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Adipem Nothi
Nos Nothi
1479
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Posted - 2014.06.07 03:22:00 -
[1] - Quote
Does Nyain San still run two per match, each-and-every Ambush?
Shoot scout with yes...
- Ripley Riley
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Pvt Numnutz
Watchdoge Explosives
1411
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Posted - 2014.06.07 03:25:00 -
[2] - Quote
You can read the notes. As far as I could see no change to tanks. Although the blaster turret did get a dispertion increase at close range. Don't know if that helped anything (ps3 died) though they haven't changed a tanks health or mods. Buffed PLC though. |
Booby Tuesdays
Ahrendee Mercenaries
531
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Posted - 2014.06.07 03:26:00 -
[3] - Quote
I don't play ambush for obvious reasons, but I'm sure they still spam any and every cheap tactic.
As far as Blaster HAV's, well, I no longer get sniped by them once they get into Swarm range. So I got that going for me, which is nice. |
Lorhak Gannarsein
Legio DXIV
3413
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Posted - 2014.06.07 03:27:00 -
[4] - Quote
It's way more reasonable, in my opinion.
I killed a blaster installation with a small particle accelerator (ADV) from 117m; the dispersion was great enough that it could barely hit my LAV from that range, let alone me.
EDIT: I wouldn't know about Nyain, not played enough ambush during their prime time, but duna still runs one.
But we killed him with an OB and a Lai Dai, so YMMV. Definitely AV nades are worth running now.
BlowoutForCPM
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Heimdallr69
2495
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Posted - 2014.06.07 05:01:00 -
[5] - Quote
Passed about 30m it's useless. Go rail or go home. 30m might be wrong I know it's pretty terrible compared to my RR or CBR.
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Michael Arck
4612
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Posted - 2014.06.07 05:04:00 -
[6] - Quote
I see plenty of teams run two tanks in ambush and their corporation name isn't Nyain San. You do realize you give those guys much promotion by always talking about them, right? NS are immortalized in Dust history.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Godin Thekiller
shadows of 514
2539
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Posted - 2014.06.07 09:30:00 -
[7] - Quote
Yet they haven't fixed
1: Rails and missiles insane damage output
2: the **** fittings for vehicles
3: reps doing an insane amount, and being passive, while boosters being pretty much useless
4: collision models and damages
click me
Blup Blub Bloop. Translation: Die -_-
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Adipem Nothi
Nos Nothi
1485
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Posted - 2014.06.07 14:09:00 -
[8] - Quote
Michael Arck wrote:I see plenty of teams run two tanks in ambush and their corporation name isn't Nyain San. You do realize you give those guys much promotion by always talking about them, right? NS are immortalized in Dust history. Rattati described the playerbase as an Optimization Engine; it stands to reason that some of us 'optimize' faster than others. In every build since 1.0, Nyain San pub-stompers have been the first to find and capitalize upon discrepancies in balance.
Like them or not, Nyain San is the very bellwether of FoTM. They find what works and they use it. They do not waver in course until such time that it no longer works.
Question: Is Nyain San still running two blaster tanks in each-and-every Ambush?
Implication: Have Alpha's HAV / AV changes prompted Nyain San to re-optimize and alter tactics?
Shoot scout with yes...
- Ripley Riley
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Cody Sietz
Bullet Cluster Lokun Listamenn
3303
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Posted - 2014.06.07 14:20:00 -
[9] - Quote
Godin Thekiller wrote:Yet they haven't fixed
1: Rails and missiles insane damage output
2: the **** fittings for vehicles
3: reps doing an insane amount, and being passive, while boosters being pretty much useless
4: collision models and damages
Rails need to do a ton of dmg but need to be worst in CQC somehow.
Missiles are way to good from long range.
No way to nerf reps so that it doesn't hurt people who only use 1 or even 2(which can still be a bit OP). The only balance would be to limited them to 1 or 2(which isn't going to happen without a patch)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Arkena Wyrnspire
Fatal Absolution
14179
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Posted - 2014.06.07 14:28:00 -
[10] - Quote
Last I saw of Nyain San they were running ACR Calscouts/HMG Galsents. Saw a blaster tank, didn't find out if it was NS though.
You have long since made your choice. What you make now is a mistake.
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Yeeeuuuupppp
The New Age Outlaws Proficiency V.
304
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Posted - 2014.06.07 14:35:00 -
[11] - Quote
Ask Duna2002
Rage Proficiency V
Mic status: Muted
Feel the wrath of my troll
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Heimdallr69
2495
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Posted - 2014.06.07 14:47:00 -
[12] - Quote
Once a tanker always a tanker, yes the blaster is still good at cqc but is it worth 600k and the sp? No as I stated before I have tested it and my RR and CBR have better range.
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Dalton Smithe
OSG Planetary Operations Covert Intervention
93
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Posted - 2014.06.07 14:58:00 -
[13] - Quote
Adipem Nothi wrote:Does Nyain San still run two per match, each-and-every Ambush?
They have to keep their(inconsequential) KDR up. There are matches when my team has taken a beating and we end up losing due to, lack of organization on our teams part/better organization on the other teams part, weak starting position, or out played. However, when pride causes a group of players to exploit a mechanic of the game and remove the joy of playing, well that's just poor sportsmanship all around.
I don't think the large turrets should be very effective against infantry, I have said this on numerous occasions. If they would take this crutch away from players, I guarantee you would see significantly less tanks on the battlefield.
I have used blasters in the past, and after every match, I have not felt like i was playing fairly. I know, I know....this is war....blah blah blah. It is war, but it's also a game, and while everyone wants to win, it's how you win that shows what type of a person you are.
That's why I don't use blasters any more....they are way to overpowered against infantry....increase the scatter on them so that if they are shooting at infantry, the chances of them hitting the merc are reduced significantly.... |
Heimdallr69
2495
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Posted - 2014.06.07 15:03:00 -
[14] - Quote
Dalton Smithe wrote:Adipem Nothi wrote:Does Nyain San still run two per match, each-and-every Ambush? They have to keep their(inconsequential) KDR up. There are matches when my team has taken a beating and we end up losing due to, lack of organization on our teams part/better organization on the other teams part, weak starting position, or out played. However, when pride causes a group of players to exploit a mechanic of the game and remove the joy of playing, well that's just poor sportsmanship all around. I don't think the large turrets should be very effective against infantry, I have said this on numerous occasions. If they would take this crutch away from players, I guarantee you would see significantly less tanks on the battlefield. I have used blasters in the past, and after every match, I have not felt like i was playing fairly. I know, I know....this is war....blah blah blah. It is war, but it's also a game, and while everyone wants to win, it's how you win that shows what type of a person you are. That's why I don't use blasters any more....they are way to overpowered against infantry....increase the scatter on them so that if they are shooting at infantry, the chances of them hitting the merc are reduced significantly.... Make them less effective on infantry? Um why? Did you forget blasters are anti infantry not anti vehicle? You go fit an ion cannon and comeback and let us know how many times you were 2 shotted by rail tanks. Rails even win in cqc
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Atiim
Heaven's Lost Property
9173
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Posted - 2014.06.07 15:09:00 -
[15] - Quote
Michael Arck wrote:I see plenty of teams run two tanks in ambush and their corporation name isn't Nyain San. You do realize you give those guys much promotion by always talking about them, right? NS are immortalized in Dust history. Sure if you only play PUB matches.
Amarrians would prefer you be faithful. I'd rather you be logical.
Your friendly neighborhood Swarm Scrub.
-HAND
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Adipem Nothi
Nos Nothi
1487
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Posted - 2014.06.07 15:13:00 -
[16] - Quote
@ Dalton Smithe
Agreed on some points, but I think it important to differentiate between effective and overly effective. Pre-Alpha, Blaster HAVs were overly effective in Ambush. My understanding is that Alpha both "increased blaster scatter" and provided infantry better means of self-defense.
Perhaps its too early to tell, but do you think Blaster HAVs remain overly effective in Ambush?
Shoot scout with yes...
- Ripley Riley
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Heimdallr69
2495
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Posted - 2014.06.07 15:19:00 -
[17] - Quote
Adipem Nothi wrote:@ Dalton Smithe
Agreed on some points, but I think it important to differentiate between effective and overly effective. Pre-Alpha, Blaster HAVs were overly effective in Ambush. My understanding is that Alpha both "increased blaster scatter" and provided infantry better means of self-defense.
Perhaps its too early to tell, but do you think Blaster HAVs still overly effective in Ambush? Yes, unless you stay about 50m away. But they are very easy to deal with now. I'm not saying you won't come a cross someone who can effectively use it at longer ranges though.
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Dalton Smithe
OSG Planetary Operations Covert Intervention
95
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Posted - 2014.06.07 15:21:00 -
[18] - Quote
Heimdallr69 wrote:Dalton Smithe wrote:Adipem Nothi wrote:Does Nyain San still run two per match, each-and-every Ambush? They have to keep their(inconsequential) KDR up. There are matches when my team has taken a beating and we end up losing due to, lack of organization on our teams part/better organization on the other teams part, weak starting position, or out played. However, when pride causes a group of players to exploit a mechanic of the game and remove the joy of playing, well that's just poor sportsmanship all around. I don't think the large turrets should be very effective against infantry, I have said this on numerous occasions. If they would take this crutch away from players, I guarantee you would see significantly less tanks on the battlefield. I have used blasters in the past, and after every match, I have not felt like i was playing fairly. I know, I know....this is war....blah blah blah. It is war, but it's also a game, and while everyone wants to win, it's how you win that shows what type of a person you are. That's why I don't use blasters any more....they are way to overpowered against infantry....increase the scatter on them so that if they are shooting at infantry, the chances of them hitting the merc are reduced significantly.... Make them less effective on infantry? Um why? Did you forget blasters are anti infantry not anti vehicle? You go fit an ion cannon and comeback and let us know how many times you were 2 shotted by rail tanks. Rails even win in cqc
Everyone thinks they were supposed to be anti infantry, because that is what everyone uses them for.....they are a LARGE turret, that means the tracking should be sub par, and the scatter on them should be significant. It's a crutch, and no, I won't use a large blaster any more.... It's using a virtually unstoppable piece of hardware against an opponent who really can't counter it, unless they make themselves useless in standard combat.
A fix could be to increase the CPU/PG on it, so that infantry would be a viable threat in smaller numbers. As it sits, a blaster tank with 3 reps could tank the damage. So, you make it so they can only fit maybe one rep and a plate, with nothing else if they want to use a blaster.
The rail tank however, is a tank hunter, so no change is needed there..... |
Heimdallr69
2495
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Posted - 2014.06.07 15:33:00 -
[19] - Quote
Dalton Smithe wrote:Heimdallr69 wrote:Dalton Smithe wrote:Adipem Nothi wrote:Does Nyain San still run two per match, each-and-every Ambush? They have to keep their(inconsequential) KDR up. There are matches when my team has taken a beating and we end up losing due to, lack of organization on our teams part/better organization on the other teams part, weak starting position, or out played. However, when pride causes a group of players to exploit a mechanic of the game and remove the joy of playing, well that's just poor sportsmanship all around. I don't think the large turrets should be very effective against infantry, I have said this on numerous occasions. If they would take this crutch away from players, I guarantee you would see significantly less tanks on the battlefield. I have used blasters in the past, and after every match, I have not felt like i was playing fairly. I know, I know....this is war....blah blah blah. It is war, but it's also a game, and while everyone wants to win, it's how you win that shows what type of a person you are. That's why I don't use blasters any more....they are way to overpowered against infantry....increase the scatter on them so that if they are shooting at infantry, the chances of them hitting the merc are reduced significantly.... Make them less effective on infantry? Um why? Did you forget blasters are anti infantry not anti vehicle? You go fit an ion cannon and comeback and let us know how many times you were 2 shotted by rail tanks. Rails even win in cqc Everyone thinks they were supposed to be anti infantry, because that is what everyone uses them for.....they are a LARGE turret, that means the tracking should be sub par, and the scatter on them should be significant. It's a crutch, and no, I won't use a large blaster any more.... It's using a virtually unstoppable piece of hardware against an opponent who really can't counter it, unless they make themselves useless in standard combat. A fix could be to increase the CPU/PG on it, so that infantry would be a viable threat in smaller numbers. As it sits, a blaster tank with 3 reps could tank the damage. So, you make it so they can only fit maybe one rep and a plate, with nothing else if they want to use a blaster. The rail tank however, is a tank hunter, so no change is needed there..... Haha bs I use all tanks and I'm a slayer, slayer first tank to take there's out.. Blaster are not anti vehicle so just quit. If rails are fine then blasters need a huge buff against tanks. As a rail tanker it is very OP there's not a single fit I can't 2 shot. But yeah that's fine. Let's try to balance not break it.
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Dalton Smithe
OSG Planetary Operations Covert Intervention
96
|
Posted - 2014.06.07 15:48:00 -
[20] - Quote
Heimdallr69 wrote:Dalton Smithe wrote:Heimdallr69 wrote:Dalton Smithe wrote:Adipem Nothi wrote:Does Nyain San still run two per match, each-and-every Ambush? They have to keep their(inconsequential) KDR up. There are matches when my team has taken a beating and we end up losing due to, lack of organization on our teams part/better organization on the other teams part, weak starting position, or out played. However, when pride causes a group of players to exploit a mechanic of the game and remove the joy of playing, well that's just poor sportsmanship all around. I don't think the large turrets should be very effective against infantry, I have said this on numerous occasions. If they would take this crutch away from players, I guarantee you would see significantly less tanks on the battlefield. I have used blasters in the past, and after every match, I have not felt like i was playing fairly. I know, I know....this is war....blah blah blah. It is war, but it's also a game, and while everyone wants to win, it's how you win that shows what type of a person you are. That's why I don't use blasters any more....they are way to overpowered against infantry....increase the scatter on them so that if they are shooting at infantry, the chances of them hitting the merc are reduced significantly.... Make them less effective on infantry? Um why? Did you forget blasters are anti infantry not anti vehicle? You go fit an ion cannon and comeback and let us know how many times you were 2 shotted by rail tanks. Rails even win in cqc Everyone thinks they were supposed to be anti infantry, because that is what everyone uses them for.....they are a LARGE turret, that means the tracking should be sub par, and the scatter on them should be significant. It's a crutch, and no, I won't use a large blaster any more.... It's using a virtually unstoppable piece of hardware against an opponent who really can't counter it, unless they make themselves useless in standard combat. A fix could be to increase the CPU/PG on it, so that infantry would be a viable threat in smaller numbers. As it sits, a blaster tank with 3 reps could tank the damage. So, you make it so they can only fit maybe one rep and a plate, with nothing else if they want to use a blaster. The rail tank however, is a tank hunter, so no change is needed there..... Haha bs I use all tanks and I'm a slayer, slayer first tank to take there's out.. Blaster are not anti vehicle so just quit. If rails are fine then blasters need a huge buff against tanks. As a rail tanker it is very OP there's not a single fit I can't 2 shot. But yeah that's fine. Let's try to balance not break it.
I am all for balance, and my current fit won't get 2 shotted, maybe 3 shotted, if the other tanker is running dual damage mods and doesn't glitch, but otherwise, its going to take a bit. I have always been a proponent of re-balancing the blasters, rail tanks are supposed to be able to deal massive amounts of damage to destroy any vehicle they come across. If you get the drop on someone in a rail tank, you by all accounts should win.... I guess to make the blasterboys happy, reduce the rail cycle time by 25%, that will give them time to go run and lick their wounds....lol |
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Heimdallr69
2495
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Posted - 2014.06.07 15:59:00 -
[21] - Quote
Heimdallr69 wrote:Dalton Smithe wrote:Heimdallr69 wrote:Dalton Smithe wrote:Adipem Nothi wrote:Does Nyain San still run two per match, each-and-every Ambush? They have to keep their(inconsequential) KDR up. There are matches when my team has taken a beating and we end up losing due to, lack of organization on our teams part/better organization on the other teams part, weak starting position, or out played. However, when pride causes a group of players to exploit a mechanic of the game and remove the joy of playing, well that's just poor sportsmanship all around. I don't think the large turrets should be very effective against infantry, I have said this on numerous occasions. If they would take this crutch away from players, I guarantee you would see significantly less tanks on the battlefield. I have used blasters in the past, and after every match, I have not felt like i was playing fairly. I know, I know....this is war....blah blah blah. It is war, but it's also a game, and while everyone wants to win, it's how you win that shows what type of a person you are. That's why I don't use blasters any more....they are way to overpowered against infantry....increase the scatter on them so that if they are shooting at infantry, the chances of them hitting the merc are reduced significantly.... Make them less effective on infantry? Um why? Did you forget blasters are anti infantry not anti vehicle? You go fit an ion cannon and comeback and let us know how many times you were 2 shotted by rail tanks. Rails even win in cqc Everyone thinks they were supposed to be anti infantry, because that is what everyone uses them for.....they are a LARGE turret, that means the tracking should be sub par, and the scatter on them should be significant. It's a crutch, and no, I won't use a large blaster any more.... It's using a virtually unstoppable piece of hardware against an opponent who really can't counter it, unless they make themselves useless in standard combat. A fix could be to increase the CPU/PG on it, so that infantry would be a viable threat in smaller numbers. As it sits, a blaster tank with 3 reps could tank the damage. So, you make it so they can only fit maybe one rep and a plate, with nothing else if they want to use a blaster. The rail tank however, is a tank hunter, so no change is needed there..... Haha bs I use all tanks and I'm a slayer, slayer first tank to take there's out.. Blaster are not anti vehicle so just quit. If rails are fine then blasters need a huge buff against tanks. As a rail tanker it is very OP there's not a single fit I can't 2 shot. But yeah that's fine. Let's try to balance not break it.
I am all for balance, and my current fit won't get 2 shotted, maybe 3 shotted, if the other tanker is running dual damage mods and doesn't glitch, but otherwise, its going to take a bit. I have always been a proponent of re-balancing the blasters, rail tanks are supposed to be able to deal massive amounts of damage to destroy any vehicle they come across. If you get the drop on someone in a rail tank, you by all accounts should win.... I guess to make the blasterboys happy, reduce the rail cycle time by 25%, that will give them time to go run and lick their wounds....lol[/quote] My problem is how good they are in cqc
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Adipem Nothi
Nos Nothi
1488
|
Posted - 2014.06.07 16:04:00 -
[22] - Quote
Heimdallr69 wrote: Yes, unless you stay about 50m away. But they are very easy to deal with now. I'm not saying you won't come a cross someone who can effectively use it at longer ranges though.
That's good to hear. To clarify, when you say Blaster HAVs are "very easy to deal with" are you referring to vehicle-based counters or infantry-based counters?
I should've been more specific in my question; let me explain ...
Prior to Alpha, I recall numerous Ambush matches wherein there was very little infantry could do to prevent being steamrolled by two Blaster Tanks "farming" in tandem. My understanding was that changes in Alpha aimed to address this type of Vehicle vs Infantry problem.
Are you guys saying that infantry are now better equipped to fight back? Or are you saying Alpha changes widened imbalance between Rail Tanks and Blaster Tanks?
Shoot scout with yes...
- Ripley Riley
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Heimdallr69
2498
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Posted - 2014.06.07 16:27:00 -
[23] - Quote
Adipem Nothi wrote:Heimdallr69 wrote: Yes, unless you stay about 50m away. But they are very easy to deal with now. I'm not saying you won't come a cross someone who can effectively use it at longer ranges though.
That's good to hear. To clarify, when you say Blaster HAVs are "very easy to deal with" are you referring to vehicle-based counters or infantry-based counters? I should've been more specific in my question; let me explain ... Prior to Alpha, I recall numerous Ambush matches wherein there was very little infantry could do to prevent being steamrolled by two Blaster Tanks "farming" in tandem. My understanding was that changes in Alpha aimed to address this type of Vehicle vs Infantry problem. Are you guys saying Alpha changes gave infantry tools by which to repel such steamrolling / farming? Or are you saying Alpha changes created / widened imbalance between Rail Tanks and Blaster Tanks? Both, a decent aver can hold his own as long as he's not trying cqc. But rails are becoming more dominant to where I know a lot of blaster tankers went to rails or dropsuits. You still probably won't solo one but you could probably duo them now, they won't be hitting you to well unless you get close 30-50m? I know around there is where the dispersion gets bad.
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Godin Thekiller
shadows of 514
2541
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Posted - 2014.06.07 17:38:00 -
[24] - Quote
Cody Sietz wrote:Godin Thekiller wrote:Yet they haven't fixed
1: Rails and missiles insane damage output
2: the **** fittings for vehicles
3: reps doing an insane amount, and being passive, while boosters being pretty much useless
4: collision models and damages
Rails need to do a ton of dmg but need to be worst in CQC somehow. Missiles are way to good from long range. No way to nerf reps so that it doesn't hurt people who only use 1 or even 2(which can still be a bit OP). The only balance would be to limited them to 1 or 2(which isn't going to happen without a patch)
rails shouldn't 2-3 shot me at any range. That isn't called for. Also, the word is fix reps, and that is by making them active again.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2541
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Posted - 2014.06.07 17:39:00 -
[25] - Quote
Heimdallr69 wrote:Dalton Smithe wrote:Adipem Nothi wrote:Does Nyain San still run two per match, each-and-every Ambush? They have to keep their(inconsequential) KDR up. There are matches when my team has taken a beating and we end up losing due to, lack of organization on our teams part/better organization on the other teams part, weak starting position, or out played. However, when pride causes a group of players to exploit a mechanic of the game and remove the joy of playing, well that's just poor sportsmanship all around. I don't think the large turrets should be very effective against infantry, I have said this on numerous occasions. If they would take this crutch away from players, I guarantee you would see significantly less tanks on the battlefield. I have used blasters in the past, and after every match, I have not felt like i was playing fairly. I know, I know....this is war....blah blah blah. It is war, but it's also a game, and while everyone wants to win, it's how you win that shows what type of a person you are. That's why I don't use blasters any more....they are way to overpowered against infantry....increase the scatter on them so that if they are shooting at infantry, the chances of them hitting the merc are reduced significantly.... Make them less effective on infantry? Um why? Did you forget blasters are anti infantry not anti vehicle? You go fit an ion cannon and comeback and let us know how many times you were 2 shotted by rail tanks. Rails even win in cqc
It
Is
a
*******
large
turret
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2541
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Posted - 2014.06.07 17:41:00 -
[26] - Quote
Dalton Smithe wrote:Heimdallr69 wrote:Dalton Smithe wrote:Adipem Nothi wrote:Does Nyain San still run two per match, each-and-every Ambush? They have to keep their(inconsequential) KDR up. There are matches when my team has taken a beating and we end up losing due to, lack of organization on our teams part/better organization on the other teams part, weak starting position, or out played. However, when pride causes a group of players to exploit a mechanic of the game and remove the joy of playing, well that's just poor sportsmanship all around. I don't think the large turrets should be very effective against infantry, I have said this on numerous occasions. If they would take this crutch away from players, I guarantee you would see significantly less tanks on the battlefield. I have used blasters in the past, and after every match, I have not felt like i was playing fairly. I know, I know....this is war....blah blah blah. It is war, but it's also a game, and while everyone wants to win, it's how you win that shows what type of a person you are. That's why I don't use blasters any more....they are way to overpowered against infantry....increase the scatter on them so that if they are shooting at infantry, the chances of them hitting the merc are reduced significantly.... Make them less effective on infantry? Um why? Did you forget blasters are anti infantry not anti vehicle? You go fit an ion cannon and comeback and let us know how many times you were 2 shotted by rail tanks. Rails even win in cqc Everyone thinks they were supposed to be anti infantry, because that is what everyone uses them for.....they are a LARGE turret, that means the tracking should be sub par, and the scatter on them should be significant. It's a crutch, and no, I won't use a large blaster any more.... It's using a virtually unstoppable piece of hardware against an opponent who really can't counter it, unless they make themselves useless in standard combat. A fix could be to increase the CPU/PG on it, so that infantry would be a viable threat in smaller numbers. As it sits, a blaster tank with 3 reps could tank the damage. So, you make it so they can only fit maybe one rep and a plate, with nothing else if they want to use a blaster. The rail tank however, is a tank hunter, so no change is needed there.....
............ Just no. You are so wrong.
click me
Blup Blub Bloop. Translation: Die -_-
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Dalton Smithe
OSG Planetary Operations Covert Intervention
97
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Posted - 2014.06.13 03:37:00 -
[27] - Quote
Godin Thekiller wrote:Dalton Smithe wrote:Heimdallr69 wrote:Dalton Smithe wrote:Adipem Nothi wrote:Does Nyain San still run two per match, each-and-every Ambush? They have to keep their(inconsequential) KDR up. There are matches when my team has taken a beating and we end up losing due to, lack of organization on our teams part/better organization on the other teams part, weak starting position, or out played. However, when pride causes a group of players to exploit a mechanic of the game and remove the joy of playing, well that's just poor sportsmanship all around. I don't think the large turrets should be very effective against infantry, I have said this on numerous occasions. If they would take this crutch away from players, I guarantee you would see significantly less tanks on the battlefield. I have used blasters in the past, and after every match, I have not felt like i was playing fairly. I know, I know....this is war....blah blah blah. It is war, but it's also a game, and while everyone wants to win, it's how you win that shows what type of a person you are. That's why I don't use blasters any more....they are way to overpowered against infantry....increase the scatter on them so that if they are shooting at infantry, the chances of them hitting the merc are reduced significantly.... Make them less effective on infantry? Um why? Did you forget blasters are anti infantry not anti vehicle? You go fit an ion cannon and comeback and let us know how many times you were 2 shotted by rail tanks. Rails even win in cqc Everyone thinks they were supposed to be anti infantry, because that is what everyone uses them for.....they are a LARGE turret, that means the tracking should be sub par, and the scatter on them should be significant. It's a crutch, and no, I won't use a large blaster any more.... It's using a virtually unstoppable piece of hardware against an opponent who really can't counter it, unless they make themselves useless in standard combat. A fix could be to increase the CPU/PG on it, so that infantry would be a viable threat in smaller numbers. As it sits, a blaster tank with 3 reps could tank the damage. So, you make it so they can only fit maybe one rep and a plate, with nothing else if they want to use a blaster. The rail tank however, is a tank hunter, so no change is needed there..... ............ Just no. You are so wrong.
An opinion by definition can be neither right nor wrong, I am just giving mine on how to fix a problem.... |
Mortedeamor
Imperfects Negative-Feedback
1534
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Posted - 2014.06.13 04:21:00 -
[28] - Quote
Heimdallr69 wrote:Once a tanker always a tanker, yes the blaster is still good at cqc but is it worth 600k and the sp? No as I stated before I have tested it and my RR and CBR have better range. actually something you should seriously try and consider heimdallr use the blaster like a tac ar i have been tapping it like a tac as opposed to holding it down in short bursts as i did prior to alpha to great success..proto cal and minnie suits take 2-4 taps which still only take a blink of an eye if your as accurate as we are...if you use the blaster in full auto for tank vs tank burst for tank vs lav and single shot to 2-3 shot burst max for infantry...apply those firing rules to good aiming and skill with a blaster tank..and youll slaughter infantry just fine...just yesterday i overran 8 shield tanks and slaughtered like 30 infantry with ease...the only real challenge now adays comes from forges posted on towers and for that my newest sp will be going to an assault dropship. for skyscraper posted av.
it took me a few matches to adjust for the new feel of the accuracy but the dispersion on the blaster is much like running a duvoulle now.
love that ar is back...reaffirming my vows to my exile bpo ar although i suppose is should be said that the average dust scrub isnt capable of dong what i mention....controlled firing ..and aiming gasps wtf is that 0_0 |
Dauth Jenkins
Ultramarine Corp Covert Intervention
550
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Posted - 2014.06.13 17:17:00 -
[29] - Quote
Cody Sietz wrote:Godin Thekiller wrote:Yet they haven't fixed
1: Rails and missiles insane damage output
2: the **** fittings for vehicles
3: reps doing an insane amount, and being passive, while boosters being pretty much useless
4: collision models and damages
Rails need to do a ton of dmg but need to be worst in CQC somehow. Missiles are way to good from long range. No way to nerf reps so that it doesn't hurt people who only use 1 or even 2(which can still be a bit OP). The only balance would be to limited them to 1 or 2(which isn't going to happen without a patch)
Lol, what, missiles are to good at long range? What missile are we talking about here....
-Sincerely
--The Dual Swarm Commando
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Spkr4theDead
Red Star. EoN.
2120
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Posted - 2014.06.13 17:27:00 -
[30] - Quote
Adipem Nothi wrote:Does Nyain San still run two per match, each-and-every Ambush? There's nothing to "fix" about them.
And why are you complaining about team deathmatch? That's the most meaningless mode. It doesn't help prepare you for FW and PC.
But CCP doesn't care, they take your opinion over mine.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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