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1. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
CCP to playerbase: Blah blah blah stuff we want to do, Promise this, promise that, don't bother to test server it, no timeline and this will keep the player base's head in the sand till the end of time. The very fact you just say this stuff and ha...
- by 2-Ton Twenty-One - at 2013.10.18 19:45:00
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2. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
+1 for a total weapon rebalance across the board.
- by 2-Ton Twenty-One - at 2013.09.11 10:15:00
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3. [Feedback] Fixing your Newbie Experience, because well......you cant do it yours... - in Feedback/Requests [original thread]
Reav Hannari wrote: As an option to grinding rookie SP maybe achieve skill levels in core skills based on completing tutorials. An Amarr or Gallente complete some combat room training then just give them Dropsuit Armor Upgrades 3. Complete a we...
- by 2-Ton Twenty-One - at 2013.09.07 18:14:00
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4. [Feedback] Fixing your Newbie Experience, because well......you cant do it yours... - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Noc Tempre wrote: HTFU the war room could use some of this People still go there? why?
- by 2-Ton Twenty-One - at 2013.09.07 14:38:00
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5. [Feedback] Fixing your Newbie Experience, because well......you cant do it yours... - in Feedback/Requests [original thread]
I say uncap SP completely, I mean who cares anymore? I have 20 million SP and I don't care if someone has 100 million. I would laugh at them for wasting that much time on this game. And I def dont care about newbs catching up with me, if they want...
- by 2-Ton Twenty-One - at 2013.09.07 14:11:00
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6. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
So much unfounded QQ, and that video proved nothing. I can wreak people today as much as a could in 1.3. If your having problems, its you. Aim assist is fine. I can play aggressively and win If you have skill in 1.3 you have it now It does puni...
- by 2-Ton Twenty-One - at 2013.09.07 09:11:00
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7. [Request] Normal/Assault/Breach variants for Plasma Cannon - in Feedback/Requests [original thread]
Change to projectile speed bonus and then its good to go. No more super splash weapons.
- by 2-Ton Twenty-One - at 2013.07.22 23:47:00
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8. [Suggestion] Uncapped SP for the first 6-10 Million SP - in Feedback/Requests [original thread]
16 mil player and I agree with this.
- by 2-Ton Twenty-One - at 2013.07.18 00:26:00
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9. [Feedback] Burst HMG - in Feedback/Requests [original thread]
I am know for my use of it all the time, but it is the hardest HMG to operate in the game. Especially now with the frame rate/movement changes and bad aiming. With dust in its current form i would not suggest picking it up the fact that people m...
- by 2-Ton Twenty-One - at 2013.07.10 09:49:00
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10. [Feedback] HMG efficiencies on LAV's should be increased - in Feedback/Requests [original thread]
I checked out the stats and you do 38% damage to LAV's with a HMG out to about 33 meters or so. 52% to the engine block and it drops off rapidly from there if you increase distance. I would like to see that raised to 100% damage to the LAV at 40M...
- by 2-Ton Twenty-One - at 2013.07.09 21:21:00
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11. [REQUEST] Heavy Infantry Mobility - in Feedback/Requests [original thread]
+1
- by 2-Ton Twenty-One - at 2013.05.31 14:47:00
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12. [FEEDBACK] Forge/Railgun Charge Meter Change - in Feedback/Requests [original thread]
+1
- by 2-Ton Twenty-One - at 2013.05.31 14:44:00
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13. [Request] Weapon Ammo, Charge, and Heat Displayed on the Aiming Reticle - in Feedback/Requests [original thread]
+1 old system was better in cromozone.
- by 2-Ton Twenty-One - at 2013.05.31 14:39:00
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14. [Feedback] Forge gun charge timer in lower right corner - in Feedback/Requests [original thread]
Enderr Wigginn wrote: Assault forge gun all day long. I did not even notice it was gone until someone told me lol. IMO You should get use to the timing with out the meter it will make your shots much more accurate. I guess the same goes for ...
- by 2-Ton Twenty-One - at 2013.05.31 14:38:00
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15. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Im not apposed to this but it would need lots of balance work 35% res is probably to high. Better to low ball it at first and then increase as needed. Might need to make heavys slower as well.
- by 2-Ton Twenty-One - at 2013.05.31 03:53:00
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16. [Request] Contact flux grenades - in Feedback/Requests [original thread]
Its not a bad idea, we have contact locust grenades why not contact flux grenades? +1
- by 2-Ton Twenty-One - at 2013.05.30 18:31:00
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17. Request: Equipment indicators beside friendly player health bars. - in Feedback/Requests [original thread]
bump
- by 2-Ton Twenty-One - at 2013.05.25 13:48:00
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18. Australasian PC experience - in Feedback/Requests [original thread]
That sucks dude
- by 2-Ton Twenty-One - at 2013.05.25 11:05:00
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19. HEAVIES AND HMGs NEED BUFF IN RANGE AND SHIELD/ARMOR - in Feedback/Requests [original thread]
Heavys need a buff. same with allot of the guns and stuff
- by 2-Ton Twenty-One - at 2013.05.23 22:01:00
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20. HEAVIES AND HMGs NEED BUFF IN RANGE AND SHIELD/ARMOR - in Feedback/Requests [original thread]
Acturus Galaxy wrote: I have seen plenty of heavies doing fine when I as logi follow them around with my core repair tool providing 100hp/s. What I do not understand is the proto or advanced heavies that call down a LAV which I hop into believi...
- by 2-Ton Twenty-One - at 2013.05.23 14:29:00
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