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6141. Scout Registry / Killboard - in General Discussions [original thread]
Hang tight, Pokey. As far as I know, we're still spit-balling here. Let's take a step back. "Recon" is a specialist's role. We presently have one Scout which is very good at it. We're proposing to have two Scouts which are bad it. That does not...
- by Adipem Nothi - at 2014.06.05 22:12:00
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6142. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: Baffling. I think he's a proponent of tiericide, so I suppose that might be why. I'm not opposed to the concept; I should rephrase ... If lower-tier Logis are broken, then by all means fix them. Is Broker's propositi...
- by Adipem Nothi - at 2014.06.05 16:26:00
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6143. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: Adipem Nothi wrote: Kagehoshi brazenly requests a return of the Slayer Logi . (-1) Srsly? Uh... The main change he's suggesting for logis is actually to remove a slot from the Callogi and make it an equipment s...
- by Adipem Nothi - at 2014.06.05 16:03:00
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6144. Scout Registry / Killboard - in General Discussions [original thread]
Rattati is at least looking in the right place. Kagehoshi brazenly requests a return of the Slayer Logi . (-1) Srsly? Broker (with help from Appia) points to a solution in the opposing direction. (+1) Good stuff, brother :-) I may be getting...
- by Adipem Nothi - at 2014.06.05 15:08:00
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6145. Scout Registry / Killboard - in General Discussions [original thread]
Hang in there, Jace. Mercs are in optimization mode. Lots of people are running their best sh*t to see what works and what doesn't. Happens every time there's a big change. Soon a new FoTM will be declared King and things will slowly get back to ...
- by Adipem Nothi - at 2014.06.05 03:47:00
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6146. Scout Registry / Killboard - in General Discussions [original thread]
Brokerib wrote: Thoughts? Points well made; one question: Why not run a GalLogi with Active Scanner(s)? Far greater staying / slaying power. Far greater utility.
- by Adipem Nothi - at 2014.06.05 03:35:00
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6147. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: I want to protect my Minmatar Scout first there is also several dozen assault fixes out there. we should go downstairs and compile our favoreites and endorce one or two together Agreed on both counts. @ Minmatar Broth...
- by Adipem Nothi - at 2014.06.05 03:25:00
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6148. Scout Registry / Killboard - in General Discussions [original thread]
Strategy Proposition: Don't nerf an item and buff its counter. We can't know the optimal course without knowing what we'll be up against. We need to seriously get behind an Assault buff if for no other reason than for future planning. Our rank...
- by Adipem Nothi - at 2014.06.05 03:21:00
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6149. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: I know you're calling him the vocal minority. but it is a pretty accurate stance on the forums. They need their trump card... but don't call it that because they will use the best mental gymnastics to figure out a way that i...
- by Adipem Nothi - at 2014.06.05 03:10:00
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6150. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: Adipem Nothi wrote: GalLogi? Fix it later? You think the "vocal minority" (Zatara Rought) will go for that? I can wreck your entire class with this one piece of equipment ... and you want me to give it up? What ro...
- by Adipem Nothi - at 2014.06.05 02:53:00
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6151. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: OK. in that dampening numbers I changed my tune. Because all scouts need to be stealthy, no-one gets the bonus to dampening. This way Gallente still take up 2 slots to dampen as do Minmatar and Amarr and Caldari, but only if...
- by Adipem Nothi - at 2014.06.05 02:47:00
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6152. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: Dampening can't be a Gallente thing. It needs to be a Scout thing. Otherwise the point of a low HP, high speed suit doesn't have a role. much like the scouts were outperformed by Logistics in basically everything from 1.0 ...
- by Adipem Nothi - at 2014.06.05 02:27:00
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6153. Scout Registry / Killboard - in General Discussions [original thread]
Brokerib wrote: Additionally, the removal of range from the Cal means that, while it retains extremely high precision scanning, they're very limited in their range so they need to put themselves into danger to make use of it. That sounds go...
- by Adipem Nothi - at 2014.06.05 02:21:00
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6154. Scout Registry / Killboard - in General Discussions [original thread]
Pokey Dravon wrote: I'll admit I've really only played as Gallente and Caldari Scout (I've only dabbled in the militia light frames for Amarr/Minmatar) but just playing around on Protofits, the Minmatar really are a ***** to fit, which isn't c...
- by Adipem Nothi - at 2014.06.05 02:01:00
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6155. Scout Registry / Killboard - in General Discussions [original thread]
Brokerib wrote: Interesting... In response to moving from passive bonuses to module efficiency bonuses. CCP Logibro wrote: I literally just stood up and said to myself "Why didn't I think of that?!" /facepalm (Apologies to anyone that act...
- by Adipem Nothi - at 2014.06.05 00:32:00
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6156. My findings so far from Hotfix Alpha - in General Discussions [original thread]
Lorhak Gannarsein wrote: Would the removal of shared vision balance that to some extent, do you think? That'd be a good way to reduce CalScouts to useless. That one merc giving you hell has 250 - 300 HP. He's neither quick nor is he dampene...
- by Adipem Nothi - at 2014.06.04 22:41:00
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6157. My findings so far from Hotfix Alpha - in General Discussions [original thread]
Cat Merc wrote: Immortal John Ripper wrote: no hotfix will magically fix the fotm suits people skilled into or their bricked builds a few hours into hotfix alpha... Well, it does appear to have eradicated the Gallente Scout and make the Ca...
- by Adipem Nothi - at 2014.06.04 22:34:00
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6158. Thanks CCP - in General Discussions [original thread]
mr musturd wrote: Eko Sol wrote: I run Min-Scout. It isn't broken. Not in the least bit. 2x Complex Dampeners and a complex reactive plate, 3x complex shields, adv cloak, compact nanohive, Proto LW. EHP is high, Damp is relatively high, you ...
- by Adipem Nothi - at 2014.06.04 22:21:00
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6159. Stun lock fixed in alpha! - in General Discussions [original thread]
mr musturd wrote: Adipem Nothi wrote: mr musturd wrote: In chrome scouts had the highest base melee damage it was around 350 I think and it was intentional o7 Musturd Should you find the time we need your and Moody's input on post-...
- by Adipem Nothi - at 2014.06.04 22:15:00
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6160. Scout Registry / Killboard - in General Discussions [original thread]
Borrowed from: Thanks, CCP by Demon Buddah (one of us) Cyrius Li-Moody wrote: The thing about knives is you need to survive long enough to get next to the person, and be able to be faster than they back pedal. To get next to a person you ha...
- by Adipem Nothi - at 2014.06.04 22:06:00
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