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121. Contracts: The Main Point of Playing this Game - in Feedback/Requests [original thread]
Aardwolf Pneumatic wrote: Barack Ownbama wrote: I'd rather they fix the main problems of the game play before providing contracts that people can just exploit, especially NPC ones. They're kind of undertaking a major operation and have no id...
- by 2-Ton Twenty-One - at 2013.01.25 07:02:00
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122. Bring back the proto breach forge - in Feedback/Requests [original thread]
Bump
- by 2-Ton Twenty-One - at 2013.01.24 12:57:00
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123. [REQUEST] Backup Camera for Tanks - in Feedback/Requests [original thread]
semperfi1999 wrote: um............... The backup cameras on vehicles are horrid. I cant believe people rely on those things. Its simply a gimic. It shows you a very small visual area if you start using it alot might end up hitting something yo...
- by 2-Ton Twenty-One - at 2013.01.23 20:14:00
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124. [Request] Allow squad invite from the chat _Transcript_ pane - in Feedback/Requests [original thread]
+1
- by 2-Ton Twenty-One - at 2013.01.20 02:03:00
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125. [Request] Fast Login Option - in Feedback/Requests [original thread]
+1
- by 2-Ton Twenty-One - at 2013.01.20 01:56:00
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126. Request: Low Ammo Indicator on friendly players for people with Nanohives. - in Feedback/Requests [original thread]
If you have a nano hive it would be really useful if you could see who needed ammo and how badly they needed it. When you scan a friendly you can see how much shield and health they have but you cant see how much ammo they have left. A % or just ...
- by 2-Ton Twenty-One - at 2013.01.19 16:23:00
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127. Feedback/Request: Change to Syringe Nanoinjector function. limited uses or coold... - in Feedback/Requests [original thread]
It would be better if they Nano injectors did not have unlimited uses or cooldown, Instead of the lowest level injector being able to res unlimited number of dropsuits, make it so the the different levels can raise different amounts of dropsuits o...
- by 2-Ton Twenty-One - at 2013.01.19 16:19:00
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128. Request: Equipment indicators beside friendly player health bars. - in Feedback/Requests [original thread]
Tiny symbols of equipment ammo (nanohive symbol, syringes (syringe or tiny skull), explosives (the explosive ground symbol, Flux guns (med cross), and becon (smaller symbol) Put beside player health bar and below their name or below both. Would b...
- by 2-Ton Twenty-One - at 2013.01.19 16:09:00
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129. [Request] A Who's Talking Indicator - in Feedback/Requests [original thread]
+1
- by 2-Ton Twenty-One - at 2013.01.19 15:58:00
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130. A "Keep me signed in" Checkbox when you sign in - in Feedback/Requests [original thread]
+1
- by 2-Ton Twenty-One - at 2013.01.19 15:57:00
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131. Request: Comp SP for PSN Maint - in Feedback/Requests [original thread]
Despite following maint instructions for the PSN maint. I was unable to play dust for the majority of the PSN Maint, and Im sure other's are probably worse off then I was. Any chance on Comp SP for those days? Seeing as how peoples boosters could...
- by 2-Ton Twenty-One - at 2013.01.19 15:56:00
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132. [Request] 50% WP Penalty Inside the Redzone - in Feedback/Requests [original thread]
Thranx1231 wrote: -1 Don't know how to tell you this but, they are not in the Red Zone . The Defenders have a different Red Zone than the Attackers and they are not in it. Technically the Reds cannot see the Blues Red Line and vice verse ...
- by 2-Ton Twenty-One - at 2013.01.15 11:57:00
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133. [Request] Hide Name of Corporations Involved in Contracts - in Feedback/Requests [original thread]
+1 Put up or shut up!
- by 2-Ton Twenty-One - at 2013.01.10 08:38:00
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134. [Request] ECM (slow) Grenade - in Feedback/Requests [original thread]
I think a Electronic Counter Measures Grenade would be really cool for combat. What it does, You throw the grenade and it explodes sending a shrapnel of nano robots into the splash area. The nano robots infect enemy suits with a virus that that ...
- by 2-Ton Twenty-One - at 2013.01.10 06:22:00
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135. CCP's New SP Cap... - in Feedback/Requests [original thread]
Arramakaian Eka wrote: CCP Frame wrote: Hi guys, Here is further clarification to the Skill Points gain system changes: If you get the active booster the cap is raised to 40.800 SP per day.
The numbers are only for the active skill ga...
- by 2-Ton Twenty-One - at 2013.01.08 19:37:00
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136. CCP's New SP Cap... - in Feedback/Requests [original thread]
From my other post.... So right now under the current system if you use all boosters and get all SP 40,800 x 30 = 1,224,000 mil 36,000 x 30 = 1,080,000 mil Maximum SP for 30 days is= 2,304,000 mil Over 3 months = 6,912,000 about 3 merc packs? so...
- by 2-Ton Twenty-One - at 2013.01.08 19:30:00
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137. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
Longshot Ravenwood wrote: Jason Pearson wrote: Longshot Ravenwood wrote: Pick up a full load of mercs using mobile clone reserve unit -- fly deep into the red -- kick them all out -- use an afterburner to get back before counter ends. Rin...
- by 2-Ton Twenty-One - at 2013.01.07 13:02:00
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138. [Idea] Amarr Heavy Weapon - in Feedback/Requests [original thread]
+1 to basic idea of a future heat weapon for heavy's
- by 2-Ton Twenty-One - at 2013.01.07 01:49:00
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139. Better SP system - in Feedback/Requests [original thread]
Zat Earthshatter wrote: I'm going to be frank - NO to your idea. Normally I try to adjust a person's idea to fit in, no matter how crazy. But the core mechanic of your idea simply will not work. Why? Even if it is an MMO - actually, especially ...
- by 2-Ton Twenty-One - at 2013.01.07 00:04:00
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140. Better SP system - in Feedback/Requests [original thread]
[quote=Chunky Munkey]You would need a steady influx of new players to keep the regulars from maxing out in a couple of months. You must have misunderstood me. When you are with the mean avg of gamers IE "the regulars". the sp advance is unhinder...
- by 2-Ton Twenty-One - at 2013.01.06 23:54:00
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