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6121. Why does the shotgun feel worse now? - in General Discussions [original thread]
All changes in Alpha were numeric, delivered via adjustment to a server-side database. Can't help but wonder if we Shotgunners somehow benefited from Stunlock. Or perhaps its the new lag. Its not just you, Eric. The SG does feel weird. Less relia...
- by Adipem Nothi - at 2014.06.08 03:04:00
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6122. Rough Sketch of Sniper Rifle Damage Models. - in General Discussions [original thread]
Atiim, shouldn't these be skill-shot weapons? Headshots for the win?
- by Adipem Nothi - at 2014.06.08 02:58:00
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6123. Scout Registry / Killboard - in General Discussions [original thread]
CCP Logibro wrote: Oh, and I forgot to mention. If I were to make some officer Nova Knives, I would need a name to put on them. !!!
- by Adipem Nothi - at 2014.06.08 01:01:00
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6124. Did Alpha fix Blaster HAVs? - in General Discussions [original thread]
Heimdallr69 wrote: Yes, unless you stay about 50m away. But they are very easy to deal with now. I'm not saying you won't come a cross someone who can effectively use it at longer ranges though. That's good to hear. To clarify, when you say...
- by Adipem Nothi - at 2014.06.07 16:04:00
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6125. damp/precision document - in General Discussions [original thread]
Ha'Err wrote: Reading through this thread again and updating the new table. Edit: Done. Table for 1.8 Table for hotfix Alpha Gallente Scout 15% Profile Dampening bonus (Used to be 25%) Columns are: N = No Cloak Field S = Standard Cloak...
- by Adipem Nothi - at 2014.06.07 15:18:00
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6126. Did Alpha fix Blaster HAVs? - in General Discussions [original thread]
@ Dalton Smithe Agreed on some points, but I think it important to differentiate between effective and overly effective . Pre-Alpha, Blaster HAVs were overly effective in Ambush. My understanding is that Alpha both "increased blaster scatter...
- by Adipem Nothi - at 2014.06.07 15:13:00
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6127. HMG ninja range increase? - in General Discussions [original thread]
My squishy Scout routinely dies to HMG fire. * Totally expect to get smashed at 0-20 meters. * Somewhat irritating to die at 20-30 meters. * Dying > 30 meters ... a problem, IMHO. But at least you fatties can't glue me to the ground anymore!
- by Adipem Nothi - at 2014.06.07 14:50:00
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6128. Scout Registry / Killboard - in General Discussions [original thread]
Brokerib wrote: While CCP are actually bothering to respond, thought I'd put up a request. Let me know if you can think of any specifics you'd like to know. MATHAMATICAL! Which numbers / rules are we missing?
- by Adipem Nothi - at 2014.06.07 14:41:00
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6129. Did Alpha fix Blaster HAVs? - in General Discussions [original thread]
Michael Arck wrote: I see plenty of teams run two tanks in ambush and their corporation name isn't Nyain San. You do realize you give those guys much promotion by always talking about them, right? NS are immortalized in Dust history. Rattati...
- by Adipem Nothi - at 2014.06.07 14:09:00
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6130. Are scan profiles rounded up/down in any way? - in General Discussions [original thread]
Rounded to the nearest whole number.
- by Adipem Nothi - at 2014.06.07 13:47:00
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6131. The occaisional 75 war points for tank damage...? Meh. - in General Discussions [original thread]
Atiim wrote: Harpyja wrote: Have you also considered that that Madrugar also has maxed skills to be able to fit two complex heavy reps and an enhanced heavy rep to achieve highest possible regen? I find that to be fair; maxed skills vs max...
- by Adipem Nothi - at 2014.06.07 13:46:00
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6132. Did Alpha fix Blaster HAVs? - in General Discussions [original thread]
Does Nyain San still run two per match, each-and-every Ambush?
- by Adipem Nothi - at 2014.06.07 03:22:00
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6133. Scout Registry / Killboard - in General Discussions [original thread]
CCP Rattati wrote: The effect was called "slowdown on hit" and was a base value, optimized for the AR, but it was tiny and AR ruled supreme so noone noticed. Now that HMG and CR are prevalent, this became an issue due to their higher ROF. We ...
- by Adipem Nothi - at 2014.06.06 22:36:00
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6134. Scout Registry / Killboard - in General Discussions [original thread]
IgniteableAura wrote: If you're gonna be a d*ck, why not double down? PW: Creo SG SW: Ishok SMG HS: Shields (x4) LS: 1 complex reactive (OR complex Range), 1 enhanced reactive EQ: F/45 (OR triage rep), Compact GR: M1 Locus 453 Shields, 197 a...
- by Adipem Nothi - at 2014.06.06 22:30:00
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6135. Scout Registry / Killboard - in General Discussions [original thread]
Testing shield-tanked CalScout ... PW: K5 Specialist SG SW: M209 SMG HS: Shields (x4) LS: Range Extender, Damp EQ: Cloak, Compact Hive GR: Flux 453 Shields, 87 Armor 8.01 Sprint 24 dB Profile, 27 dB Precision
- by Adipem Nothi - at 2014.06.06 18:33:00
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6136. Petition: Remove Vehicles from Ambush - in General Discussions [original thread]
Sum1ne Else wrote: Adipem Nothi wrote: Judge Radmathison says: Remove Vehicles from Ambush THIS IS ALL! Deal Done- Judge will get my vote for CPM1 CCP need to give him a job, seriously. Here's the link: Judge Rhadamanthus: Remove Veh...
- by Adipem Nothi - at 2014.06.06 13:51:00
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6137. Ez mode - in General Discussions [original thread]
At one point, it was used to describe a Gal or Cal Logi w/a Duvolle AR. These players called themselves as L33T Slayer Logis . The rest of us called them EZ Mode.
- by Adipem Nothi - at 2014.06.06 13:48:00
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6138. Petition: Remove Vehicles from Ambush - in General Discussions [original thread]
Judge Radmathison says: Remove Vehicles from Ambush
- by Adipem Nothi - at 2014.06.06 13:44:00
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6139. What can scan my Gallente Scout - in General Discussions [original thread]
Here's the math: https://googledrive.com/host/0B_YSJ6FRJlihQjFXdzdNYU5MQWM/alpha.html Special Cases: * Profile / Precision values rounded to nearest whole. * Ties go to the scanner. Assuming you have max skills, nothing can scan a GalScout wit...
- by Adipem Nothi - at 2014.06.06 02:04:00
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6140. Scout Registry / Killboard - in General Discussions [original thread]
Cross Atu wrote: (1) How many players would trade speed, eHP, DPS, (and a higher average cost in SP and often fits) for 1-3 extra equipment slots? (2) How many PC team leads would rather have that? If the slot count is right ... (1) All o...
- by Adipem Nothi - at 2014.06.06 01:36:00
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