Pages: 1 [2] 3 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Villanor Aquarius
Shattered Ascension
79
|
Posted - 2012.10.03 18:34:00 -
[31] - Quote
My biggest beef with this build is the strange player impacts. When friendlys run into me I get weirdly stuck by them or bounced around. It's like bumping in EVE but no bueno here. Earlier I had no arms for some reason. My weapon was there, my injector was there but no arms.
Also I really wish the cycle equipment with R2 was back. Maybe make an option in controls where you toggle whether it includes equipment or not. Or an option in the fitting where you can set each piece to be part of the rotation or not.
It's just too hard to get out my nanite injector.
Also the sp gain where it is no is great. I really like it as before it felt like I was gaining skills too fast and now it feels meaningful as I have to work for those SP and the passive SP is more significant.
Overall i like the current SP. Great build CCP. |
From Costa Rica
Grupo de Asalto Chacal CRONOS.
66
|
Posted - 2012.10.03 20:04:00 -
[32] - Quote
Only two troubles, spanish voice is missing words... example: (translated) Objective ..... is been hacked by the enemy. Clone reserves at ........,
Also, VIOLETN, AGRESSIVE lag on the 5 letters maps, to they point of not been able to play, or move, or even exit the game... Just wait until it crashes. |
Absolute Idiom II
BetaMax.
68
|
Posted - 2012.10.03 20:25:00 -
[33] - Quote
The most immediate fix you could implement would be to bring back quickswap.
Before I used to be able to cycle through my weapons/equipment but now I have to hold up the radial menu and choose the item instead. |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.10.03 21:22:00 -
[34] - Quote
CCP Cmdr Wang wrote:Hi all,
In order to help us better track issues in the Codex update, please post your feedback and comments in this thread. Thank you.
The main issues I'm currently facing are the following:
1. Orbitals are quick to obtain and are nearly unavoidable. These strikes are meant to be used as a necessary push in combat, not to be the main factor that determines the victor.
2. SP cap is needs to be of 1,500,000 SP or more, we cannot fully test a game this way. At release of game, it should be at least 1,000,000 SP maybe more depending on the player's attention span.
3. Strafing speed needs to be slightly increased. In scenarios where I'm confronting multiple enemies, survival is unlikely if I'm an easy target. NO MODULES. |
steadyhand amarr
Imperfects Negative-Feedback
338
|
Posted - 2012.10.03 21:45:00 -
[35] - Quote
Absolute Idiom II wrote:The most immediate fix you could implement would be to bring back quickswap.
Before I used to be able to cycle through my weapons/equipment but now I have to hold up the radial menu and choose the item instead.
iv not had that issue in fact qucik swap has been working a little well for me :P, nothing like throwing out a nanohive instead of a pistol :P |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.03 22:03:00 -
[36] - Quote
YoUnGcUz wrote:Return skill point gain back to last build or this game will die fast on release. Not to many ps3 player fpser what ever u wana call will play for to long with it like this and yes i really like this game.
I think its still too high personally. I've got almost 1.3m SP and i've not played much at all. |
BEAR AZGARDS
Namtar Elite Gallente Federation
37
|
Posted - 2012.10.03 22:42:00 -
[37] - Quote
I have noticed the land is a bit easier to walk over, no sudden jerks as if a bungie cord has yanked you back a foot or two, also, I have yet to get stuck "falling" on land. More details to come, as I cross them. Otherwise, the majority of what people have said before me, is correct.
I am not enjoying the amount of times I get an "invalid" bug when looking for games. As well as the bug where a game starts, but the countdown is already at zero, and the game instantly ends anyway. Will everyone having 0/0 game score.
Like the fix on the snipers though, and definitely am enjoying the newly placed ladders, as well as the rails being taken away. One question in which I have though, is why does it seem like the amount of ISK given in a game, has been lowered? |
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
|
Posted - 2012.10.04 01:05:00 -
[38] - Quote
not sure if posted but vech modules the 3rd module you have to push left to get the one on the right to work it's backwards. |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2012.10.04 06:01:00 -
[39] - Quote
It's hard to afford even militia items. I use SkinLogi (the one that's reward for corp battles and is free) with Mass Driver (don't have militia version) and all other militia items. It costs me about 14k. For full match I receive only from 50k to 100k ISK and this value seems to not scale well with WP earned. One battle I received about 300 WP and earned ~50k ISK, the other one I received ~1k WP and earned about 60k. However, in order to get more kills in the second battle I died more and ended up with negative income.
It should be fine that I need to farm in some low grade dropsuites in order to afford the best one, but in the current state I need to farm in starter fittings in order to afford militia gear and I has never been in to bottom of the list (usually somewhere in the middle), hence someone play even worse than me.
UPD: I forgot to mention that it seems that amount of ISKs gained after a battle has decreased since yesterday (03.10.2012) patch. When I played on Tuesday evening (02.10.2012) I usually received more than 100k and I played worse than yesterday. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.04 10:30:00 -
[40] - Quote
Get reading CCP
https://forums.dust514.com/default.aspx?g=posts&t=38832&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=39048&find=unread
Basically Precursor had great gameplay. That has changed for the worse. |
|
|
CCP Cmdr Wang
C C P C C P Alliance
1876
|
Posted - 2012.10.04 10:48:00 -
[41] - Quote
Umbat Boki wrote:It's hard to afford even militia items. I use SkinLogi (the one that's reward for corp battles and is free) with Mass Driver (don't have militia version) and all other militia items. It costs me about 14k. For full match I receive only from 50k to 100k ISK and this value seems to not scale well with WP earned. One battle I received about 300 WP and earned ~50k ISK, the other one I received ~1k WP and earned about 60k. However, in order to get more kills in the second battle I died more and ended up with negative income.
It should be fine that I need to farm in some low grade dropsuites in order to afford the best one, but in the current state I need to farm in starter fittings in order to afford militia gear and I has never been in to bottom of the list (usually somewhere in the middle), hence someone play even worse than me.
UPD: I forgot to mention that it seems that amount of ISKs gained after a battle has decreased since yesterday (03.10.2012) patch. When I played on Tuesday evening (02.10.2012) I usually received more than 100k and I played worse than yesterday.
One of the changes in Codex is that your end of match rewards are now partially affected by the length of match, so if you only played part of a match, your reward will be less than if you played a full match.
keep up the feedback, we are looking at them and will review your comments. |
|
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.04 11:49:00 -
[42] - Quote
can we get some more information on how the SP changes work specifically? I've no intention of starting a flaming war or anything on the forums but the information would be very useful and allow us to know what the caps are, how they are actually working and if there is in fact a hard cap in place etc and having this information would allow us to test is better as well. |
San guin
Doomheim
3
|
Posted - 2012.10.04 11:49:00 -
[43] - Quote
not sure if this should be posted here or in bugs section but anyway ive found that while restocking some items individually within dropsuit fitting some of the items cost more than they do if you purchase them directly from the marketplace e.g. miltia shield recharger cost through restock = 2450 isk cost on marketplace = 450isk ive seen this with the militia assault rifle as well, i think its charging you for the basic version instead of the militia version, ive been seeing this since codex launched so it not just a one off |
Ire's thug
GunFall Mobilization Covert Intervention
272
|
Posted - 2012.10.04 12:41:00 -
[44] - Quote
The dust in dust is ruining dust!
Any time I join a match with sand storms and hop into a vehicle there is a 80% chance I'll get kicked and a 90% chance it lags so bad that driving a vehicle is paramount to a death sentence .
Also adding the height restriction is a bad idea. I understand the reasoning and hope this is a quick fix ans you guys have something better planned to adress this issue |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.04 15:32:00 -
[45] - Quote
CCP Cmdr Wang wrote:Umbat Boki wrote:It's hard to afford even militia items. I use SkinLogi (the one that's reward for corp battles and is free) with Mass Driver (don't have militia version) and all other militia items. It costs me about 14k. For full match I receive only from 50k to 100k ISK and this value seems to not scale well with WP earned. One battle I received about 300 WP and earned ~50k ISK, the other one I received ~1k WP and earned about 60k. However, in order to get more kills in the second battle I died more and ended up with negative income.
It should be fine that I need to farm in some low grade dropsuites in order to afford the best one, but in the current state I need to farm in starter fittings in order to afford militia gear and I has never been in to bottom of the list (usually somewhere in the middle), hence someone play even worse than me.
UPD: I forgot to mention that it seems that amount of ISKs gained after a battle has decreased since yesterday (03.10.2012) patch. When I played on Tuesday evening (02.10.2012) I usually received more than 100k and I played worse than yesterday. One of the changes in Codex is that your end of match rewards are now partially affected by the length of match, so if you only played part of a match, your reward will be less than if you played a full match. keep up the feedback, we are looking at them and will review your comments.
As San said this is pretty much 100% a bug. The restock prices don't match their market values so a lot of people are spending thousands more than they should. |
Black Ninja09 Antares
L.O.T.I.S. Legacy Rising
11
|
Posted - 2012.10.04 16:53:00 -
[46] - Quote
I have noticed an issue with snipers being able to kill a heavy with over 800 points of armor and over a 100 points in shields with a single shot! I have looked at the damage that the sniper rifles do, as I also run a sniper myself, and a sniper should not be able to one hit kill a heavy with this much armor and shield points! It makes using a heavy suit pratically useless.
Also, the SP & ISK rewards at the end of a match should be closer to the last build. I had a match that I had 10 kills and 0 deaths and only got around 7000 SP and 40,000 ISK! With the rewards being so low it is very difficult for all of your testers to replace suits, modules, equipment, and weapons unless you use Aurum items only. I understand the need for an SP Cap, but in this build the Cap is way too low and shouldn't last for 7 days before the Cap is reset. The Cap lasting for 3 days before reset would be more resonable and I believe a lot of other testers would agree with me on this issue. |
Black Ninja09 Antares
L.O.T.I.S. Legacy Rising
11
|
Posted - 2012.10.04 17:00:00 -
[47] - Quote
A new Bug?? I have been kicked from several matches, along with my entire squad, and recieved no SP for the part of the battles that we were actually able to participate in! In the Patch notes, it states that we will recieve SP for the portion of the battle we were able to participate in before we were kicked out of the battle due to a bug or something. This is not occuring, I always check the amount of SP I have before I go into a battle to see what I need to increase whatever skill I am currently working on, and once kicked from the battle the SP that I had before the start of the battle remains the same. |
Black Ninja09 Antares
L.O.T.I.S. Legacy Rising
11
|
Posted - 2012.10.04 17:08:00 -
[48] - Quote
Shotguns are way to over powered!! Based on the damage listed for each shotgun, a heavy suit that has full shields and full armor should not be able to be killed with a single shot by a shotgun. I use a shotgun on occassion myself and I even feel that I should not be able to one shot kill an enemy heavy. Hopefully this will be fixed before the game releases, based on the amount of shields and armor a heavy suit has (if made properly), and the amount of damage listed for the shotguns, a one shot kill should not be possible. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.10.04 18:28:00 -
[49] - Quote
CCP Cmdr Wang wrote:Umbat Boki wrote:It's hard to afford even militia items. I use SkinLogi (the one that's reward for corp battles and is free) with Mass Driver (don't have militia version) and all other militia items. It costs me about 14k. For full match I receive only from 50k to 100k ISK and this value seems to not scale well with WP earned. One battle I received about 300 WP and earned ~50k ISK, the other one I received ~1k WP and earned about 60k. However, in order to get more kills in the second battle I died more and ended up with negative income.
It should be fine that I need to farm in some low grade dropsuites in order to afford the best one, but in the current state I need to farm in starter fittings in order to afford militia gear and I has never been in to bottom of the list (usually somewhere in the middle), hence someone play even worse than me.
UPD: I forgot to mention that it seems that amount of ISKs gained after a battle has decreased since yesterday (03.10.2012) patch. When I played on Tuesday evening (02.10.2012) I usually received more than 100k and I played worse than yesterday. One of the changes in Codex is that your end of match rewards are now partially affected by the length of match, so if you only played part of a match, your reward will be less than if you played a full match. keep up the feedback, we are looking at them and will review your comments.
Then why aren't we placed in new matches....... |
BEAR AZGARDS
Namtar Elite Gallente Federation
37
|
Posted - 2012.10.04 20:23:00 -
[50] - Quote
deployment room glitch? Lately, I have been seeing people spawn in the deployment ready room, and they are about 2 feet off the ground. this happens once every 3 or 5 times, and there is always more than one person. |
|
suicidal driver
Osmon Surveillance Caldari State
0
|
Posted - 2012.10.04 20:57:00 -
[51] - Quote
AR sights are much better than the last build, but not quite there yet :( Not liking the controls for vehicles at all. If the controls were more like regular driving game controls I be a lot happier. Just a thought
Love this build guys ;)
|
Ire's thug
GunFall Mobilization Covert Intervention
272
|
Posted - 2012.10.04 21:04:00 -
[52] - Quote
Pulling up to a building before the textures fully load and trying to land on it with a drop ship will make you fall through the world. I gotta say, besides the polish I'm not really enjoying this build. The pre req skills in the market are obnoxious, interconnectivity with eve players isn't there yet (main selling point IMO) I'm getting more disconnects and hard crashes then ever before, sounds for the shotgun and mass driver still need equalization, equipment/gun switch functionality is clunky and slow, and move support is terrible and inaccurate. Sorry for all the negative feedback but this build sucks on so many levels. I could go on but most everything else I've seen bug reports on. In keeping with the space fairing tradition of redunantcy I'll will state it again...
Besides polish codex build sucks. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.05 01:33:00 -
[53] - Quote
New outposts, and new environmental effects and colors are amazing. Keep bringing the color.
Strafe speed is TERRIBLE. Please increase it. Seriously bad.
I spend my time from the beginning of a battle to the end of a battle. I perform pretty much the same as the previous build, and still, I only make a fraction of the SP and ISK I use to make. Few battles ago, I got 13 kills and 6 deaths in Skirmish, and barely made 80k ISK. I know its not impressive by a lot of people standards, but usually I got over 100k from something like that last build. Initial SP bonus should start out much higher so it doesn't get so low so fast.
There are Skirmish battles that are completely one sided in which the losing team just get red-line camped. I'm guessing the overuse of the precision strikes fueled by SP/WP-farming.
Precision strikes are not too powerful, but need a cooldown time, and a higher WP requirement. Precision strike kills should not count as kills since the squad leader isn't actually doing anything but select an area on the map; it should be reclassified as something else yielding 15 war points per kill. The entire squad should get points for the precision strike kills since getting the war points to get it was a TEAM EFFORT, not just the squad leader, so it doesn't make sense to only reward the squad leader. Points from precision strikes should not count towards getting more strikes, or else it could lead to a vicious cycle of strikes.
Ambush spawning still sucks.
Laser rifles are fun, but underpowered. They operate only at mid range, but mid range is also the assault rifle's domain, and most of the time an assault rifle user will kill a laser rifle user because of how quickly assault rifles do damage. Laser rifles need a big range buff to truly be effective. Making their damage the same regardless of range would really help them not be terrible.
Assault rifles have no real weaknesses, they should have more recoil to balance them against other weapons.
Assault rifles aside from the basic variants need to be looked at. Aside from the obvious bug with the tactical rifle being automatic, the burst rifle being 7 round bust is a bit excessive; it takes away from the control of the player. Please consider a 4 or 5 round burst instead.
With the current nova knives, its pretty much impossible to hit a moving target because the charge doesn't hold while running.
Oh! I almost forgot. Please get rid of the ceiling, dropship pilots have things hard enough as it is. |
Ghural
The Southern Legion
63
|
Posted - 2012.10.05 08:40:00 -
[54] - Quote
Please do not increase strafe speed again. It gives players with a high ping a chance. The strafing thing is still pretty stupid. Running around in circles in front of a HMG shouldn't allow players to avoid all damage. And looks terrible. Player models should at least hunker down when under fire.
I have had a couple instances of a scout teleporting from from spot to spot which I presume is due to lag.
Also noticed that players near the edge of the view distance slide along the ground still.
the lav seems easier to control now which is nice.
I can't stand the low Rez lightning effects. Especially when one strikes near you. It looks terrible.
I had once instance of being unable to hack an installation. The progress circle would get halfway and then vanish and reset. I simply could not complete it ( i was not under fire).
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.05 09:20:00 -
[55] - Quote
There seems to be no difference in strafe speed between different suits. A scout strafes just as slow as a heavy, and strafe speed is basically the only defense that the scout had in a gun fight, and now its gone. This isn't just a preference issue, its also a balance issue (poor scouts). I'm fine with taking damage slowing down strafe speed, but strafe speed being terrible by default makes it nearly impossible to evade hits, and leaves only bunnyhopping as an option. Without a good evasion method, gunplay is really oversimplified; it just comes down to who shoots first basically without any skillful maneuvering involved. |
Jedd Brown
Villore Sec Ops Gallente Federation
20
|
Posted - 2012.10.05 11:52:00 -
[56] - Quote
After this build I see in every battle graphic bug. Everyone in distance are not afected by "distance fog" or something like that. I'm not sure it's good words for described issue. To be more precise: when you look form distance at any object you'll see dimnishing but pllayers are not affected. |
Nova Assassin
0
|
Posted - 2012.10.05 16:55:00 -
[57] - Quote
Nova Knive kill are quite rewarding, but really need all of the above things mentioned by Nova. With the new hit detection, collision with other players causes some strange bouncing and ghosting that makes knives hard to use. Also the 2 hit animation when using the charged knives seems off. I'm not sure when the actual damage is being done and if both hits have to contact the enemy to count. Sometimes a player won't be moving and I'll release a charge on him and he won' t lose any health, turn around, and shoot me in the face. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
|
Posted - 2012.10.05 17:09:00 -
[58] - Quote
This build is a welcome change.
Good: Fem Suits: great to have that diversity - and perfect the way they are Graphics are beautiful Hit Detection is up New weapons are fun and unique - Laser rifles (specializing in decimating shields) Random Universe spawning? or just changes to old maps. New Maps New environment effects
Issues: Detecting enemies through cover with their little overhead triangles. Checked on stats and whether or not they should be detected, other teammates in the area to see them, no one using the new sensor item, etc. I just feel that if I can see them, regardless of cover, then they can see me - and that is not so great.
Controls feels slowed - R2, Grenades, etc. - making a quick reflex save improbable.
Bumping into teammates makes u stuck and loose all sense of placement.
Original spawns seem open to fire still, besides the precision strikes, several times (luck of the draw I guess) the team was killed inside their safe zone - perhaps a dedicated covered bunker installation or something more creative would solve it.
Farming is only a problem now, and may not be when WP will be used for other things like calling in Intallations, HAV,/LAV/Dropships/etc. But are there any other ways that would tame the WP giant besides justnerfing WP gain? (which would cause people to do it more?) You certainly have your work cut out for you on this issue.
Nova knifes, I feel need some love. The lunging is not so great but ok, more of an issue is the damage - I know it can be buffed with modules, skills, etc. but IMHO it should start out with greater damage as in the beginning both the MELEE and the NOVA knife have the same damage and the bonus lunge is not enough to justify it's use. Perhaps boost the damage to 200 (round number) to iterate how a blade makes the arm wielding that much more dangerous - not just the same as if the arm pistol whipped them.
My biggest issue was not being able to repair certain items. Several times now I have not been able to repair an installation. Installations were Turrets (i went over every foot of that thing to get a lock on, to no avail) and a supply depot or two.
IMHO Laser rifle distance - it may not be what you planned but I feel that Laser rifles should have a longer range (I have the sharpshooter skill) to be in between a Med-Long range as well. Love that it works at short distance as well. |
Immortiano Dranon
Zumari Force Projection Caldari State
179
|
Posted - 2012.10.05 17:20:00 -
[59] - Quote
*Zoomed kick has been decreased on all sniper rifles
Through that, the sniper rifle has become better than the tactical AR. Everyone and their mother is now sniping. I sprinted across the map and saw 20 (twenty!) sniper shots fired towards me in less than 5 seconds. I changed to sniper and killed 3 guys in less than 5 seconds. Thank you for ruining DUST once more.
P.S: thank you for also ruining weapon switch using the wheel (my camera moves before the wheel appears) |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.10.05 17:25:00 -
[60] - Quote
Hit detection and stability is vastly improved, nice work. Keep polishing!
ARs could use a nerf for recoil, would make it more of a skill to manage higher recoil.
Laser Rifles need a big buff, but I havent used them so I can offer no specific suggestion.
Nova knives should be able to be charged while running. Swipe radius and reach needs increased. Default melee with weapon butt could use a nerf to make the nova knife the feared melee of choice.
I can't wait until corp battles and such are fully implemented, but currently I cannot join my corp in EVE due to SiSi not being up.
OBs need a cooldown for being able to use it again.
SP/WP farming - self inflicted and team inflicted damage on a player or vehicle should not award SP/WP when being repaired. SI & TI damage would still be repairable, just offer no rewards for doing so, making SP/WP come from bring in battle primarily.
|
|
|
|
|
Pages: 1 [2] 3 4 5 6 :: one page |
First page | Previous page | Next page | Last page |