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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Frame
C C P C C P Alliance
1317
|
Posted - 2013.07.18 08:28:00 -
[1] - Quote
Dear players,
Today DUST 514 will go offline for an extended period of time starting from 11:00 GMT. Server is expected to come back up at 11:50 GMT. Today we are:
* Ending Mordu's Challenge event (rewards will be deployed next Tuesday) * Applying changes to the LAVs, and for more details, here is our Game Design team's message:
Quote:There are a number of issues with the LAVs, which weGÇÖll be addressing in a series of updates. The first two will be going out today in a hotfix. "Murder Taxi" FixThis issue is not limited to just the Militia vehicles, but the infinite supply of them certainly doesnGÇÖt help the situation. To discourage wanton (yes, wanton! ) abuse of LAVs weGÇÖll be making them consumable. GÇó The Baloch - Impact and Onikuma - Impact given as starting items to new characters will now be consumable. This means all current players who have this item will only have 1 run of it before it becomes unusable. It is not available on the market, but the Baloch and Onikuma (which are functionally identical to the Impact versions) will be available. GÇóAll newly created characters will be given 10 copies of the Baloch (GA, MN characters) and Onikuma (AM, CA characters). When these run out youGÇÖll need to dip into your savings, so use them wisely! Saga-II FixThe Saga-IIs were removed last week because they were put out prematurely and had a number of issues. Upon their return, this is how they will stack up to the existing Saga: Saga: Heal Shield Rate: 16 HP/s Shield Recharge Delay: 0s Shield Depleted Recharge Delay: 2.5s ISK Price: 40,000 ISK Skill Pre-Reqs: Vehicle Command I, Caldari LAV I Saga-II: Heal Shield Rate: 35 HP/s Shield Recharge Delay: 6s Shield Depleted Recharge Delay: 6s ISK Price: 65,000 ISK Skill Pre-Reqs: Vehicle Command I, Caldari LAV II GÇÿLC-225GÇÖ Saga-II: Heal Shield Rate: 35 HP/s Shield Recharge Delay: 6s Shield Depleted Recharge Delay: 6s ISK Price: N/A (approx. 100 AUR) Skill Pre-Reqs: No Skill Pre-Reqs GÇóThe tweaked shield regen numbers mean that after 11 seconds both vehicles will have healed an almost identical amount of HP, but thereafter the Saga-II completes healing the base 1425 HP total in 46s whereas the Saga does so in almost double the time (89 seconds). GÇóThe Saga-II comes with a default Reactive Deflection Field module which is has no PG/CPU requirements but is functionally equivalent to a Shield Hardener I module. Effectively, the bonus here is the 45 CPU and 5 PG you save. GÇóThe Saga-II comes with a GÇÿBrimstoneGÇÖ ST-1 Missile Launcher, which is functionally equivalent to the ST-1 Missile Launcher but has no skill requirements. Further to these two fixes, weGÇÖre in the process of updating how collision damage is calculated and addressing vehicles, vehicle modules, turrets and vehicle skills in a rebalance pass that weGÇÖre hoping to complete for Uprising 1.4 or a hot-fix thereafter. This is likely to be a fairly substantial overhaul so once weGÇÖre in a position to do so weGÇÖll make sure you all get a good look at them and weGÇÖll attempt to address any concerns before finalizing the update. Feel free to post your feedback right here! DUST Game Design Team Thank you. |
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2090
|
Posted - 2013.07.18 08:34:00 -
[2] - Quote
....and the masses rejoiced, crying out in glee as their savior answered their prayer. |
Heinz Doofenshertz
BetaMax. CRONOS.
452
|
Posted - 2013.07.18 08:35:00 -
[3] - Quote
Thank you Frame |
ladwar
Dead Six Initiative Lokun Listamenn
925
|
Posted - 2013.07.18 08:38:00 -
[4] - Quote
and an LAV you buy now has a higher regen then a shield HAV... good job CCP. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2091
|
Posted - 2013.07.18 08:39:00 -
[5] - Quote
ladwar wrote:and an LAV you buy now has a higher regen then a shield HAV... good job CCP.
The more I see you post the more Im convinced you cant be pleased |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
339
|
Posted - 2013.07.18 08:41:00 -
[6] - Quote
does not change llav much unless these collision changes are aimed at that type of problem :P |
ladwar
Dead Six Initiative Lokun Listamenn
925
|
Posted - 2013.07.18 08:43:00 -
[7] - Quote
Aeon Amadi wrote:ladwar wrote:and an LAV you buy now has a higher regen then a shield HAV... good job CCP. The more I see you post the more Im convinced you cant be pleased it actually doesn't take a lot but ccp isn't willing to make to fix their mistake. im just mad at the vehicle department, the infantry/modules are fine(or good-ish depanding on how you look at it), core mechanic are like sleeping but hadn't made any really bad mistakes like the vehicle department so im fine with them. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
662
|
Posted - 2013.07.18 08:43:00 -
[8] - Quote
Taxis now for transport... also could this mean that you will make changes to starter fits in the future too... making us have to buy fits (or BPO fits) rather than giving away free milita fits?
/c |
|
Sylvana Nightwind
Expert Intervention Caldari State
414
|
Posted - 2013.07.18 08:43:00 -
[9] - Quote
This is where CCP delivers first blow to the murder taxi. Next stop: 1.4 patch (probably like end of August?)
Thanks a lot for this. Will no longer waste my swarm rockets on free LAVs ;) |
Ansiiis The Trustworthy
WE ARE LEGENDS
139
|
Posted - 2013.07.18 08:46:00 -
[10] - Quote
This is good. I will feel like a king when I call in an LAV. |
|
ladwar
Dead Six Initiative Lokun Listamenn
925
|
Posted - 2013.07.18 08:46:00 -
[11] - Quote
Sylvana Nightwind wrote:This is where CCP delivers first blow to the murder taxi. Next stop: 1.4 patch (probably like end of August?)
Thanks a lot for this. Will no longer waste my swarm rockets on free LAVs ;) there is still other BPOs lav out there... |
Sylvana Nightwind
Expert Intervention Caldari State
414
|
Posted - 2013.07.18 08:50:00 -
[12] - Quote
ladwar wrote:there is still other BPOs lav out there... Yes. But they are less common than those freakin' Baloch craps. |
JONAHBENHUR
New Eden's Most Wanted Top Men.
19
|
Posted - 2013.07.18 08:52:00 -
[13] - Quote
ladwar wrote:Sylvana Nightwind wrote:This is where CCP delivers first blow to the murder taxi. Next stop: 1.4 patch (probably like end of August?)
Thanks a lot for this. Will no longer waste my swarm rockets on free LAVs ;) there is still other BPOs lav out there...
yes but atleast people paid realworld money for them nothing worse than a 200k suit mowed down by some yard ape fresh out of the battle academy that is all he knows how to do |
ladwar
Dead Six Initiative Lokun Listamenn
927
|
Posted - 2013.07.18 08:55:00 -
[14] - Quote
Sylvana Nightwind wrote:ladwar wrote:there is still other BPOs lav out there... Yes. But they are less common than those freakin' Baloch craps. plus the free ones weren't really what people were mad it, it was the LLAVs which had no change to. so meh. the saga-II is further proof ccp hate caldari HAVs, make a gunnlogi II then because it make sense and have as advanced for a slighter higher price that comes with turrets giving an overall cheaper price. |
Son Down
SamsClub
61
|
Posted - 2013.07.18 08:56:00 -
[15] - Quote
CCP Frame wrote:Dear players, Today DUST 514 will go offline for an extended period of time starting from 11:00 GMT. Server is expected to come back up at 11:50 GMT. Today we are: * Ending Mordu's Challenge event (rewards will be deployed next Tuesday) * Applying changes to the LAVs, and for more details, here is our Game Design team's message: Quote:There are a number of issues with the LAVs, which weGÇÖll be addressing in a series of updates. The first two will be going out today in a hotfix. "Murder Taxi" FixThis issue is not limited to just the Militia vehicles, but the infinite supply of them certainly doesnGÇÖt help the situation. To discourage wanton (yes, wanton! ) abuse of LAVs weGÇÖll be making them consumable. GÇó The Baloch - Impact and Onikuma - Impact given as starting items to new characters will now be consumable. This means all current players who have this item will only have 1 run of it before it becomes unusable. It is not available on the market, but the Baloch and Onikuma (which are functionally identical to the Impact versions) will be available. GÇóAll newly created characters will be given 10 copies of the Baloch (GA, MN characters) and Onikuma (AM, CA characters). When these run out youGÇÖll need to dip into your savings, so use them wisely! Saga-II FixThe Saga-IIs were removed last week because they were put out prematurely and had a number of issues. Upon their return, this is how they will stack up to the existing Saga: Saga: Heal Shield Rate: 16 HP/s Shield Recharge Delay: 0s Shield Depleted Recharge Delay: 2.5s ISK Price: 40,000 ISK Skill Pre-Reqs: Vehicle Command I, Caldari LAV I Saga-II: Heal Shield Rate: 35 HP/s Shield Recharge Delay: 6s Shield Depleted Recharge Delay: 6s ISK Price: 65,000 ISK Skill Pre-Reqs: Vehicle Command I, Caldari LAV II GÇÿLC-225GÇÖ Saga-II: Heal Shield Rate: 35 HP/s Shield Recharge Delay: 6s Shield Depleted Recharge Delay: 6s ISK Price: N/A (approx. 100 AUR) Skill Pre-Reqs: No Skill Pre-Reqs GÇóThe tweaked shield regen numbers mean that after 11 seconds both vehicles will have healed an almost identical amount of HP, but thereafter the Saga-II completes healing the base 1425 HP total in 46s whereas the Saga does so in almost double the time (89 seconds). GÇóThe Saga-II comes with a default Reactive Deflection Field module which is has no PG/CPU requirements but is functionally equivalent to a Shield Hardener I module. Effectively, the bonus here is the 45 CPU and 5 PG you save. GÇóThe Saga-II comes with a GÇÿBrimstoneGÇÖ ST-1 Missile Launcher, which is functionally equivalent to the ST-1 Missile Launcher but has no skill requirements. Further to these two fixes, weGÇÖre in the process of updating how collision damage is calculated and addressing vehicles, vehicle modules, turrets and vehicle skills in a rebalance pass that weGÇÖre hoping to complete for Uprising 1.4 or a hot-fix thereafter. This is likely to be a fairly substantial overhaul so once weGÇÖre in a position to do so weGÇÖll make sure you all get a good look at them and weGÇÖll attempt to address any concerns before finalizing the update. Feel free to post your feedback right here! DUST Game Design Team Thank you.
It took you almost three months to come up with this. For the love of God, tell me you work more than three days out of the week. |
ladwar
Dead Six Initiative Lokun Listamenn
927
|
Posted - 2013.07.18 09:00:00 -
[16] - Quote
^ two per month but who is counting really anyways |
Sylvana Nightwind
Expert Intervention Caldari State
414
|
Posted - 2013.07.18 09:11:00 -
[17] - Quote
Son Down wrote:It took you almost three months to come up with this. For the love of God, tell me you work more than three days out of the week. I'll assume you are a troll or unable to read this:
Further to these two fixes, weGÇÖre in the process of updating how collision damage is calculated and addressing vehicles, vehicle modules, turrets and vehicle skills in a rebalance pass that weGÇÖre hoping to complete for Uprising 1.4 or a hot-fix thereafter. This is likely to be a fairly substantial overhaul so once weGÇÖre in a position to do so weGÇÖll make sure you all get a good look at them and weGÇÖll attempt to address any concerns before finalizing the update. |
Titan Maxima
187. League of Infamy
2
|
Posted - 2013.07.18 09:13:00 -
[18] - Quote
So the problem of indestructible Logi LAV's isn't being fixed? |
Harpyja
DUST University Ivy League
273
|
Posted - 2013.07.18 09:23:00 -
[19] - Quote
Once again CCP doesn't listen to us.
Now, we no longer have free transportation on big maps, like seriously, WTF? You're going to have to make us run our slow asses everywhere?
All that should've been done was the removal of the HP buff on militia LAVs. Such that every AV weapon can one shot it. That would've fixed the damn problem CCP. One militia swarm launcher and it's dead. People will be discouraged from using them as murder taxis.
I blame the vehicle department for every single issue regarding vehicles.
Once again, bravo CCP for ignoring the community's suggestions on how to solve murder taxiing. I personally had not seen a single post suggesting to put a price tag on the starter fits. |
ChromeBreaker
SVER True Blood
883
|
Posted - 2013.07.18 09:25:00 -
[20] - Quote
And so the Forge gunners did cry, but had to admit it was for the best...
... does this count as the dev blog |
|
Gage Bouren
Internal Error.
6
|
Posted - 2013.07.18 09:25:00 -
[21] - Quote
This seems like a good idea ! But if you devs put on another module on the saga that makes it indestructible again then you're only reducing the problem and you did that on purpose -_- |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
230
|
Posted - 2013.07.18 09:28:00 -
[22] - Quote
I'm not being funny, but please can you change the date format to YYMMDD ? This is the ISO 8601 data format that can be understood internationally WITHOUT confusion.
https://en.wikipedia.org/wiki/ISO_8601
It's a well known phenomenon that the USA are *unique* around the world for using MMDDYY, when the rest of the world uses either DDMMYY or YYMMDD
http://en.wikipedia.org/wiki/Date_format_by_country
Please take heed, community team - you have an international audience and should ensure that you can be understood clearly by more than a single country. |
Sylvana Nightwind
Expert Intervention Caldari State
416
|
Posted - 2013.07.18 09:29:00 -
[23] - Quote
Absolute Idiom II wrote:I'm not being funny, but please can you change the date format to YYMMDD ? This is the ISO 8601 data format that can be understood internationally WITHOUT confusion. https://en.wikipedia.org/wiki/ISO_8601It's a well known phenomenon that the USA are *unique* around the world for using MMDDYY, when the rest of the world uses either DDMMYY or YYMMDD http://en.wikipedia.org/wiki/Date_format_by_countryPlease take heed, community team - you have an international audience and should ensure that you can be understood clearly by more than a single country. So you are confused because there is no 18th month? Can't swap two numbers and get the date? :/ Poor thing. |
Heinz Doofenshertz
BetaMax. CRONOS.
452
|
Posted - 2013.07.18 09:31:00 -
[24] - Quote
how can you mistake this date, there is nither 13th nor 18th month, and I doubt they are doing a post about a patch in 5 years. |
Son Down
SamsClub
61
|
Posted - 2013.07.18 09:35:00 -
[25] - Quote
Sylvana Nightwind wrote:Son Down wrote:It took you almost three months to come up with this. For the love of God, tell me you work more than three days out of the week. I'll assume you are a troll or unable to read this: Further to these two fixes, weGÇÖre in the process of updating how collision damage is calculated and addressing vehicles, vehicle modules, turrets and vehicle skills in a rebalance pass that weGÇÖre hoping to complete for Uprising 1.4 or a hot-fix thereafter. This is likely to be a fairly substantial overhaul so once weGÇÖre in a position to do so weGÇÖll make sure you all get a good look at them and weGÇÖll attempt to address any concerns before finalizing the update.
Oh I can read, friend, I'm merely stating that I've seen emergency hotfixes from CCP cut in as little as 48 hours, and the current "LAV Situation" has urgently needed addressed for well over two months.
|
Paladin Sas
Hellstorm Inc League of Infamy
55
|
Posted - 2013.07.18 09:37:00 -
[26] - Quote
ladwar wrote:and an LAV you buy now has a higher regen then a shield HAV... good job CCP. i feel like your vehicle department is on crack and takes orders from the dropsuit department.
I would like to point out that scout suits have a higher natural regen than anything larger. Why shouldnt the same rules apply to vehicles? |
Jason Pearson
Seraphim Initiative. CRONOS.
1934
|
Posted - 2013.07.18 09:39:00 -
[27] - Quote
Baby steps CCP :)
Despite not agreeing with the majority of things with Vehicles in this game, I think this is the step in the right direction, removal of the free LAV not only means its a cost to call it in and run people over, but it also means people will be more willing to use other people as transport, maybe Dropships might actually be useful yet.
Now, about that vehicle kick function? |
420 BLAZED
STRONG-ARMED BANDITS
45
|
Posted - 2013.07.18 09:52:00 -
[28] - Quote
what about the players that got a free LAV for signing up in Beta? |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
234
|
Posted - 2013.07.18 09:53:00 -
[29] - Quote
Sylvana Nightwind wrote:Absolute Idiom II wrote:I'm not being funny, but please can you change the date format to YYMMDD ? This is the ISO 8601 data format that can be understood internationally WITHOUT confusion. https://en.wikipedia.org/wiki/ISO_8601It's a well known phenomenon that the USA are *unique* around the world for using MMDDYY, when the rest of the world uses either DDMMYY or YYMMDD http://en.wikipedia.org/wiki/Date_format_by_countryPlease take heed, community team - you have an international audience and should ensure that you can be understood clearly by more than a single country. So you are confused because there is no 18th month? Can't swap two numbers and get the date? :/ Poor thing.
Are you being deliberately obtuse?
Clearly whenever the date is within the first 12 days of the month then there will be confusion about what the date means. Changing the format now will ensure that when it becomes August the date format will not be confusing. |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
234
|
Posted - 2013.07.18 09:56:00 -
[30] - Quote
Heinz Doofenshertz wrote:how can you mistake this date, there is nither 13th nor 18th month, and I doubt they are doing a post about a patch in 5 years.
You don't see how any date within the first 12 days of the month will be confusing for the entire remainder of the world? Changing the format *now* ensures that come August and beyond we don't run into any confusion. |
|
Allah's Snackbar
Forty-Nine Fedayeen Minmatar Republic
412
|
Posted - 2013.07.18 10:04:00 -
[31] - Quote
This pretty much spells the death of the corporation hanger, player market or player trading being anywhere on CCP's radar one would think. |
Watermelon Bandit
Subdreddit Test Alliance Please Ignore
52
|
Posted - 2013.07.18 10:04:00 -
[32] - Quote
Let the QQ begin |
IamI3rian
OSG Planetary Operations Covert Intervention
305
|
Posted - 2013.07.18 10:05:00 -
[33] - Quote
The reason they are called murder taxi's is because they are yellow, not because they are cars. Meaning the militia ones (before the massive HP boost) weren't part of the problem.
Just throwing that out there. Word origins are a bit of a hobby of mine.
--- Remember: IamI3rian told ya Kinda like this game but there's something you should know... I just came to say hello |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2094
|
Posted - 2013.07.18 10:09:00 -
[34] - Quote
Harpyja wrote:Once again CCP doesn't listen to us.
Now, we no longer have free transportation on big maps, like seriously, WTF? You're going to have to make us run our slow asses everywhere?
All that should've been done was the removal of the HP buff on militia LAVs. Such that every AV weapon can one shot it. That would've fixed the damn problem CCP. One militia swarm launcher and it's dead. People will be discouraged from using them as murder taxis.
I blame the vehicle department for every single issue regarding vehicles.
Once again, bravo CCP for ignoring the community's suggestions on how to solve murder taxiing. I personally had not seen a single post suggesting to put a price tag on the starter fits.
Quitethe contrary they did listen to us... Free suits in Free LAVs killing Proto suits is kinda jacked up, and everyone knew this.. Complaining because they took awayyour free ride, heh, I donteven know where to start on that one... |
WeapondigitX V7
Planetary Response Organization
38
|
Posted - 2013.07.18 10:14:00 -
[35] - Quote
Titan Maxima wrote:So the problem of indestructible Logi LAV's isn't being fixed?
LLAVs can be killed easily in one particular way.
Get a basic logi suit with 2 equipment slots, get basic remote explosives and proxy mines. Dump all 6 mines on the ground out in the open. Stay there to lure LLAVs towards you. keep mines between you and LLAVs. detonate mines just before LLAVs run over them (the proxy mines will detonate on there own but not remote explosives). Make sure mines are very close together and use yourself as a guiding tool for the LLAVs so they actually do run over them, not beside them.
This usually (95% chance I think) will kill the LLAV. |
Panther Alpha
DarkWingsss
609
|
Posted - 2013.07.18 10:18:00 -
[36] - Quote
Thank you !! it only toke about 6 months of endless complains...but at least we got there in the end. |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
14
|
Posted - 2013.07.18 10:22:00 -
[37] - Quote
Now everyone will be spawning in and staring at each other to see who they can catch a free ride with, lol.
- No you call in an LAV. - No you call one in. - No way you call it in. - I called it in the last time, its your turn.
......................
F**k it lets run.
|
Razor Signal
Wraith Company
53
|
Posted - 2013.07.18 10:24:00 -
[38] - Quote
Absolute Idiom II wrote:I'm not being funny, but please can you change the date format to YYMMDD ? This is the ISO 8601 data format that can be understood internationally WITHOUT confusion. https://en.wikipedia.org/wiki/ISO_8601It's a well known phenomenon that the USA are *unique* around the world for using MMDDYY, when the rest of the world uses either DDMMYY or YYMMDD http://en.wikipedia.org/wiki/Date_format_by_countryPlease take heed, community team - you have an international audience and should ensure that you can be understood clearly by more than a single country.
This is a troll complaint, right? Why would you ever concern yourself over this? It's seriously not confusing to figure out at all, regardless of the context. If it was swapped, I would hardly be bothered, but this complaint is some serious LOL. |
Panther Alpha
DarkWingsss
609
|
Posted - 2013.07.18 10:25:00 -
[39] - Quote
GTA-V FTW wrote:Now everyone will be spawning in and staring at each other to see who they can catch a free ride with, lol.
- No you call in an LAV. - No you call one in. - No way you call it in. - I called it in the last time, its your turn.
......................
F**k it lets run.
Basic Scout suit with a SMG; about 4,000 isk... and guess what, you get there nearly as fast as a LAV. |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
15
|
Posted - 2013.07.18 10:32:00 -
[40] - Quote
Panther Alpha wrote:GTA-V FTW wrote:Now everyone will be spawning in and staring at each other to see who they can catch a free ride with, lol.
- No you call in an LAV. - No you call one in. - No way you call it in. - I called it in the last time, its your turn.
......................
F**k it lets run.
Basic Scout suit with a SMG; about 4,000 isk... and guess what, you get there nearly as fast as a LAV.
Dragonfly with toxin = ISK free
Even better.
|
|
GTA-V FTW
Mannar Focused Warfare Gallente Federation
15
|
Posted - 2013.07.18 10:34:00 -
[41] - Quote
Also we will be seeing a ton of peeps recalling LAV's as well. |
Aran Abbas
Goonfeet Top Men.
194
|
Posted - 2013.07.18 10:37:00 -
[42] - Quote
http://www.youtube.com/watch?v=gbO2_077ixs |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
15
|
Posted - 2013.07.18 10:43:00 -
[43] - Quote
I wonder what the new price tag is going to be?
Hey if I am paying for it can I chose its color?
I also want some phat rims to go on it as well.
Make this happen CCP! |
IVANJAKANOV
Not Guilty EoN.
0
|
Posted - 2013.07.18 10:45:00 -
[44] - Quote
I think starter LAVs should remain unlimited to an extent. Maybe make them weaker than militia (especially the baloch - impact, I see them survive an assault forge gun hit with no armor left and still keep driving long enough for them to bail out, when an onikuma - impact would instapop). And also make it so only a limited number can be called in per game per person. Also, starter LAVs shouldn't count towards team quota for vehicles, or maybe have their own team quota so it doesn't keep players from bringing in their better vehicles. I barely use the starter LAVs anymore since I have much better LAVs but I think they are helpful for newer players to have (nearly) unlimited access to. |
Rahl Draak
Fraternity of St. Venefice Amarr Empire
1
|
Posted - 2013.07.18 10:48:00 -
[45] - Quote
IVANJAKANOV wrote:I think starter LAVs should remain unlimited to an extent. Maybe make them weaker than militia (especially the baloch - impact, I see them survive an assault forge gun hit with no armor left and still keep driving long enough for them to bail out, when an onikuma - impact would instapop). And also make it so only a limited number can be called in per game per person. Also, starter LAVs shouldn't count towards team quota for vehicles, or maybe have their own team quota so it doesn't keep players from bringing in their better vehicles. I barely use the starter LAVs anymore since I have much better LAVs but I think they are helpful for newer players to have (nearly) unlimited access to.
...says the guy who runs around in a heavy suit with proto HMG, and flaylock. (Rolls eyes)
|
Another Heavy SOB
TRUE TEA BAGGERS EoN.
405
|
Posted - 2013.07.18 10:54:00 -
[46] - Quote
It's a step in the right direction however simply removing or reducing the massive 60% HP buff would have been far more appropriate, and could have been done long ago.
As has been mentioned this does not address LLAVs, hopefully the improved impact physics in 1.4 will. |
|
CCP Logibro
C C P C C P Alliance
51
|
Posted - 2013.07.18 10:54:00 -
[47] - Quote
Downtime today for DUST514 has been extended 20 more minutes from the original post. The new time for online is 12:10 UTC CCP Logibro | EVE Universe Community Team | Distributor of Nanites
@CCP_Logibro |
|
blue skink
Subdreddit Test Alliance Please Ignore
15
|
Posted - 2013.07.18 11:02:00 -
[48] - Quote
Hmm. This does not make me happy. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
20
|
Posted - 2013.07.18 11:04:00 -
[49] - Quote
Its official , Tanks wins , do the math. |
Rogue Saint
Science For Death The Shadow Eclipse
64
|
Posted - 2013.07.18 11:08:00 -
[50] - Quote
I for one think this is in keeping with the whole EvE ethos, nothing should be free, losing something should hit your wallet. The old adage "Only fly/drive, what you can afford to lose" is how it should be. Thanks CCP! |
|
Kevall Longstride
DUST University Ivy League
360
|
Posted - 2013.07.18 11:08:00 -
[51] - Quote
It's a start in the right direction. It'll be better when the LAV's get damaged by running over mercs. Heavy suits should right off a militia LAV and near enough cripple a LLAV.
Looks like speccing into advanced swarms was a good move on my part. |
Panther Alpha
DarkWingsss
611
|
Posted - 2013.07.18 11:11:00 -
[52] - Quote
THE TRAINSPOTTER wrote:Its official , Tanks wins , do the math.
Because LAV's killed tanks in the first place ? weird math you have ....If anything i will say that "First Person Shooter" wins |
Son Down
SamsClub
61
|
Posted - 2013.07.18 11:18:00 -
[53] - Quote
Logi LAVs and Logi Suits need the same nerf. MUCH lower base shield and armor. The only plausible reason I can see why CCP has not done this already, is because they are making a killing on Logi AUR sales. Hence....the weak or no reply from an actual Dev, not just a community "mouthpiece". |
IVANJAKANOV
Not Guilty EoN.
0
|
Posted - 2013.07.18 11:22:00 -
[54] - Quote
Gage Bouren wrote:This seems like a good idea ! But if you devs put on another module on the saga that makes it indestructible again then you're only reducing the problem and you did that on purpose -_-
Saga IIs are hardly indestructible, and they have the same fit as when they were first released so nothing was added. Sure, the reactive hardener is pretty strong, but it has a very short pulse interval and very long cooldown, so it is actually a pretty bad module besides that it's free with the vehicle. It's like a regular saga as far as I'm concerned, and it's nowhere near as hard to kill as logistics LAVs or Madrugars. |
Andris Kronis
DUST University Ivy League
7
|
Posted - 2013.07.18 11:29:00 -
[55] - Quote
Sounds like some good changes are coming.
Now I have run murder-death-taxi with the best of them and it's a good bit of fun, but it isn't very fair, especially that everyone got a free LAV.
So it will be good to see people actually recall their taxi's to save the isk burn or not use them.
rolling your Lav should damage your gunner .... just saying I'm hoping that is coming too ...
It would be nice to lock a Lav to the caller for the first 30 seconds of deployment too, every other vehicle for that matter, you only have to lose a tank or dropship to a bluberry a couple of times to start seeing red and screaming at the screen for the bluberry to "get out of my Dropthip !!!" :)
As a sometimes sniper .... sure, you guys can just run across the field ..... that would just be awesome ..... |
IVANJAKANOV
Not Guilty EoN.
0
|
Posted - 2013.07.18 11:29:00 -
[56] - Quote
Rahl Draak wrote:IVANJAKANOV wrote:I think starter LAVs should remain unlimited to an extent. Maybe make them weaker than militia (especially the baloch - impact, I see them survive an assault forge gun hit with no armor left and still keep driving long enough for them to bail out, when an onikuma - impact would instapop). And also make it so only a limited number can be called in per game per person. Also, starter LAVs shouldn't count towards team quota for vehicles, or maybe have their own team quota so it doesn't keep players from bringing in their better vehicles. I barely use the starter LAVs anymore since I have much better LAVs but I think they are helpful for newer players to have (nearly) unlimited access to. ...says the guy who runs around in a heavy suit with proto HMG, and flaylock. (Rolls eyes) sup forum troll? you have me confused with someone else. also maybe you could post with your main character so people can troll about your play style (or make up stories about your play style) |
Whizawk
Pro Hic Immortalis League of Infamy
1
|
Posted - 2013.07.18 11:29:00 -
[57] - Quote
Hence "Murder Taxi" referring to Logistics LAVs (because they're yellow)... They were untouched? |
Robert JD Niewiadomski
NULLIMPEX INC
363
|
Posted - 2013.07.18 11:38:00 -
[58] - Quote
Rogue Saint wrote:I for one think this is in keeping with the whole EvE ethos, nothing should be free, losing something should hit your wallet. The old adage "Only fly/drive what you can afford to lose" is how it should be. Thanks CCP! You are given free "rookie ship" every time you dock your capsule at a station you have no hangar occupied... You can undock it then, "park" outside of station and dock your capsule again to fetch another free "rookie ship"... You can even blast the first one parked outside with your second "rookie ship" without any consequences in 1.0 space... I wonder if it is possible to "clog" the station with that junk?
Will try it asap |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
52
|
Posted - 2013.07.18 11:39:00 -
[59] - Quote
Question for the Devs, what about those BPOs LAVs from the Vet and Elite packs (which I have purchased both)? Will those also be replaced with single use BPCs? |
Panther Alpha
DarkWingsss
611
|
Posted - 2013.07.18 11:40:00 -
[60] - Quote
Whizawk wrote:Hence "Murder Taxi" referring to Logistics LAVs (because they're yellow)... They were untouched?
Yeah, well, that is a new name for it.. but the FREE LAV's Road Kills have been a problem since the early Open Beta. Some of us has been complaining about it for ages. This is a big victory for Forum warriors.... actually... this is the ONLY victory for forum warriors, we don't get many of those. |
|
WeapondigitX V7
Planetary Response Organization
39
|
Posted - 2013.07.18 11:43:00 -
[61] - Quote
Another Heavy SOB wrote:It's a step in the right direction however simply removing or reducing the massive 60% HP buff would have been far more appropriate, and could have been done long ago.
As has been mentioned this does not address LLAVs, hopefully the improved impact physics in 1.4 will.
I posted how to kill those LLAVs on page 2. However you do need about 2 million SP to do it. (need certain skills) |
Julius Vindice
A.N.O.N.Y.M.O.U.S. League of Infamy
195
|
Posted - 2013.07.18 11:48:00 -
[62] - Quote
What about the matches where there are scrubs and poor players on one side and a corp or squad with money on the other side? The side with the squad will have a big advantage over the other side if they can call in a car to get to the letters while the others would have to hoof it all the way there. |
Chankk Saotome
SyNergy Gaming EoN.
458
|
Posted - 2013.07.18 11:48:00 -
[63] - Quote
Aran Abbas wrote:[url]http://www.youtube.com/watch?v=gbO2_077ixs[/url]
This absolutely deserves a comment for just great taste in music here.
Also, check the Al Green version if you get the opportunity. |
Duck Drahko
DUST University Ivy League
29
|
Posted - 2013.07.18 11:51:00 -
[64] - Quote
GTA-V FTW wrote:Now everyone will be spawning in and staring at each other to see who they can catch a free ride with, lol.
- No you call in an LAV. - No you call one in. - No way you call it in. - I called it in the last time, its your turn.
......................
F**k it lets run.
LOL seriously we should be able to charge passengers for milage. The MURDERTAXI will have come full circle!
Next time I'm bored I might just go back and forth carrying people, because I'm nice like that.
Speaking of which... We needs a horn!! |
|
CCP Logibro
C C P C C P Alliance
52
|
Posted - 2013.07.18 11:55:00 -
[65] - Quote
And DUST 514 is back online.
Have fun! CCP Logibro | EVE Universe Community Team | Distributor of Nanites
@CCP_Logibro |
|
French Fancy
Lo-Tech Solutions Ltd
19
|
Posted - 2013.07.18 11:57:00 -
[66] - Quote
Titan Maxima wrote:So the problem of indestructible Logi LAV's isn't being fixed?
In the next few patches I would imagine, at least they rolled this out for now though! |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
129
|
Posted - 2013.07.18 11:57:00 -
[67] - Quote
If I recall the free LAV, am I able to call it back in? |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
243
|
Posted - 2013.07.18 12:01:00 -
[68] - Quote
SERPENT-Adamapple wrote:If I recall the free LAV, am I able to call it back in?
Yes, after a very short delay. |
Matticus Monk
Ordus Trismegistus
302
|
Posted - 2013.07.18 12:03:00 -
[69] - Quote
Excellent news - I think this is a big step in the right direction. Thanks CCP! |
Niuvo
The Phoenix Federation
262
|
Posted - 2013.07.18 12:04:00 -
[70] - Quote
It's looking more like an actual war. |
|
dv8edhitman
Greatness Achieved Through Training EoN.
38
|
Posted - 2013.07.18 12:05:00 -
[71] - Quote
Chankk Saotome wrote:Aran Abbas wrote:[url]http://www.youtube.com/watch?v=gbO2_077ixs[/url] This absolutely deserves a comment for just great taste in music here. Also, check the Al Green version if you get the opportunity.
I could not agree more... absolutely a great tune.
|
Yisuki
CHACALES
12
|
Posted - 2013.07.18 12:24:00 -
[72] - Quote
No more free LAVs mean less swarm launcher easy kills for me :(
You should have left them how they were, maybe with a little less HP for the people crying about "murder taxis" (easy kills for me), or should have fixed how they are f*****g invisible most of the time on the map. |
Oxskull Duncarino
Shadow Company HQ
223
|
Posted - 2013.07.18 12:25:00 -
[73] - Quote
Today, is a good day. Excellent work. |
Telleth
DUST University Ivy League
78
|
Posted - 2013.07.18 12:29:00 -
[74] - Quote
Julius Vindice wrote:What about the matches where there are scrubs and poor players on one side and a corp or squad with money on the other side? The side with the squad will have a big advantage over the other side if they can call in a car to get to the letters while the others would have to hoof it all the way there. Side with the squad and using teamwork have an advantage? Isn't that the idea of DUST? |
Aran Abbas
Goonfeet Top Men.
196
|
Posted - 2013.07.18 12:29:00 -
[75] - Quote
Vin Mora wrote:Question for the Devs, what about those BPOs LAVs from the Vet and Elite packs (which I have purchased both)? Will those also be replaced with single use BPCs?
No, they will not. This change will actually spur sales of those packs. |
October SnowFox
RUST 415 RUST415
42
|
Posted - 2013.07.18 12:32:00 -
[76] - Quote
Problems before patch - stupid monkeys on Lav, who just trying hit everyone - indestructible LAVs, WTF LAV is a jeep, not a HAV Problems after patch - stupid monkeys on Lav, who just trying hit everyone - indestructible LAVs, WTF LAV is a jeep, not a HAV - it is even more expenses now to play
forgive my bad english |
DJINN leukoplast
Hellstorm Inc League of Infamy
769
|
Posted - 2013.07.18 12:41:00 -
[77] - Quote
It's a start, which is nice. But I don't see too much murder-taxi discouragement with these changes. So the previously free LAV will cost what, 500 ISK? 1000 ISK, 6000 ISK? That's not going to stop it's abuse, anything short of 40k for a standard LAV won't stop people from abusing it. Also the LLAV is the real problem here, at least free LAV's can be easily destroyed. LLAV's are practically invincible and require an army of AV players to have a chance at taking it out.
But good to hear you guys are looking into impact damage, just hope those changes aren't coming SoonGäó |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
611
|
Posted - 2013.07.18 12:43:00 -
[78] - Quote
Julius Vindice wrote:What about the matches where there are scrubs and poor players on one side and a corp or squad with money on the other side? The side with the squad will have a big advantage over the other side if they can call in a car to get to the letters while the others would have to hoof it all the way there. You realize you don't exactly have to be rich to afford a militia LAV? And you can recall it once you get to the objective. |
Master Jaraiya
Ultramarine Corp
468
|
Posted - 2013.07.18 12:52:00 -
[79] - Quote
I think my idea for Vehicle Loss Prevention should seriously be considered.
There is a known problem with people stealing your vehicles when you jump out to do some task. Taking them for a joyride and getting them destroyed. Vehicles cost a lot of ISK. The loss of that ISK should be preventable for circumstances outside of having them destroyed through conventional battle/use of the vehicle by the owner of the vehicle.
I outlined a very simple, but very effective solution to this problem. With the removal of free MLT LAVs I feel it is absolutely necessary to implement this.
Vehicle Prevention Loss/Free LAV Spam alleviation. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5274
|
Posted - 2013.07.18 12:54:00 -
[80] - Quote
I'm sad that I'm almost positive I didn't get enough hacks to complete the challenge, but I'm happy to see LAVs are starting to get some attention. |
|
Master Jaraiya
Ultramarine Corp
468
|
Posted - 2013.07.18 12:54:00 -
[81] - Quote
Aero Yassavi wrote:Julius Vindice wrote:What about the matches where there are scrubs and poor players on one side and a corp or squad with money on the other side? The side with the squad will have a big advantage over the other side if they can call in a car to get to the letters while the others would have to hoof it all the way there. You realize you don't exactly have to be rich to afford a militia LAV? And you can recall it once you get to the objective.
I can also be killed while trying to recall a vehicle making the entire attempt a huge waste of time in battle and ISK.
There is a better solution which I have outlined. Just follow the link above. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
92
|
Posted - 2013.07.18 13:06:00 -
[82] - Quote
Aeon Amadi wrote:....and the masses rejoiced, crying out in glee as their savior answered their prayer.
haha |
hamual jackson
OSG Planetary Operations Covert Intervention
30
|
Posted - 2013.07.18 13:26:00 -
[83] - Quote
You can tell who relies on death taxi, by the cry baby post of not having a free lav. Not that hard to by a militia vehicle take those complaints some where else. Good job CCP, now adjust that logi lav and death taxi will be severly diminished. |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
24
|
Posted - 2013.07.18 13:27:00 -
[84] - Quote
Soooo how much do these "Not Free" LAV's cost? |
steadyhand amarr
Royal Uhlans Amarr Empire
951
|
Posted - 2013.07.18 13:32:00 -
[85] - Quote
Devs say they are fixing collation damage. Player base freaks that it's not been addressed. Some of you are awful trolls your ment to do Kt in a way none realises your trolling |
Garrett Blacknova
Codex Troopers
3349
|
Posted - 2013.07.18 13:36:00 -
[86] - Quote
I almost never bother using my LAVs. I don't approve of this change, because it's addressing totally the wrong aspects of the problem.
My girlfriend is a Sniper, and her primary use of the LAV is the INTENDED use of transport. She's probably not going to be overly affected by this, but if some enemy gets a lucky hit and blows up her no-longer-free LAV before she can recall it, or if a teammate decides to run off with it and get it killed, she's now going to lose her ride.
When the ACTUAL fix for murder taxis shows up, I hope the not-free status of Starter LAVs is revoked.
And more importantly, when are we getting some kind of acknowledgement of the mass complaints about LAVs being massively HP buffed for no reason when Dropships were already seen as the weakest link in the vehicle chain? |
Sgt Kirk
SyNergy Gaming EoN.
850
|
Posted - 2013.07.18 13:43:00 -
[87] - Quote
ladwar wrote:Sylvana Nightwind wrote:ladwar wrote:there is still other BPOs lav out there... Yes. But they are less common than those freakin' Baloch craps. plus the free ones weren't really what people were mad it, it was the LLAVs which had no change to. so meh. the saga-II is further proof ccp hate caldari HAVs, make a gunnlogi II then because it make sense and have as advanced for a slighter higher price that comes with turrets giving an overall cheaper price.
It's really just The Caldari LLAV that's near impossible to kill. The Limbus is hard to take out but it's not indestructible like the C.LLAV. Think about it. The shields already has a 30% resistance against explosives by default. Add on to that with a built in 30% for the LLAV and you have a god mode vehicle.
One time my corp mates killed the driver from one so I threw three C-7 fluxes at the stagnate vehicle and then three remote explosives underneath it and it STILL had some shields left. All of this while my mates are shooting it with small arms fire, a HMG and a basic missile launcher turret.
That's just crazy. |
ladwar
Dead Six Initiative Lokun Listamenn
932
|
Posted - 2013.07.18 13:50:00 -
[88] - Quote
DJINN leukoplast wrote:It's a start, which is nice. But I don't see too much murder-taxi discouragement with these changes. So the previously free LAV will cost what, 500 ISK? 1000 ISK, 6000 ISK? That's not going to stop it's abuse, anything short of 40k for a standard LAV won't stop people from abusing it. Also the LLAV is the real problem here, at least free LAV's can be easily destroyed. LLAV's are practically invincible and require an army of AV players to have a chance at taking it out. But good to hear you guys are looking into impact damage, just hope those changes aren't coming SoonGäó yo... the MLT LAVs are 40k. the free ones are gone. |
James Blaise
Subdreddit Test Alliance Please Ignore
40
|
Posted - 2013.07.18 13:53:00 -
[89] - Quote
Aww, I am not happy with this :(
I would rather have a massive HP reduction. I always have fun driving my LAV in circles.
Also, please learn some tactics. |
Sgt Kirk
SyNergy Gaming EoN.
850
|
Posted - 2013.07.18 13:53:00 -
[90] - Quote
James Blaise wrote:Aww, I am not happy with this :(
I would rather have a massive HP reduction. I always have fun driving my LAV in circles. pay up buttercup |
|
blue skink
Subdreddit Test Alliance Please Ignore
15
|
Posted - 2013.07.18 13:54:00 -
[91] - Quote
I don't see the change this morning. Considering I paid $300 for three accounts to get the permanent lav on each. I will not be happy if its taken away. In fact I've spent more money on gear and its not enjoyable to see things being taken away. So much I'll probably simply go spend my entertainment dollars elsewhere. |
blue skink
Subdreddit Test Alliance Please Ignore
15
|
Posted - 2013.07.18 13:59:00 -
[92] - Quote
James Blaise wrote:Aww, I am not happy with this :(
I would rather have a massive HP reduction. I always have fun driving my LAV in circles.
Also, please learn some tactics.
Yes and consider that some bozo can grief you by stealing your vehicle. Seems silly to implement such a limitation. After all a scout suit can literally jump over an oncoming lav . |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
244
|
Posted - 2013.07.18 14:06:00 -
[93] - Quote
blue skink wrote:I don't see the change this morning. Considering I paid $300 for three accounts to get the permanent lav on each. I will not be happy if its taken away. In fact I've spent more money on gear and its not enjoyable to see things being taken away. So much I'll probably simply go spend my entertainment dollars elsewhere.
Perhaps you should spend some $ on reading comprehension? Only the militia LAVs are being removed (as BPOs) - your Ishokune Watch LAV will still be there. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
279
|
Posted - 2013.07.18 14:08:00 -
[94] - Quote
I still have my Gurista Saga BPO..... but I need to put a turret on it. The question is would I buy a turret BPO to continue having ISK free murder? |
Reaper Skordeman
The Reaper Crew PMC
4
|
Posted - 2013.07.18 14:10:00 -
[95] - Quote
blue skink wrote:Considering I paid $300 for three accounts to get the permanent lav on each.
I truly pity you... |
Seymor Krelborn
DUST University Ivy League
253
|
Posted - 2013.07.18 14:25:00 -
[96] - Quote
ladwar wrote:and an LAV you buy now has a higher regen then a shield HAV... good job CCP. i feel like your vehicle department is on crack and takes orders from the dropsuit department.
im glad they got rid of the free starter LAVs ... still your tears please me... |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1194
|
Posted - 2013.07.18 14:26:00 -
[97] - Quote
ladwar wrote:DJINN leukoplast wrote:It's a start, which is nice. But I don't see too much murder-taxi discouragement with these changes. So the previously free LAV will cost what, 500 ISK? 1000 ISK, 6000 ISK? That's not going to stop it's abuse, anything short of 40k for a standard LAV won't stop people from abusing it. Also the LLAV is the real problem here, at least free LAV's can be easily destroyed. LLAV's are practically invincible and require an army of AV players to have a chance at taking it out. But good to hear you guys are looking into impact damage, just hope those changes aren't coming SoonGäó yo... the MLT LAVs are 40k. the free ones are gone.
Actually Militia LAVs are 27k. If someone calls in a militia LAV and uses stock items on it while in a starter fit they'll still be running a cheaper setup than my most-used fit.
27k is a really small amount of ISK. you could lose a LAV every match and still make ISK.
source
I support this change partly because I have a bunch of pilots/tankers that have to wait too long to call in their vehicle because some blueberries are all calling in rides for themselves. Learn to carpool, folks.
|
negative49er
The Unholy Legion Of DarkStar DARKSTAR ARMY
82
|
Posted - 2013.07.18 14:28:00 -
[98] - Quote
so skills for the saga ll now ok now i going to need a isk refund i bought over 600. |
negative49er
The Unholy Legion Of DarkStar DARKSTAR ARMY
82
|
Posted - 2013.07.18 14:33:00 -
[99] - Quote
Tallen Ellecon wrote:I still have my Gurista Saga BPO..... but I need to put a turret on it. The question is would I buy a turret BPO to continue having ISK free murder? call it in I'll destroy it in one swarm
Due to the murder taxi event i made me go crazy so it can destroy standard and MLT lav in one swarm
Curse you logi lav I WILL DESTROY YOUUUUUU!!!!! |
D legendary hero
THE WARRIORS OF LEGEND
387
|
Posted - 2013.07.18 14:40:00 -
[100] - Quote
i just want my shield LAVs to be able to house CRUs... is that too much to ask?
well, once collision issues are fixed complaints about vehicles won't be so high. but i must request that drop ships be given a cheaper price because those things cost way too much to die so fast....lol 82,000 isk, and it blows up almost instantly. even if flight mechanics stays the same, fixing the price would make me happy |
|
Akurabis
The Guardians 910
18
|
Posted - 2013.07.18 14:46:00 -
[101] - Quote
Question: do vehicle shields prevent the dudes inside from getting shot out?
|
CommanderBolt
A.N.O.N.Y.M.O.U.S. League of Infamy
82
|
Posted - 2013.07.18 14:47:00 -
[102] - Quote
LOL changes.
Absolutely LOL - Didn't fix anything. |
CommanderBolt
A.N.O.N.Y.M.O.U.S. League of Infamy
82
|
Posted - 2013.07.18 14:49:00 -
[103] - Quote
Sgt Kirk wrote:ladwar wrote:Sylvana Nightwind wrote:ladwar wrote:there is still other BPOs lav out there... Yes. But they are less common than those freakin' Baloch craps. plus the free ones weren't really what people were mad it, it was the LLAVs which had no change to. so meh. the saga-II is further proof ccp hate caldari HAVs, make a gunnlogi II then because it make sense and have as advanced for a slighter higher price that comes with turrets giving an overall cheaper price. It's really just The Caldari LLAV that's near impossible to kill. The Limbus is hard to take out but it's not indestructible like the C.LLAV. Think about it. The shields already has a 30% resistance against explosives by default. Add on to that with a built in 30% for the LLAV and you have a god mode vehicle. One time my corp mates killed the driver from one so I threw three C-7 fluxes at the stagnate vehicle and then three remote explosives underneath it and it STILL had some shields left. All of this while my mates are shooting it with small arms fire, a HMG and a basic missile launcher turret. That's just crazy. P.S. With extremely rough math a Wikimoryi (or whatever the hell that is) Swarm Launcher would only do around 737.5 damage if the person decided to equip at least ONE basic resistant amplifier. I wouldn't have an issue with this if they had an AV weapon primarily for shields but that's not in the game yet.
I dont know what crack you have been smoking, but I have lost many a Charbdyis. Indestructible my ass.
The issue with all LAV`s is they do too much damage at such low speeds. I'm sure its expected you die if you get hit at full speed, but like 5-10 mph? No that should barely damage you. |
Seymor Krelborn
DUST University Ivy League
253
|
Posted - 2013.07.18 14:50:00 -
[104] - Quote
Titan Maxima wrote:So the problem of indestructible Logi LAV's isn't being fixed?
screw them for not fixing the whole game right now and on your schedule right? |
ER-Bullitt
Molon Labe. League of Infamy
106
|
Posted - 2013.07.18 15:00:00 -
[105] - Quote
Its a step in the right direction, thank you CCP.
WIth less freebie LAV distractions running around mowing people over we can focus more of our AV efforts now on the LLAV's.
The satisfaction I have been getting 1 shotting free LAV's over the past few weeks with my proto forge gun was starting to wane anyways. Nothing gives me greater satisfaction than blowing up a douchbag who would rather run and hide in his LLAV than engage in a gun fight. Now hopefully I can focus more attention on them.
|
Akurabis
The Guardians 910
18
|
Posted - 2013.07.18 15:14:00 -
[106] - Quote
Quote:
I dont know what crack you have been smoking, but I have lost many a Charbdyis. Indestructible my ass.
The issue with all LAV`s is they do too much damage at such low speeds. I'm sure its expected you die if you get hit at full speed, but like 5-10 mph? No that should barely damage you.
You're the one bringing up the rock, tweeks.
The issue was that free lavs caused disruption to game experience (disproportionate pop-bags).
If you get hit by even half a ton of weight at even 5mph, you are going down, and you are getting crushed.
|
reydient
ROGUE SPADES EoN.
60
|
Posted - 2013.07.18 15:28:00 -
[107] - Quote
CCP,
+1 you guys- I used a lot of explicit words while reading this but they were explicit due to the fact that you guys really put a few good nails in the coffin that needs to be the "murder taxi." I AM HAPPY
I SUPPORT THIS!
if your QQing about not being able to murder taxi- CCP did not put a limitation on murder taxi. What they did do was insure that if your going to taxi you will have to pay just like every other vehicle driver/pilot - They could have made a price increase :-)
|
Delta 749
Kestrel Reconnaissance
1329
|
Posted - 2013.07.18 15:30:00 -
[108] - Quote
So let me get this right, the ones that were easy to blow up and not really a problem at all have been removed as free but the ones that can take more punishment than a tank are left alone And you call that a fix.......... |
blue skink
Subdreddit Test Alliance Please Ignore
15
|
Posted - 2013.07.18 15:36:00 -
[109] - Quote
No but the cheaper starter vehicles are better than the costly lavs. The costly arm our based don't have doors. I regret speccing into them. This game needs balance or at least respecs. Too many times I've spent skill points into something only to be dissapointed. Nothing sucks like getting shot out of your $100k risk vehicle when you know the free one it wouldn't have happened. Now I understand why shield labs are the way to go. |
Medic 1879
Tritan's Onslaught RISE of LEGION
707
|
Posted - 2013.07.18 15:38:00 -
[110] - Quote
Cant wait to buy the new methana II... Oh wait its not a caldari vehicle so no sign of it. |
|
GTA-V FTW
Mannar Focused Warfare Gallente Federation
26
|
Posted - 2013.07.18 15:46:00 -
[111] - Quote
GTA-V FTW wrote:Soooo how much do these "Not Free" LAV's cost?
So then these new "Not Free" LAV's cost 27,000 ISK?
Yes / No
Anyone?
Buller, Buller............................................ |
Keyser Soze VerbalKint
Holdfast Syndicate Amarr Empire
491
|
Posted - 2013.07.18 15:54:00 -
[112] - Quote
Wow talk about a non-change. Gee how can i get around this problem, oh i know how bout the bpo gurista saga i have to drive, oh no wait i spent 300K SP and got a Logi LAV and since those things are indestructible i dont have to worry about how much they cost.
Free LAVs were never a problem, anyone who actually thinks those things are an issue clearly has no concept of how to use an AV weapon. The issue has always been the speed and resilience of Logi LAVs and their ability to effectively tank and escape damage. |
Cobra CLUTCH79
Storm Wind Strikeforce Caldari State
17
|
Posted - 2013.07.18 16:02:00 -
[113] - Quote
no more murder taxi's??? and this merc rejoices...
|
Dysnomia Pandora
Third Rock From The Sun
14
|
Posted - 2013.07.18 16:14:00 -
[114] - Quote
And the dumb stuff gos on yet again, just take away al the free stuff for starters. Never solving the real problemonly listen to the oldschool players never the normal players. I though ccp was better gues i was wrong. |
Marston VC
SVER True Blood
603
|
Posted - 2013.07.18 16:41:00 -
[115] - Quote
Just make it so LAV's come to a complete stop when they hit someone like they used to! OR, give them collision damage based off players they hit! OR make it so the Logistics LAV has less of a tank then ACTUAL TANKS...... one of those three..... or all of them...... |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
27
|
Posted - 2013.07.18 17:03:00 -
[116] - Quote
GTA-V FTW wrote:GTA-V FTW wrote:Soooo how much do these "Not Free" LAV's cost? So then these new "Not Free" LAV's cost 27,000 ISK? Yes / No Anyone? Buller, Buller............................................
Buller...................................
|
Moonracer2000
Subdreddit Test Alliance Please Ignore
580
|
Posted - 2013.07.18 17:08:00 -
[117] - Quote
This is a decent start to reducing murder taxi nonsense, but most of us seem to agree that a lot more needs to be done.
I would recommend: giving them a higher scanning profile or something so they show up on mini map more easily.
maybe reduce handling at higher speeds or reduce speed in general for specialized (logi) variants
|
Casius Hakoke
Fenrir's Wolves RUST415
145
|
Posted - 2013.07.18 17:32:00 -
[118] - Quote
+1 for the removal of free LAV's, but this does nothing to solve the problem with LLAV's right now. I did just post an idea I had about solving the LLAV's problems in the feedback subforum.
Quote:After an interesting conversation on IRC about LLAV's and what exactly is making them such OP road killing machines I had a thought. Slow LLAV's down so that there top speed is between infantry and HAV's. While at first this may not seem like very good solution, lets think about it. To serve there main propose of repairing other players they need to have high survivability, I have no problem with that. They need to be able to stick with the people they are trying to support, they are not scout LAV's or regular transports.
Obviously the remote repair tool needs work for it, but I think this could also go well with the remote supply depot idea posted in this forum currently.
What does everybody think about this, just kind of spit balling this idea.
Link |
DAMIOS82
Seituoda Taskforce Command Caldari State
16
|
Posted - 2013.07.18 17:43:00 -
[119] - Quote
Well i don't really use the free ones, but they come in handy if i run out. However BETA players got them as a sign up bonus. So if ccp is changing it as a starter fit fair enough, but for us beta players they need to give us a unique lav that only we have, as a compensation for false advertisement in the beta period. If it has limited runs fair enough, that just makes it more unique. Because this is not acceptable to us BETA players, only 1 run remaining..... |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
816
|
Posted - 2013.07.18 17:49:00 -
[120] - Quote
Quote:Further to these two fixes, weGÇÖre in the process of updating how collision damage is calculated and addressing vehicles, vehicle modules, turrets and vehicle skills in a rebalance pass that weGÇÖre hoping to complete for Uprising 1.4 or a hot-fix thereafter. This is likely to be a fairly substantial overhaul so once weGÇÖre in a position to do so weGÇÖll make sure you all get a good look at them and weGÇÖll attempt to address any concerns before finalizing the update.
So.... I guess this is my cue to not spend any SP until 1.4 comes out so I can compensate for my HAV skills being nerfed and changed making my current fittings useless.
I'm glad to hear that it is being looked at though. |
|
Kekklian Noobatronic
Goonfeet Top Men.
190
|
Posted - 2013.07.18 18:02:00 -
[121] - Quote
As a LAV BPO user, I rejoice! People should stop always carrying AV grenades around, making my murder taxi-ing more effective for now!
As an AV dude, I'm saddened :-( now there will be less AV targets for me to pop...
Not sure which one I'm more, happy or sad... |
Reaper Skordeman
The Reaper Crew PMC
5
|
Posted - 2013.07.18 18:11:00 -
[122] - Quote
negative49er wrote:so skills for the saga ll now ok now i going to need a isk refund i bought over 600.
You brought them for 15,000 ISK a Unit.
That's a 9,000,000 ISK Refund.
Alternatively, keep them until we eventually get a Players Market and Sell them for their Retail Price.
65,000 ISK x 600 = 39,000,000 ISK. |
Naedeus
DUST University Ivy League
85
|
Posted - 2013.07.18 18:33:00 -
[123] - Quote
Now as far as vehicles are concerned... the LLAV needs to have it's shields and armor stripped to a third or half of what it currently is, or make the vehicle itself slower for how 'heavy' it is. |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
110
|
Posted - 2013.07.18 18:55:00 -
[124] - Quote
"This is likely to be a fairly substantial overhaul so once weGÇÖre in a position to do so weGÇÖll make sure you all get a good look at them and weGÇÖll attempt to address any concerns before finalizing the update."
The Calls For Respec Timer is now running ...
Munch |
Artemis Kaiba
Shadow Broker Wet Squad
12
|
Posted - 2013.07.18 19:40:00 -
[125] - Quote
The idea of MLT LAV BPOs removal is a good idea as it promotes more consideration when calling for one but I don't see where it can be seen as a "fix", even partial, to the killer taxi issue... They were no threat as they can easily be destroyed, the real problem are the Logi LAV which are incredibly resistant and fast (for STD, I can't imagine what PRO will look like in the future).
I also have some concern about the Saga BPOs that can be bought through veteran and elite pack. This may now be considered as a huge advantage (as they are now the only LAV BPOs available) and may be qualified as "pay to win" LAVs... |
Maken Tosch
DUST University Ivy League
3408
|
Posted - 2013.07.18 19:54:00 -
[126] - Quote
Well, so much for the free murder taxis. |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
37
|
Posted - 2013.07.18 20:00:00 -
[127] - Quote
GTA-V FTW wrote:GTA-V FTW wrote:GTA-V FTW wrote:Soooo how much do these "Not Free" LAV's cost? So then these new "Not Free" LAV's cost 27,000 ISK? Yes / No Anyone? Buller, Buller............................................ Buller...................................
Buller............................... |
Ambiuris Zinum
EL Azteca Empire Amenaza Inminente
11
|
Posted - 2013.07.18 20:19:00 -
[128] - Quote
Not happay at all. No more fun. Player will still call LAVs. It's just fun to run people over. And a lot of us like to see that happen. As a professional forge gunner. Now I will make player us up ISK. I myself will still call for murder taxis. Stop your crying little girls. First Lazer rifles, then tanks, then LAVs, now forgeguns (witch I think it was tweaked because all this week I have not bel able to get any kills with the forgegun not nice CCP) will you not make players that us this things happpy ? |
CommanderBolt
A.N.O.N.Y.M.O.U.S. League of Infamy
85
|
Posted - 2013.07.18 20:23:00 -
[129] - Quote
Akurabis wrote:Quote:
I dont know what crack you have been smoking, but I have lost many a Charbdyis. Indestructible my ass.
The issue with all LAV`s is they do too much damage at such low speeds. I'm sure its expected you die if you get hit at full speed, but like 5-10 mph? No that should barely damage you.
You're the one bringing up the rock, tweeks. The issue was that free lavs caused disruption to game experience (disproportionate pop-bags). If you get hit by even half a ton of weight at even 5mph, you are going down, and you are getting crushed.
The insult wasnt needed - my bad. However I disagree.
Free LAV`s in my opinion needed to go to pre buff hp levels. I dont ever recall us having this problem before CCP buffed LAV hitpoints.
As for logistics LAV`s I think a bigger issue is they are not rewarding / helpful enough to provide real logistics. So instead people take to 'murder taxi-in' around.
As for the collisions, even humans in real life bounce and survive (And yes sometimes go down) with larger speed impacts than 5-10 mph. Please also bare in mind that we are all in shielded and armoured suits. Especially heavy suits - they must weigh like half a ton by themselves. I'm not saying make people invincible to low speed hits, but it shouldn't be as binary as it is now. [It seems to be hit = death regardless of speed] |
CommanderBolt
A.N.O.N.Y.M.O.U.S. League of Infamy
85
|
Posted - 2013.07.18 20:26:00 -
[130] - Quote
Naedeus wrote:Now as far as vehicles are concerned... the LLAV needs to have it's shields and armor stripped to a third or half of what it currently is, or make the vehicle itself slower for how 'heavy' it is.
I would prefer smaller changes to hit points and larger changes to its acceleration and top speed, (This would have the added benefit of making scout LAV`s a viable option - come on when do you ever see the blue taxis? I have used them a handful of times) - as well as making them able to stick around to provide logistics to mercs and vehicles. |
|
Another Heavy SOB
TRUE TEA BAGGERS EoN.
410
|
Posted - 2013.07.18 20:52:00 -
[131] - Quote
WeapondigitX V7 wrote:Another Heavy SOB wrote:It's a step in the right direction however simply removing or reducing the massive 60% HP buff would have been far more appropriate, and could have been done long ago.
As has been mentioned this does not address LLAVs, hopefully the improved impact physics in 1.4 will. I posted how to kill those LLAVs on page 2. However you do need about 2 million SP to do it. (need certain skills)
Yea sorry bud but that might work on some noob LLAV driver with militia modules a no skill in real modules. Just try that against a fully skilled 51% shield damage resist, 3000 shield HP LLAV and see how well that works out for you.
|
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
129
|
Posted - 2013.07.18 21:00:00 -
[132] - Quote
Those militia lab where cute on my kill feed with proxy explosives. The change does not address the LLAV issue though. The speed of these should be lowered just as logi drop suits which have less speed than their assault variants. |
Reav Hannari
Red Rock Outriders
841
|
Posted - 2013.07.18 21:31:00 -
[133] - Quote
I used my final Baloch to hack a few things and then drove through a squad crossing a road. I only managed to kill one guy but in guilt I jumped out to die under gunfire like a real man.
Farewell, little Baloch. |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
110
|
Posted - 2013.07.18 21:37:00 -
[134] - Quote
Reav Hannari wrote:I used my final Baloch to hack a few things and then drove through a squad crossing a road. I only managed to kill one guy but in guilt I jumped out to die under gunfire like a real man.
Farewell, little Baloch.
The way of the samurai ...
I commend you, sir.
Munch
|
hooc order
Deep Space Republic Top Men.
713
|
Posted - 2013.07.18 21:39:00 -
[135] - Quote
The Turret on the free LAVs were a great anti LAV weapon. You can shoot out the driver with ease.
By removing the free LAVs you made the nearly indestructible LLAVs even more powerful.
Also players who run around in the open with 10 million SP and proto suits have open range.
Stupid move CCP, but at this point stupid moves by CCP are the standard.
|
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
130
|
Posted - 2013.07.18 21:40:00 -
[136] - Quote
GTA-V FTW wrote:Also we will be seeing a ton of peeps recalling LAV's as well. when I spawn I will just call in 5 Blood Raider sagas for the troops
on another note this is good for real tankers, LLavs, & dropship pilots when they go to call in their vehicles it wont say denied team quota reached already |
Silas Swakhammer
GamersForChrist Orion Empire
59
|
Posted - 2013.07.18 21:50:00 -
[137] - Quote
Wow, this was a stupid move. |
BARDAS
DUST University Ivy League
188
|
Posted - 2013.07.18 22:22:00 -
[138] - Quote
I assume this does not remove the Veteran and Elite pack LAV BPO's? That would be pretty unfair for those that dished out real life $$$ for their rides. |
Croned
C0NTRA UNIT
344
|
Posted - 2013.07.18 23:33:00 -
[139] - Quote
What is it with CCP and listening to the whining noobs? Anyone that had ever used a militia swarm launcher or forge gun on a militia LAV would have realized not only how weak those LAVs were, but also how beneficial they were to AVers (people literally never recalled them and just abandoned them). Now logi LAVs are still on the rise, and CCP says they've "fixed the murder taxi issue". The ironic part is that the logis are the ones that actually look like taxis! You know what the worst part is? I'm not even close to being the first person to say this. I've seen this said a countless number of times in the countless number of LAV complaint threads. |
Panther Alpha
DarkWingsss
617
|
Posted - 2013.07.18 23:50:00 -
[140] - Quote
Croned wrote:What is it with CCP and listening to the whining noobs? Anyone that had ever used a militia swarm launcher or forge gun on a militia LAV would have realized not only how weak those LAVs were, but also how beneficial they were to AVers (people literally never recalled them and just abandoned them). Now logi LAVs are still on the rise, and CCP says they've "fixed the murder taxi issue". The ironic part is that the logis are the ones that actually look like taxis! You know what the worst part is? I'm not even close to being the first person to say this. I've seen this said a countless number of times in the countless number of LAV complaint threads.
Still plenty of LAV's around... just not the ones that kids likes to use because they are free. Also people are not going in Killing sprees now, because they have more to lose. In fact .. was lovely to day, nice intense battles without pesky LAV's.
Maybe CCP should listen to "whining vets" a bit more often. |
|
Croned
C0NTRA UNIT
345
|
Posted - 2013.07.19 00:16:00 -
[141] - Quote
Panther Alpha wrote:Croned wrote:What is it with CCP and listening to the whining noobs? Anyone that had ever used a militia swarm launcher or forge gun on a militia LAV would have realized not only how weak those LAVs were, but also how beneficial they were to AVers (people literally never recalled them and just abandoned them). Now logi LAVs are still on the rise, and CCP says they've "fixed the murder taxi issue". The ironic part is that the logis are the ones that actually look like taxis! You know what the worst part is? I'm not even close to being the first person to say this. I've seen this said a countless number of times in the countless number of LAV complaint threads. Still plenty of LAV's around... just not the ones that kids likes to use because they are free. Also people are not going in Killing sprees now, because they have more to lose. In fact .. was lovely to day, nice intense battles without pesky LAV's. Maybe CCP should listen to "whining vets" a bit more often. I still saw plenty of murder taxi-ing happening today. In fact, I hadn't even checked the forums today until I made my previous post, and I hadn't noticed any difference at all untill I spawned a militia LAV. Anybody who thinks this is making a difference is just... wrong. The funniest things about all of this are 1) The real issue of logi LAVs is still prevalent, and 2) CCP didn't even fix the "apparent issue" of militia LAV murder taxi-ing. |
crazy space 1
Unkn0wn Killers
1508
|
Posted - 2013.07.19 00:24:00 -
[142] - Quote
maybe BPOs should have a limited use like, per day, or per week? ? :P haha *runs away* |
Richard Hansaw
Sardaukar Merc Guild General Tso's Alliance
1
|
Posted - 2013.07.19 00:45:00 -
[143] - Quote
I applaud this. Now I see more players sharing (AKA: letting people into their cars), hacking and recalling LAVs Not to mention now that you have to buy the things people bother to put some modules on them, which makes things way more interesting.
Now, I'd would've rather had the Saga-II lose the turret but keep the extra CPU, I mean, it IS supposed to be superior than the normal Saga, right? And please, give us a better Methana. Perhaps start selling the CreoDron Methana (Or similar) at the same price + skill requirements? |
RINON114
B.S.A.A. General Tso's Alliance
291
|
Posted - 2013.07.19 01:24:00 -
[144] - Quote
Maybe fix the charybdis? Aka the biggest problem... |
Harpyja
DUST University Ivy League
293
|
Posted - 2013.07.19 02:40:00 -
[145] - Quote
RINON114 wrote:Maybe fix the charybdis? Aka the biggest problem...
Sorry, didn't mean to sound like a jerk, my match was starting :)
Fantastic fix to a terrible problem, I just had a great match because I didn't know about these changes which forced me to adapt. Now I will think more carefully about when to call down an LAV, before I would use them as a distraction but now they cost more than my basic dropsuit, I may have to change my tactics!
For all the good work I hope there is more to come, because the Charybdis is a very big problem, it's harder to kill than most tanks! My fix for this would be to make the Charybdis slower, about 10% faster than a tank so you can actually hit it, and so that it does what it's supposed to: fix tanks. Give us WPs for doing logi work and we might stop the murder taxiing |
KalOfTheRathi
Talon Strike Force LTD Covert Intervention
542
|
Posted - 2013.07.19 03:58:00 -
[146] - Quote
Gage Bouren wrote:This seems like a good idea ! But if you devs put on another module on the saga that makes it indestructible again then you're only reducing the problem and you did that on purpose -_- Not to mention the free LAVs are only a portion of the problem.
The much larger, but ignored by Devs, problem is the Logistics LAVs. They are very expensive but they are nearly impossible to kill. Unless the driver makes a mistake or an enemy gunner gets a lucky shot on their empty brain bucket. The worst I have been against went 24/0 and did indeed take significant damage but never, ever lost the vehicle. If it cost 1M ISK than it was a good buy. In particular if it last for several games. Considering the onslaught of counter-LAV rounds that did not disable it the odds on making more than the cost of the Murder Taxi are very high. This is probably one of the worst examples of unbalanced game play I have ever seen.
Remove WP for vehicle kills.
Come on Devs, you removed all WP for fixing vehicles and installations. The code is right in front of you. Your friends will rejoice. Just login now. Yes, Yes just like that. Or you can use his login or even his computer when he is out for tea. Bring up the module and add one more test if weapon == LAV then WP = 0. See? That wasn't so hard. Now commit the change and bask in the glory of fixing a stupid design. (Dev Love)++ (CCP/Shanghai Hate)--
|
KalOfTheRathi
Talon Strike Force LTD Covert Intervention
542
|
Posted - 2013.07.19 04:02:00 -
[147] - Quote
Harpyja wrote:RINON114 wrote:Maybe fix the charybdis? Aka the biggest problem...
Sorry, didn't mean to sound like a jerk, my match was starting :)
Fantastic fix to a terrible problem, I just had a great match because I didn't know about these changes which forced me to adapt. Now I will think more carefully about when to call down an LAV, before I would use them as a distraction but now they cost more than my basic dropsuit, I may have to change my tactics!
For all the good work I hope there is more to come, because the Charybdis is a very big problem, it's harder to kill than most tanks! My fix for this would be to make the Charybdis slower, about 10% faster than a tank so you can actually hit it, and so that it does what it's supposed to: fix tanks. Give us WPs for doing logi work and we might stop the murder taxiing BS. Total and pure I must admit.
WP for vehicle and installation repair was the original massive exploit. It was removed and should stay removed.
I would only advocate its returns if the overworked code could track all attacks and only allow miniscule WP (10% of Merc healing) that was done by Reds. You obviously weren't here in the Beta. Entire squads would drive LAVs into installations and two Logis would jump out and top the leader boards by repairing them. Rinse and repeat forever. It sucked.
|
Pseudogenesis
Subdreddit Test Alliance Please Ignore
60
|
Posted - 2013.07.19 04:17:00 -
[148] - Quote
tfw no free LAVs ;-; I loved having them for transport. How much is the least expensive LAV then? |
Sgt Kirk
SyNergy Gaming EoN.
870
|
Posted - 2013.07.19 04:21:00 -
[149] - Quote
CommanderBolt wrote:Sgt Kirk wrote:ladwar wrote:Sylvana Nightwind wrote:ladwar wrote:there is still other BPOs lav out there... Yes. But they are less common than those freakin' Baloch craps. plus the free ones weren't really what people were mad it, it was the LLAVs which had no change to. so meh. the saga-II is further proof ccp hate caldari HAVs, make a gunnlogi II then because it make sense and have as advanced for a slighter higher price that comes with turrets giving an overall cheaper price. It's really just The Caldari LLAV that's near impossible to kill. The Limbus is hard to take out but it's not indestructible like the C.LLAV. Think about it. The shields already has a 30% resistance against explosives by default. Add on to that with a built in 30% for the LLAV and you have a god mode vehicle. One time my corp mates killed the driver from one so I threw three C-7 fluxes at the stagnate vehicle and then three remote explosives underneath it and it STILL had some shields left. All of this while my mates are shooting it with small arms fire, a HMG and a basic missile launcher turret. That's just crazy. P.S. With extremely rough math a Wikimoryi (or whatever the hell that is) Swarm Launcher would only do around 737.5 damage if the person decided to equip at least ONE basic resistant amplifier. I wouldn't have an issue with this if they had an AV weapon primarily for shields but that's not in the game yet. I dont know what crack you have been smoking, but I have lost many a Charbdyis. Indestructible my ass. The issue with all LAV`s is they do too much damage at such low speeds. I'm sure its expected you die if you get hit at full speed, but like 5-10 mph? No that should barely damage you. I must have been sniffing oxygen because that's the only way I could have seen something as ridiculous as that. |
crazy space 1
Unkn0wn Killers League of Infamy
1509
|
Posted - 2013.07.19 05:35:00 -
[150] - Quote
Pseudogenesis wrote:tfw no free LAVs ;-; I loved having them for transport. How much is the least expensive LAV then? Don't forget you can recall them before they blow up : ) |
|
Shattered Mirage
The Enclave Syndicate Dark Taboo
9
|
Posted - 2013.07.19 06:51:00 -
[151] - Quote
Pseudogenesis wrote:tfw no free LAVs ;-; I loved having them for transport. How much is the least expensive LAV then?
Around 27,000 ISK |
Panther Alpha
DarkWingsss
618
|
Posted - 2013.07.19 07:55:00 -
[152] - Quote
crazy space 1 wrote:Pseudogenesis wrote:tfw no free LAVs ;-; I loved having them for transport. How much is the least expensive LAV then? Don't forget you can recall them before they blow up : )
Yeah, i saw that alot yesterday. People using the LAV's to get where they want to go, and then recall them. That is how the LAV's should be use anyway, the only ones complaining are the ones that use to get a 20-0 score with a free, disposable LAV. |
GET ATMESON
NEW AGE EMPIRE
66
|
Posted - 2013.07.19 11:26:00 -
[153] - Quote
CCP I am very very(could go on forever) HAPPY THESE ARE GONE. Now when i pop a LAV I will be so much happier knowing it cost them ISK. |
blue skink
Subdreddit Test Alliance Please Ignore
19
|
Posted - 2013.07.19 11:57:00 -
[154] - Quote
Kekklian Noobatronic wrote:As a LAV BPO user, I rejoice! People should stop always carrying AV grenades around, making my murder taxi-ing more effective for now!
As an AV dude, I'm saddened :-( now there will be less AV targets for me to pop...
Not sure which one I'm more, happy or sad...
Personally, I enjoy driving around. I also like flying around. This is unique to this game. You can't do that in cod.
Remove vehicles or make them less resillaint and the game loses its appeal. Less appeal and $10 for a armored/aerial assault pack becomes less incentive for me to buy. I've blown probably $100 on packs between various toons. |
lithkul devant
Cerberus Network. The Superpowers
7
|
Posted - 2013.07.19 17:57:00 -
[155] - Quote
I love the changes that are going to be made, however, I have one problem with this all, I want a vehicle that I can buy cheaply enough and have it still be good but not to good, starting price around 20-30k and be decently loaded, the milita vehicles just really are not that strong. I'm not asking for a free ride, I still want to spec into it but I don't want everyone of my rides to be me crying that I lost it, but I want something where I do not want to loose it either.
I also would love the vehcile hit damage to change, this would be very welcomed as I do play infinitry and vehicle a lot, as the system is currently it is very broken, so I'm happy to see that CCP is doing all the changes and will be doing changes to this all. |
crazy space 1
Unkn0wn Killers League of Infamy
1512
|
Posted - 2013.07.19 18:45:00 -
[156] - Quote
lithkul devant wrote:I love the changes that are going to be made, however, I have one problem with this all, I want a vehicle that I can buy cheaply enough and have it still be good but not to good, starting price around 20-30k and be decently loaded, the milita vehicles just really are not that strong. I'm not asking for a free ride, I still want to spec into it but I don't want everyone of my rides to be me crying that I lost it, but I want something where I do not want to loose it either.
I also would love the vehcile hit damage to change, this would be very welcomed as I do play infinitry and vehicle a lot, as the system is currently it is very broken, so I'm happy to see that CCP is doing all the changes and will be doing changes to this all.
we are getting single person hover bikes
"soon" |
Eldest Dragon
D3LTA FORC3 Inver Brass
52
|
Posted - 2013.07.19 18:55:00 -
[157] - Quote
JONAHBENHUR wrote:ladwar wrote:Sylvana Nightwind wrote:This is where CCP delivers first blow to the murder taxi. Next stop: 1.4 patch (probably like end of August?)
Thanks a lot for this. Will no longer waste my swarm rockets on free LAVs ;) there is still other BPOs lav out there... yes but atleast people paid realworld money for them nothing worse than a 200k suit mowed down by some yard ape fresh out of the battle academy that is all he knows how to do
lmfao =p |
Eldest Dragon
D3LTA FORC3 Inver Brass
52
|
Posted - 2013.07.19 19:01:00 -
[158] - Quote
I back the taking away of the free lav's, further more i'm backing the idea of the kick button, now theres still 1 issue that needs taking care of asap that most people will agree with me on.... please do something about the logi lav's. |
Dimmu Borgir II
Consolidated Dust
4
|
Posted - 2013.07.19 21:29:00 -
[159] - Quote
Harpyja wrote:Once again CCP doesn't listen to us. Now, we no longer have free transportation on big maps, like seriously, WTF? You're going to have to make us run our slow asses everywhere? All that should've been done was the removal of the HP buff on militia LAVs. Such that every AV weapon can one shot it. That would've fixed the damn problem CCP. One militia swarm launcher and it's dead. People will be discouraged from using them as murder taxis. I blame the vehicle department for every single issue regarding vehicles. Once again, bravo CCP for ignoring the community's suggestions on how to solve murder taxiing. I personally had not seen a single post suggesting to put a price tag on the starter fits. End of rant
You're just lazy, loose some weight fat boy OR A. Buy some vehicles (tight-ass fecker!) B. Buy some cardiac stimulants (tight-ass fecker!). |
Boot Booter
Elite Gamers Militia
39
|
Posted - 2013.07.19 22:48:00 -
[160] - Quote
Ambiuris Zinum wrote:Not happay at all. No more fun. Player will still call LAVs. It's just fun to run people over. And a lot of us like to see that happen. As a professional forge gunner. Now I will make player us up ISK. I myself will still call for murder taxis. Stop your crying little girls. First Lazer rifles, then tanks, then LAVs, now forgeguns (witch I think it was tweaked because all this week I have not bel able to get any kills with the forgegun not nice CCP) will you not make players that us this things happpy ?
... What? ... |
|
Seymor Krelborn
DUST University Ivy League
313
|
Posted - 2013.07.19 23:44:00 -
[161] - Quote
GET ATMESON wrote:CCP I am very very(could go on forever) HAPPY THESE ARE GONE. Now when i pop a LAV I will be so much happier knowing it cost them ISK.
wont cost me anything... mines a bpo |
KalOfTheRathi
Talon Strike Force LTD Covert Intervention
547
|
Posted - 2013.07.20 00:11:00 -
[162] - Quote
Seymor Krelborn wrote:GET ATMESON wrote:CCP I am very very(could go on forever) HAPPY THESE ARE GONE. Now when i pop a LAV I will be so much happier knowing it cost them ISK. wont cost me anything... mines a bpo Which one?
As I read the blog/post they are all gone. I thought the only BPO LAVs were the freebies everyone got when their character was first assigned a race. If you spend AUR on a BPO then that is hardly a good trade off for me personally.
|
Dericha
D3ath D3alers
0
|
Posted - 2013.07.20 00:12:00 -
[163] - Quote
This is a good change. No longer will there be free LAVs circling objectives like sharks. As for Logi everything being indescrutible, I whole heartly disagree. Try running away from a core flaylock with a complex armor plate on your suit. I'm Gallente though and those upset with Logis may be referring to Caldari Logi suits. Caldari shields need to be addressed in toto. It's not specific to the logis, though the Caldari logi suits do exacerbate the issue.. |
Tupni
Company of Marcher Lords Amarr Empire
16
|
Posted - 2013.07.20 00:42:00 -
[164] - Quote
No more infinite vehicles? It feels like the end of an era...in a good way. Sure with the right fits they were easy kills, but I have to admit sometimes it was obnoxious; especially since radar can't even into the whole tank 11 meters away. |
God Anpu TheImmortal
The Pyramid Order
27
|
Posted - 2013.07.20 01:01:00 -
[165] - Quote
JONAHBENHUR wrote:ladwar wrote:Sylvana Nightwind wrote:This is where CCP delivers first blow to the murder taxi. Next stop: 1.4 patch (probably like end of August?)
Thanks a lot for this. Will no longer waste my swarm rockets on free LAVs ;) there is still other BPOs lav out there... yes but atleast people paid realworld money for them nothing worse than a 200k suit mowed down by some yard ape fresh out of the battle academy that is all he knows how to do Lol so true I get tired of lazy players and noobs running over people all day in my proto |
Reaper Skordeman
The Reaper Crew PMC
6
|
Posted - 2013.07.20 07:59:00 -
[166] - Quote
Check out my topic regarding a Respec.
[UNOFFICIAL POLL] RE-SPECIALIZATION
Apologies for advertising a topic, but I wish for the Poll to reach a large audience for an accurate result. |
Pikachu Power
XERCORE E X T E R M I N A T U S
74
|
Posted - 2013.07.20 13:40:00 -
[167] - Quote
ladwar wrote:and an LAV you buy now has a higher regen then a shield HAV... good job CCP. i feel like your vehicle department is on crack and takes orders from the dropsuit department.
Yup...Blam! Is definitely gone. |
BALLSYGIT
Ninth Legion Freelance
0
|
Posted - 2013.07.20 14:17:00 -
[168] - Quote
I really don't get why people are so upset with this its great work by CCP if you need a LAV for transport skill in to it and pay for 1 and anyone who thinks LAVs should be 1 hit kill is crazy .
also im noticing a lot more dropships being used by squads
all in all id say good work CCP
how ever saga II will I have to get a new merc pack to get a BPO of this or did I waste cash on getting the last 1
|
Kayla Michael
Bhaalgorn Industries
1
|
Posted - 2013.07.20 15:02:00 -
[169] - Quote
* praise breaks * |
noname warrior
DUST University Ivy League
24
|
Posted - 2013.07.20 19:18:00 -
[170] - Quote
I gotta say the murder taxi craze was seriously ruining the game for me at least until I discovered and skilled up the AV fit... Nonetheless this is great news. |
|
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
140
|
Posted - 2013.07.20 20:24:00 -
[171] - Quote
After having a couple of engagements I realized how more quiet the street scene looks. No more kids using their daddies honda to get DUI's. I for one run the streets a bit more cheerfully knowing that I have stopped being run over every 2 seconds I walk out to an open space.
Now for the real problem. The elimination of free LAV's will create an increase in LLAV's when people see that having one of these will not only be a good investment but will get them many more hours of enjoyment per isk spent than any other LAV since they rarely dies to anything except noobish driving.
This is one step towards balance but CCP is on thin ICE right now. Just like when prohibition happened in The US, lets hope "crime" (Using LLAV's) doesn't reach an all time high.
CCP I would even suggest lowering the speed of LLAV to double that of a merc. Eliminating all collision damage on mercs from it. Giving it an innate 50% resist to compensate for it's slow speed 14 meters per second. Eliminating the turret. Adding 2 extra seats where the turret should go. Making it more like a personnel/supply carrier than a car. Something akin to having a moving supply depot with no offensive capabilities and no ability to run people over but still having the same staying power as it used to but just in the form of damage mitigation. This would make it a focused support platform and not an actual roving yellow taxi of death.
|
Silas Swakhammer
GamersForChrist Orion Empire
59
|
Posted - 2013.07.21 02:03:00 -
[172] - Quote
XxGhazbaranxX wrote: CCP I would even suggest lowering the speed of LLAV to double that of a merc. Eliminating all collision damage on mercs from it. Giving it an innate 50% resist to compensate for it's slow speed 14 meters per second. Eliminating the turret. Adding 2 extra seats where the turret should go. Making it more like a personnel/supply carrier than a car. Something akin to having a moving supply depot with no offensive capabilities and no ability to run people over but still having the same staying power as it used to but just in the form of damage mitigation. This would make it a focused support platform and not an actual roving yellow taxi of death.
LAVs, remember? They're not called LTVs. Also, you seem to be describing the eventual MAVs. |
Racro 01 Arifistan
The Surrogates Of War
7
|
Posted - 2013.07.21 12:07:00 -
[173] - Quote
and yet the ishukone watch saga and the bloodraiders saga remian as murder taxis...................... |
SYKO DIX
Death In Xcess Corporation
0
|
Posted - 2013.07.21 13:24:00 -
[174] - Quote
Racro 01 Arifistan wrote:and yet the ishukone watch saga and the bloodraiders saga remian as murder taxis...................... Exactly |
NoSoup4Me
Kameira Lodge Amarr Empire
0
|
Posted - 2013.07.21 21:54:00 -
[175] - Quote
Meh .... ya'll still gonna be stuck in my grill . Can't patch stupid on the players end . |
Gorgoth24Reborn
Kang Lo Directorate Gallente Federation
3
|
Posted - 2013.07.22 04:08:00 -
[176] - Quote
Aeon Amadi wrote:....and the masses rejoiced, crying out in glee as their savior answered their prayer.
This. It's not comprehensive, but definitely a start! |
Croned
C0NTRA UNIT
356
|
Posted - 2013.07.22 14:48:00 -
[177] - Quote
You'll never believe this (or actually, maybe you will). I've see a logi LAV every single match now. With my luck, it's always on the enemy's side.
I also want to point out a pretty major logic mistake here. People aren't going to stop murder taxi-ing just because it costs a little ISK. The cost is so insignificant that people be worried about their KD going down the gutter before how much ISK it costs. 27,600 is the cost of a pretty cheap dropsuit. Combine that with a starter fit and you've got a killing machine with more armor and shields than any dropsuit coupd ever dream of for 27k ISK. I don't see anything about that logic that indicates people will do less murder taxi-ing. |
Joe-1280
KILL-EM-QUICK RISE of LEGION
0
|
Posted - 2013.07.24 05:01:00 -
[178] - Quote
I can see that you're trying ccp, I really can, but lets be honest here, most people will always take the easiest and cheapest way out. Thats why i fully support making EVERY Lav cost 10 million isk just to drop into the battlefield |
Spartan MK420
sephiroth clones D.E.F.I.A.N.C.E
0
|
Posted - 2013.07.24 08:13:00 -
[179] - Quote
IVANJAKANOV wrote:I think starter LAVs should remain unlimited to an extent. Maybe make them weaker than militia (especially the baloch - impact, I see them survive an assault forge gun hit with no armor left and still keep driving long enough for them to bail out, when an onikuma - impact would instapop). And also make it so only a limited number can be called in per game per person. Also, starter LAVs shouldn't count towards team quota for vehicles, or maybe have their own team quota so it doesn't keep players from bringing in their better vehicles. I barely use the starter LAVs anymore since I have much better LAVs but I think they are helpful for newer players to have (nearly) unlimited access to.
How about we keep the starter blueprint. But instead of you being able to call in 50 a match. Limit it to be able to only supply an initial 1 or maybe a 2nd one even per match. But the blueprint will still be available for you in your next match.
You keep the transportation for heavys keep noobs pockets full and people have to look both ways before crossing no-mans land once again. |
Dimitri Rascolovitch
The Immortal Knights
1
|
Posted - 2013.07.26 08:35:00 -
[180] - Quote
Akurabis wrote:Question: do vehicle shields prevent the dudes inside from getting shot out?
No |
|
Dimitri Rascolovitch
The Immortal Knights
1
|
Posted - 2013.07.26 08:52:00 -
[181] - Quote
Poonmunch wrote:Reav Hannari wrote:I used my final Baloch to hack a few things and then drove through a squad crossing a road. I only managed to kill one guy but in guilt I jumped out to die under gunfire like a real man.
Farewell, little Baloch. The way of the samurai ... I commend you, sir. Munch
i lost my onikuma in very much the same way, nailed 3 people and a wall trying to reach the alpha bridge objective, they kinda dove infront of me, but i hopped out and mowed them down with my hmg whilst they showered me in AVs
|
Dimitri Rascolovitch
The Immortal Knights
1
|
Posted - 2013.07.26 09:12:00 -
[182] - Quote
blue skink wrote:Kekklian Noobatronic wrote:As a LAV BPO user, I rejoice! People should stop always carrying AV grenades around, making my murder taxi-ing more effective for now!
As an AV dude, I'm saddened :-( now there will be less AV targets for me to pop...
Not sure which one I'm more, happy or sad... Personally, I enjoy driving around. I also like flying around. This is unique to this game. You can't do that in cod. Remove vehicles or make them less resillaint and the game loses its appeal. Less appeal and $10 for a armored/aerial assault pack becomes less incentive for me to buy. I've blown probably $100 on packs between various toons.
driving and flying are not unique to dust, play battlefield man |
Dimitri Rascolovitch
The Immortal Knights
1
|
Posted - 2013.07.26 09:16:00 -
[183] - Quote
Quote: blue skink wrote: Kekklian Noobatronic wrote: As a LAV BPO user, I rejoice! People should stop always carrying AV grenades around, making my murder taxi-ing more effective for now!
As an AV dude, I'm saddened :-( now there will be less AV targets for me to pop...
Not sure which one I'm more, happy or sad...
Personally, I enjoy driving around. I also like flying around. This is unique to this game. You can't do that in cod.
Remove vehicles or make them less resillaint and the game loses its appeal. Less appeal and $10 for a armored/aerial assault pack becomes less incentive for me to buy. I've blown probably $100 on packs between various toons.
driving and flying are not unique to dust, play battlefield man Dimitri Rascolovitch Posted: 2013.07.26 08:52
Poonmunch wrote: Reav Hannari wrote: I used my final Baloch to hack a few things and then drove through a squad crossing a road. I only managed to kill one guy but in guilt I jumped out to die under gunfire like a real man.
Farewell, little Baloch.
The way of the samurai ...
I commend you, sir.
Munch
i lost my onikuma in very much the same way, nailed 3 people and a wall trying to reach the alpha bridge objective, they kinda dove infront of me, but i hopped out and mowed them down with my hmg whilst they showered me in AVs Dimitri Rascolovitch Posted: 2013.07.26 08:35
Akurabis wrote: Question: do vehicle shields prevent the dudes inside from getting shot out?
No
i apologize for the seemingly spammy posts/ long post but i read this and felt like responding to various statements |
Kaze Eyrou
ROGUE SPADES EoN.
338
|
Posted - 2013.07.27 11:32:00 -
[184] - Quote
Sylvana Nightwind wrote:Son Down wrote:It took you almost three months to come up with this. For the love of God, tell me you work more than three days out of the week. I'll assume you are a troll or unable to read this: Further to these two fixes, weGÇÖre in the process of updating how collision damage is calculated and addressing vehicles, vehicle modules, turrets and vehicle skills in a rebalance pass that weGÇÖre hoping to complete for Uprising 1.4 or a hot-fix thereafter. This is likely to be a fairly substantial overhaul so once weGÇÖre in a position to do so weGÇÖll make sure you all get a good look at them and weGÇÖll attempt to address any concerns before finalizing the update. I don't think the font is big enough for them...
|
dreth longbow
Zumari Force Projection Caldari State
7
|
Posted - 2013.07.28 20:40:00 -
[185] - Quote
XxGhazbaranxX wrote:After having a couple of engagements I realized how more quiet the street scene looks. No more kids using their daddies honda to get DUI's. I for one run the streets a bit more cheerfully knowing that I have stopped being run over every 2 seconds I walk out to an open space.
Now for the real problem. The elimination of free LAV's will create an increase in LLAV's when people see that having one of these will not only be a good investment but will get them many more hours of enjoyment per isk spent than any other LAV since they rarely dies to anything except noobish driving.
This is one step towards balance but CCP is on thin ICE right now. Just like when prohibition happened in The US, lets hope "crime" (Using LLAV's) doesn't reach an all time high.
CCP I would even suggest lowering the speed of LLAV to double that of a merc. Eliminating all collision damage on mercs from it. Giving it an innate 50% resist to compensate for it's slow speed 14 meters per second. Eliminating the turret. Adding 2 extra seats where the turret should go. Making it more like a personnel/supply carrier than a car. Something akin to having a moving supply depot with no offensive capabilities and no ability to run people over but still having the same staying power as it used to but just in the form of damage mitigation. This would make it a focused support platform and not an actual roving yellow taxi of death.
TANKS
Tanks need more damage resistance too at their advanced and proto tiers if and when they come out. Since there are only standard Tiers available.
I know that this position is not popular, but no way, we all have been killed by lav's, but that is what we get for not paying attention. If you get hit by a truck then you should die or be damage, period! They are easy to avoid, I have danced around many a lav in a basic ar suit and they are so easy to avoid in any other suit. They should be left alone. Normally I do not use them as kill taxis, but when your team has lost all hope of winning in the first 5min because two corps decided to troll for sp and wins in pub matches it is a lot of fun to get your bpo and run them over to have them pay for their win a little. |
Dimitri Rascolovitch
The Immortal Knights
1
|
Posted - 2013.07.28 23:39:00 -
[186] - Quote
dreth longbow wrote:XxGhazbaranxX wrote:After having a couple of engagements I realized how more quiet the street scene looks. No more kids using their daddies honda to get DUI's. I for one run the streets a bit more cheerfully knowing that I have stopped being run over every 2 seconds I walk out to an open space.
Now for the real problem. The elimination of free LAV's will create an increase in LLAV's when people see that having one of these will not only be a good investment but will get them many more hours of enjoyment per isk spent than any other LAV since they rarely dies to anything except noobish driving.
This is one step towards balance but CCP is on thin ICE right now. Just like when prohibition happened in The US, lets hope "crime" (Using LLAV's) doesn't reach an all time high.
CCP I would even suggest lowering the speed of LLAV to double that of a merc. Eliminating all collision damage on mercs from it. Giving it an innate 50% resist to compensate for it's slow speed 14 meters per second. Eliminating the turret. Adding 2 extra seats where the turret should go. Making it more like a personnel/supply carrier than a car. Something akin to having a moving supply depot with no offensive capabilities and no ability to run people over but still having the same staying power as it used to but just in the form of damage mitigation. This would make it a focused support platform and not an actual roving yellow taxi of death.
TANKS
Tanks need more damage resistance too at their advanced and proto tiers if and when they come out. Since there are only standard Tiers available. I know that this position is not popular, but no way, we all have been killed by lav's, but that is what we get for not paying attention. If you get hit by a truck then you should die or be damage, period! They are easy to avoid, I have danced around many a lav in a basic ar suit and they are so easy to avoid in any other suit. They should be left alone. Normally I do not use them as kill taxis, but when your team has lost all hope of winning in the first 5min because two corps decided to troll for sp and wins in pub matches it is a lot of fun to get your bpo and run them over to have them pay for their win a little.
have you ever tried dodging them in a heavy suit with no stamina left? |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
17
|
Posted - 2013.07.31 14:52:00 -
[187] - Quote
Dimitri Rascolovitch wrote:dreth longbow wrote:XxGhazbaranxX wrote:After having a couple of engagements I realized how more quiet the street scene looks. No more kids using their daddies honda to get DUI's. I for one run the streets a bit more cheerfully knowing that I have stopped being run over every 2 seconds I walk out to an open space.
Now for the real problem. The elimination of free LAV's will create an increase in LLAV's when people see that having one of these will not only be a good investment but will get them many more hours of enjoyment per isk spent than any other LAV since they rarely dies to anything except noobish driving.
This is one step towards balance but CCP is on thin ICE right now. Just like when prohibition happened in The US, lets hope "crime" (Using LLAV's) doesn't reach an all time high.
CCP I would even suggest lowering the speed of LLAV to double that of a merc. Eliminating all collision damage on mercs from it. Giving it an innate 50% resist to compensate for it's slow speed 14 meters per second. Eliminating the turret. Adding 2 extra seats where the turret should go. Making it more like a personnel/supply carrier than a car. Something akin to having a moving supply depot with no offensive capabilities and no ability to run people over but still having the same staying power as it used to but just in the form of damage mitigation. This would make it a focused support platform and not an actual roving yellow taxi of death.
TANKS
Tanks need more damage resistance too at their advanced and proto tiers if and when they come out. Since there are only standard Tiers available. I know that this position is not popular, but no way, we all have been killed by lav's, but that is what we get for not paying attention. If you get hit by a truck then you should die or be damage, period! They are easy to avoid, I have danced around many a lav in a basic ar suit and they are so easy to avoid in any other suit. They should be left alone. Normally I do not use them as kill taxis, but when your team has lost all hope of winning in the first 5min because two corps decided to troll for sp and wins in pub matches it is a lot of fun to get your bpo and run them over to have them pay for their win a little. have you ever tried dodging them in a heavy suit with no stamina left? I'm not a heavy, nor have I speced llavs but I love the idea of the muder taxis running all over the place, driving up steps, camping crus and crushing you as you spawn, they cause total chaos. They make the battlefield much more dynamic and pubs are at times a challenge to kill. But organized merc that carry lai dai because they can use their gun and are not totally dependent on grenades can take them out very easily, not to mention the challenge of doing so is sooooooo worth seeing them go boom and knowing how much it cost your opponent. Honestly I'm not for any of these nerfs, I think we are making the gamme weaker and instead we should be rising to the challenge of smashing lavs when they touch down. Nerfing has become all to often and knee jerk imo, logi lavs are easy just spec proto grenades. Btw if your good you can cook a core and hit the driver in the facevkilling him, capturing the lav and murdering a few people in your stolen ride, very fun, ill be sad to see them weaak sauced.
|
Dimitri Rascolovitch
The Immortal Knights
1
|
Posted - 2013.07.31 17:02:00 -
[188] - Quote
as everyone knows when you get better and better gear, for dominating those players less skilled than yourself, the ISK value of said gear gets higher and higher. Meaning when you die more often it tends to hurt your bank account even more, so chances are nothing will **** the masses off more than losing a 100k+ isk suit setup because some prick decided he wanted to use a transport vehicle for roadkilling people instead of transportation. I know as a heavy half the time I see Lavs coming its usually too late for me, or i have just run out of stamina to dodge it. Its never any fun getting constantly killed by LAVs. Hell 2 games ago when i played i kept getting roadkilled as soon as i spawned in on skirmish, IN MY GROUND SPAWN. So in my opinion, LAV road killing needs to be nerfed |
Croned
C0NTRA UNIT Lokun Listamenn
362
|
Posted - 2013.08.01 16:38:00 -
[189] - Quote
I'm really beginning to question why these free LAV changes were even applied, after the vehicle damage changes described by CCP Wolfman coming in 1.4. If murder taxi-ing won't even be possible unless at high speeds, then can someone please explain the point of removing those free LAVs? |
Dimitri Rascolovitch
The Immortal Knights
1
|
Posted - 2013.08.02 19:33:00 -
[190] - Quote
it was a temporary, maybe even permanant "fix" to the murder taxi action, because the noob players who learn you can roadkill in the academy using those free taxis to kill everything they could instead of learning the game |
|
dreth longbow
Zumari Force Projection Caldari State
8
|
Posted - 2013.08.06 00:55:00 -
[191] - Quote
Dimitri Rascolovitch wrote:dreth longbow wrote:XxGhazbaranxX wrote:After having a couple of engagements I realized how more quiet the street scene looks. No more kids using their daddies honda to get DUI's. I for one run the streets a bit more cheerfully knowing that I have stopped being run over every 2 seconds I walk out to an open space.
Now for the real problem. The elimination of free LAV's will create an increase in LLAV's when people see that having one of these will not only be a good investment but will get them many more hours of enjoyment per isk spent than any other LAV since they rarely dies to anything except noobish driving.
This is one step towards balance but CCP is on thin ICE right now. Just like when prohibition happened in The US, lets hope "crime" (Using LLAV's) doesn't reach an all time high.
CCP I would even suggest lowering the speed of LLAV to double that of a merc. Eliminating all collision damage on mercs from it. Giving it an innate 50% resist to compensate for it's slow speed 14 meters per second. Eliminating the turret. Adding 2 extra seats where the turret should go. Making it more like a personnel/supply carrier than a car. Something akin to having a moving supply depot with no offensive capabilities and no ability to run people over but still having the same staying power as it used to but just in the form of damage mitigation. This would make it a focused support platform and not an actual roving yellow taxi of death.
TANKS
Tanks need more damage resistance too at their advanced and proto tiers if and when they come out. Since there are only standard Tiers available. I know that this position is not popular, but no way, we all have been killed by lav's, but that is what we get for not paying attention. If you get hit by a truck then you should die or be damage, period! They are easy to avoid, I have danced around many a lav in a basic ar suit and they are so easy to avoid in any other suit. They should be left alone. Normally I do not use them as kill taxis, but when your team has lost all hope of winning in the first 5min because two corps decided to troll for sp and wins in pub matches it is a lot of fun to get your bpo and run them over to have them pay for their win a little. have you ever tried dodging them in a heavy suit with no stamina left?
Yes I play with a heavy sometimes, more so before it got nerfed. I never run out in the open in a heavy that's what cover is for. I have not dodged a lav in a heavy suit in the open, but have many times with cover nearby. But being a heavy have you ever been running to an objective in a scout thinking you were going to capture something, just to find that heavy waiting for you and mowing you down in a blink of an eye?
|
dreth longbow
Zumari Force Projection Caldari State
8
|
Posted - 2013.08.06 00:57:00 -
[192] - Quote
] I'm not a heavy, nor have I speced llavs but I love the idea of the muder taxis running all over the place, driving up steps, camping crus and crushing you as you spawn, they cause total chaos. They make the battlefield much more dynamic and pubs are at times a challenge to kill. But organized merc that carry lai dai because they can use their gun and are not totally dependent on grenades can take them out very easily, not to mention the challenge of doing so is sooooooo worth seeing them go boom and knowing how much it cost your opponent. Honestly I'm not for any of these nerfs, I think we are making the gamme weaker and instead we should be rising to the challenge of smashing lavs when they touch down. Nerfing has become all to often and knee jerk imo, logi lavs are easy just spec proto grenades. Btw if your good you can cook a core and hit the driver in the facevkilling him, capturing the lav and murdering a few people in your stolen ride, very fun, ill be sad to see them weaak sauced. [/quote]
so true, love the havok, hate the nerfing. umm that sounds like a slogan. |
dreth longbow
Zumari Force Projection Caldari State
8
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Posted - 2013.08.06 01:10:00 -
[193] - Quote
Dimitri Rascolovitch wrote:as everyone knows when you get better and better gear, for dominating those players less skilled than yourself, the ISK value of said gear gets higher and higher. Meaning when you die more often it tends to hurt your bank account even more, so chances are nothing will **** the masses off more than losing a 100k+ isk suit setup because some prick decided he wanted to use a transport vehicle for roadkilling people instead of transportation. I know as a heavy half the time I see Lavs coming its usually too late for me, or i have just run out of stamina to dodge it. Its never any fun getting constantly killed by LAVs. Hell 2 games ago when i played i kept getting roadkilled as soon as i spawned in on skirmish, IN MY GROUND SPAWN. So in my opinion, LAV road killing needs to be nerfed
So, to use the same logic lets nerf space strikes, they kill my 2mil tank and I can not defend against them. How about nerfing all basic weapons, I hate losing 200k to some guy with a basic heavy machn gun as I am running to take a position. Oh and definitely lets nerf all nades, they can kill us.
Or we can all play the game Knowing that we will die at some point and decide what suit and loadout to use for each situation, I guarantee you that if I was playing skirmish and the enemy had a bunch of lavs running around, I would spawn into a basic missile launcher to take out a few before I jumped back in with a 100+isk suit loadout, but that is me. I play every game knowing that more likely than not I will be killed and it will cost me $, so I decide how much $ I am willing to risk for each game. Am I trying to earn isk or sp? Do I want to win at any cost? Did that guy just **** me off and kill me and now I am jumping in with my proto to hunt him down? what is the goal? Everyone needs to manage their own risk for their own rewards for each game.
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dreth longbow
Zumari Force Projection Caldari State
8
|
Posted - 2013.08.06 01:11:00 -
[194] - Quote
Croned wrote:I'm really beginning to question why these free LAV changes were even applied, after the vehicle damage changes described by CCP Wolfman coming in 1.4. If murder taxi-ing won't even be possible unless at high speeds, then can someone please explain the point of removing those free LAVs?
Proto's and Adv suits did not want to die in the meantime. |
Dimitri Rascolovitch
The Immortal Knights
24
|
Posted - 2013.08.06 23:58:00 -
[195] - Quote
dreth longbow wrote:Dimitri Rascolovitch wrote:as everyone knows when you get better and better gear, for dominating those players less skilled than yourself, the ISK value of said gear gets higher and higher. Meaning when you die more often it tends to hurt your bank account even more, so chances are nothing will **** the masses off more than losing a 100k+ isk suit setup because some prick decided he wanted to use a transport vehicle for roadkilling people instead of transportation. I know as a heavy half the time I see Lavs coming its usually too late for me, or i have just run out of stamina to dodge it. Its never any fun getting constantly killed by LAVs. Hell 2 games ago when i played i kept getting roadkilled as soon as i spawned in on skirmish, IN MY GROUND SPAWN. So in my opinion, LAV road killing needs to be nerfed So, to use the same logic lets nerf space strikes, they kill my 2mil tank and I can not defend against them. How about nerfing all basic weapons, I hate losing 200k to some guy with a basic heavy machn gun as I am running to take a position. Oh and definitely lets nerf all nades, they can kill us. Or we can all play the game Knowing that we will die at some point and decide what suit and loadout to use for each situation, I guarantee you that if I was playing skirmish and the enemy had a bunch of lavs running around, I would spawn into a basic missile launcher to take out a few before I jumped back in with a 100+isk suit loadout, but that is me. I play every game knowing that more likely than not I will be killed and it will cost me $, so I decide how much $ I am willing to risk for each game. Am I trying to earn isk or sp? Do I want to win at any cost? Did that guy just **** me off and kill me and now I am jumping in with my proto to hunt him down? what is the goal? Everyone needs to manage their own risk for their own rewards for each game.
i didnt quite convey my point, in this particular game, me and my team were being killed by lavs before we even turned visable/ saw the envronment there was no "spawning in with a milita AV kit" |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
99
|
Posted - 2013.08.14 12:59:00 -
[196] - Quote
as a dedicated LLAV driver i have to wait for the other team mates to get away when match starts in order to avoid my LLAV getting stolen and by the time i get to call my LLAV vehicule team quota is reached so im out untill there is a free spot to call in my LLAV...
either have a lock for driver seat or increase team vehicule quota |
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