to a few imbalances. E.G- ScR vs TacAR with the latter having a slight 74 potential DPS less than the ScR but almost 100 more DPS vs armour. Tactical AR vs Shield is roughly comprable to the Combat Rifle vs Armour. Admittedly its between these variations that the imbalances become more obvious with weapons like the tactical rifles having more DPS and more range. 2.) Laser based weapons without skills applied lose 40% of the damage they inflict vs armored targets as explosives lose 40% of their total damage without skills applied vs sheilds. That's not to suggest in some circumstances the damage values of laser weapons aren't too high but it does highlight an issue in which the Laser line up must have a degree of effectiveness vs Armour in order to compete. Now whether this can be balanced against to the total damage out put vs shields remains to be seen. In the above post I noticed a jab at the Laser Rifle in particular suggesting that in is too effective vs armor. I'm not genuinely sure I can agree with that as it has some pretty severe limitations on all dropsuits baring the Amarr Assault. Again to reiterate I'm not against change to the ScR however I'm in favor of mechanical changes first, then incremental statistic adjustments to bring the weapons into line over sweeping nerfs to damage or hard capping rate of fire. E.G- To address claims about charged shots high alpha being able to be followed immediately by high DPS volleys an Ion Pistol like mechanic for the charged shot could be introduced allowing the shot to retain its effectiveness but slowing down the time between firing them and preventing follow up volleys. Or introducing a more accurate heat build up system per shot rather than as the bumper is depressed. If neither of those should address the core concerns of the player base I'd look into potential of damage profile changes so that the ranges between shield and armour DPS are no so severe or perhaps even slight combinations of damage or rate of fire reductions thought the latter leave a bad taste in the mouth. True, can I ask what skills you're on about? I don't know of any skills that make these guns 40% more effective.
Wanna play eve?
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JARREL THOMAS
Dead Man's Game
817
|
Posted - 2015.07.17 12:35:00 -
[12] - Quote
xavier zor wrote:So I am starting to see the ever increase to somehow change the scrambler rifle because Laser weapons are too good at taking out shields even tho that's what it is meant to do!
Now, part of this problem I think comes from thanks to the over abundance of Anti-Armor weapons. Face it shield users. There are more Anti-Armor weapons in the game AND the most used weapons in matches are Anti-Armor so anyone with a shield suit is not used to almost any weakness. If you take that into the shield suit users whining, it means that they are so used to get git with weapons that do minimal damage to their shields, that when a specialty weapon designed yo destroy shields comes inyo play, they cry and whine how said weapon is OP.
Now for damage profiles. There are currently 5 damage profiles. Plasma +10/-10 Rail -10/+10 Projectile -15/+15 Laser +20/-20 Explosive -20/+20
Now look at that. 3 damage profiles designed to take out armor. Yet do you see any armor suit user complaining about these? Do you seeany armor suit user complaining how the Projectile and Explosive chew right threw armor like it was nothing? No. Even if RR, HMGs and CRs are the most used weapons in the battlefield, you almosy never see an armor suit user whining about.
But now, if a Laser weapons comes into play, a shield suit user will scream for a nerf to it's profile. Again, this most likely comes do to the over abundance of Anti-Armor weapons and them being so used to be getting hit with those that when an Anti-Shield weapon comes out, they think its OP.
Can the weapon use some changes? Yeah. Does the damage profile need some chanages? No.
This is not even worth arguing. The bias in this post is real.
Caldari Loyalist. ( -í° -£-û -í°) No.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.17 12:56:00 -
[13] - Quote
Echo 1991 wrote:True Adamance wrote:Sylwester Dziewiecki wrote:xavier zor wrote:Now look at that. 3 damage profiles designed to take out armor. Yet do you see any armor suit user complaining about these? Do you seeany armor suit user complaining how the Projectile and Explosive chew right threw armor like it was nothing? No. Even if RR, HMGs and CRs are the most used weapons in the battlefield, you almosy never see an armor suit user whining about.. It is easier to build fit that have 800+ armor rather then 800+ shield. In my opinion Laser's weapon are to good in this game and not only on shield, if you worm up LR it eat armor like it was nothing, and ScR charge shot is ridiculous. But I can share my opinions on forum and none will bother about this. We need people that will bring numbers, charts to this subject, and of curse crow of repeating trolls. In some respects yes and in others no. I'll not deny that the ScR needs some form of change but we have to understand a few things about the weapons in general that aren't typically bandied about on the forums. 1.) Within their own variant classes most weapons, especially among the rifles category, are reasonably well balanced against their counter parts though not all are necessarily as popular due to a few imbalances. E.G- ScR vs TacAR with the latter having a slight 74 potential DPS less than the ScR but almost 100 more DPS vs armour. Tactical AR vs Shield is roughly comprable to the Combat Rifle vs Armour. Admittedly its between these variations that the imbalances become more obvious with weapons like the tactical rifles having more DPS and more range. 2.) Laser based weapons without skills applied lose 40% of the damage they inflict vs armored targets as explosives lose 40% of their total damage without skills applied vs sheilds. That's not to suggest in some circumstances the damage values of laser weapons aren't too high but it does highlight an issue in which the Laser line up must have a degree of effectiveness vs Armour in order to compete. Now whether this can be balanced against to the total damage out put vs shields remains to be seen. In the above post I noticed a jab at the Laser Rifle in particular suggesting that in is too effective vs armor. I'm not genuinely sure I can agree with that as it has some pretty severe limitations on all dropsuits baring the Amarr Assault. Again to reiterate I'm not against change to the ScR however I'm in favor of mechanical changes first, then incremental statistic adjustments to bring the weapons into line over sweeping nerfs to damage or hard capping rate of fire. E.G- To address claims about charged shots high alpha being able to be followed immediately by high DPS volleys an Ion Pistol like mechanic for the charged shot could be introduced allowing the shot to retain its effectiveness but slowing down the time between firing them and preventing follow up volleys. Or introducing a more accurate heat build up system per shot rather than as the bumper is depressed. If neither of those should address the core concerns of the player base I'd look into potential of damage profile changes so that the ranges between shield and armour DPS are no so severe or perhaps even slight combinations of damage or rate of fire reductions thought the latter leave a bad taste in the mouth. True, can I ask what skills you're on about? I don't know of any skills that make these guns 40% more effective.
I'm talking about the profiles unmodified.
+20% base damage to shields and - 20% base damage to armour. The difference in damage dealt to one specific type as compared to another is then rather extreme.
Take the Viziam ScR for the sake of simple math, which I do so love, if the ScR dealt a base 70 damage per shot and fired at a rate of 600 RPM then.....
Vs Armour = 56 Vs Shield = 84 [94.5 with Prof V] Vs Armour DPS= 560 Vs Shield DPS = 840 [945 with Prof V]
It's a significant difference in terms of what the weapon does to shields as opposed to what it does to amour. Why I suggest this is that when suggestion straight up damage nerfs or what have you that the disparities between anti armour damage and anti shield damge be considered. If you only try to balance based on anti shield damage you render what should be a general purpose rifle ineffectual.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.07.17 13:42:00 -
[14] - Quote
Golden Day wrote:The reason you dont see armor people whining is because armor is dominate in almost everyway...
I can smell your bias all the way from here.
Scouts United
Gk.0s & Quafes all day.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.07.17 16:46:00 -
[15] - Quote
Nocturnal Soul wrote:Breakin Stuff wrote:Scramblers were buffed to compete with the armor meta. Comparatively few people run shield tanked suits.
The end result of having them able to compete with armor means they overwhelm the suits with lower avg. HP and regeneration delays. The Ascr was, the Scr wasn't. Be more specific. Just because they weren't buffed at the same time does not negate nor disprove my point.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Heimdallr69
Negative-Feedback.
6
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Posted - 2015.07.17 16:50:00 -
[16] - Quote
Name 1 other weapon than can 1 shot your shields? snipers and forges don't count That'd be the same as the cbr or rr killing your 5-600 armor with 1 shot
Removed inappropriate content - CCP Logibro
püépü¬püƒpü»tºüpü«pâèpââpâêpéÆsÉ+püäpü+püÖ
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Omega Black Zero
Rebels New Republic The Ditanian Alliance
192
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Posted - 2015.07.17 17:16:00 -
[17] - Quote
Heimdallr69 wrote:Name 1 other weapon than can 1 shot your shields? snipers and forges don't count That'd be the same as the cbr or rr killing your 5-600 armor with 1 shot
Shotgun and bolt pistol via headshot |
Golden Day
Fraternity of St. Venefice Amarr Empire
2
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Posted - 2015.07.17 17:19:00 -
[18] - Quote
Joel II X wrote:Golden Day wrote:The reason you dont see armor people whining is because armor is dominate in almost everyway...
I can smell your bias all the way from here. Edit: both are pretty much equal, in my opinion. One is used more for brawling, and the other for pretty much everything else. I prefer regen tank. It's my style of play. A caldari Assault at level 1 with level 3 regulators, 3 rechargers, and 5 in extension, if I got the Assault with 3 CPX Regulators, 2 enhanced Extenders, 1 basic, and 1 recharger I think, it'll be on the same level as a Gallente Assault with 1 MLT plate, 4 MLT Repairers. Although, I could fit more MLT Extenders and turn the CPX Regulators to MLT as well, but I haven't done so I'm a while and it would still be alright. My only complaints on shields would be that they need a small and large variant similar to the Ferroscale and vanilla plate AND removal of the shield depleted penalty in favor of profile increase penalty, similar to EVE. No bias im just saying armor tanking > shield tanking they aren't equal
Im just a glorified blueberry
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LOL KILLZ
LulKlz
254
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Posted - 2015.07.17 18:04:00 -
[19] - Quote
The day I see ScR or AScR on another suit besides Amarr I'll complain. I see ARR on damn near every type of suit. Same with the CR. The satan spawn is a way more useful weapon in the Armor Meta of today. And it's effective range outclasses all other similar weapons. i see both RR and ARR WAY more in the kill feed than even the combat rifle.
\0/
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Union118
GamersForChrist
562
|
Posted - 2015.07.17 18:22:00 -
[20] - Quote
They need to make scramblers do less damages to armor. If i had 500 shield and 500 armor the shields would melt quick but it should take them the rest of their clip to take out the armor. Use the sidearm to finish them off if need be.
Starter Fit Suits are OP :-)
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LUGMOS
Corrosive Synergy No Context
4
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Posted - 2015.07.17 18:45:00 -
[21] - Quote
Omega Black Zero wrote:Heimdallr69 wrote:Name 1 other weapon than can 1 shot your shields? snipers and forges don't count That'd be the same as the cbr or rr killing your 5-600 armor with 1 shot Shotgun and bolt pistol via headshot So the ScR is comarable to a long range shotgun?
I am the Anti-FoTM
Fear my Cal Assault and Amarr Scout!
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Petra 222 SoM
Opus Arcana Covert Intervention
107
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Posted - 2015.07.17 22:43:00 -
[22] - Quote
Golden Day wrote:Joel II X wrote:Golden Day wrote:The reason you dont see armor people whining is because armor is dominate in almost everyway...
I can smell your bias all the way from here. Edit: both are pretty much equal, in my opinion. One is used more for brawling, and the other for pretty much everything else. I prefer regen tank. It's my style of play. A caldari Assault at level 1 with level 3 regulators, 3 rechargers, and 5 in extension, if I got the Assault with 3 CPX Regulators, 2 enhanced Extenders, 1 basic, and 1 recharger I think, it'll be on the same level as a Gallente Assault with 1 MLT plate, 4 MLT Repairers. Although, I could fit more MLT Extenders and turn the CPX Regulators to MLT as well, but I haven't done so I'm a while and it would still be alright. My only complaints on shields would be that they need a small and large variant similar to the Ferroscale and vanilla plate AND removal of the shield depleted penalty in favor of profile increase penalty, similar to EVE. No bias im just saying armor tanking > shield tanking they aren't equal
Golden I can't tell if you are just trolling or what.
You did just admit in another thread yesterday that you had respec'd into Calass and you have been spamming every shield and scr thread, so ya, the bias seems to be strong. |
xavier zor
Second-Nature Negative-Feedback
1
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Posted - 2015.07.18 02:03:00 -
[23] - Quote
bump
selling 'Quafe' Methana, 'Roden' Scout G-1 + Roden G-1 light skin
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Golden Day
Fraternity of St. Venefice Amarr Empire
2
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Posted - 2015.07.18 03:18:00 -
[24] - Quote
Petra 222 SoM wrote:Golden Day wrote:Joel II X wrote:Golden Day wrote:The reason you dont see armor people whining is because armor is dominate in almost everyway...
I can smell your bias all the way from here. Edit: both are pretty much equal, in my opinion. One is used more for brawling, and the other for pretty much everything else. I prefer regen tank. It's my style of play. A caldari Assault at level 1 with level 3 regulators, 3 rechargers, and 5 in extension, if I got the Assault with 3 CPX Regulators, 2 enhanced Extenders, 1 basic, and 1 recharger I think, it'll be on the same level as a Gallente Assault with 1 MLT plate, 4 MLT Repairers. Although, I could fit more MLT Extenders and turn the CPX Regulators to MLT as well, but I haven't done so I'm a while and it would still be alright. My only complaints on shields would be that they need a small and large variant similar to the Ferroscale and vanilla plate AND removal of the shield depleted penalty in favor of profile increase penalty, similar to EVE. No bias im just saying armor tanking > shield tanking they aren't equal Golden I can't tell if you are just trolling or what. You did just admit in another thread yesterday that you had respec'd into Calass and you have been spamming every shield and scr thread, so ya, the bias seems to be strong. ?? I speced into cal ass ??
Im just a glorified blueberry
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Operative 1174 Uuali
True Companion Planetary Requisitions
942
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Posted - 2015.07.18 03:32:00 -
[25] - Quote
The while shields idea doesn't work in this game because in EVE, which is what the concept is adopted from, shields are offset with active defenses, orbiting and ECM, i.e., ways to avoid targeting.
This game is based on players getting close to the action, not staying back. With modules such as ECM (see my CPM platform) long range could be dictated by the modules rather than location on the map to the action. ECM could provide a jamming mechanism for close range enemies, freeing the sheild user to prioritize more distant aggressors.
MY CPM2 PLATFORM
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.07.18 03:53:00 -
[26] - Quote
The problem with lasers is their profile is too extreme. Change it to +15/-15.
The problem with shields is armor can have more health, team healing through rep tools and triage hives, and unstoppable reps. Shields have higher regen, and that's it. Nothing else going for them. Shield threshold was a good starting point, but more needs to be done.
Over thinking, over analyzing separates the body from the mind.
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.07.18 03:54:00 -
[27] - Quote
Breakin Stuff wrote:Nocturnal Soul wrote:Breakin Stuff wrote:Scramblers were buffed to compete with the armor meta. Comparatively few people run shield tanked suits.
The end result of having them able to compete with armor means they overwhelm the suits with lower avg. HP and regeneration delays. The Ascr was, the Scr wasn't. Be more specific. Just because they weren't buffed at the same time does not negate nor disprove my point. The only version of the Scr that received a buff was the Ascr. The Scr on the other hand as received multiple nerfs/adjustments to bring it closer to the TAC
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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VAHZZ
Nos Nothi
4
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Posted - 2015.07.18 03:54:00 -
[28] - Quote
Fight fire with fire. Kill them with the furious laser rifle, it is fun.
X|V
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