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DaddyKillsEmAll
United Pwnage Service RISE of LEGION
37
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Posted - 2013.07.23 22:10:00 -
[91] - Quote
bear90211 wrote: and make railguns have a bigger splash radius and or more damage.
NOOOO!!!
stop rail sniping....!!! |
IRuby Heart
DIOS EX. Top Men.
845
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Posted - 2013.07.23 22:13:00 -
[92] - Quote
Buff Forge Guns |
The Attorney General
ZionTCD
551
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Posted - 2013.07.23 22:14:00 -
[93] - Quote
bear90211 wrote:and what seperates me from alot of tankers: i do groundwork as well, but for real i only have roughly 4 mill into tanks, the rest into weapons and suits.
Amateur.
BTW, TSOLE has garbage tankers. I fought them in a couple of dozen PC battles, and think I only lost one tank to one of their tanks. Maybe 2.
NS are just pub stars, and their blaster tanks are butter soft. Watched my buddy solo one with a flux and an EXO-5 a couple of days ago. El Khalid is just bad in PC where he doesn't know what to do with all the space the map offers him.
So your references are not even remotely good, and then you admit that you aren't really a tanker, just trying it as a hobby and trying to get stuff nerfed. Because you can't deal with a hard counter to vehicles.
yeah, you're bad. |
Chunky Munkey
Amarr Templars Amarr Empire
881
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Posted - 2013.07.23 22:24:00 -
[94] - Quote
bear90211 wrote:Chunky Munkey wrote:TITANIC Xangore wrote:Chunky Munkey wrote:Tank railguns:
Infinite ammo Can fire whilst moving at speed Can be moved at speed Several Xzoom Several thousand hp weapon platform Forge guns Mobile easy to hide can be taken to tall buildings that tank cannot fire at is harder to kill then a tank can be well over a thousand HP Mobile!? Hard to kill!? You're comparing it to a tank you bloody numpty. There's no shortage of whiny AR users on these forums, but I've never seen even them complain that they can't shoot back at snipers. What makes you think you should be able to kill anything and everything with impunity? How about having some snipers back you up with the actual counter to camped forge gunners? I love how tankers always quote breach FG numbers. If you get hit by more than two rounds of them, you deserve to lose your investment. the no whining about snipers is cuz a suit costs didly squat compared to a tank, and forge gunners cost the ammount of a normal proto suit, so they shouldentt be able to kill a tank within 2-3 shots...
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CuuCH Crusher
Commando Perkone Caldari State
148
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Posted - 2013.07.23 22:42:00 -
[95] - Quote
bear90211 wrote:CuuCH Crusher wrote:
People are calling you a bad tanker for a reason:
1. You stated that you camp the same spot and tank snipe. 2. You allow breach forge guns to blow you up. 3. You let forge gunners sneak up behind you and hit your tanks weak spot.
cuuCH shutup, i didnt say that, i said that forge gunners DONT show up on your RADAR, so you dont know if their BHIND u, and i dont let them shoot me, if they do, its mostly from bein little trollfaces, or their bein wimps up on a building.
So what you're saying is that all enemies should show up on your radar because you can uses your eyes? Gotcha. |
ER-Bullitt
Molon Labe. League of Infamy
128
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Posted - 2013.07.23 22:46:00 -
[96] - Quote
bear90211 wrote:Pje251296 wrote:bear90211 wrote:The Attorney General wrote:bear90211 wrote:
... they werent my tanks, only about 3 were, but many tanks were destoyed by them today, and those were ones that i was in that game when it happend, so dont go thinking other wise, or quit mishearing me.
I have never seen you in a tank in game. So it is hard to take you seriously. The manner in which you complain about forges indicates that you are a poor tanker. The manner in which you have conducted yourself in this thread indicates that you lack the necessary grey matter to be a decent one. ... well ive never seen you before, and whats your lifetime WP? mines over 1 mill, and i have been a vary valuble peice in PC battles. In the MCC? oh really? my best KDR in a pub was 57-0, and that was about 2 months ago, since then i have had many times when i went over 30-0, and just today i went 20+-0 around 3 times, then i came on the forums to start somethin thats REALLY annoying and needs to be fixed.
So you had all those kills with zero deaths, and then you met a proto forge gunner worth a damn who killed you and your tank? I'd say thats balanced.
A couple other flaws is that you are quoting 3k Damage, on an Ishukone Breach Forge.
The ishukone assault forge gun gets nowhere near 3k damage. Dont have maths in front of me but a prof 5 with 2x comp damage mods Ishukone Forge should hit for about 2100 dmg per shot. 1.8sec charge up time, with a 4 round clip. So IF the forge gunner manages to land all 4 hits you are looking at appx. 8400 damage over 7.2seconds (before any resistances from tank mods), or 1166dps roughly. But the tanker can pop defensive mods during that 7 seconds to regenerate some lost HP. Yes that is a solid amount of damage.. but what other AV weapons can compete with this? None... so you want us to have no counter to your tanks? I know I have landed 4 shots on a well fit tanker with the above weapon and had to reload to take him out.
Now for the proto Breach forge gun... 5 second charge up time after skills, but you are immobilized while charging. That is the big drawback. Prof lvl 5, 2x comp damage mods, damage should be around 3500 per shot, still a 4 round clip. 3500 x 4 = 14,000dmg / 20secs = 700dps.
So yeah if a Breach forge gun manages to kill a well fit tank, perhaps the tank is doing something wrong?
Also dont forget, your tank DOES have a critical spot. If you get hit there its nobody's fault but your own for being situationally unaware.
Next. |
XxWarlordxX97
Internal Error. Negative-Feedback
4222
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Posted - 2013.07.24 01:06:00 -
[97] - Quote
bear90211 wrote:Johnny Guilt wrote:bear90211 wrote:XxWarlordxX97 wrote:bear90211 wrote:um, what about that really big hitter: the ishukone breach forge gun- 2772 base damage- no damage mods, then with lev 5 prof-3K +, with damage mods... 3500+ You can't move,It's a easy target for you he sits above you almost vertically {assault/ moving through city], or on the feild, they will sneak up behind u and hit u in the engine area, destroying you immediatly. those super speed sneaky heavies are ninjas man im telling ya HAHAHA VARY FUNNY.... -_- no, they come from behind like 150 meters away, then they just move closer from dirrectly behind u man -_-
Or rite behind you |
XxWarlordxX97
Internal Error. Negative-Feedback
4222
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Posted - 2013.07.24 01:07:00 -
[98] - Quote
Johnny Guilt wrote:bear90211 wrote:XxWarlordxX97 wrote:bear90211 wrote:um, what about that really big hitter: the ishukone breach forge gun- 2772 base damage- no damage mods, then with lev 5 prof-3K +, with damage mods... 3500+ You can't move,It's a easy target for you he sits above you almost vertically {assault/ moving through city], or on the feild, they will sneak up behind u and hit u in the engine area, destroying you immediatly. those super speed sneaky heavies are ninjas man im telling ya
Best post in this thread |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
21
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Posted - 2013.07.24 04:42:00 -
[99] - Quote
Johnny Guilt wrote:Dont tank railgus/instalations shoot 2x as fast (no chrage up time) with more DPS that the forge? Depends on what you're talking about. Standard rails shoot 5 times before overheating, compressed 3. This is without active heat sinks, which for the sake of argument will be left out.
The PRO compressed, at base damage, does less than 2000 damage. With skills, still less than 2000 damage, I'm sure. Wiyrkomi breach at base, does 2772. With skills, probably very close to 3000, because infantry weaponry bonuses (not the weaponry skill itself, but weapon specific skills) adds more than 1% per level. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
398
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Posted - 2013.07.24 04:44:00 -
[100] - Quote
bear90211 wrote:forge guns, they do more damage than rail-guns and they're hand held, and then the proficency gets the proto to 3K dmg, a railgun maxed out can only acheive around 2400 CCP, and dont say "well its charge is 6 seconds" that dosent matter, an entire ishukone breach clip into any tank destroys it, even if it has 10K sheild or armor, pelase make forge guns half damage, and make railguns have a bigger splash radius and or more damage.
No!
BUFF THEM!
Tanks are way to hard to kill with my Swarms and plasma cannon!
Soi need heavies to take them out.
F*** tanks |
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CoD isAIDS
Tronhadar Free Guard Minmatar Republic
21
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Posted - 2013.07.24 04:59:00 -
[101] - Quote
Chunky Munkey wrote:Tank railguns:
Infinite ammo Can fire whilst moving at speed Can be moved at speed Several Xzoom Several thousand hp weapon platform Tracking AV that deals several thousand points of damage per hit.
Just 3 Lai Dais against a Madrugar that's lost its shields is enough to destroy the tank. Just 3 stupid grenades. |
Gogo O'Dell
Psygod9 RISE of LEGION
45
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Posted - 2013.07.24 05:43:00 -
[102] - Quote
Bro, I am undeniably the biggest whiner when it comes to vehicles and I disagree with you. Rails have a higher DPS, more range, ams are 100% accurate over any distance if you can lead a target. Rails are fine. Forge guns are fine.
The problem is that we don't have proto vehicles that can tank their damage properly.
Charlotte O'Dell |
Xender17
Intrepidus XI EoN.
361
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Posted - 2013.07.24 06:00:00 -
[103] - Quote
5aEKUXeRJGJ27kCDnDVYak4 wrote:I wrote a song thanks to your inspirational inspiration.
Nerf nerf nerf Nerf nerf nerf Nerf nerf nerf nerf Nerf nerf nerf
Nerf nerf nerf Nerf nerf nerf Nerf nerf nerf nerf Nerf nerf nerf
Nerf Nerf Nerf Nerf
Nerf nerf nerf Nerf nerf nerf Nerf nerf nerf nerf Nerf nerf nerf
I actually sang that with a tone... It was good. |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
365
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Posted - 2013.07.24 06:00:00 -
[104] - Quote
another thread that just wants me to scream "F*CK YOU ALL AND LEARN TO PLAY" |
TERMINALANCE
Zumari Force Projection Caldari State
188
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Posted - 2013.07.24 06:04:00 -
[105] - Quote
If you guys want the direct damage of a breach forge gun, you should have the 6 second charge and the inability to move while charging. I can almost guarantee none of the people complaining would use it on there tank. They just want buffs with out paying the price. Dont forget tanks are immune to sniper fire, can be recalled without a supply depot are immune to infantry small arms, can move really fast around the battlefield and are able to run people over, act as a spawn point either with a CRU or by carrying that **** on the suit inside and just hoping out for a second, are self repping at a huge rate, can provide cover for infantry, act as a bunker for almost dead troops, have a head shot spot that is on the very rear of the tank, can survive OB's. and a tank does have more DPS then a forge gun if they man the 2 small turrets inside!! and have UNLIMITED AMMO!
Also DPS on a tank STACKS FOR ALL mercs INSIDE! so any skill damage you have on the 3 people inside a tank will stack!
When your tank is not immune to 99% of the weapons in the game come complain to me about the 1% that can ******* kill you.
Do tanks need changes? YES
IS the forge gun the problem? no!
Tanks and lavs should give far more ISK per kill and should cost less.
The forge gun is not the issue!
they just want to be immune to 100% of the weapons in game! |
Xocoyol Zaraoul
Superior Genetics
890
|
Posted - 2013.07.24 06:10:00 -
[106] - Quote
bear90211 wrote:an entire ishukone breach clip into any tank destroys i
An entire AR clip is 1800 damage, that'l kill any dropsuit too, same with the charge sniper rifle.
As an HAV operator, I really don't have too much of a problem with the Forges, maybe the damage is a smidge too high, but I'd be happy if range was reduced a bit so poor dropships would not spontaneously combust so easily, and reduce splash radius. |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
366
|
Posted - 2013.07.24 07:47:00 -
[107] - Quote
TERMINALANCE wrote:If you guys want the direct damage of a breach forge gun, you should have the 6 second charge and the inability to move while charging. I can almost guarantee none of the people complaining would use it on there tank. They just want buffs with out paying the price. Dont forget tanks are immune to sniper fire, can be recalled without a supply depot are immune to infantry small arms, can move really fast around the battlefield and are able to run people over, act as a spawn point either with a CRU or by carrying that **** on the suit inside and just hoping out for a second, are self repping at a huge rate, can provide cover for infantry, act as a bunker for almost dead troops, have a head shot spot that is on the very rear of the tank, can survive OB's. and a tank does have more DPS then a forge gun if they man the 2 small turrets inside!! and have UNLIMITED AMMO!
Also DPS on a tank STACKS FOR ALL mercs INSIDE! so any skill damage you have on the 3 people inside a tank will stack!
When your tank is not immune to 99% of the weapons in the game come complain to me about the 1% that can ******* kill you.
Do tanks need changes? YES
IS the forge gun the problem? no!
Tanks and lavs should give far more ISK per kill and should cost less.
The forge gun is not the issue!
they just want to be immune to 100% of the weapons in game!
Also keep in mind tanks ARE the ultimate end game.
one tank > one inf unit. |
TERMINALANCE
Zumari Force Projection Caldari State
190
|
Posted - 2013.07.24 07:53:00 -
[108] - Quote
Syther Shadows wrote:TERMINALANCE wrote:If you guys want the direct damage of a breach forge gun, you should have the 6 second charge and the inability to move while charging. I can almost guarantee none of the people complaining would use it on there tank. They just want buffs with out paying the price. Dont forget tanks are immune to sniper fire, can be recalled without a supply depot are immune to infantry small arms, can move really fast around the battlefield and are able to run people over, act as a spawn point either with a CRU or by carrying that **** on the suit inside and just hoping out for a second, are self repping at a huge rate, can provide cover for infantry, act as a bunker for almost dead troops, have a head shot spot that is on the very rear of the tank, can survive OB's. and a tank does have more DPS then a forge gun if they man the 2 small turrets inside!! and have UNLIMITED AMMO!
Also DPS on a tank STACKS FOR ALL mercs INSIDE! so any skill damage you have on the 3 people inside a tank will stack!
When your tank is not immune to 99% of the weapons in the game come complain to me about the 1% that can ******* kill you.
Do tanks need changes? YES
IS the forge gun the problem? no!
Tanks and lavs should give far more ISK per kill and should cost less.
The forge gun is not the issue!
they just want to be immune to 100% of the weapons in game! Also keep in mind tanks ARE the ultimate end game. one tank > one inf unit.
That is ********, what in 10 years you want this to be tank 514, where only tanks are used because they are the best? thats BS. |
Rusty Shallows
Black Jackals
177
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Posted - 2013.07.24 08:21:00 -
[109] - Quote
Johnny Guilt wrote:Dont tank railgus/instalations shoot 2x as fast (no chrage up time) with more DPS that the forge? It depends how you ask the question.
With maxed skills the Assault Forge Gun has as split second faster rate-of-fire over the first four shots, then it favors the Large Rail Turret during reload. Rail Turrets have a slightly greater than 9x times faster trigger-pull-to-fire. |
Rusty Shallows
Black Jackals
177
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Posted - 2013.07.24 08:23:00 -
[110] - Quote
5aEKUXeRJGJ27kCDnDVYak4 wrote:I wrote a song thanks to your inspirational inspiration.
madness ensues I swear to God if people start chanting that over comms you will be hunted down and Forged in the face. |
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xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
37
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Posted - 2013.07.24 09:06:00 -
[111] - Quote
If you get hit by all 4 breach forge rounds you suck, 6sec x4 24 seconds. You would have had to stay in direct line of sight for at least 24 seconds if he let go the second it was done charging. Who as a tanker does that? The good tankers are almost moving and use terrain to their advantage. Dumb tankers park at objective A and take each and every hit.
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LudiKure ninda
Trans Worlds Operations League of Infamy
2
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Posted - 2013.07.24 09:12:00 -
[112] - Quote
5 people with Forge guns and swarms on tower with nanohiwes,just camping up there waiting for me to come with my tank..
And not to say,those invisible swarms ,...only way to deal with disgusting AV ******* (yeah go to hell) is redlining with compressed particle accelerator + 2 damage mods+active heat sink
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xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
37
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Posted - 2013.07.24 09:19:00 -
[113] - Quote
Well I think it's fair that 5 guys can kill your one tank, (or keep you at bay) stupid of them to do so because they won't win the round or otherwise actively engage on ground combat, they pretty much waste their time and yours but you can't punish people for being dumb or asses.
Have the same set up for my alt good for tank busting if you catch them at range in the open. |
LudiKure ninda
Trans Worlds Operations League of Infamy
2
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Posted - 2013.07.24 09:29:00 -
[114] - Quote
Its not that that bugs me so... WE DONT HAWE PROTO TANKS!! going with madrugar and gunlogis against proto av ****.. not fair |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
37
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Posted - 2013.07.24 09:34:00 -
[115] - Quote
Yeah I know people would rage if their assualts were only std and heavies got proto gear. I feel for you full time tankers, I got about 3million into mine and damn its frustrating, I think the difficult part is some tankers are near immortal in pubs, got a friend that absolutely wrecks with his tank, heaven help the reds if he'd have a pro tank. |
Chunky Munkey
Amarr Templars Amarr Empire
885
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Posted - 2013.07.24 12:50:00 -
[116] - Quote
CoD isAIDS wrote:Chunky Munkey wrote:Tank railguns:
Infinite ammo Can fire whilst moving at speed Can be moved at speed Several Xzoom Several thousand hp weapon platform Tracking AV that deals several thousand points of damage per hit. Just 3 Lai Dais against a Madrugar that's lost its shields is enough to destroy the tank. Just 3 stupid grenades.
What does that have to do with my comparison of forge guns and rail guns? |
DR88VIPER Starrunner
Neanderthal Nation
4
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Posted - 2013.07.24 14:14:00 -
[117] - Quote
5aEKUXeRJGJ27kCDnDVYak4 wrote:I wrote a song thanks to your inspirational inspiration.
Nerf nerf nerf Nerf nerf nerf Nerf nerf nerf nerf Nerf nerf nerf
Nerf nerf nerf Nerf nerf nerf Nerf nerf nerf nerf Nerf nerf nerf
Nerf Nerf Nerf Nerf
Nerf nerf nerf Nerf nerf nerf Nerf nerf nerf nerf Nerf nerf nerf
Dude i really love ur song is it copyrighted or would it be ok to totally spam it under every respec whining, oh they nerfed my fotm post ?? i really think ppl will enjoy it |
Rogatien Merc
Red Star. EoN.
495
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Posted - 2013.07.24 16:14:00 -
[118] - Quote
bear90211 wrote:Rogatien Merc wrote:Already restricted by ammo requirements and lacks the mobility provided by the railgun's platform. Does not have zoom capability. The railgun will also one-shot the forge gun Next. you dont get what i mean... its just that they do way to much damage, they have people with nanohives up almost dirrectly above you, and you cant even get at an angle to shoot them, or theyy come up behind your really expensive tank, and kill it with their 30K-77K forge gun that he switches out to a malitia AR after killing you. If they have people with nanohives where's your people with a Thales?
If they're sneaking up behind you with a forge gun, where's your infantry support or gunners?
Really expensive tank should have already killed several 150k+ proto suits or opposing tanks which means the ISK balance between your loss and all those red dots you slaughtered in <2sec with a blaster is neutral. I assume That's at least part of the reasoning behind making tanks cost more than 5,000 ISK a pop.
Also IWS... I kind of feel that way every time I take only partial damage from an LAV and roll off the hood still alive. Rail survival is epic though, wish it was recorded. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5456
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Posted - 2013.07.24 16:17:00 -
[119] - Quote
I was with you on nerfing forge guns up until you suggested they make the easiest gun in the game (the rail gun) even easier to use
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Rogatien Merc
Red Star. EoN.
495
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Posted - 2013.07.24 16:20:00 -
[120] - Quote
CoD isAIDS wrote:Chunky Munkey wrote:Tank railguns:
Infinite ammo Can fire whilst moving at speed Can be moved at speed Several Xzoom Several thousand hp weapon platform Tracking AV that deals several thousand points of damage per hit. Just 3 Lai Dais against a Madrugar that's lost its shields is enough to destroy the tank. Just 3 stupid grenades. The dude with 3x Lai Dais also gimped himself due to fitting requirements and lack of AP 'nades against other infantry who can now slay him with abandon. He's also gotta get within blaster range of you... 'thrown over wall' issue comes with the issue that he cannot aim very effectively when he throws and any movement by you away from the killzone will nullify his grenade. Tanks are faster than any infantry. Kind of for a reason.
If you want to wade into the fray at point blank range alone and unsupported and try to farm kills while standing still, well, you get what you pay for. |
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