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821. How a respec would effect the game - in General Discussions [original thread]
there is no current FOTM. this as an excuse not to allow a respec is pointless. yes everyone has made bad decisions in the past but that was mostly based on misleading skills or stat changes. with the new weapons and suits we are finally in a pos...
- by ADAM-OF-EVE - at 2014.01.31 20:54:00
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822. Eve/Dust markets and why they prolly wont happen anytime soon... - in General Discussions [original thread]
The eve/dust market is going to be based on a lot of factor not in dust yet such as pve etc.Pve to create salvage - sell to eve- eve makes items- we buy items to use in pvp- eve makes money which they offer on contracts to dust to capture district...
- by ADAM-OF-EVE - at 2014.01.31 07:50:00
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823. what would you think if all equipment was active - in General Discussions [original thread]
Galvan Nized wrote: Seriously could you imagine just holding that repping hive and it healing you? Or running around with an uplink while people spawn on it? Also you forgot proximity mines, they are not active. They suck but not because they ...
- by ADAM-OF-EVE - at 2014.01.30 00:00:00
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824. specialising is for losers :p - in General Discussions [original thread]
variety and the ability to change to any and every situation is what wins fights, or at the very least makes the specialised pay heavily. even though i'm a logi i still skill into as much alternate roles as possible to allow me to switch out when...
- by ADAM-OF-EVE - at 2014.01.29 23:27:00
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825. what would you think if all equipment was active - in General Discussions [original thread]
Arkena Wyrnspire wrote: ADAM-OF-EVE wrote: with the large amount of active equipment which for all their flaws work rather well, i feel the throw and forget gear such as uplinks and nano hives have become weak. They're not weak....
- by ADAM-OF-EVE - at 2014.01.29 23:01:00
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826. what would you think if all equipment was active - in General Discussions [original thread]
what i mean is how would you feel if all equipment was actively used instead of being place and forget. current active equipment is: repair tool, needle, RE, active scanner, cloak none active equipment: nano hives, uplinks with the large amount...
- by ADAM-OF-EVE - at 2014.01.29 22:23:00
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827. Did anyone else read the new EULA? - in General Discussions [original thread]
no one reads the eula
- by ADAM-OF-EVE - at 2014.01.29 21:20:00
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828. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
NextDark Knight wrote: Remnant,I find the battle moves more then my nano hives can be effective. Can you explore adding one more carried to each of the nano hives. On a logi they should never run out of carried but be 25-50% less effective ...
- by ADAM-OF-EVE - at 2014.01.29 11:18:00
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829. the anti logi - in Feedback/Requests [original thread]
any equipment fit to this logi is warped to deadly purposes. the lethal injection - opposite of the needle, this item destroys armor with a single prick. nano thief - opposite of the nanohive, this item steals ammo and grenades from passing enem...
- by ADAM-OF-EVE - at 2014.01.28 23:48:00
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830. Something happening to REs? - in General Discussions [original thread]
ccp definitions intended mechanic = put it in working or not with or without telling us and then balance it later unintended mechanic = oh...whats this think working almost perfectly balanced with our game.. why didn't we think of this....oh we...
- by ADAM-OF-EVE - at 2014.01.28 23:15:00
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831. Last nights Eve battle - in General Discussions [original thread]
Glitch116 wrote: Aikuchi Tomaru wrote: Jadd Hatchen wrote: Kain Spero wrote: I have a feeling with the total Titans destroyed reaching or surpassing 100 that more wealth was destroyed last night than Dust may have created in it's entir...
- by ADAM-OF-EVE - at 2014.01.28 19:59:00
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832. Last nights Eve battle - in General Discussions [original thread]
Fire of Prometheus wrote: Imagine dust battles like that each side ........100 tanks, 100 dropships, 1000 assaults, 300 heavies, 500 logistics, 200 scouts and 500 commando's that would be a nice battle to have...ccp make it happen
- by ADAM-OF-EVE - at 2014.01.28 18:36:00
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833. Reduce speed while backpeddling - in Feedback/Requests [original thread]
also massively reduce sideways and backwards jumping distance by 50-90%
- by ADAM-OF-EVE - at 2014.01.27 23:50:00
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834. dismount/mount timer for tanks and dropships - in Feedback/Requests [original thread]
yes or no personally i say yes. at least 5secs both ways for the driver
- by ADAM-OF-EVE - at 2014.01.27 23:44:00
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835. FW - bounty for fighting for a conssistantly losing side - in Feedback/Requests [original thread]
Ulysses Knapse wrote: *Consistently. what a bell end. I couldnt give 2 S**** if my spelling is correct. Lay down something constructive in the future instead of being an ass :)
- by ADAM-OF-EVE - at 2014.01.27 16:56:00
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836. [Request] Move racial role/suit bonuses to suits - in Feedback/Requests [original thread]
Agree. This also allows for different versions of same tied suits within a role such as dedicated medics and dedicated supply runners or av assaults as well as AP assaults etc
- by ADAM-OF-EVE - at 2014.01.27 09:34:00
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837. Making a MLT Scrambler Rifle and adding a lower assault variant (stats) - in Feedback/Requests [original thread]
While your at it, all militia gear should be unaffected by skills. This way it incentivises the use of normal gear which is far superior. You can then run free mlt suits but at the expense of skill buffs.
- by ADAM-OF-EVE - at 2014.01.27 09:19:00
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838. FW - bounty for fighting for a conssistantly losing side - in Feedback/Requests [original thread]
Everyone should get a flat LP reward for fighting depending on time in the fight and contribution. After that there should be a 2nd reward. The winner receives bonus LP for winning and the loser receives isk. The LP reward equals double the isk re...
- by ADAM-OF-EVE - at 2014.01.27 09:05:00
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839. my maxxed shotgun dies to a RR at pointblank range. - in Feedback/Requests [original thread]
my greatest fears at close range... a mlt shotgun or higher then the CR then the AR in that order
- by ADAM-OF-EVE - at 2014.01.27 07:37:00
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840. FW - bounty for fighting for a conssistantly losing side - in Feedback/Requests [original thread]
there really is no incentive to run for the 2 consisstantly losing sides in FW. caldari and amarr. while some teams are able to field full q-sync teams to take advantage of the low amount of players going for those sides to their benefit the actua...
- by ADAM-OF-EVE - at 2014.01.27 07:30:00
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