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bear90211
The Tickle Monsters
5
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Posted - 2013.07.23 19:46:00 -
[1] - Quote
forge guns, they do more damage than rail-guns and they're hand held, and then the proficency gets the proto to 3K dmg, a railgun maxed out can only acheive around 2400 CCP, and dont say "well its charge is 6 seconds" that dosent matter, an entire ishukone breach clip into any tank destroys it, even if it has 10K sheild or armor, pelase make forge guns half damage, and make railguns have a bigger splash radius and or more damage. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1991
|
Posted - 2013.07.23 19:47:00 -
[2] - Quote
Hey great idea.
Why didn't anyone else think of it sooner?! |
5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
2154
|
Posted - 2013.07.23 19:48:00 -
[3] - Quote
I wrote a song thanks to your inspirational inspiration.
Nerf nerf nerf Nerf nerf nerf Nerf nerf nerf nerf Nerf nerf nerf
Nerf nerf nerf Nerf nerf nerf Nerf nerf nerf nerf Nerf nerf nerf
Nerf Nerf Nerf Nerf
Nerf nerf nerf Nerf nerf nerf Nerf nerf nerf nerf Nerf nerf nerf
|
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
17
|
Posted - 2013.07.23 19:48:00 -
[4] - Quote
bear90211 wrote:forge guns, they do more damage than rail-guns and they're hand held, and then the proficency gets the proto to 3K dmg, a railgun maxed out can only acheive around 2400 CCP, and dont say "well its charge is 6 seconds" that dosent matter, an entire ishukone breach clip into any tank destroys it, even if it has 10K sheild or armor, pelase make forge guns half damage, and make railguns have a bigger splash radius and or more damage. But they still need to be aimed. I used to use the Ishukone. Still took me way too many hits of splash damage to kill infantry from up high.
Forge guns are fine. Don't stand still if you don't have to. |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
128
|
Posted - 2013.07.23 19:49:00 -
[5] - Quote
I demand a respec! |
bear90211
The Tickle Monsters
8
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Posted - 2013.07.23 19:49:00 -
[6] - Quote
Baal Roo wrote:Hey great idea.
Why didn't anyone else think of it sooner?!
well, its cuz everyone is on about the dropsuits and AR's that are CLEARLY a waste of time, so im starting a campain to fix stuff that actualy needs to be fixed/ nerfed. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1998
|
Posted - 2013.07.23 19:51:00 -
[7] - Quote
bear90211 wrote:Baal Roo wrote:Hey great idea.
Why didn't anyone else think of it sooner?! well, its cuz everyone is on about the dropsuits and AR's that are CLEARLY a waste of time, so im starting a campain to fix stuff that actualy needs to be fixed/ nerfed.
yeah, good luck with that. |
bear90211
The Tickle Monsters
8
|
Posted - 2013.07.23 19:51:00 -
[8] - Quote
CoD isAIDS wrote:bear90211 wrote:forge guns, they do more damage than rail-guns and they're hand held, and then the proficency gets the proto to 3K dmg, a railgun maxed out can only acheive around 2400 CCP, and dont say "well its charge is 6 seconds" that dosent matter, an entire ishukone breach clip into any tank destroys it, even if it has 10K sheild or armor, pelase make forge guns half damage, and make railguns have a bigger splash radius and or more damage. But they still need to be aimed. I used to use the Ishukone. Still took me way too many hits of splash damage to kill infantry from up high. Forge guns are fine. Don't stand still if you don't have to.
im talking about to tanks, it lights up almost the entire forge gun recticle and it dose an almost insta kill on basics, but the infantry use... any forge gun can insta kill any infantry, so try not to change the subject of matter. |
Johnny Guilt
Algintal Core Gallente Federation
195
|
Posted - 2013.07.23 19:52:00 -
[9] - Quote
Dont tank railgus/instalations shoot 2x as fast (no chrage up time) with more DPS that the forge? |
bear90211
The Tickle Monsters
8
|
Posted - 2013.07.23 19:55:00 -
[10] - Quote
Johnny Guilt wrote:Dont other railgus shoot 2x as fast (no chrage up time) with more DPS that the forge?
no, the railgun takes 1.8 secs{NORMAL} or 2.2[COMPRESSED] interval, but its proto stage can only acheive 2400 dmg maxed out to the top with dmg mods, where as a forge gun can acheive 3K without dmg mods. |
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Musta Tornius
Sinq Laison Gendarmes Gallente Federation
512
|
Posted - 2013.07.23 19:57:00 -
[11] - Quote
Show us on this Gunnlogi doll where the big bad forge gun touched you. |
Supernus Gigas
Art of Assassination
1
|
Posted - 2013.07.23 19:57:00 -
[12] - Quote
bear90211 wrote:
im talking about to tanks, it lights up almost the entire forge gun recticle and it dose an almost insta kill on basics, but the infantry use... any forge gun can insta kill any infantry, so try not to change the subject of matter.
I'm sorry, but I really don't see any problem with a prototype AV weapon doing a considerable amount of damage to a basic level vehicle. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
485
|
Posted - 2013.07.23 19:57:00 -
[13] - Quote
The problem with a forge gun is that the vehicle operator isn't aware when it is charging, so 3K damage over 6 sec is just as good as 3K dmg over 1 sec. That is, if they can take you in the first shot. I've taken down many dropships with my adv AFG in one shot, but they were Vipers and Gorgons. |
TuFar Gon
Sebiestor Field Sappers Minmatar Republic
15
|
Posted - 2013.07.23 19:58:00 -
[14] - Quote
bear90211 wrote:forge guns, they do more damage than rail-guns and they're hand held, and then the proficency gets the proto to 3K dmg, a railgun maxed out can only acheive around 2400 CCP, and dont say "well its charge is 6 seconds" that dosent matter, an entire ishukone breach clip into any tank destroys it, even if it has 10K sheild or armor, pelase make forge guns half damage, and make railguns have a bigger splash radius and or more damage. boo hoo,,ur tears r OP,,quit cryin & get good
|
Johnny Guilt
Algintal Core Gallente Federation
195
|
Posted - 2013.07.23 19:58:00 -
[15] - Quote
bear90211 wrote:Johnny Guilt wrote:Dont other railgus shoot 2x as fast (no chrage up time) with more DPS that the forge? no, the railgun takes 1.8 secs{NORMAL} or 2.2[COMPRESSED] interval, but its proto stage can only acheive 2400 dmg maxed out to the top with dmg mods, where as a forge gun can acheive 3K without dmg mods. ok how many shots can you shot before the forgegun can fire off his? |
Dust Project 514
Dust 514 Evolved
207
|
Posted - 2013.07.23 19:59:00 -
[16] - Quote
Yeah but a Railgun shoots faster and doesn't run out of ammo. |
bear90211
The Tickle Monsters
12
|
Posted - 2013.07.23 20:00:00 -
[17] - Quote
Supernus Gigas wrote:bear90211 wrote:
im talking about to tanks, it lights up almost the entire forge gun recticle and it dose an almost insta kill on basics, but the infantry use... any forge gun can insta kill any infantry, so try not to change the subject of matter.
I'm sorry, but I really don't see any problem with a prototype AV weapon doing a considerable amount of damage to a basic level vehicle.
thats unmoded, with mods or sheild extends it takes round 2/3 max. |
XxWarlordxX97
Internal Error. Negative-Feedback
4201
|
Posted - 2013.07.23 20:00:00 -
[18] - Quote
bear90211 wrote:forge guns, they do more damage than rail-guns and they're hand held, and then the proficency gets the proto to 3K dmg, a railgun maxed out can only acheive around 2400 CCP, and dont say "well its charge is 6 seconds" that dosent matter, an entire ishukone breach clip into any tank destroys it, even if it has 10K sheild or armor, pelase make forge guns half damage, and make railguns have a bigger splash radius and or more damage.
The only thing the heavy has that does not suck |
Chunky Munkey
Amarr Templars Amarr Empire
878
|
Posted - 2013.07.23 20:01:00 -
[19] - Quote
Tank railguns:
Infinite ammo Can fire whilst moving at speed Can be moved at speed Several Xzoom Several thousand hp weapon platform |
bear90211
The Tickle Monsters
12
|
Posted - 2013.07.23 20:02:00 -
[20] - Quote
look... the forge gun thing is mostly for the annoying campers up on a building or behind a rock that just moves around it and shoots and takes half your armor/ sheilds away, then kills you the next shot. |
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bear90211
The Tickle Monsters
12
|
Posted - 2013.07.23 20:04:00 -
[21] - Quote
Chunky Munkey wrote:Tank railguns:
Infinite ammo Can fire whilst moving at speed Can be moved at speed Several Xzoom Several thousand hp weapon platform
... but railguns cant hit dirrectly above them, and... nothing can thats a vehicle. |
Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
48
|
Posted - 2013.07.23 20:04:00 -
[22] - Quote
5aEKUXeRJGJ27kCDnDVYak4 wrote:I wrote a song thanks to your inspirational inspiration.
Nerf nerf nerf Nerf nerf nerf Nerf nerf nerf nerf Nerf nerf nerf
Nerf nerf nerf Nerf nerf nerf Nerf nerf nerf nerf Nerf nerf nerf
Nerf Nerf Nerf Nerf
Nerf nerf nerf Nerf nerf nerf Nerf nerf nerf nerf Nerf nerf nerf
I imagine polka music with these lyrics. |
bear90211
The Tickle Monsters
12
|
Posted - 2013.07.23 20:05:00 -
[23] - Quote
Chunky Munkey wrote:Tank railguns:
Infinite ammo Can fire whilst moving at speed Can be moved at speed Several Xzoom Several thousand hp weapon platform
... any tank, any health, any mods, cant hit something dirrectly above them, so dont argue. |
SGT NOVA STAR
No Corporation Specified
71
|
Posted - 2013.07.23 20:05:00 -
[24] - Quote
Johnny Guilt wrote:Dont tank railgus/instalations shoot 2x as fast (no chrage up time) with more DPS that the forge? yes, however once you go proto forge with 2 damage mods and the assualt varient, it out DPS' the rail. and correction to OP, the standard breach FG with 2 damage mods will do 2,485 exactly (tested on 5k shield of CRU). iv been hit by 2 proto breach FG shots, and in the kill screen it said he did 10k damage to my maddy...hardeners were cooling unfortunately. i say leave them the way they are, because when the new tanks come in, it MAYBE wont be so bad. |
XxWarlordxX97
Internal Error. Negative-Feedback
4209
|
Posted - 2013.07.23 20:06:00 -
[25] - Quote
bear90211 wrote:look... the forge gun thing is mostly for the annoying campers up on a building or behind a rock that just moves around it and shoots and takes half your armor/ sheilds away, then kills you the next shot. If you are MLT |
XxWarlordxX97
Internal Error. Negative-Feedback
4209
|
Posted - 2013.07.23 20:06:00 -
[26] - Quote
SGT NOVA STAR wrote:Johnny Guilt wrote:Dont tank railgus/instalations shoot 2x as fast (no chrage up time) with more DPS that the forge? yes, however once you go proto forge with 2 damage mods and the assualt varient, it out DPS' the rail. and correction to OP, the standard breach FG with 2 damage mods will do 2,485 exactly (tested on 5k shield of CRU). iv been hit by 2 proto breach FG shots, and in the kill screen it said he did 10k damage to my maddy...hardeners were cooling unfortunately. i say leave them the way they are, because when the new tanks come in, it MAYBE wont be so bad.
What sup Nova |
Soldiersaint
Deepspace Digital
295
|
Posted - 2013.07.23 20:08:00 -
[27] - Quote
GTA-V FTW wrote:I demand a respec! we will have our revenge....i mean respec |
SGT NOVA STAR
No Corporation Specified
71
|
Posted - 2013.07.23 20:09:00 -
[28] - Quote
XxWarlordxX97 wrote:SGT NOVA STAR wrote:Johnny Guilt wrote:Dont tank railgus/instalations shoot 2x as fast (no chrage up time) with more DPS that the forge? yes, however once you go proto forge with 2 damage mods and the assualt varient, it out DPS' the rail. and correction to OP, the standard breach FG with 2 damage mods will do 2,485 exactly (tested on 5k shield of CRU). iv been hit by 2 proto breach FG shots, and in the kill screen it said he did 10k damage to my maddy...hardeners were cooling unfortunately. i say leave them the way they are, because when the new tanks come in, it MAYBE wont be so bad. What sup Nova ello, been awhile |
bear90211
The Tickle Monsters
13
|
Posted - 2013.07.23 20:09:00 -
[29] - Quote
um, what about that really big hitter: the ishukone breach forge gun- 2772 base damage- no damage mods, then with lev 5 prof-3K +, with damage mods... 3500+ |
TuFar Gon
Sebiestor Field Sappers Minmatar Republic
16
|
Posted - 2013.07.23 20:10:00 -
[30] - Quote
SGT NOVA STAR wrote:Johnny Guilt wrote:Dont tank railgus/instalations shoot 2x as fast (no chrage up time) with more DPS that the forge? yes, however once you go proto forge with 2 damage mods and the assualt varient, it out DPS' the rail. and correction to OP, the standard breach FG with 2 damage mods will do 2,485 exactly (tested on 5k shield of CRU). iv been hit by 2 proto breach FG shots, and in the kill screen it said he did 10k damage to my maddy...hardeners were cooling unfortunately. i say leave them the way they are, because when the new tanks come in, it MAYBE wont be so bad. well said,, and thnx 4 being a logical gamer,,look forward t gettin killed by big boy tanks lol
|
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GIZMO2606
Who Gives A Flux
319
|
Posted - 2013.07.23 20:11:00 -
[31] - Quote
bear90211 wrote:forge guns, they do more damage than rail-guns and they're hand held, and then the proficency gets the proto to 3K dmg, a railgun maxed out can only acheive around 2400 CCP, and dont say "well its charge is 6 seconds" that dosent matter, an entire ishukone breach clip into any tank destroys it, even if it has 10K sheild or armor, pelase make forge guns half damage, and make railguns have a bigger splash radius and or more damage.
Can't tell if your srs.... Here is the break down on my Forge damage. Also I didn't do the rounding so yeah.
Kaalakiota Forge Gun Base Damage: 1,584.0 Forge Gun Proficiency Lv. 5: 15% Damage buff
1,584.0+15% = 1,821.6
With 2 Complex Damage Mods: 19.56%
2,177.90496
With Forge Gun Operation at Lv. 5 the charge time is 2,625
That is 10.5 second to fire all shots that will do ether 7,286.4 without damage mods or 8711.61984 with 2 of them
Ishukone Assault Forge Gun Base Damage: 1,663.2 Forge Gun Proficiency Lv. 5: 15% Damage Buff
1,663.2+15% = 1912.68
If you add in 2 Heavy Complex Damage Mods: 2,286.8
With Forge Gun Operation at Lv. 5 the charge time is 1.875
That is 7.5 seconds to charge and fire all 4 shots.
A total of 7,650.72 without damage mods and 9,147.2 with 2 damage mods.
Wiyrkomi Breach Forge Gun: 2,772.0+15% = 3,187.8 3,187.8+19.56% = 3,811.33368
Charge time is 6.0 so... 6.0-15%=5.1 4.5*4 = 18 seconds
3,187.8*4 = 12,751.2 3,811.33368*4 = 15,245.3347
I'm not adding in all the officer forge gun info but as you can see the breach forge is the only one that can break 3k damage but at the cost of a lot of time, you're a sitting duck while charging it for the 4.5 seconds and on top of that if you miss that is another 4.5 seconds. |
XxWarlordxX97
Internal Error. Negative-Feedback
4218
|
Posted - 2013.07.23 20:12:00 -
[32] - Quote
bear90211 wrote:um, what about that really big hitter: the ishukone breach forge gun- 2772 base damage- no damage mods, then with lev 5 prof-3K +, with damage mods... 3500+
You can't move,It's a easy target for you |
XxWarlordxX97
Internal Error. Negative-Feedback
4218
|
Posted - 2013.07.23 20:12:00 -
[33] - Quote
SGT NOVA STAR wrote:XxWarlordxX97 wrote:SGT NOVA STAR wrote:Johnny Guilt wrote:Dont tank railgus/instalations shoot 2x as fast (no chrage up time) with more DPS that the forge? yes, however once you go proto forge with 2 damage mods and the assualt varient, it out DPS' the rail. and correction to OP, the standard breach FG with 2 damage mods will do 2,485 exactly (tested on 5k shield of CRU). iv been hit by 2 proto breach FG shots, and in the kill screen it said he did 10k damage to my maddy...hardeners were cooling unfortunately. i say leave them the way they are, because when the new tanks come in, it MAYBE wont be so bad. What sup Nova ello, been awhile
Yes it has |
bear90211
The Tickle Monsters
13
|
Posted - 2013.07.23 20:16:00 -
[34] - Quote
XxWarlordxX97 wrote:bear90211 wrote:um, what about that really big hitter: the ishukone breach forge gun- 2772 base damage- no damage mods, then with lev 5 prof-3K +, with damage mods... 3500+ You can't move,It's a easy target for you
he sits above you almost vertically {assault/ moving through city], or on the feild, they will sneak up behind u and hit u in the engine area, destroying you immediatly.
|
TuFar Gon
Sebiestor Field Sappers Minmatar Republic
16
|
Posted - 2013.07.23 20:16:00 -
[35] - Quote
bear90211 wrote:um, what about that really big hitter: the ishukone breach forge gun- 2772 base damage- no damage mods, then with lev 5 prof-3K +, with damage mods... 3500+ Ishukone breach?? Dude,,, knowledge bro |
XxWarlordxX97
Internal Error. Negative-Feedback
4218
|
Posted - 2013.07.23 20:18:00 -
[36] - Quote
bear90211 wrote:XxWarlordxX97 wrote:bear90211 wrote:um, what about that really big hitter: the ishukone breach forge gun- 2772 base damage- no damage mods, then with lev 5 prof-3K +, with damage mods... 3500+ You can't move,It's a easy target for you he sits above you almost vertically {assault/ moving through city], or on the feild, they will sneak up behind u and hit u in the engine area, destroying you immediatly.
And you sit rite there |
bear90211
The Tickle Monsters
13
|
Posted - 2013.07.23 20:18:00 -
[37] - Quote
TuFar Gon wrote:bear90211 wrote:um, what about that really big hitter: the ishukone breach forge gun- 2772 base damage- no damage mods, then with lev 5 prof-3K +, with damage mods... 3500+ Ishukone breach?? Dude,,, knowledge bro
i know i know... its the kalaakota one, but i probs spelled that wrong too, XD |
bear90211
The Tickle Monsters
13
|
Posted - 2013.07.23 20:20:00 -
[38] - Quote
XxWarlordxX97 wrote:bear90211 wrote:XxWarlordxX97 wrote:bear90211 wrote:um, what about that really big hitter: the ishukone breach forge gun- 2772 base damage- no damage mods, then with lev 5 prof-3K +, with damage mods... 3500+ You can't move,It's a easy target for you he sits above you almost vertically {assault/ moving through city], or on the feild, they will sneak up behind u and hit u in the engine area, destroying you immediatly. And you sit rite there
when your sitting right there, your railgunning long range targets and he dosent pop up on your radar, when your moving through the city he has about 3 shots off at you cuz of all the traffic and obstacles. |
Johnny Guilt
Algintal Core Gallente Federation
197
|
Posted - 2013.07.23 20:21:00 -
[39] - Quote
bear90211 wrote:XxWarlordxX97 wrote:bear90211 wrote:um, what about that really big hitter: the ishukone breach forge gun- 2772 base damage- no damage mods, then with lev 5 prof-3K +, with damage mods... 3500+ You can't move,It's a easy target for you he sits above you almost vertically {assault/ moving through city], or on the feild, they will sneak up behind u and hit u in the engine area, destroying you immediatly. those super speed sneaky heavies are ninjas man im telling ya |
AfroSunshineY Consequence
Clan Choinnich
49
|
Posted - 2013.07.23 20:23:00 -
[40] - Quote
bear90211 wrote:forge guns, they do more damage than rail-guns and they're hand held, and then the proficency gets the proto to 3K dmg, a railgun maxed out can only acheive around 2400 CCP, and dont say "well its charge is 6 seconds" that dosent matter, an entire ishukone breach clip into any tank destroys it, even if it has 10K sheild or armor, pelase make forge guns half damage, and make railguns have a bigger splash radius and or more damage.
"Wahh, there's something out there that is better than my style of play. Nerf it and buff mine please because I can't play without a win button"
What I read.
|
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bear90211
The Tickle Monsters
13
|
Posted - 2013.07.23 20:23:00 -
[41] - Quote
Johnny Guilt wrote:bear90211 wrote:XxWarlordxX97 wrote:bear90211 wrote:um, what about that really big hitter: the ishukone breach forge gun- 2772 base damage- no damage mods, then with lev 5 prof-3K +, with damage mods... 3500+ You can't move,It's a easy target for you he sits above you almost vertically {assault/ moving through city], or on the feild, they will sneak up behind u and hit u in the engine area, destroying you immediatly. those super speed sneaky heavies are ninjas man im telling ya
HAHAHA VARY FUNNY.... -_- no, they come from behind like 150 meters away, then they just move closer from dirrectly behind u man -_- |
Rogatien Merc
Red Star. EoN.
490
|
Posted - 2013.07.23 20:23:00 -
[42] - Quote
Already restricted by ammo requirements and lacks the mobility provided by the railgun's platform.
Does not have zoom capability.
The railgun will also one-shot the forge gun
Next. |
bear90211
The Tickle Monsters
13
|
Posted - 2013.07.23 20:26:00 -
[43] - Quote
AfroSunshineY Consequence wrote:bear90211 wrote:forge guns, they do more damage than rail-guns and they're hand held, and then the proficency gets the proto to 3K dmg, a railgun maxed out can only acheive around 2400 CCP, and dont say "well its charge is 6 seconds" that dosent matter, an entire ishukone breach clip into any tank destroys it, even if it has 10K sheild or armor, pelase make forge guns half damage, and make railguns have a bigger splash radius and or more damage. "Wahh, there's something out there that is better than my style of play. Nerf it and buff mine please because I can't play without a win button" What I read.
thats not what i mean at all, us railtankers just sit way back and barely do anything to effect the victory or defeat, but the forge gunners just want to kill you cuz your tank costs alot, and their forge guns are WAY op for being hand held. |
Nauclerus stellarum
ROYAL SQUAD Shadow of the Apocalypse
0
|
Posted - 2013.07.23 20:27:00 -
[44] - Quote
qqqq all the way home
What wish your tanks can walk all over everyone so you can chest bump with all your Bros?
But forges and av and swarms ruin your day cause you cant get close?
What for a good map with lots of cover and play with a team thats smart,
Then you can shower yourself in high fives and glorious deads
|
Iron Wolf Saber
Den of Swords
6456
|
Posted - 2013.07.23 20:27:00 -
[45] - Quote
Rogatien Merc wrote:Already restricted by ammo requirements and lacks the mobility provided by the railgun's platform. Does not have zoom capability. The railgun will also one-shot the forge gun Next.
Back before chromosome deployed I actually survived a rail shot to the shoulder and it spun me around and made me miss the tank completely (back when damage would jerk your aim from even a small bullet. ) The second firing however finished me off while I stood there in stupor wondering how in the hell did I survive.
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bear90211
The Tickle Monsters
13
|
Posted - 2013.07.23 20:28:00 -
[46] - Quote
Rogatien Merc wrote:Already restricted by ammo requirements and lacks the mobility provided by the railgun's platform. Does not have zoom capability. The railgun will also one-shot the forge gun Next.
you dont get what i mean... its just that they do way to much damage, they have people with nanohives up almost dirrectly above you, and you cant even get at an angle to shoot them, or theyy come up behind your really expensive tank, and kill it with their 30K-77K forge gun that he switches out to a malitia AR after killing you. |
bear90211
The Tickle Monsters
13
|
Posted - 2013.07.23 20:30:00 -
[47] - Quote
Iron Wolf Saber wrote:Rogatien Merc wrote:Already restricted by ammo requirements and lacks the mobility provided by the railgun's platform. Does not have zoom capability. The railgun will also one-shot the forge gun Next. Back before chromosome deployed I actually survived a rail shot to the shoulder and it spun me around and made me miss the tank completely (back when damage would jerk your aim from even a small bullet. ) The second firing however finished me off while I stood there in stupor wondering how in the hell did I survive.
sorry to quote this, but it probably was spash damage or it exploded right next to you(maxed out range) |
bear90211
The Tickle Monsters
13
|
Posted - 2013.07.23 20:32:00 -
[48] - Quote
and railgun splash damage is not what its suposed to be, its to be much higher, the forge gun get more splash dmg than a rail, but it dosent say that on the charts -_- |
CuuCH Crusher
Commando Perkone Caldari State
146
|
Posted - 2013.07.23 20:43:00 -
[49] - Quote
Op is an obvious troll. If you get destroyed by a breach forge gun that means that you sat in the same place for 18 seconds. That couple with the fact that breach forge guns make it so you can't move while charging, means if you get blown up by one, you have no business being in a tank. |
Chunky Munkey
Amarr Templars Amarr Empire
879
|
Posted - 2013.07.23 20:50:00 -
[50] - Quote
bear90211 wrote:Chunky Munkey wrote:Tank railguns:
Infinite ammo Can fire whilst moving at speed Can be moved at speed Several Xzoom Several thousand hp weapon platform ... but railguns cant hit dirrectly above them, and... nothing can thats a vehicle.
Oh no, did your poor rock come across some paper dropships? Diddums. |
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bear90211
The Tickle Monsters
17
|
Posted - 2013.07.23 20:52:00 -
[51] - Quote
CuuCH Crusher wrote:Op is an obvious troll. If you get destroyed by a breach forge gun that means that you sat in the same place for 18 seconds. That couple with the fact that breach forge guns make it so you can't move while charging, means if you get blown up by one, you have no business being in a tank.
you don't get it, i mean that if you are using a railgun and you sit up on a hill and shoot at things or other vehicles then a little trollface come from behind you and you cant see him on your radar, he kills you instantly by hitting you in the engine, almost 7K+ dmg. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
63
|
Posted - 2013.07.23 20:53:00 -
[52] - Quote
GTA-V FTW wrote:I demand a respec! Are you the random person who keeps posting this exact same comment on every single nerf thread? Or not nerf thread... |
TITANIC Xangore
Subdreddit Test Alliance Please Ignore
114
|
Posted - 2013.07.23 20:54:00 -
[53] - Quote
Chunky Munkey wrote:Tank railguns:
Infinite ammo Can fire whilst moving at speed Can be moved at speed Several Xzoom Several thousand hp weapon platform
Forge guns
Mobile easy to hide can be taken to tall buildings that tank cannot fire at is harder to kill then a tank can be well over a thousand HP |
bear90211
The Tickle Monsters
17
|
Posted - 2013.07.23 20:54:00 -
[54] - Quote
Chunky Munkey wrote:bear90211 wrote:Chunky Munkey wrote:Tank railguns:
Infinite ammo Can fire whilst moving at speed Can be moved at speed Several Xzoom Several thousand hp weapon platform ... but railguns cant hit dirrectly above them, and... nothing can thats a vehicle. Oh no, did your poor rock come across some paper dropships? Diddums.
and that comes from someone that has not been in a tank with some incubises right above your head with proto missle launchers, we can have you put in our place next time. |
bear90211
The Tickle Monsters
17
|
Posted - 2013.07.23 20:57:00 -
[55] - Quote
TITANIC Xangore wrote:Chunky Munkey wrote:Tank railguns:
Infinite ammo Can fire whilst moving at speed Can be moved at speed Several Xzoom Several thousand hp weapon platform Forge guns Mobile easy to hide can be taken to tall buildings that tank cannot fire at is harder to kill then a tank can be well over a thousand HP
yes, yes, you get my point. |
The Attorney General
ZionTCD
548
|
Posted - 2013.07.23 20:57:00 -
[56] - Quote
I love how the OP ignores the fact that he can position his tank to shoot vertically, if he tried.
Also, lets not forget that railguns have double the range of forges.
Of course, anyone who lets a forge gunner dump a whole magazine of breach forge into them probably shouldn't be tanking in the first place.
FGs are strong, but not OP. Limited ammo, not the best solution for up close fighting with infantry, CPU and PG intensive, SP intensive to make everything fit into a decent heavy suit without sacrificing armor reps, a sidearm and a grenade., and the fact that they are in a heavy suit means they can't jump around like swarm users, and are pretty easy to peg once they try to engage you. |
Chunky Munkey
Amarr Templars Amarr Empire
879
|
Posted - 2013.07.23 20:58:00 -
[57] - Quote
bear90211 wrote:Chunky Munkey wrote:bear90211 wrote:Chunky Munkey wrote:Tank railguns:
Infinite ammo Can fire whilst moving at speed Can be moved at speed Several Xzoom Several thousand hp weapon platform ... but railguns cant hit dirrectly above them, and... nothing can thats a vehicle. Oh no, did your poor rock come across some paper dropships? Diddums. and that comes from someone that has not been in a tank with some incubises right above your head with proto missle launchers, we can have you put in our place next time.
You assume wrong. Guess what: nothing on the battlefield is supposed to be able to destroy everything it comes across. You're a privileged bunch who will never be happy until you're immortal. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
277
|
Posted - 2013.07.23 20:58:00 -
[58] - Quote
"NERF NOW!"
"It's nerf or nothin"
^^^ *inscribed above the entrance to CCP Hilmar's office* |
bear90211
The Tickle Monsters
17
|
Posted - 2013.07.23 20:58:00 -
[59] - Quote
wow, 3 pages worth of replies, and half of them are probably from forge gunners themselfs or people that didnt read what i said, lol |
bear90211
The Tickle Monsters
17
|
Posted - 2013.07.23 21:00:00 -
[60] - Quote
Chunky Munkey wrote:bear90211 wrote:Chunky Munkey wrote:bear90211 wrote:Chunky Munkey wrote:Tank railguns:
Infinite ammo Can fire whilst moving at speed Can be moved at speed Several Xzoom Several thousand hp weapon platform ... but railguns cant hit dirrectly above them, and... nothing can thats a vehicle. Oh no, did your poor rock come across some paper dropships? Diddums. and that comes from someone that has not been in a tank with some incubises right above your head with proto missle launchers, we can have you put in our place next time. You assume wrong. Guess what: nothing on the battlefield is supposed to be able to destroy everything it comes across. You're a privileged bunch who will never be happy until you're immortal.
no, i dont expect to destroy or troll stomp everything i come across, its just annoying having something that you cant harm or make go away -_- |
|
BGoat
The Unholy Legion Of DarkStar DARKSTAR ARMY
14
|
Posted - 2013.07.23 21:02:00 -
[61] - Quote
Here's an idea, don't drive your tank into areas that offer the enemy the high-ground and leave you completely exposed to attacks from above. Nobody uses the Breach Forge gun, because you can't move at all for the 6 seconds while charging. It's laughable that you think there are all these Heavies running around getting 3 shots off on tanks while standing completely still. |
The Attorney General
ZionTCD
550
|
Posted - 2013.07.23 21:03:00 -
[62] - Quote
bear90211 wrote:wow, 3 pages worth of replies, and half of them are probably from forge gunners themselfs or people that didnt read what i said, lol
Scrub tankers like you give the rest of us a bad name.
I enjoy fighting forge gunners, they are my hard counter. They can destroy me almost as quickly as i can destroy them.
much more eenjoyable experience than jumping swarmers, or the ever popular 3 guys in an LAV with AV nades.
Clearly you are a bad tanker because all of your complaints are invalid.
I hate to say it, but HTFU. |
Pje251296
KILL ORDERS
88
|
Posted - 2013.07.23 21:03:00 -
[63] - Quote
Nerf 514. |
CuuCH Crusher
Commando Perkone Caldari State
147
|
Posted - 2013.07.23 21:03:00 -
[64] - Quote
bear90211 wrote:CuuCH Crusher wrote:Op is an obvious troll. If you get destroyed by a breach forge gun that means that you sat in the same place for 18 seconds. That couple with the fact that breach forge guns make it so you can't move while charging, means if you get blown up by one, you have no business being in a tank. you don't get it, i mean that if you are using a railgun and you sit up on a hill and shoot at things or other vehicles then a little trollface come from behind you and you cant see him on your radar, he kills you instantly by hitting you in the engine, almost 7K+ dmg.
Do you always let people get behind and hit your tanks weak spot? Why are you camping on a hill? Like I said, you probably suck and need to HTFU. |
Chunky Munkey
Amarr Templars Amarr Empire
879
|
Posted - 2013.07.23 21:03:00 -
[65] - Quote
TITANIC Xangore wrote:Chunky Munkey wrote:Tank railguns:
Infinite ammo Can fire whilst moving at speed Can be moved at speed Several Xzoom Several thousand hp weapon platform Forge guns Mobile easy to hide can be taken to tall buildings that tank cannot fire at is harder to kill then a tank can be well over a thousand HP
Mobile!? Hard to kill!?
You're comparing it to a tank you bloody numpty. There's no shortage of whiny AR users on these forums, but I've never seen even them complain that they can't shoot back at snipers. What makes you think you should be able to kill anything and everything with impunity? How about having some snipers back you up with the actual counter to camped forge gunners? |
bear90211
The Tickle Monsters
17
|
Posted - 2013.07.23 21:08:00 -
[66] - Quote
The Attorney General wrote:bear90211 wrote:wow, 3 pages worth of replies, and half of them are probably from forge gunners themselfs or people that didnt read what i said, lol Scrub tankers like you give the rest of us a bad name. I enjoy fighting forge gunners, they are my hard counter. They can destroy me almost as quickly as i can destroy them. much more eenjoyable experience than jumping swarmers, or the ever popular 3 guys in an LAV with AV nades. Clearly you are a bad tanker because all of your complaints are invalid. I hate to say it, but HTFU.
not what i meant, its just that it seems like it from all the bad replies, and calling me a bad tanker, BTW you cant get away from high points on maps, there everywhere people -_- |
Vavilia Lysenko
Company of Marcher Lords Amarr Empire
191
|
Posted - 2013.07.23 21:09:00 -
[67] - Quote
5aEKUXeRJGJ27kCDnDVYak4 wrote:I wrote a song thanks to your inspirational inspiration.
Nerf nerf nerf Nerf nerf nerf Nerf nerf nerf nerf Nerf nerf nerf
Nerf nerf nerf Nerf nerf nerf Nerf nerf nerf nerf Nerf nerf nerf
Nerf Nerf Nerf Nerf
Nerf nerf nerf Nerf nerf nerf Nerf nerf nerf nerf Nerf nerf nerf
Need to know the tune if I'm going to sing along.. |
Rynoceros
Rise Of Old Dudes
364
|
Posted - 2013.07.23 21:11:00 -
[68] - Quote
Kinda off-subject... I want to see a Buckshot Breach variation. 4 x 100 DMG pellets. 0 Splash damage. Very short (shotgun-ish) range. 60% current charge time.
|
bear90211
The Tickle Monsters
17
|
Posted - 2013.07.23 21:12:00 -
[69] - Quote
Chunky Munkey wrote:TITANIC Xangore wrote:Chunky Munkey wrote:Tank railguns:
Infinite ammo Can fire whilst moving at speed Can be moved at speed Several Xzoom Several thousand hp weapon platform Forge guns Mobile easy to hide can be taken to tall buildings that tank cannot fire at is harder to kill then a tank can be well over a thousand HP Mobile!? Hard to kill!? You're comparing it to a tank you bloody numpty. There's no shortage of whiny AR users on these forums, but I've never seen even them complain that they can't shoot back at snipers. What makes you think you should be able to kill anything and everything with impunity? How about having some snipers back you up with the actual counter to camped forge gunners?
the no whining about snipers is cuz a suit costs didly squat compared to a tank, and forge gunners cost the ammount of a normal proto suit, so they shouldentt be able to kill a tank within 2-3 shots... |
bear90211
The Tickle Monsters
17
|
Posted - 2013.07.23 21:14:00 -
[70] - Quote
and not vary many tankers have even looked at this yet, so we only have the AV side to this dillema. |
|
The Attorney General
ZionTCD
550
|
Posted - 2013.07.23 21:14:00 -
[71] - Quote
bear90211 wrote:
not what i meant, its just that it seems like it from all the bad replies, and calling me a bad tanker, BTW you cant get away from high points on maps, there everywhere people -_-
Any time a FG can shoot at you, if you have a rail you can hit him right back. Not knowing that is what makes you a scrub.
You mentioned that you sit up on a hill and get shot in the ass by a guy with a breach forge. Yeah, you are a bad tanker.
We need a basic IQ test before letting people skill into vehicles.
|
CuuCH Crusher
Commando Perkone Caldari State
147
|
Posted - 2013.07.23 21:15:00 -
[72] - Quote
bear90211 wrote:The Attorney General wrote:bear90211 wrote:wow, 3 pages worth of replies, and half of them are probably from forge gunners themselfs or people that didnt read what i said, lol Scrub tankers like you give the rest of us a bad name. I enjoy fighting forge gunners, they are my hard counter. They can destroy me almost as quickly as i can destroy them. much more eenjoyable experience than jumping swarmers, or the ever popular 3 guys in an LAV with AV nades. Clearly you are a bad tanker because all of your complaints are invalid. I hate to say it, but HTFU. not what i meant, its just that it seems like it from all the bad replies, and calling me a bad tanker, BTW you cant get away from high points on maps, there everywhere people -_-
People are calling you a bad tanker for a reason:
1. You stated that you camp the same spot and tank snipe. 2. You allow breach forge guns to blow you up. 3. You let forge gunners sneak up behind you and hit your tanks weak spot. |
bear90211
The Tickle Monsters
17
|
Posted - 2013.07.23 21:23:00 -
[73] - Quote
CuuCH Crusher wrote:bear90211 wrote:The Attorney General wrote:bear90211 wrote:wow, 3 pages worth of replies, and half of them are probably from forge gunners themselfs or people that didnt read what i said, lol Scrub tankers like you give the rest of us a bad name. I enjoy fighting forge gunners, they are my hard counter. They can destroy me almost as quickly as i can destroy them. much more eenjoyable experience than jumping swarmers, or the ever popular 3 guys in an LAV with AV nades. Clearly you are a bad tanker because all of your complaints are invalid. I hate to say it, but HTFU. not what i meant, its just that it seems like it from all the bad replies, and calling me a bad tanker, BTW you cant get away from high points on maps, there everywhere people -_- People are calling you a bad tanker for a reason: 1. You stated that you camp the same spot and tank snipe. 2. You allow breach forge guns to blow you up. 3. You let forge gunners sneak up behind you and hit your tanks weak spot.
cuuCH shutup, i didnt say that, i said that forge gunners DONT show up on your RADAR, so you dont know if their BHIND u, and i dont let them shoot me, if they do, its mostly from bein little trollfaces, or their bein wimps up on a building. |
The Attorney General
ZionTCD
550
|
Posted - 2013.07.23 21:28:00 -
[74] - Quote
bear90211 wrote: or their bein wimps up on a building.
Says the guy hiding in the redline with a railgun sniping.
None of your points are valid. You are just bad. And not terribly bright either. |
Pje251296
KILL ORDERS
88
|
Posted - 2013.07.23 21:30:00 -
[75] - Quote
Would you rather play a different game instead? |
bear90211
The Tickle Monsters
17
|
Posted - 2013.07.23 21:32:00 -
[76] - Quote
The Attorney General wrote:bear90211 wrote: or their bein wimps up on a building.
Says the guy hiding in the redline with a railgun sniping. None of your points are valid. You are just bad. And not terribly bright either.
HEY! i dont reline, most of the time im actively moving across the map engageing enemys as if im an assault railgunner, i dont take much damage cuz i strike one place as best i can then move on, usualy avoiding AV, but the forge gunners up on buildings are EXTREAMLY wimpy |
bear90211
The Tickle Monsters
17
|
Posted - 2013.07.23 21:34:00 -
[77] - Quote
and do you know how many tanks i say get gestroyed by FG's today? 46, allied and enemy, there was around 113 tank on tank kills, FG's take almost a third of the tanks kills, and they cost NOTHIN compaired to a tank.
|
bear90211
The Tickle Monsters
17
|
Posted - 2013.07.23 21:34:00 -
[78] - Quote
bear90211 wrote:and do you know how many tanks i say get gestroyed by FG's today? 46, allied and enemy, there was around 113 tank on tank kills, FG's take almost a third of the tanks kills, and they cost NOTHIN compaired to a tank.
*SAW* get destroyed |
The Attorney General
ZionTCD
550
|
Posted - 2013.07.23 21:38:00 -
[79] - Quote
bear90211 wrote:and do you know how many tanks i say get gestroyed by FG's today? 46, allied and enemy, there was around 113 tank on tank kills, FG's take almost a third of the tanks kills, and they cost NOTHIN compaired to a tank.
So you lost 46 tanks to FG's today? Damn, whoever is paying your bills must be pissed at how awful you are.
Thanks for the made up numbers btw, feel free to make another thread when you need to cry about being bad. |
bear90211
The Tickle Monsters
18
|
Posted - 2013.07.23 21:41:00 -
[80] - Quote
The Attorney General wrote:bear90211 wrote:and do you know how many tanks i say get gestroyed by FG's today? 46, allied and enemy, there was around 113 tank on tank kills, FG's take almost a third of the tanks kills, and they cost NOTHIN compaired to a tank.
So you lost 46 tanks to FG's today? Damn, whoever is paying your bills must be pissed at how awful you are. Thanks for the made up numbers btw, feel free to make another thread when you need to cry about being bad.
... they werent my tanks, only about 3 were, but many tanks were destoyed by them today, and those were ones that i was in that game when it happend, so dont go thinking other wise, or quit mishearing me. |
|
The Attorney General
ZionTCD
550
|
Posted - 2013.07.23 21:50:00 -
[81] - Quote
bear90211 wrote:
... they werent my tanks, only about 3 were, but many tanks were destoyed by them today, and those were ones that i was in that game when it happend, so dont go thinking other wise, or quit mishearing me.
I have never seen you in a tank in game. So it is hard to take you seriously.
The manner in which you complain about forges indicates that you are a poor tanker.
The manner in which you have conducted yourself in this thread indicates that you lack the necessary grey matter to be a decent one.
|
bear90211
The Tickle Monsters
18
|
Posted - 2013.07.23 21:53:00 -
[82] - Quote
The Attorney General wrote:bear90211 wrote:
... they werent my tanks, only about 3 were, but many tanks were destoyed by them today, and those were ones that i was in that game when it happend, so dont go thinking other wise, or quit mishearing me.
I have never seen you in a tank in game. So it is hard to take you seriously. The manner in which you complain about forges indicates that you are a poor tanker. The manner in which you have conducted yourself in this thread indicates that you lack the necessary grey matter to be a decent one.
... well ive never seen you before, and whats your lifetime WP? mines over 1 mill, and i have been a vary valuble peice in PC battles. |
Pje251296
KILL ORDERS
89
|
Posted - 2013.07.23 21:54:00 -
[83] - Quote
bear90211 wrote:The Attorney General wrote:bear90211 wrote:
... they werent my tanks, only about 3 were, but many tanks were destoyed by them today, and those were ones that i was in that game when it happend, so dont go thinking other wise, or quit mishearing me.
I have never seen you in a tank in game. So it is hard to take you seriously. The manner in which you complain about forges indicates that you are a poor tanker. The manner in which you have conducted yourself in this thread indicates that you lack the necessary grey matter to be a decent one. ... well ive never seen you before, and whats your lifetime WP? mines over 1 mill, and i have been a vary valuble peice in PC battles.
In the MCC? |
bear90211
The Tickle Monsters
18
|
Posted - 2013.07.23 21:55:00 -
[84] - Quote
and I took a vary hard way for tanking, the sheild tank, it makes it hard espeacialy when a maddy comes up your front doorstep and forge gunners above you where you cant do anything about them,. |
bear90211
The Tickle Monsters
18
|
Posted - 2013.07.23 21:57:00 -
[85] - Quote
Pje251296 wrote:bear90211 wrote:The Attorney General wrote:bear90211 wrote:
... they werent my tanks, only about 3 were, but many tanks were destoyed by them today, and those were ones that i was in that game when it happend, so dont go thinking other wise, or quit mishearing me.
I have never seen you in a tank in game. So it is hard to take you seriously. The manner in which you complain about forges indicates that you are a poor tanker. The manner in which you have conducted yourself in this thread indicates that you lack the necessary grey matter to be a decent one. ... well ive never seen you before, and whats your lifetime WP? mines over 1 mill, and i have been a vary valuble peice in PC battles. In the MCC?
oh really? my best KDR in a pub was 57-0, and that was about 2 months ago, since then i have had many times when i went over 30-0, and just today i went 20+-0 around 3 times, then i came on the forums to start somethin thats REALLY annoying and needs to be fixed. |
The Attorney General
ZionTCD
550
|
Posted - 2013.07.23 21:57:00 -
[86] - Quote
bear90211 wrote:
... well ive never seen you before, and whats your lifetime WP? mines over 1 mill, and i have been a vary valuble peice in PC battles.
LOL, nice reply.
I'd have to check my character sheet, but I would say my WP are somewhere around 1.2 mill on this toon, not sure though.
But whom have you fought in PC that can attest to your skill? Because unless you have someone to vouch for you, the way you cry makes it very doubtful that you are a capable tanker. |
bear90211
The Tickle Monsters
19
|
Posted - 2013.07.23 22:01:00 -
[87] - Quote
The Attorney General wrote:bear90211 wrote:
... well ive never seen you before, and whats your lifetime WP? mines over 1 mill, and i have been a vary valuble peice in PC battles.
LOL, nice reply. I'd have to check my character sheet, but I would say my WP are somewhere around 1.2 mill on this toon, not sure though. But whom have you fought in PC that can attest to your skill? Because unless you have someone to vouch for you, the way you cry makes it very doubtful that you are a capable tanker.
The southern leigon, was one of the first, but they were noobs to the people that we just had, and they were all hired, the corps that attacked us only had around 5-7 of their own members, then the rest of them were hired, but we can also survive nyain san in pubs, and they dont change much in PC, but we fight along side, but usualy agenst each other in pubs. |
bear90211
The Tickle Monsters
19
|
Posted - 2013.07.23 22:02:00 -
[88] - Quote
bear90211 wrote:The Attorney General wrote:bear90211 wrote:
... well ive never seen you before, and whats your lifetime WP? mines over 1 mill, and i have been a vary valuble peice in PC battles.
LOL, nice reply. I'd have to check my character sheet, but I would say my WP are somewhere around 1.2 mill on this toon, not sure though. But whom have you fought in PC that can attest to your skill? Because unless you have someone to vouch for you, the way you cry makes it very doubtful that you are a capable tanker. The southern leigon, was one of the first, but they were noobs to the people that we just had, and they were all hired, the corps that attacked us only had around 5-7 of their own members, then the rest of them were hired, but we can also survive nyain san in pubs, and they dont change much in PC, but we fight along side, but usualy agenst each other in pubs.
so, pretty good. |
bear90211
The Tickle Monsters
19
|
Posted - 2013.07.23 22:03:00 -
[89] - Quote
and what seperates me from alot of tankers: i do groundwork as well, but for real i only have roughly 4 mill into tanks, the rest into weapons and suits. |
The Attorney General
ZionTCD
551
|
Posted - 2013.07.23 22:08:00 -
[90] - Quote
bear90211 wrote:
The southern leigon, was one of the first, but they were noobs to the people that we just had, and they were all hired, the corps that attacked us only had around 5-7 of their own members, then the rest of them were hired, but we can also survive nyain san in pubs, and they dont change much in PC, but we fight along side, but usualy agenst each other in pubs.
Oh, that was good for a laugh.
|
|
DaddyKillsEmAll
United Pwnage Service RISE of LEGION
37
|
Posted - 2013.07.23 22:10:00 -
[91] - Quote
bear90211 wrote: and make railguns have a bigger splash radius and or more damage.
NOOOO!!!
stop rail sniping....!!! |
IRuby Heart
DIOS EX. Top Men.
845
|
Posted - 2013.07.23 22:13:00 -
[92] - Quote
Buff Forge Guns |
The Attorney General
ZionTCD
551
|
Posted - 2013.07.23 22:14:00 -
[93] - Quote
bear90211 wrote:and what seperates me from alot of tankers: i do groundwork as well, but for real i only have roughly 4 mill into tanks, the rest into weapons and suits.
Amateur.
BTW, TSOLE has garbage tankers. I fought them in a couple of dozen PC battles, and think I only lost one tank to one of their tanks. Maybe 2.
NS are just pub stars, and their blaster tanks are butter soft. Watched my buddy solo one with a flux and an EXO-5 a couple of days ago. El Khalid is just bad in PC where he doesn't know what to do with all the space the map offers him.
So your references are not even remotely good, and then you admit that you aren't really a tanker, just trying it as a hobby and trying to get stuff nerfed. Because you can't deal with a hard counter to vehicles.
yeah, you're bad. |
Chunky Munkey
Amarr Templars Amarr Empire
881
|
Posted - 2013.07.23 22:24:00 -
[94] - Quote
bear90211 wrote:Chunky Munkey wrote:TITANIC Xangore wrote:Chunky Munkey wrote:Tank railguns:
Infinite ammo Can fire whilst moving at speed Can be moved at speed Several Xzoom Several thousand hp weapon platform Forge guns Mobile easy to hide can be taken to tall buildings that tank cannot fire at is harder to kill then a tank can be well over a thousand HP Mobile!? Hard to kill!? You're comparing it to a tank you bloody numpty. There's no shortage of whiny AR users on these forums, but I've never seen even them complain that they can't shoot back at snipers. What makes you think you should be able to kill anything and everything with impunity? How about having some snipers back you up with the actual counter to camped forge gunners? I love how tankers always quote breach FG numbers. If you get hit by more than two rounds of them, you deserve to lose your investment. the no whining about snipers is cuz a suit costs didly squat compared to a tank, and forge gunners cost the ammount of a normal proto suit, so they shouldentt be able to kill a tank within 2-3 shots...
|
CuuCH Crusher
Commando Perkone Caldari State
148
|
Posted - 2013.07.23 22:42:00 -
[95] - Quote
bear90211 wrote:CuuCH Crusher wrote:
People are calling you a bad tanker for a reason:
1. You stated that you camp the same spot and tank snipe. 2. You allow breach forge guns to blow you up. 3. You let forge gunners sneak up behind you and hit your tanks weak spot.
cuuCH shutup, i didnt say that, i said that forge gunners DONT show up on your RADAR, so you dont know if their BHIND u, and i dont let them shoot me, if they do, its mostly from bein little trollfaces, or their bein wimps up on a building.
So what you're saying is that all enemies should show up on your radar because you can uses your eyes? Gotcha. |
ER-Bullitt
Molon Labe. League of Infamy
128
|
Posted - 2013.07.23 22:46:00 -
[96] - Quote
bear90211 wrote:Pje251296 wrote:bear90211 wrote:The Attorney General wrote:bear90211 wrote:
... they werent my tanks, only about 3 were, but many tanks were destoyed by them today, and those were ones that i was in that game when it happend, so dont go thinking other wise, or quit mishearing me.
I have never seen you in a tank in game. So it is hard to take you seriously. The manner in which you complain about forges indicates that you are a poor tanker. The manner in which you have conducted yourself in this thread indicates that you lack the necessary grey matter to be a decent one. ... well ive never seen you before, and whats your lifetime WP? mines over 1 mill, and i have been a vary valuble peice in PC battles. In the MCC? oh really? my best KDR in a pub was 57-0, and that was about 2 months ago, since then i have had many times when i went over 30-0, and just today i went 20+-0 around 3 times, then i came on the forums to start somethin thats REALLY annoying and needs to be fixed.
So you had all those kills with zero deaths, and then you met a proto forge gunner worth a damn who killed you and your tank? I'd say thats balanced.
A couple other flaws is that you are quoting 3k Damage, on an Ishukone Breach Forge.
The ishukone assault forge gun gets nowhere near 3k damage. Dont have maths in front of me but a prof 5 with 2x comp damage mods Ishukone Forge should hit for about 2100 dmg per shot. 1.8sec charge up time, with a 4 round clip. So IF the forge gunner manages to land all 4 hits you are looking at appx. 8400 damage over 7.2seconds (before any resistances from tank mods), or 1166dps roughly. But the tanker can pop defensive mods during that 7 seconds to regenerate some lost HP. Yes that is a solid amount of damage.. but what other AV weapons can compete with this? None... so you want us to have no counter to your tanks? I know I have landed 4 shots on a well fit tanker with the above weapon and had to reload to take him out.
Now for the proto Breach forge gun... 5 second charge up time after skills, but you are immobilized while charging. That is the big drawback. Prof lvl 5, 2x comp damage mods, damage should be around 3500 per shot, still a 4 round clip. 3500 x 4 = 14,000dmg / 20secs = 700dps.
So yeah if a Breach forge gun manages to kill a well fit tank, perhaps the tank is doing something wrong?
Also dont forget, your tank DOES have a critical spot. If you get hit there its nobody's fault but your own for being situationally unaware.
Next. |
XxWarlordxX97
Internal Error. Negative-Feedback
4222
|
Posted - 2013.07.24 01:06:00 -
[97] - Quote
bear90211 wrote:Johnny Guilt wrote:bear90211 wrote:XxWarlordxX97 wrote:bear90211 wrote:um, what about that really big hitter: the ishukone breach forge gun- 2772 base damage- no damage mods, then with lev 5 prof-3K +, with damage mods... 3500+ You can't move,It's a easy target for you he sits above you almost vertically {assault/ moving through city], or on the feild, they will sneak up behind u and hit u in the engine area, destroying you immediatly. those super speed sneaky heavies are ninjas man im telling ya HAHAHA VARY FUNNY.... -_- no, they come from behind like 150 meters away, then they just move closer from dirrectly behind u man -_-
Or rite behind you |
XxWarlordxX97
Internal Error. Negative-Feedback
4222
|
Posted - 2013.07.24 01:07:00 -
[98] - Quote
Johnny Guilt wrote:bear90211 wrote:XxWarlordxX97 wrote:bear90211 wrote:um, what about that really big hitter: the ishukone breach forge gun- 2772 base damage- no damage mods, then with lev 5 prof-3K +, with damage mods... 3500+ You can't move,It's a easy target for you he sits above you almost vertically {assault/ moving through city], or on the feild, they will sneak up behind u and hit u in the engine area, destroying you immediatly. those super speed sneaky heavies are ninjas man im telling ya
Best post in this thread |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
21
|
Posted - 2013.07.24 04:42:00 -
[99] - Quote
Johnny Guilt wrote:Dont tank railgus/instalations shoot 2x as fast (no chrage up time) with more DPS that the forge? Depends on what you're talking about. Standard rails shoot 5 times before overheating, compressed 3. This is without active heat sinks, which for the sake of argument will be left out.
The PRO compressed, at base damage, does less than 2000 damage. With skills, still less than 2000 damage, I'm sure. Wiyrkomi breach at base, does 2772. With skills, probably very close to 3000, because infantry weaponry bonuses (not the weaponry skill itself, but weapon specific skills) adds more than 1% per level. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
398
|
Posted - 2013.07.24 04:44:00 -
[100] - Quote
bear90211 wrote:forge guns, they do more damage than rail-guns and they're hand held, and then the proficency gets the proto to 3K dmg, a railgun maxed out can only acheive around 2400 CCP, and dont say "well its charge is 6 seconds" that dosent matter, an entire ishukone breach clip into any tank destroys it, even if it has 10K sheild or armor, pelase make forge guns half damage, and make railguns have a bigger splash radius and or more damage.
No!
BUFF THEM!
Tanks are way to hard to kill with my Swarms and plasma cannon!
Soi need heavies to take them out.
F*** tanks |
|
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
21
|
Posted - 2013.07.24 04:59:00 -
[101] - Quote
Chunky Munkey wrote:Tank railguns:
Infinite ammo Can fire whilst moving at speed Can be moved at speed Several Xzoom Several thousand hp weapon platform Tracking AV that deals several thousand points of damage per hit.
Just 3 Lai Dais against a Madrugar that's lost its shields is enough to destroy the tank. Just 3 stupid grenades. |
Gogo O'Dell
Psygod9 RISE of LEGION
45
|
Posted - 2013.07.24 05:43:00 -
[102] - Quote
Bro, I am undeniably the biggest whiner when it comes to vehicles and I disagree with you. Rails have a higher DPS, more range, ams are 100% accurate over any distance if you can lead a target. Rails are fine. Forge guns are fine.
The problem is that we don't have proto vehicles that can tank their damage properly.
Charlotte O'Dell |
Xender17
Intrepidus XI EoN.
361
|
Posted - 2013.07.24 06:00:00 -
[103] - Quote
5aEKUXeRJGJ27kCDnDVYak4 wrote:I wrote a song thanks to your inspirational inspiration.
Nerf nerf nerf Nerf nerf nerf Nerf nerf nerf nerf Nerf nerf nerf
Nerf nerf nerf Nerf nerf nerf Nerf nerf nerf nerf Nerf nerf nerf
Nerf Nerf Nerf Nerf
Nerf nerf nerf Nerf nerf nerf Nerf nerf nerf nerf Nerf nerf nerf
I actually sang that with a tone... It was good. |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
365
|
Posted - 2013.07.24 06:00:00 -
[104] - Quote
another thread that just wants me to scream "F*CK YOU ALL AND LEARN TO PLAY" |
TERMINALANCE
Zumari Force Projection Caldari State
188
|
Posted - 2013.07.24 06:04:00 -
[105] - Quote
If you guys want the direct damage of a breach forge gun, you should have the 6 second charge and the inability to move while charging. I can almost guarantee none of the people complaining would use it on there tank. They just want buffs with out paying the price. Dont forget tanks are immune to sniper fire, can be recalled without a supply depot are immune to infantry small arms, can move really fast around the battlefield and are able to run people over, act as a spawn point either with a CRU or by carrying that **** on the suit inside and just hoping out for a second, are self repping at a huge rate, can provide cover for infantry, act as a bunker for almost dead troops, have a head shot spot that is on the very rear of the tank, can survive OB's. and a tank does have more DPS then a forge gun if they man the 2 small turrets inside!! and have UNLIMITED AMMO!
Also DPS on a tank STACKS FOR ALL mercs INSIDE! so any skill damage you have on the 3 people inside a tank will stack!
When your tank is not immune to 99% of the weapons in the game come complain to me about the 1% that can ******* kill you.
Do tanks need changes? YES
IS the forge gun the problem? no!
Tanks and lavs should give far more ISK per kill and should cost less.
The forge gun is not the issue!
they just want to be immune to 100% of the weapons in game! |
Xocoyol Zaraoul
Superior Genetics
890
|
Posted - 2013.07.24 06:10:00 -
[106] - Quote
bear90211 wrote:an entire ishukone breach clip into any tank destroys i
An entire AR clip is 1800 damage, that'l kill any dropsuit too, same with the charge sniper rifle.
As an HAV operator, I really don't have too much of a problem with the Forges, maybe the damage is a smidge too high, but I'd be happy if range was reduced a bit so poor dropships would not spontaneously combust so easily, and reduce splash radius. |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
366
|
Posted - 2013.07.24 07:47:00 -
[107] - Quote
TERMINALANCE wrote:If you guys want the direct damage of a breach forge gun, you should have the 6 second charge and the inability to move while charging. I can almost guarantee none of the people complaining would use it on there tank. They just want buffs with out paying the price. Dont forget tanks are immune to sniper fire, can be recalled without a supply depot are immune to infantry small arms, can move really fast around the battlefield and are able to run people over, act as a spawn point either with a CRU or by carrying that **** on the suit inside and just hoping out for a second, are self repping at a huge rate, can provide cover for infantry, act as a bunker for almost dead troops, have a head shot spot that is on the very rear of the tank, can survive OB's. and a tank does have more DPS then a forge gun if they man the 2 small turrets inside!! and have UNLIMITED AMMO!
Also DPS on a tank STACKS FOR ALL mercs INSIDE! so any skill damage you have on the 3 people inside a tank will stack!
When your tank is not immune to 99% of the weapons in the game come complain to me about the 1% that can ******* kill you.
Do tanks need changes? YES
IS the forge gun the problem? no!
Tanks and lavs should give far more ISK per kill and should cost less.
The forge gun is not the issue!
they just want to be immune to 100% of the weapons in game!
Also keep in mind tanks ARE the ultimate end game.
one tank > one inf unit. |
TERMINALANCE
Zumari Force Projection Caldari State
190
|
Posted - 2013.07.24 07:53:00 -
[108] - Quote
Syther Shadows wrote:TERMINALANCE wrote:If you guys want the direct damage of a breach forge gun, you should have the 6 second charge and the inability to move while charging. I can almost guarantee none of the people complaining would use it on there tank. They just want buffs with out paying the price. Dont forget tanks are immune to sniper fire, can be recalled without a supply depot are immune to infantry small arms, can move really fast around the battlefield and are able to run people over, act as a spawn point either with a CRU or by carrying that **** on the suit inside and just hoping out for a second, are self repping at a huge rate, can provide cover for infantry, act as a bunker for almost dead troops, have a head shot spot that is on the very rear of the tank, can survive OB's. and a tank does have more DPS then a forge gun if they man the 2 small turrets inside!! and have UNLIMITED AMMO!
Also DPS on a tank STACKS FOR ALL mercs INSIDE! so any skill damage you have on the 3 people inside a tank will stack!
When your tank is not immune to 99% of the weapons in the game come complain to me about the 1% that can ******* kill you.
Do tanks need changes? YES
IS the forge gun the problem? no!
Tanks and lavs should give far more ISK per kill and should cost less.
The forge gun is not the issue!
they just want to be immune to 100% of the weapons in game! Also keep in mind tanks ARE the ultimate end game. one tank > one inf unit.
That is ********, what in 10 years you want this to be tank 514, where only tanks are used because they are the best? thats BS. |
Rusty Shallows
Black Jackals
177
|
Posted - 2013.07.24 08:21:00 -
[109] - Quote
Johnny Guilt wrote:Dont tank railgus/instalations shoot 2x as fast (no chrage up time) with more DPS that the forge? It depends how you ask the question.
With maxed skills the Assault Forge Gun has as split second faster rate-of-fire over the first four shots, then it favors the Large Rail Turret during reload. Rail Turrets have a slightly greater than 9x times faster trigger-pull-to-fire. |
Rusty Shallows
Black Jackals
177
|
Posted - 2013.07.24 08:23:00 -
[110] - Quote
5aEKUXeRJGJ27kCDnDVYak4 wrote:I wrote a song thanks to your inspirational inspiration.
madness ensues I swear to God if people start chanting that over comms you will be hunted down and Forged in the face. |
|
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
37
|
Posted - 2013.07.24 09:06:00 -
[111] - Quote
If you get hit by all 4 breach forge rounds you suck, 6sec x4 24 seconds. You would have had to stay in direct line of sight for at least 24 seconds if he let go the second it was done charging. Who as a tanker does that? The good tankers are almost moving and use terrain to their advantage. Dumb tankers park at objective A and take each and every hit.
|
LudiKure ninda
Trans Worlds Operations League of Infamy
2
|
Posted - 2013.07.24 09:12:00 -
[112] - Quote
5 people with Forge guns and swarms on tower with nanohiwes,just camping up there waiting for me to come with my tank..
And not to say,those invisible swarms ,...only way to deal with disgusting AV ******* (yeah go to hell) is redlining with compressed particle accelerator + 2 damage mods+active heat sink
|
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
37
|
Posted - 2013.07.24 09:19:00 -
[113] - Quote
Well I think it's fair that 5 guys can kill your one tank, (or keep you at bay) stupid of them to do so because they won't win the round or otherwise actively engage on ground combat, they pretty much waste their time and yours but you can't punish people for being dumb or asses.
Have the same set up for my alt good for tank busting if you catch them at range in the open. |
LudiKure ninda
Trans Worlds Operations League of Infamy
2
|
Posted - 2013.07.24 09:29:00 -
[114] - Quote
Its not that that bugs me so... WE DONT HAWE PROTO TANKS!! going with madrugar and gunlogis against proto av ****.. not fair |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
37
|
Posted - 2013.07.24 09:34:00 -
[115] - Quote
Yeah I know people would rage if their assualts were only std and heavies got proto gear. I feel for you full time tankers, I got about 3million into mine and damn its frustrating, I think the difficult part is some tankers are near immortal in pubs, got a friend that absolutely wrecks with his tank, heaven help the reds if he'd have a pro tank. |
Chunky Munkey
Amarr Templars Amarr Empire
885
|
Posted - 2013.07.24 12:50:00 -
[116] - Quote
CoD isAIDS wrote:Chunky Munkey wrote:Tank railguns:
Infinite ammo Can fire whilst moving at speed Can be moved at speed Several Xzoom Several thousand hp weapon platform Tracking AV that deals several thousand points of damage per hit. Just 3 Lai Dais against a Madrugar that's lost its shields is enough to destroy the tank. Just 3 stupid grenades.
What does that have to do with my comparison of forge guns and rail guns? |
DR88VIPER Starrunner
Neanderthal Nation
4
|
Posted - 2013.07.24 14:14:00 -
[117] - Quote
5aEKUXeRJGJ27kCDnDVYak4 wrote:I wrote a song thanks to your inspirational inspiration.
Nerf nerf nerf Nerf nerf nerf Nerf nerf nerf nerf Nerf nerf nerf
Nerf nerf nerf Nerf nerf nerf Nerf nerf nerf nerf Nerf nerf nerf
Nerf Nerf Nerf Nerf
Nerf nerf nerf Nerf nerf nerf Nerf nerf nerf nerf Nerf nerf nerf
Dude i really love ur song is it copyrighted or would it be ok to totally spam it under every respec whining, oh they nerfed my fotm post ?? i really think ppl will enjoy it |
Rogatien Merc
Red Star. EoN.
495
|
Posted - 2013.07.24 16:14:00 -
[118] - Quote
bear90211 wrote:Rogatien Merc wrote:Already restricted by ammo requirements and lacks the mobility provided by the railgun's platform. Does not have zoom capability. The railgun will also one-shot the forge gun Next. you dont get what i mean... its just that they do way to much damage, they have people with nanohives up almost dirrectly above you, and you cant even get at an angle to shoot them, or theyy come up behind your really expensive tank, and kill it with their 30K-77K forge gun that he switches out to a malitia AR after killing you. If they have people with nanohives where's your people with a Thales?
If they're sneaking up behind you with a forge gun, where's your infantry support or gunners?
Really expensive tank should have already killed several 150k+ proto suits or opposing tanks which means the ISK balance between your loss and all those red dots you slaughtered in <2sec with a blaster is neutral. I assume That's at least part of the reasoning behind making tanks cost more than 5,000 ISK a pop.
Also IWS... I kind of feel that way every time I take only partial damage from an LAV and roll off the hood still alive. Rail survival is epic though, wish it was recorded. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5456
|
Posted - 2013.07.24 16:17:00 -
[119] - Quote
I was with you on nerfing forge guns up until you suggested they make the easiest gun in the game (the rail gun) even easier to use
|
Rogatien Merc
Red Star. EoN.
495
|
Posted - 2013.07.24 16:20:00 -
[120] - Quote
CoD isAIDS wrote:Chunky Munkey wrote:Tank railguns:
Infinite ammo Can fire whilst moving at speed Can be moved at speed Several Xzoom Several thousand hp weapon platform Tracking AV that deals several thousand points of damage per hit. Just 3 Lai Dais against a Madrugar that's lost its shields is enough to destroy the tank. Just 3 stupid grenades. The dude with 3x Lai Dais also gimped himself due to fitting requirements and lack of AP 'nades against other infantry who can now slay him with abandon. He's also gotta get within blaster range of you... 'thrown over wall' issue comes with the issue that he cannot aim very effectively when he throws and any movement by you away from the killzone will nullify his grenade. Tanks are faster than any infantry. Kind of for a reason.
If you want to wade into the fray at point blank range alone and unsupported and try to farm kills while standing still, well, you get what you pay for. |
|
Gogo O'Dell
Psygod9 RISE of LEGION
61
|
Posted - 2013.07.24 22:28:00 -
[121] - Quote
TERMINALANCE wrote:If you guys want the direct damage of a breach forge gun, you should have the 6 second charge and the inability to move while charging. I can almost guarantee none of the people complaining would use it on there tank. They just want buffs with out paying the price. Dont forget tanks are immune to sniper fire, can be recalled without a supply depot are immune to infantry small arms, can move really fast around the battlefield and are able to run people over, act as a spawn point either with a CRU or by carrying that **** on the suit inside and just hoping out for a second, are self repping at a huge rate, can provide cover for infantry, act as a bunker for almost dead troops, have a head shot spot that is on the very rear of the tank, can survive OB's. and a tank does have more DPS then a forge gun if they man the 2 small turrets inside!! and have UNLIMITED AMMO!
Also DPS on a tank STACKS FOR ALL mercs INSIDE! so any skill damage you have on the 3 people inside a tank will stack!
When your tank is not immune to 99% of the weapons in the game come complain to me about the 1% that can ******* kill you.
Do tanks need changes? YES
IS the forge gun the problem? no!
Tanks and lavs should give far more ISK per kill and should cost less.
The forge gun is not the issue!
they just want to be immune to 100% of the weapons in game!
Haha no we don't. We want prototype vehicles that can tank damage properly. |
Killar-12
Intrepidus XI EoN.
319
|
Posted - 2013.07.24 22:31:00 -
[122] - Quote
Tankers and Heavies Quit fighting the Medium suit users are the one who are screwing both of you wake up and smell the roses. |
Gogo O'Dell
Psygod9 RISE of LEGION
61
|
Posted - 2013.07.24 22:31:00 -
[123] - Quote
The Attorney General wrote:bear90211 wrote:wow, 3 pages worth of replies, and half of them are probably from forge gunners themselfs or people that didnt read what i said, lol Scrub tankers like you give the rest of us a bad name. I enjoy fighting forge gunners, they are my hard counter. They can destroy me almost as quickly as i can destroy them. much more eenjoyable experience than jumping swarmers, or the ever popular 3 guys in an LAV with AV nades. Clearly you are a bad tanker because all of your complaints are invalid. I hate to say it, but HTFU.
Yup. The forge gun is the only av that takes any skill to use. When I get led by a forge, I'm OK with that BC they were a good gunner. Swarms and nades on the other hand are fire and forget. The require no skill and any at scrub can get the proto in less than a month. You should be complaining about swarms that can make 180-¦ turns and navigate corners, if anything. Leave forge guns alone BC its all heavies have left. |
Killar-12
Intrepidus XI EoN.
319
|
Posted - 2013.07.24 22:33:00 -
[124] - Quote
Make swarms show up on a vehicle user's mini-map and the vehicle mini-map should be increased |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
1
|
Posted - 2013.07.25 02:33:00 -
[125] - Quote
Lawl now the forge gun? Before long people are going to say the medic needle is op because it brings back people from the dead It's people like you who are messing up the game by crying about anything that takes you out of your comfort zone. you keep crying saying nerf this nerf that and than the real work like a new game mode or new assets to the game are being neglated by the heavy nerf hammmer. |
The Attorney General
ZionTCD
570
|
Posted - 2013.07.25 03:22:00 -
[126] - Quote
Rogatien Merc wrote:
Just 3 Lai Dais against a Madrugar that's lost its shields is enough to destroy the tank. Just 3 stupid grenades.
The dude with 3x Lai Dais also gimped himself due to fitting requirements and lack of AP 'nades against other infantry who can now slay him with abandon. He's also gotta get within blaster range of you... 'thrown over wall' issue comes with the issue that he cannot aim very effectively when he throws and any movement by you away from the killzone will nullify his grenade. Tanks are faster than any infantry. Kind of for a reason.
If you want to wade into the fray at point blank range alone and unsupported and try to farm kills while standing still, well, you get what you pay for.[/quote]
LOL at the idea that a guy with a primary weapon and a sidearm has suddenly become useless at anti-infantry work just because he is packing an AV grenade.
Not that I actually have that much of a problem with proto AV grenades, but damn, don't try and act like not having a locus grenade is instant death for a foot soldier. |
TERMINALANCE
Zumari Force Projection Caldari State
193
|
Posted - 2013.07.25 09:34:00 -
[127] - Quote
Gogo O'Dell wrote:TERMINALANCE wrote:If you guys want the direct damage of a breach forge gun, you should have the 6 second charge and the inability to move while charging. I can almost guarantee none of the people complaining would use it on there tank. They just want buffs with out paying the price. Dont forget tanks are immune to sniper fire, can be recalled without a supply depot are immune to infantry small arms, can move really fast around the battlefield and are able to run people over, act as a spawn point either with a CRU or by carrying that **** on the suit inside and just hoping out for a second, are self repping at a huge rate, can provide cover for infantry, act as a bunker for almost dead troops, have a head shot spot that is on the very rear of the tank, can survive OB's. and a tank does have more DPS then a forge gun if they man the 2 small turrets inside!! and have UNLIMITED AMMO!
Also DPS on a tank STACKS FOR ALL mercs INSIDE! so any skill damage you have on the 3 people inside a tank will stack!
When your tank is not immune to 99% of the weapons in the game come complain to me about the 1% that can ******* kill you.
Do tanks need changes? YES
IS the forge gun the problem? no!
Tanks and lavs should give far more ISK per kill and should cost less.
The forge gun is not the issue!
they just want to be immune to 100% of the weapons in game! Haha no we don't. We want prototype vehicles that can tank damage properly.
You can tank damage why should you tank AV? that does not make sense!
You cant tank 99% of the weapons in the game!
|
BAMM HAVOC
Carbon 7 CRONOS.
24
|
Posted - 2013.07.25 10:40:00 -
[128] - Quote
Gogo O'Dell wrote:The Attorney General wrote:bear90211 wrote:wow, 3 pages worth of replies, and half of them are probably from forge gunners themselfs or people that didnt read what i said, lol Scrub tankers like you give the rest of us a bad name. I enjoy fighting forge gunners, they are my hard counter. They can destroy me almost as quickly as i can destroy them. much more eenjoyable experience than jumping swarmers, or the ever popular 3 guys in an LAV with AV nades. Clearly you are a bad tanker because all of your complaints are invalid. I hate to say it, but HTFU. Yup. The forge gun is the only av that takes any skill to use. When I get led by a forge, I'm OK with that BC they were a good gunner. Swarms and nades on the other hand are fire and forget. The require no skill and any at scrub can get the proto in less than a month. You should be complaining about swarms that can make 180-¦ turns and navigate corners, if anything. Leave forge guns alone BC its all heavies have left.
my thoughts on the nerf hammer.....
Instead of dealing a killer death blow to everything folks have a problem with, why not tweak it so its not the quick and easy answer to a good KD, instead change it slightly to make it competitive and some what skill based. |
Chibi Andy
Forsaken Immortals Top Men.
387
|
Posted - 2013.07.25 11:15:00 -
[129] - Quote
i propose CCP nerfs the tanks ammo and falloff dmg.
and while we're at it, make it so that the rail gun tanks ALSO has to stand still to charge the railgun. much like the breach FG variation.
coz we all know those HAV with railguns love to snipe from a distance. make them also have a big ass ball of lightning so we can see them as well. its only fair to the FG if they decide to add in the ball of lightning effect.
lol OP wrote that the the breach FG needs 6 seconds, B-I-T-C-H please you know how long 6 seconds is to a heavy? and remember with a breach FG we can't move we literally stand still just in order to shoot your crappy ass tank. |
SGT Merch
the Tickle Monsters
0
|
Posted - 2013.07.29 12:18:00 -
[130] - Quote
Those forge guns need to be nerfed not just to tanks but to infantry as well |
|
Witness The End
Edimmu Warfighters Gallente Federation
18
|
Posted - 2013.07.29 13:22:00 -
[131] - Quote
Damn. Gonna have to get out my militia forge gun if i ever see the OP because i'd wager he sends some pretty epic hatemail when you blow up his tank. |
Chibi Andy
Forsaken Immortals Top Men.
402
|
Posted - 2013.07.29 13:28:00 -
[132] - Quote
Witness The End wrote:Damn. Gonna have to get out my militia forge gun if i ever see the OP because i'd wager he sends some pretty epic hatemail when you blow up his tank.
lol i'll get all our heavies together and all carry a FG and when we see the OP we will destroy his tank |
Anarchide
Greedy Bastards
337
|
Posted - 2013.07.29 13:30:00 -
[133] - Quote
Please Nerf all the good players. They're always killing me and that's unfair! |
The Attorney General
ZionTCD
614
|
Posted - 2013.07.29 13:35:00 -
[134] - Quote
Chibi Andy wrote:Witness The End wrote:Damn. Gonna have to get out my militia forge gun if i ever see the OP because i'd wager he sends some pretty epic hatemail when you blow up his tank. lol i'll get all our heavies together and all carry a FG and when we see the OP we will destroy his tank
Based on the way he complains, you can probably pop him with packed AV grenades just as easily. You will just have to take a LAV into the redline to do it. |
Kekklian Noobatronic
Goonfeet Top Men.
243
|
Posted - 2013.07.29 13:37:00 -
[135] - Quote
bear90211 wrote:forge guns, they do more damage than rail-guns and they're hand held, and then the proficency gets the proto to 3K dmg, a railgun maxed out can only acheive around 2400 CCP, and dont say "well its charge is 6 seconds" that dosent matter, an entire ishukone breach clip into any tank destroys it, even if it has 10K sheild or armor, pelase make forge guns half damage, and make railguns have a bigger splash radius and or more damage.
You're either a bad troll or a complete idiot.
How does a 6 second charge not matter? How does the 10k+ EHP of a tank not make a difference? How does the tank's infinite ammo not make a difference? Why is it a problem that a Breach(It's wrykomi btw) forge gun has to take well over 20 seconds to kill a tank? Why is it the Breach Forge Gunner(or any FGers) problem/fault that the tank did not react?
Tanks are meant to die. Forge guns - expecially the Breach - are meant to facilitate that.
HTFU, get over it, move on. |
Roofer Madness
unkn0wn killers League of Infamy
99
|
Posted - 2013.07.29 13:41:00 -
[136] - Quote
Supernus Gigas wrote:bear90211 wrote:
im talking about to tanks, it lights up almost the entire forge gun recticle and it dose an almost insta kill on basics, but the infantry use... any forge gun can insta kill any infantry, so try not to change the subject of matter.
I'm sorry, but I really don't see any problem with a prototype AV weapon doing a considerable amount of damage to a basic level vehicle.
This right here is the problem. Not the forge gun. Come on CCP. I want my proto-dropship!!!!! |
Pje251296
KILL ORDERS
98
|
Posted - 2013.07.29 13:43:00 -
[137] - Quote
OP is obviously QQing because he keeps getting killed in his tank and wants to make his tank invincible. |
The Attorney General
ZionTCD
616
|
Posted - 2013.07.29 13:47:00 -
[138] - Quote
Pje251296 wrote:OP is obviously QQing because he keeps getting killed in his tank and wants to make his tank invincible.
I don't agree with this, I think he is QQ'ing because the forge can pop his crap fit tank in the redline, whereas swarms have more flight time so he can hide better.
So because the FG ruins his scrub play, it is obviously OP. |
Lorhak Gannarsein
DUST University Ivy League
82
|
Posted - 2013.07.29 13:55:00 -
[139] - Quote
I've never seen this posted on the forums; maybe it's common knowledge. But you can actually jump while charging a breach forge :p
You look like a spaz, but hey. Movement = win! |
Kekklian Noobatronic
Goonfeet Top Men.
244
|
Posted - 2013.07.29 13:57:00 -
[140] - Quote
Lorhak Gannarsein wrote:I've never seen this posted on the forums; maybe it's common knowledge. But you can actually jump while charging a breach forge :p
You look like a spaz, but hey. Movement = win!
Yea.. It's good for minimal realignment of your position, but damn is it inaccurate! Not to mention the gun wobble.. I find it's much better to just bite the bullet and eat another charge timer once you've relocated to a better location. Jumping around in a heavy with a FG sorta advertises your intentions, and we make for big targets.. Lol. |
|
Our Deepest Regret
Algintal Core Gallente Federation
9
|
Posted - 2013.07.29 14:23:00 -
[141] - Quote
Forge guns make it interesting when I'm tanking. The only thing I find blatantly unfair about them is that they don't give away the shooter's position. I've turned the tables on a few swarm spammers, but never once have I been able to do the same to a forge sniper. |
Chibi Andy
Forsaken Immortals Top Men.
402
|
Posted - 2013.07.29 14:33:00 -
[142] - Quote
The Attorney General wrote:Chibi Andy wrote:Witness The End wrote:Damn. Gonna have to get out my militia forge gun if i ever see the OP because i'd wager he sends some pretty epic hatemail when you blow up his tank. lol i'll get all our heavies together and all carry a FG and when we see the OP we will destroy his tank Based on the way he complains, you can probably pop him with packed AV grenades just as easily. You will just have to take a LAV into the redline to do it.
or we just kamikaze the LAVs into his tank, it would still **** him off |
Shadow Archeus
OSG Planetary Operations Covert Intervention
107
|
Posted - 2013.07.29 14:36:00 -
[143] - Quote
Forge guns are fine......y is it folks I've never seen on the forums or from corps with no kind of reputation complain about the stuff that isn't broken.....go back to cod if u don't like it......a forge has no zoom 4 rounds before a lengthy reload has a hefty charge time and has to be lugged around the field by the slowest thing in the game.......not to mention I have limited ammo......a forge should ohk infantry and should do the amount of damage it does to tanks its called risk vs reward u effing tool......stop wanting your tank to be indestructible and stop thinking ars are the only weapons that should get kills...... |
DildoMcnutz
the Tickle Monsters
158
|
Posted - 2013.07.29 14:36:00 -
[144] - Quote
Bear90211 and Sgt Merch, don't you be touching my beautiful Forge Gun or i will have to kill you This has been a friendly announcement from your fellow corp mate.
|
DildoMcnutz
the Tickle Monsters
158
|
Posted - 2013.07.29 14:39:00 -
[145] - Quote
Shadow Archeus wrote:y is it folks I've never seen on the forums or from corps with no kind of reputation complain about the stuff that isn't broken
Because being in a corp with a reputation is a requirement to post? I think you put extra ****** in your orange juice this morning. oh and by the way, who the hell are you? |
Beld Errmon
D3M3NT3D M1NDZ
757
|
Posted - 2013.07.29 15:07:00 -
[146] - Quote
The problem isn't the forge gun, its that your a tickle monster, the most shitastic scrubs on the oceanic servers known for running up to 4 tanks at once and still losing to a single tanker, the fact that one forge gunner can get your panties in a twist just proves my point. |
Jake Diesel
The Shadow Cavalry Mercenaries DARKSTAR ARMY
9
|
Posted - 2013.07.29 15:31:00 -
[147] - Quote
GIZMO2606 wrote:bear90211 wrote:forge guns, they do more damage than rail-guns and they're hand held, and then the proficency gets the proto to 3K dmg, a railgun maxed out can only acheive around 2400 CCP, and dont say "well its charge is 6 seconds" that dosent matter, an entire ishukone breach clip into any tank destroys it, even if it has 10K sheild or armor, pelase make forge guns half damage, and make railguns have a bigger splash radius and or more damage. Can't tell if your srs.... Here is the break down on my Forge damage. Also I didn't do the rounding so yeah. Kaalakiota Forge Gun Base Damage: 1,584.0 Forge Gun Proficiency Lv. 5: 15% Damage buff 1,584.0+15% = 1,821.6 With 2 Complex Damage Mods: 19.56% 2,177.90496 With Forge Gun Operation at Lv. 5 the charge time is 2,625 That is 10.5 second to fire all shots that will do ether 7,286.4 without damage mods or 8711.61984 with 2 of them Ishukone Assault Forge Gun Base Damage: 1,663.2 Forge Gun Proficiency Lv. 5: 15% Damage Buff 1,663.2+15% = 1912.68 If you add in 2 Heavy Complex Damage Mods: 2,286.8 With Forge Gun Operation at Lv. 5 the charge time is 1.875 That is 7.5 seconds to charge and fire all 4 shots. A total of 7,650.72 without damage mods and 9,147.2 with 2 damage mods. Wiyrkomi Breach Forge Gun: 2,772.0+15% = 3,187.8 3,187.8+19.56% = 3,811.33368 Charge time is 6.0 so... 6.0-15%=5.1 4.5*4 = 18 seconds 3,187.8*4 = 12,751.2 3,811.33368*4 = 15,245.3347 I'm not adding in all the officer forge gun info but as you can see the breach forge is the only one that can break 3k damage but at the cost of a lot of time, you're a sitting duck while charging it for the 4.5 seconds and on top of that if you miss that is another 4.5 seconds.
Thank you for putting those calculations. I was gonna do that myself. Most people don't realize that yes, a Wyirkomi can do that much damage, but how many forgers has anyone seen run them? There's a reason they don't. Just as I don't. It's strictly a tank killer and that's it. You're a fricken sitting duck for 5.1 seconds waiting for that sweet shot. If you're using the breach for infantry support you'll be useless cause you'll never get a chance to fire it.
And that splash damage. Does everyone who complains forgets that we have only 4 shots per clip? It takes an average of 2 shots to kill with an Ishukone. That means 2 kills and reload. Unless you're a scout. That's an average of 8 kills per your entire ammo count of 16 before you have to go find ammo to reload. Unless you've always got someone providing nanohives, you've got to go scrounging for ammo or find the nearest supply depot. |
CuuCH Crusher
Commando Perkone Caldari State
171
|
Posted - 2013.07.29 16:27:00 -
[148] - Quote
Our Deepest Regret wrote:Forge guns make it interesting when I'm tanking. The only thing I find blatantly unfair about them is that they don't give away the shooter's position. I've turned the tables on a few swarm spammers, but never once have I been able to do the same to a forge sniper.
Forge guns used to glow when we charged them. I don't know why CCP changed them. I rather liked my forge flash light. I would stand behind friendly snipers and give away their position. |
Scheneighnay McBob
Bojo's School of the Trades
2508
|
Posted - 2013.07.29 16:28:00 -
[149] - Quote
Proto forge: 3000 damage before having to recharge Proto rail: 9600 before having to recharge
Plus the forge is much slower. I personally think there needs to be more turret variants; for example, a rail that charges slowly like a forge gun. |
Jake Diesel
The Shadow Cavalry Mercenaries DARKSTAR ARMY
9
|
Posted - 2013.07.29 16:32:00 -
[150] - Quote
CuuCH Crusher wrote:Our Deepest Regret wrote:Forge guns make it interesting when I'm tanking. The only thing I find blatantly unfair about them is that they don't give away the shooter's position. I've turned the tables on a few swarm spammers, but never once have I been able to do the same to a forge sniper. Forge guns used to glow when we charged them. I don't know why CCP changed them. I rather liked my forge flash light. I would stand behind friendly snipers and give away their position.
Lol. That's actually funny. I personally didn't like them mainly because when you tried to charge the shot while aiming in a dark area, you literally could not see the target because that bright flashlight obscured your view. It was problematic. And now with these darker maps, it would've been worse. |
|
Ninjanomyx
One Who Bears Fangs At GOD
118
|
Posted - 2013.07.29 17:18:00 -
[151] - Quote
The Attorney General wrote:bear90211 wrote:
not what i meant, its just that it seems like it from all the bad replies, and calling me a bad tanker, BTW you cant get away from high points on maps, there everywhere people -_-
Any time a FG can shoot at you, if you have a rail you can hit him right back. Not knowing that is what makes you a scrub. You mentioned that you sit up on a hill and get shot in the ass by a guy with a breach forge. Yeah, you are a bad tanker. We need a basic IQ test before letting people skill into vehicles.
I agree that a FG positioned on a Tower w/ a Nanohive is OP due to Draw Distance Issues.....but & the very least it may have taken Teamwork to get them set up there. LOLSwarms on the other hand.....they can swallow my seed. I also agree that bear may very well be a bad Tanker :P |
Ninjanomyx
One Who Bears Fangs At GOD
118
|
Posted - 2013.07.29 17:23:00 -
[152] - Quote
bear90211 wrote:and what seperates me from alot of tankers: i do groundwork as well, but for real i only have roughly 4 mill into tanks, the rest into weapons and suits.
Sorry kid....you killed your argument right there. You are not a Tanker. Y..........FUERA!!!!!!!! :P |
Ninjanomyx
One Who Bears Fangs At GOD
118
|
Posted - 2013.07.29 17:39:00 -
[153] - Quote
Rogatien Merc wrote:CoD isAIDS wrote:Chunky Munkey wrote:Tank railguns:
Infinite ammo Can fire whilst moving at speed Can be moved at speed Several Xzoom Several thousand hp weapon platform Tracking AV that deals several thousand points of damage per hit. Just 3 Lai Dais against a Madrugar that's lost its shields is enough to destroy the tank. Just 3 stupid grenades. The dude with 3x Lai Dais also gimped himself due to fitting requirements and lack of AP 'nades against other infantry who can now slay him with abandon. He's also gotta get within blaster range of you... 'thrown over wall' issue comes with the issue that he cannot aim very effectively when he throws and any movement by you away from the killzone will nullify his grenade. Tanks are faster than any infantry. Kind of for a reason. If you want to wade into the fray at point blank range alone and unsupported and try to farm kills while standing still, well, you get what you pay for.
Your "Argument" fell apart right about there..... AR + Gheylock + AV Nade Combo invalidates all you have said :P |
Ninjanomyx
One Who Bears Fangs At GOD
118
|
Posted - 2013.07.29 17:43:00 -
[154] - Quote
Chibi Andy wrote:i propose CCP nerfs the tanks ammo and falloff dmg.
and while we're at it, make it so that the rail gun tanks ALSO has to stand still to charge the railgun. much like the breach FG variation.
coz we all know those HAV with railguns love to snipe from a distance. make them also have a big ass ball of lightning so we can see them as well. its only fair to the FG if they decide to add in the ball of lightning effect.
lol OP wrote that the the breach FG needs 6 seconds, B-I-T-C-H please you know how long 6 seconds is to a heavy? and remember with a breach FG we can't move we literally stand still just in order to shoot your crappy ass tank.
Learn 2 Jump. Immobility Solved. You are welcome :P |
Ninjanomyx
One Who Bears Fangs At GOD
118
|
Posted - 2013.07.29 17:47:00 -
[155] - Quote
Kekklian Noobatronic wrote:bear90211 wrote:forge guns, they do more damage than rail-guns and they're hand held, and then the proficency gets the proto to 3K dmg, a railgun maxed out can only acheive around 2400 CCP, and dont say "well its charge is 6 seconds" that dosent matter, an entire ishukone breach clip into any tank destroys it, even if it has 10K sheild or armor, pelase make forge guns half damage, and make railguns have a bigger splash radius and or more damage. You're either a bad troll or a complete idiot. How does a 6 second charge not matter? How does the 10k+ EHP of a tank not make a difference? How does the tank's infinite ammo not make a difference? How does the fact the tank can move and shoot, all while maintaining an infinite range not make a difference?Why is it a problem that a Breach(It's wrykomi btw) forge gun has to take well over 20 seconds to kill a tank? Why is it the Breach Forge Gunner(or any FGers) problem/fault that the tank did not react? Tanks are meant to die. Forge guns - expecially the Breach - are meant to facilitate that. HTFU, get over it, move on.
I hilighted your Weak Point brah :P Point is Irrelevant, 0% Efficiency Rating. |
Doyle Reese
OSG Planetary Operations Covert Intervention
340
|
Posted - 2013.07.29 17:47:00 -
[156] - Quote
say, do the turret upgrades affect Installation damage? |
TechMechMeds
Swamp Marines
109
|
Posted - 2013.07.29 17:49:00 -
[157] - Quote
Turn the forge gun into a massive bacon strip you slap tanks with |
Chris F2112
187.
256
|
Posted - 2013.07.29 17:51:00 -
[158] - Quote
It is practically impossible to counter forge guns on roofs unless you have a team of snipers preparing to shoot them down when they pop their head out for a second. You can try to get a dropship up there but a good forge gunner will obliterate even a well fitted dropship almost immediately.
That's what is really overpowered. While snipers need to be in the open to have a steay aim forge guns can simply pop out of cover for a second on a roof and do tons of damage with perfect accuracy, immediately popping back into cover before the tank or infantry has time to react. |
Vane Arcadia
Clones 4u
134
|
Posted - 2013.07.29 17:52:00 -
[159] - Quote
bear90211 wrote:The Attorney General wrote:bear90211 wrote:and do you know how many tanks i say get gestroyed by FG's today? 46, allied and enemy, there was around 113 tank on tank kills, FG's take almost a third of the tanks kills, and they cost NOTHIN compaired to a tank.
So you lost 46 tanks to FG's today? Damn, whoever is paying your bills must be pissed at how awful you are. Thanks for the made up numbers btw, feel free to make another thread when you need to cry about being bad. ... they werent my tanks, only about 3 were, but many tanks were destoyed by them today, and those were ones that i was in that game when it happend, so dont go thinking other wise, or quit mishearing me.
Forge guns are supposed to kill tanks - that's the point. If you stay still and let a FG get a full clip into you .. to the clone centre |
THUNDERGROOVE
ZionTCD
113
|
Posted - 2013.07.29 18:33:00 -
[160] - Quote
There is nothing wrong with forge guns, don't get rid of the ONLY heavy weapon that has any potential left.
A duvolle AR can kill infantry faster Lai Dai AV granades can kill a tank faster Proto swarms have nearly twice as much range as the forge gun and is invisible if the user is outside of the the tankers render distance with just as much damage without the need to aim. |
|
Texs Red
SVER True Blood
50
|
Posted - 2013.07.29 18:36:00 -
[161] - Quote
Let look at it like this: I like playing Dust and using vehicles. I want to contribute to my team and improve my stats. On average I am either facing enemies who can do nothing to hurt me or ones who are extremely potent. Do I have a problem with this? Not really as any specialty has something to counter it.
Problem: Unless I go 35/0 and kill tons of proto suits plus installations I cannot afford to continue to play my niche. Plus my entire play style can be complete shut down by a single well supported forge gun user, if there is two I should just quit playing and wait for the game to end. Even if I am a well supported tanker there is little my team can do to help me either unless they all switch over to a sniper fit. It is sort of like if one person switches to a sniper fit on the enemy team now all AR users can barely play and if there is 2 snipers they should just quit.
Result: Tanks are an expensive niche that can be highly rewarding (like going 35/0) but can be quickly shut down by dedicated opposition thus countering the 8M+ SP I have into vehicles and due the the number of people out there with proto AV there is far less good games and more bad ones.
Reality: I just want to play the game and have fun. In order to do that I have to run the best tank possible which equals an expensive tank. A few decent AV users on an enemy team can cost me several million ISK and more or less lock me out of the game. That isn't fun. |
Jake Diesel
The Shadow Cavalry Mercenaries DARKSTAR ARMY
9
|
Posted - 2013.07.29 19:37:00 -
[162] - Quote
Texs Red wrote:Let look at it like this: I like playing Dust and using vehicles. I want to contribute to my team and improve my stats. On average I am either facing enemies who can do nothing to hurt me or ones who are extremely potent. Do I have a problem with this? Not really as any specialty has something to counter it.
Problem: Unless I go 35/0 and kill tons of proto suits plus installations I cannot afford to continue to play my niche. Plus my entire play style can be complete shut down by a single well supported forge gun user, if there is two I should just quit playing and wait for the game to end. Even if I am a well supported tanker there is little my team can do to help me either unless they all switch over to a sniper fit. It is sort of like if one person switches to a sniper fit on the enemy team now all AR users can barely play and if there is 2 snipers they should just quit.
Result: Tanks are an expensive niche that can be highly rewarding (like going 35/0) but can be quickly shut down by dedicated opposition thus countering the 8M+ SP I have into vehicles and due the the number of people out there with proto AV there is far less good games and more bad ones.
Reality: I just want to play the game and have fun. In order to do that I have to run the best tank possible which equals an expensive tank. A few decent AV users on an enemy team can cost me several million ISK and more or less lock me out of the game. That isn't fun.
This is something I actually do understand. In my opinion, the cost of these tanks need to be significantly dropped. Same for Dropships. I don't know how much, but for those who want to run their tanks and actually have fun. Most of the time can't. That single loss will set a tanker back by a huge margin. But, I'm not sure how that would affect the whole concept of Dust. I do hope ccp does justice for tanks and Dropships on 1.4. |
Ninjanomyx
One Who Bears Fangs At GOD
118
|
Posted - 2013.07.30 00:56:00 -
[163] - Quote
Texs Red wrote:Let look at it like this: I like playing Dust and using vehicles. I want to contribute to my team and improve my stats. On average I am either facing enemies who can do nothing to hurt me or ones who are extremely potent. Do I have a problem with this? Not really as any specialty has something to counter it.
Problem: Unless I go 35/0 and kill tons of proto suits plus installations I cannot afford to continue to play my niche. Plus my entire play style can be complete shut down by a single well supported forge gun user, if there is two I should just quit playing and wait for the game to end. Even if I am a well supported tanker there is little my team can do to help me either unless they all switch over to a sniper fit. It is sort of like if one person switches to a sniper fit on the enemy team now all AR users can barely play and if there is 2 snipers they should just quit.
Result: Tanks are an expensive niche that can be highly rewarding (like going 35/0) but can be quickly shut down by dedicated opposition thus countering the 8M+ SP I have into vehicles and due the the number of people out there with proto AV there is far less good games and more bad ones.
Reality: I just want to play the game and have fun. In order to do that I have to run the best tank possible which equals an expensive tank. A few decent AV users on an enemy team can cost me several million ISK and more or less lock me out of the game. That isn't fun.
This 100%. I wish the PSN Browser were more stable b/c you would get ALL of my Likes :P
Also.....it only takes 1 Bluetard Squatter Scrub to indefinitely ruin your Gameplay & increase the Risk involved, thus eliminating the Reward.....so we Pay to Get Mad |
Big miku
Internal Error. Negative-Feedback
257
|
Posted - 2013.07.30 01:28:00 -
[164] - Quote
Chris F2112 wrote:That's what is really overpowered. While snipers need to be in the open to have a steay aim forge guns can simply pop out of cover for a second on a roof and do tons of damage with perfect accuracy, immediately popping back into cover before the tank or infantry has time to react.
1st. Team work is OP, needs a nerf 2nd. FGs do not have perfect accuracy.
My FG two shots most fits, but when I am shooting at a proto fit it can take all 4 rounds to kill him with the splash.
The problem is not that the FG is OP, it is that Vehicles, except LAVs, are UP,
There is no true proto level vehicle, I'm not even sure if there is an advance level one.
another problem is tankers who either don't play smart or think that they should be able to stomp in every match, there will be some games where the AV is just to hot and has skill and they will pop you.
I played a game against Mary something another last night and even with the high ground I could not pop her tank, she had 2 swarms and me gunning for her, finally we got her down to about 5% armor and she backed into the dragons teeth on the map and exploded. She played real smart, as soon as I hit her she go up out of there.
What I be saying is play smarter yo. |
Charlotte O'Dell
0uter.Heaven EoN.
786
|
Posted - 2013.07.30 05:31:00 -
[165] - Quote
you must really suck with rails. rails also have a higher DPS than forges, more range, infinite ammo, higher ROF...wow. you should feel bad for being bad. Also, i'm a tanker so i think i know if forges are fine- they are fine. problem is we dont have proto tanks to counter proto forges. direct ur qq threads that way. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
10
|
Posted - 2013.07.30 06:40:00 -
[166] - Quote
TITANIC Xangore wrote:Chunky Munkey wrote:Tank railguns:
Infinite ammo Can fire whilst moving at speed Can be moved at speed Several Xzoom Several thousand hp weapon platform Forge guns Mobile easy to hide can be taken to tall buildings that tank cannot fire at is harder to kill then a tank can be well over a thousand HP A nova knife can kill a forge gunner or a sniper. Nova knife can't kill a tank. Next |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
10
|
Posted - 2013.07.30 06:45:00 -
[167] - Quote
TITANIC Xangore wrote:Chunky Munkey wrote:Tank railguns:
Infinite ammo Can fire whilst moving at speed Can be moved at speed Several Xzoom Several thousand hp weapon platform Forge guns Mobile easy to hide can be taken to tall buildings that tank cannot fire at is harder to kill then a tank can be well over a thousand HP
|
Robocop Junior
The Surrogates Of War
71
|
Posted - 2013.07.30 07:40:00 -
[168] - Quote
I'm exhausted so quickly skimmed over these 9 pages but OP damn the one thing that sticks to me is how you keep reiterating the fact that so and so is sneaking up on you/above you/wherever that doesn't matter. Just sounds to me you are just lone wolfing it and pissed you can't do it effectively and consistently.
When my corpmate pulls out his 3 million isk tank you know what happens? We ALL keep him in mind at ALL times. Keeping tabs on what enemy vehicles are inbound, snipers calling out/shooting swarmers, infantry sticking close to take out enemy suicide AV grenaders, hell even two or three of us throwing him some armor reps perhaps to give him a couple more seconds to get to that cover, all basic military tactics/teamwork.
Have yet to see you or your corp in action so can't judge just seems you either don't have those extra eyes and ears backing you up or you simply refuse to accept that you need all the help you can get and are not an indestructable one man army. But good luck I guess keep pushing to nerf others instead of looking at yourself and well adapting gnite! |
Baal Omniscient
L.O.T.I.S. RISE of LEGION
551
|
Posted - 2013.07.30 17:53:00 -
[169] - Quote
bear90211 wrote:look... the forge gun thing is mostly for the annoying campers up on a building or behind a rock that just moves around it and shoots and takes half your armor/ sheilds away, then kills you the next shot.
I find this hilarious since all I ever see you do is sit in the redline rail-sniping from behind hills and falling back any time you take damage. Not many forge guns to worry about when you never park more than the front tip of your tank into view of them. This has been suggested MANY times in the past, know why it's never happened? Because it's not needed. If you have a problem with forge guns now, you'd have cried yourself to sleep at night if you were here to see forge guns PRE nerf. And forge guns weren't even all that OP back then, but CCP over did it on the nerf and we now have the weak boomstick version you see today that is STILL being called OP
The trade off for using a forge gun is that you have next to no mobility unless you wanna risk getting shot out of or insta killed in a LAV, where as with a tank (with a kb/m) you can be moving at LAV speeds in seconds and avoid ALL the AV no problem. Also, a heavy has to watch out for EVERY weapon on the field while trying to shoot JUST YOU. A tank only has to worry about the handful of people willing to pull out AV.
Lastly: Find a squad to support you instead of complaining about forge guns "sneaking up on you".
TL;DR: Suck it up, forge guns are fine. |
Baal Omniscient
L.O.T.I.S. RISE of LEGION
551
|
Posted - 2013.07.30 18:26:00 -
[170] - Quote
Texs Red wrote:Let look at it like this: I like playing Dust and using vehicles. I want to contribute to my team and improve my stats. On average I am either facing enemies who can do nothing to hurt me or ones who are extremely potent. Do I have a problem with this? Not really as any specialty has something to counter it.
Problem: Unless I go 35/0 and kill tons of proto suits plus installations I cannot afford to continue to play my niche. Plus my entire play style can be complete shut down by a single well supported forge gun user, if there is two I should just quit playing and wait for the game to end. Even if I am a well supported tanker there is little my team can do to help me either unless they all switch over to a sniper fit. It is sort of like if one person switches to a sniper fit on the enemy team now all AR users can barely play and if there is 2 snipers they should just quit.
Result: Tanks are an expensive niche that can be highly rewarding (like going 35/0) but can be quickly shut down by dedicated opposition thus countering the 8M+ SP I have into vehicles and due the the number of people out there with proto AV there is far less good games and more bad ones.
Reality: I just want to play the game and have fun. In order to do that I have to run the best tank possible which equals an expensive tank. A few decent AV users on an enemy team can cost me several million ISK and more or less lock me out of the game. That isn't fun. Let's say I like to snipe in a proto-suit with a Thales. That is what makes me enjoy the game. The other team has 5 really good counter snipers, so I might as well quit or loose all those randomly gained rifles and expensive proto suits. This makes the game not fun, but happens all the time.
Let's say I like to run a proto assault suit with an Alloteck burst AR. That is what makes me enjoy the game. The other team puts 4 forge gunners on the roofs of buildings I cannot get to, so I might as well quit or loose all that hard earned ISK. This happens all the time, but takes the fun right out of the game.
Let's say I like to run proto heavy with a proto assault forge gun. That's what makes me enjoy the game. The other team is playing normally, using any variation of AR, mass driver, sniper rifle and flaylock pistol that can all out range me/flank me before I can turn around/run me down if I try to run away, plus grenades LAV's and tanks. E very day is a bad day, but I keep going because helping the team is fun, and despite the fact that I occasionally have to grind ISK in other suits to play the way I want to play, I'm here to have fun, not b*tch about how other people having fun in the same game is taking away from my fun. |
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