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21. [Request] Bring back nanite corpse decomposition - in Feedback/Requests [original thread]
+1
- by 2-Ton Twenty-One - at 2013.05.23 14:26:00
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22. The future of monetization in Dust : Finding better ways - in Feedback/Requests [original thread]
Corp tag on side of veh and chest plate of dropsuits. That or the symbol for the corp on the side of veh or chest plate. On veh it would replace where the gallente tag is.
- by 2-Ton Twenty-One - at 2013.05.22 08:59:00
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23. [Feedback] PC - in Feedback/Requests [original thread]
+1 To the victors should go the initative
- by 2-Ton Twenty-One - at 2013.05.22 07:03:00
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24. War Barge Strike and Starship Strike - in Feedback/Requests [original thread]
makes sense
- by 2-Ton Twenty-One - at 2013.05.18 16:52:00
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25. Awarding more SP for PC battles!! - in Feedback/Requests [original thread]
I approve +over 9000!!!!!!
- by 2-Ton Twenty-One - at 2013.05.18 00:36:00
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26. Armor Tanking Improvements - in Feedback/Requests [original thread]
Dammit people just wait for the new build. feedback is a waste of time when changes are already finalized for the next build. When we have the new build give it a month then make suggestions and requests. CCP is not going to change or add anythin...
- by 2-Ton Twenty-One - at 2013.04.17 07:46:00
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27. [Request] Kills, assists, teamwork, & rewards - in Feedback/Requests [original thread]
I support a change
- by 2-Ton Twenty-One - at 2013.04.15 03:39:00
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28. Why should a forge gun be stronger than a rail gun? - in Feedback/Requests [original thread]
PIMP MAC DADDY 2100374163 wrote: It does not seem right to make such a small gun stronger than a railgun Stronger is relative, that forge gunner cannot shoot as far, he cant take dmg like a railgun tank, he has no small turrets, he is not re...
- by 2-Ton Twenty-One - at 2013.04.12 22:11:00
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29. [Request] Time Stamp in chat - in Feedback/Requests [original thread]
Been asked a million times before, one day one day.... *stares off into the sunset
- by 2-Ton Twenty-One - at 2013.04.12 22:07:00
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30. [Request] How about war points for destroying enemy nanohive and drop uplinks? - in Feedback/Requests [original thread]
Been talked about since alpha, one day...... one day.....
- by 2-Ton Twenty-One - at 2013.04.11 08:00:00
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31. A fix for "flux nade is OP", "laser is OP", "armor plat... - in Feedback/Requests [original thread]
Bojo The Mighty wrote: 2-Ton Twenty-One wrote: It however makes no sense that a scout can add on the same amount of plates as a heavy. And that those plates are of equal amount of protection. It makes plenty of sense! 3% of a Scout's spee...
- by 2-Ton Twenty-One - at 2013.04.08 12:49:00
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32. HMGs and Shotguns survey - in Feedback/Requests [original thread]
HMG's and shotguns are fine, not op in the slightest. stupidity now thats op and players have it in spades with the run straight at HAV mentality.
- by 2-Ton Twenty-One - at 2013.04.08 11:05:00
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33. WPs for control of Low Orbit - in Feedback/Requests [original thread]
It should be the same amount no matter how many ships, If you have control of the district low orbit beacon just like hacking a objective, you get a slow trickle of WP in, It does not matter if its 1 ship or 1000, as that leads to exploiting with ...
- by 2-Ton Twenty-One - at 2013.04.08 10:54:00
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34. Add armor burn to dropsuits. - in Feedback/Requests [original thread]
no -1. Only armor burn should come from the ammar heavy plasma flamethrower.
- by 2-Ton Twenty-One - at 2013.04.06 22:28:00
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35. A fix for "flux nade is OP", "laser is OP", "armor plat... - in Feedback/Requests [original thread]
Talos Alomar wrote: Since I love terrible ideas so much, I decided to roll an armor tanking heavy this build. I've learned a couple things, and here they are in a badly formatted list with a terrible segue - 1. Armor plating is all but f'ing ...
- by 2-Ton Twenty-One - at 2013.04.06 22:19:00
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36. A fix for "flux nade is OP", "laser is OP", "armor plat... - in Feedback/Requests [original thread]
mikegunnz wrote: 2-Ton Twenty-One wrote: Put armor plates on a heavy and tell me the speed reduction is not massive.... The 10% penalty stack on each other and makes a huge difference. like your going to die difference. Fair enough. My ...
- by 2-Ton Twenty-One - at 2013.04.06 21:23:00
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37. A fix for "flux nade is OP", "laser is OP", "armor plat... - in Feedback/Requests [original thread]
mikegunnz wrote: 2-Ton Twenty-One wrote: mollerz wrote: mikegunnz wrote: Solution: Change the armor plates so that they keep their current HP buffs, but give them less of a movement penalty. Perhaps basic should be 2% speed penalty,...
- by 2-Ton Twenty-One - at 2013.04.06 20:32:00
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38. Request: Ranges for weapons in weapon discription for uprising - in Feedback/Requests [original thread]
Was thinking about how your making the changes to Sharpshooter for weapons in uprising and how I do not want to spend the first few weeks figuring out the weapon ranges with the rest of the community. Please add weapon ranges to weapon description...
- by 2-Ton Twenty-One - at 2013.04.06 19:53:00
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39. Corporation Tax - in Feedback/Requests [original thread]
1.yes 2.yes 3.yes 10-15% HOWEVER the money the NPC corps take in tax should be used for things!! I mean they should not be dragging money into the void, that money taken in tax should be used as part of the Event planing and merc contracts and suc...
- by 2-Ton Twenty-One - at 2013.04.06 19:45:00
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40. A fix for "flux nade is OP", "laser is OP", "armor plat... - in Feedback/Requests [original thread]
mollerz wrote: mikegunnz wrote: Solution: Change the armor plates so that they keep their current HP buffs, but give them less of a movement penalty. Perhaps basic should be 2% speed penalty, enhanced 3%, and complex 4% penalty. This way,...
- by 2-Ton Twenty-One - at 2013.04.06 02:49:00
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