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Thread Statistics | Show CCP posts - 0 post(s) |
TERMINALANCE
Zumari Force Projection Caldari State
188
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Posted - 2013.07.24 06:04:00 -
[1] - Quote
If you guys want the direct damage of a breach forge gun, you should have the 6 second charge and the inability to move while charging. I can almost guarantee none of the people complaining would use it on there tank. They just want buffs with out paying the price. Dont forget tanks are immune to sniper fire, can be recalled without a supply depot are immune to infantry small arms, can move really fast around the battlefield and are able to run people over, act as a spawn point either with a CRU or by carrying that **** on the suit inside and just hoping out for a second, are self repping at a huge rate, can provide cover for infantry, act as a bunker for almost dead troops, have a head shot spot that is on the very rear of the tank, can survive OB's. and a tank does have more DPS then a forge gun if they man the 2 small turrets inside!! and have UNLIMITED AMMO!
Also DPS on a tank STACKS FOR ALL mercs INSIDE! so any skill damage you have on the 3 people inside a tank will stack!
When your tank is not immune to 99% of the weapons in the game come complain to me about the 1% that can ******* kill you.
Do tanks need changes? YES
IS the forge gun the problem? no!
Tanks and lavs should give far more ISK per kill and should cost less.
The forge gun is not the issue!
they just want to be immune to 100% of the weapons in game! |
TERMINALANCE
Zumari Force Projection Caldari State
190
|
Posted - 2013.07.24 07:53:00 -
[2] - Quote
Syther Shadows wrote:TERMINALANCE wrote:If you guys want the direct damage of a breach forge gun, you should have the 6 second charge and the inability to move while charging. I can almost guarantee none of the people complaining would use it on there tank. They just want buffs with out paying the price. Dont forget tanks are immune to sniper fire, can be recalled without a supply depot are immune to infantry small arms, can move really fast around the battlefield and are able to run people over, act as a spawn point either with a CRU or by carrying that **** on the suit inside and just hoping out for a second, are self repping at a huge rate, can provide cover for infantry, act as a bunker for almost dead troops, have a head shot spot that is on the very rear of the tank, can survive OB's. and a tank does have more DPS then a forge gun if they man the 2 small turrets inside!! and have UNLIMITED AMMO!
Also DPS on a tank STACKS FOR ALL mercs INSIDE! so any skill damage you have on the 3 people inside a tank will stack!
When your tank is not immune to 99% of the weapons in the game come complain to me about the 1% that can ******* kill you.
Do tanks need changes? YES
IS the forge gun the problem? no!
Tanks and lavs should give far more ISK per kill and should cost less.
The forge gun is not the issue!
they just want to be immune to 100% of the weapons in game! Also keep in mind tanks ARE the ultimate end game. one tank > one inf unit.
That is ********, what in 10 years you want this to be tank 514, where only tanks are used because they are the best? thats BS. |
TERMINALANCE
Zumari Force Projection Caldari State
193
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Posted - 2013.07.25 09:34:00 -
[3] - Quote
Gogo O'Dell wrote:TERMINALANCE wrote:If you guys want the direct damage of a breach forge gun, you should have the 6 second charge and the inability to move while charging. I can almost guarantee none of the people complaining would use it on there tank. They just want buffs with out paying the price. Dont forget tanks are immune to sniper fire, can be recalled without a supply depot are immune to infantry small arms, can move really fast around the battlefield and are able to run people over, act as a spawn point either with a CRU or by carrying that **** on the suit inside and just hoping out for a second, are self repping at a huge rate, can provide cover for infantry, act as a bunker for almost dead troops, have a head shot spot that is on the very rear of the tank, can survive OB's. and a tank does have more DPS then a forge gun if they man the 2 small turrets inside!! and have UNLIMITED AMMO!
Also DPS on a tank STACKS FOR ALL mercs INSIDE! so any skill damage you have on the 3 people inside a tank will stack!
When your tank is not immune to 99% of the weapons in the game come complain to me about the 1% that can ******* kill you.
Do tanks need changes? YES
IS the forge gun the problem? no!
Tanks and lavs should give far more ISK per kill and should cost less.
The forge gun is not the issue!
they just want to be immune to 100% of the weapons in game! Haha no we don't. We want prototype vehicles that can tank damage properly.
You can tank damage why should you tank AV? that does not make sense!
You cant tank 99% of the weapons in the game!
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