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21. Hmm... Minlogi is OP? - in General Discussions [original thread]
High wp is down to a role having all the roles in it that everyone else doesn't want to do creating high demand. This fuels the high wp players are getting. It is not easy wp... Its high demand. I can pull in 2.5k wp in bpo fits yet playing full p...
- by ADAM-OF-EVE - at 2015.01.30 22:50:00
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22. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
Spkr4theDead wrote: ADAM-OF-EVE wrote: seems getting the balance between effective infantry killing and effective AV killing on a vehicle versus the infantry versions is always going to be off. i think what we need is to separate the infan...
- by ADAM-OF-EVE - at 2015.01.15 23:16:00
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23. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
Spkr4theDead wrote: Complains that pilots have good aim, gets the ability to aim nerfed. what the hell are you talking about. i said nothing like that also ADAM-OF-EVE wrote: the point is we will never see any balance on tank vs AV not...
- by ADAM-OF-EVE - at 2015.01.15 23:15:00
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24. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
Breakin Stuff wrote: I have suggested things like this before but have to acknowledge a few problems. 1. While we have a lot of sentinel spam maybe one out of ten has forge guns really specced out. This would lead to teams getting facerolled b...
- by ADAM-OF-EVE - at 2015.01.15 16:45:00
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25. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
Megaman Trigger wrote: So infantry would have no way of effectively fighting back against HAVs and would have to rely on tanks to deal with tanks? they can still use forge and proximity mines. the point is we will never see any balance on ta...
- by ADAM-OF-EVE - at 2015.01.15 07:46:00
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26. [Idea] New Installation That Spawns Vehicles - in Feedback/Requests [original thread]
step 1 place proximity mines at front of platform step 2 place removes at back of platform step 3 blow up any poor soul that spawn s on it repeat
- by ADAM-OF-EVE - at 2015.01.15 01:05:00
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27. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
seems getting the balance between effective infantry killing and effective AV killing on a vehicle versus the infantry versions is always going to be off. i think what we need is to separate the infantry killing tanks from the tank killing tanks...
- by ADAM-OF-EVE - at 2015.01.15 00:57:00
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28. Help me explain the impact of 24 hour notice for PC battles - in General Discussions [original thread]
a district should be 4-5 battles. 3-4 minor battles with a single main battle for the win. the 3-4 minors should be fought at the same time and could determine factors for the main battle so winning more makes your final battle easier. after a tim...
- by ADAM-OF-EVE - at 2015.01.14 23:47:00
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29. John Wick - in The Locker Room [original thread]
it was ok, gets a bit boring near the end after all that rampage. the legion bit was interesting though. it wasn't just a glimpse of it on a tv like they do in other movies. it actually featured for quite a long time and in its own shots. they m...
- by ADAM-OF-EVE - at 2015.01.14 21:44:00
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30. Buff contact grenades - in Feedback/Requests [original thread]
i have 10k of these :)
- by ADAM-OF-EVE - at 2015.01.14 21:19:00
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31. More Heavy Weapons - in Feedback/Requests [original thread]
True Adamance wrote: As long as there is a large and distinctly more powerful Tank Turret Variant certainly. are current tank turrets not powerful enough to take out heavies
- by ADAM-OF-EVE - at 2015.01.14 20:16:00
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32. More Heavy Weapons - in Feedback/Requests [original thread]
Rapid Assault Forge Gun fires rounds in rapid succession. pull the trigger and expend the clip slowly over time. these rounds charge and fire at 1 sec intervals for about 1200 damage over 6 secs and a clip size of 15-20 (maybe more). it would als...
- by ADAM-OF-EVE - at 2015.01.14 19:32:00
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33. more suit divercity - in General Discussions [original thread]
there is a reason why logistics seems like a wp whores or OP/UP in some situations and its because we have 1 suit per race available to do all of our jobs whereas killers have: basic light, scout basic medium, assault basic heavy, heavy, commando...
- by ADAM-OF-EVE - at 2015.01.13 16:49:00
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34. Petition to CCP: SImple fix to redline snipping - in General Discussions [original thread]
not required.. when minor and normal damage orbitals come in snipers wont be able to stay still for long. this will be adequate to adding fear and a counter to snipers. when that comes in then we can look at other things
- by ADAM-OF-EVE - at 2015.01.12 23:32:00
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35. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
ambush - no squad domi - 6-8 man skirm - 4 man i think this would make each game mode perfect for different squad sizes
- by ADAM-OF-EVE - at 2015.01.12 20:34:00
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36. Red line Sniping - in General Discussions [original thread]
Timtron Victory wrote: If CCP cares about making money they should do something about this. A player with a full proto fit can just spend the entire game in the redline and not lose ISK. Any losing ISK players are tempted to spend Aurum, but if...
- by ADAM-OF-EVE - at 2015.01.12 20:09:00
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37. Is it worth spending IRL money on Dust now? - in General Discussions [original thread]
is it worth spending money on cod when a new one comes out every 6-12 months. all you have to ask yourself is will i get use out of what i spend the money on. if the answer is yes then spend away. if its no then dont
- by ADAM-OF-EVE - at 2015.01.11 20:22:00
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38. Plasma Cannon has moved into my Top 3 Weapons. Whats yours? - in General Discussions [original thread]
uplinks, repair tool, needle
- by ADAM-OF-EVE - at 2015.01.11 20:19:00
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39. Ccp: everyone wins event - in General Discussions [original thread]
ChribbaX wrote: or just make it restricted to milita gear only to ensure only skills and skill matter for a more even playfield that negates the whole purpose of the event which is to get players playing at their maximum potential against ot...
- by ADAM-OF-EVE - at 2015.01.09 15:18:00
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40. Questioning Scout Bandwidth - in General Discussions [original thread]
Clone D wrote: Why are these methods frowned upon? Here are some examples of how I used to deploy scout equipment: Infiltration : Profile dampen scout to 14 db. Carry an R-9 uplink. Go to an enemy objective. Drop two uplinks at separate loca...
- by ADAM-OF-EVE - at 2015.01.09 01:20:00
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