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81. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
Peoples gameplay will adjust to the new system just like we did for the old one. CCP will wait a month or 2 before readjustment of the new spawn system and rightly so. Its growing pains and first day patch go and change it back? why? wait till th...
- by 2-Ton Twenty-One - at 2013.03.01 05:51:00
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82. Feedback: Heavy suits - in Feedback/Requests [original thread]
+1 advanced and proto heavys need a serious buff as the sp investment is massive and the costs huge for no functional improvement to the heavy as a class
- by 2-Ton Twenty-One - at 2013.03.01 05:24:00
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83. TITAN dropsuit-How to make it stand out, be badass and fit the name. - in Feedback/Requests [original thread]
Hunter Junko wrote: here's a perfect example of a titan dropsuit: http://4.bp.blogspot.com/-DRK1rGoAI0Y/Tu-dI4IUSYI/AAAAAAAACso/Oj_NpOMX384/s1600/daryl+mandryk+concept+soldier+futuristic+armor+russian+mech+mecha+gattling+gun+cannon+snow+warrio...
- by 2-Ton Twenty-One - at 2013.02.21 15:19:00
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84. Anti the Anti - in Feedback/Requests [original thread]
-1
- by 2-Ton Twenty-One - at 2013.02.21 11:16:00
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85. When IS CCP fixing the controller and KB/M gap. - in Feedback/Requests [original thread]
Caeli SineDeo wrote: Fivetimes Infinity wrote: It isn't true, turn speed is limited by suit whether you're a scout or a heavy. You also still turn slow as hell in railgun tanks/emplacements. Lot of weird misinformation in this thread. Fi...
- by 2-Ton Twenty-One - at 2013.02.19 20:07:00
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86. When IS CCP fixing the controller and KB/M gap. - in Feedback/Requests [original thread]
Kain Spero wrote: Personally, I think they should have never removed the turn limiters on suits. Now a heavy with M/KB can whip around like a scout. I don't really think that was the way to go. its still slower, you cannot turn as fast as a ...
- by 2-Ton Twenty-One - at 2013.02.19 19:44:00
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87. TITAN dropsuit-How to make it stand out, be badass and fit the name. - in Feedback/Requests [original thread]
So I was thinking about this Titan drop suit and how I would like it be designed if they decide to add one. Here are my thoughts on how to make it a unique point defense slow moving heavy weapons drop suit. Its a long read so too bad nut up. ...
- by 2-Ton Twenty-One - at 2013.02.19 18:18:00
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88. TITAN dropsuit-How to make it stand out, be badass and fit the name. - in Feedback/Requests [original thread]
Saved for Edits and stuff Scale and look Hunter Junko had a good pic of the suits possible scale Differences to a MTAC Jotun Hiem shows a good picture of how a MTAC mech is fundamentally different from a large dropsuit (see how the pilot is se...
- by 2-Ton Twenty-One - at 2013.02.19 18:18:00
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89. Warning To All Players - in Feedback/Requests [original thread]
Gee who would have thought turning your back to all the enemies on the map and dragging a heavy armored suit plus weapons and ammo up a ladder might hamper your ability to fight said enemies, with the long term trade off being a grossly superior f...
- by 2-Ton Twenty-One - at 2013.02.19 15:18:00
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90. [Feedback] HMG Range [Edited for Risk vs Reward] - in Feedback/Requests [original thread]
-1
- by 2-Ton Twenty-One - at 2013.02.19 02:43:00
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91. Riot Shields or something like it. - in Feedback/Requests [original thread]
Should have a large movement penalty associated with it.
- by 2-Ton Twenty-One - at 2013.02.18 18:40:00
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92. STANDINGS: Social Justice, Vengeance and Solidarity for all, as it in EVE, let ... - in Feedback/Requests [original thread]
Could be a good thing to implement in a few builds. Game needs far more fleshing out first.
- by 2-Ton Twenty-One - at 2013.02.17 07:03:00
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93. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
+1
- by 2-Ton Twenty-One - at 2013.02.16 06:57:00
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94. [Request] Vehicle, Infantry, Structure Hit Markers - in Feedback/Requests [original thread]
+1 to something like this
- by 2-Ton Twenty-One - at 2013.02.15 17:26:00
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95. CCP needs to give harsher punishments (taking away SP&Bans) more often for v... - in Feedback/Requests [original thread]
really people just need to use the locker room for what its there for.
- by 2-Ton Twenty-One - at 2013.02.13 07:47:00
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96. And stay down.... - in Feedback/Requests [original thread]
+1 re-add the execution feature!
- by 2-Ton Twenty-One - at 2013.02.12 08:00:00
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97. [Feedback] The Turret Installations are not useful very often. - in Feedback/Requests [original thread]
usrevenge2 wrote: the problem is placement and AI, if the turret is in the open it's a sitting duck for forgenubs or other turrets. the AI is terrible and rarely will you get killed by turret AI. that said there are some emplacements that you ...
- by 2-Ton Twenty-One - at 2013.02.12 03:16:00
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98. [Req] More MLT gear + ALL suits/guns/equipment represented in BPC starter fits (... - in Feedback/Requests [original thread]
No players should be given 100 of each weapon and drop suit in militia fits. preset so they can see how they are to be used. your idea is good but do not make it unlimited use
- by 2-Ton Twenty-One - at 2013.02.10 22:00:00
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99. Bring back the proto breach forge - in Feedback/Requests [original thread]
bump
- by 2-Ton Twenty-One - at 2013.02.10 21:53:00
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100. Let us send back un-needed vehicles.. - in Feedback/Requests [original thread]
Yes Tanks should be pickup able. but only from map safe zones and it takes longer for the RDV to come get your tank, so instead of 15 seconds its 30 seconds or longer because collection is a lower priority for the war barge then deployment of asse...
- by 2-Ton Twenty-One - at 2013.02.09 00:37:00
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