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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Dimitri Rascolovitch
The Immortal Knights
1
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Posted - 2013.07.26 08:52:00 -
[181] - Quote
Poonmunch wrote:Reav Hannari wrote:I used my final Baloch to hack a few things and then drove through a squad crossing a road. I only managed to kill one guy but in guilt I jumped out to die under gunfire like a real man.
Farewell, little Baloch. The way of the samurai ... I commend you, sir. Munch
i lost my onikuma in very much the same way, nailed 3 people and a wall trying to reach the alpha bridge objective, they kinda dove infront of me, but i hopped out and mowed them down with my hmg whilst they showered me in AVs
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Dimitri Rascolovitch
The Immortal Knights
1
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Posted - 2013.07.26 09:12:00 -
[182] - Quote
blue skink wrote:Kekklian Noobatronic wrote:As a LAV BPO user, I rejoice! People should stop always carrying AV grenades around, making my murder taxi-ing more effective for now!
As an AV dude, I'm saddened :-( now there will be less AV targets for me to pop...
Not sure which one I'm more, happy or sad... Personally, I enjoy driving around. I also like flying around. This is unique to this game. You can't do that in cod. Remove vehicles or make them less resillaint and the game loses its appeal. Less appeal and $10 for a armored/aerial assault pack becomes less incentive for me to buy. I've blown probably $100 on packs between various toons.
driving and flying are not unique to dust, play battlefield man |
Dimitri Rascolovitch
The Immortal Knights
1
|
Posted - 2013.07.26 09:16:00 -
[183] - Quote
Quote: blue skink wrote: Kekklian Noobatronic wrote: As a LAV BPO user, I rejoice! People should stop always carrying AV grenades around, making my murder taxi-ing more effective for now!
As an AV dude, I'm saddened :-( now there will be less AV targets for me to pop...
Not sure which one I'm more, happy or sad...
Personally, I enjoy driving around. I also like flying around. This is unique to this game. You can't do that in cod.
Remove vehicles or make them less resillaint and the game loses its appeal. Less appeal and $10 for a armored/aerial assault pack becomes less incentive for me to buy. I've blown probably $100 on packs between various toons.
driving and flying are not unique to dust, play battlefield man Dimitri Rascolovitch Posted: 2013.07.26 08:52
Poonmunch wrote: Reav Hannari wrote: I used my final Baloch to hack a few things and then drove through a squad crossing a road. I only managed to kill one guy but in guilt I jumped out to die under gunfire like a real man.
Farewell, little Baloch.
The way of the samurai ...
I commend you, sir.
Munch
i lost my onikuma in very much the same way, nailed 3 people and a wall trying to reach the alpha bridge objective, they kinda dove infront of me, but i hopped out and mowed them down with my hmg whilst they showered me in AVs Dimitri Rascolovitch Posted: 2013.07.26 08:35
Akurabis wrote: Question: do vehicle shields prevent the dudes inside from getting shot out?
No
i apologize for the seemingly spammy posts/ long post but i read this and felt like responding to various statements |
Kaze Eyrou
ROGUE SPADES EoN.
338
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Posted - 2013.07.27 11:32:00 -
[184] - Quote
Sylvana Nightwind wrote:Son Down wrote:It took you almost three months to come up with this. For the love of God, tell me you work more than three days out of the week. I'll assume you are a troll or unable to read this: Further to these two fixes, weGÇÖre in the process of updating how collision damage is calculated and addressing vehicles, vehicle modules, turrets and vehicle skills in a rebalance pass that weGÇÖre hoping to complete for Uprising 1.4 or a hot-fix thereafter. This is likely to be a fairly substantial overhaul so once weGÇÖre in a position to do so weGÇÖll make sure you all get a good look at them and weGÇÖll attempt to address any concerns before finalizing the update. I don't think the font is big enough for them...
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dreth longbow
Zumari Force Projection Caldari State
7
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Posted - 2013.07.28 20:40:00 -
[185] - Quote
XxGhazbaranxX wrote:After having a couple of engagements I realized how more quiet the street scene looks. No more kids using their daddies honda to get DUI's. I for one run the streets a bit more cheerfully knowing that I have stopped being run over every 2 seconds I walk out to an open space.
Now for the real problem. The elimination of free LAV's will create an increase in LLAV's when people see that having one of these will not only be a good investment but will get them many more hours of enjoyment per isk spent than any other LAV since they rarely dies to anything except noobish driving.
This is one step towards balance but CCP is on thin ICE right now. Just like when prohibition happened in The US, lets hope "crime" (Using LLAV's) doesn't reach an all time high.
CCP I would even suggest lowering the speed of LLAV to double that of a merc. Eliminating all collision damage on mercs from it. Giving it an innate 50% resist to compensate for it's slow speed 14 meters per second. Eliminating the turret. Adding 2 extra seats where the turret should go. Making it more like a personnel/supply carrier than a car. Something akin to having a moving supply depot with no offensive capabilities and no ability to run people over but still having the same staying power as it used to but just in the form of damage mitigation. This would make it a focused support platform and not an actual roving yellow taxi of death.
TANKS
Tanks need more damage resistance too at their advanced and proto tiers if and when they come out. Since there are only standard Tiers available.
I know that this position is not popular, but no way, we all have been killed by lav's, but that is what we get for not paying attention. If you get hit by a truck then you should die or be damage, period! They are easy to avoid, I have danced around many a lav in a basic ar suit and they are so easy to avoid in any other suit. They should be left alone. Normally I do not use them as kill taxis, but when your team has lost all hope of winning in the first 5min because two corps decided to troll for sp and wins in pub matches it is a lot of fun to get your bpo and run them over to have them pay for their win a little. |
Dimitri Rascolovitch
The Immortal Knights
1
|
Posted - 2013.07.28 23:39:00 -
[186] - Quote
dreth longbow wrote:XxGhazbaranxX wrote:After having a couple of engagements I realized how more quiet the street scene looks. No more kids using their daddies honda to get DUI's. I for one run the streets a bit more cheerfully knowing that I have stopped being run over every 2 seconds I walk out to an open space.
Now for the real problem. The elimination of free LAV's will create an increase in LLAV's when people see that having one of these will not only be a good investment but will get them many more hours of enjoyment per isk spent than any other LAV since they rarely dies to anything except noobish driving.
This is one step towards balance but CCP is on thin ICE right now. Just like when prohibition happened in The US, lets hope "crime" (Using LLAV's) doesn't reach an all time high.
CCP I would even suggest lowering the speed of LLAV to double that of a merc. Eliminating all collision damage on mercs from it. Giving it an innate 50% resist to compensate for it's slow speed 14 meters per second. Eliminating the turret. Adding 2 extra seats where the turret should go. Making it more like a personnel/supply carrier than a car. Something akin to having a moving supply depot with no offensive capabilities and no ability to run people over but still having the same staying power as it used to but just in the form of damage mitigation. This would make it a focused support platform and not an actual roving yellow taxi of death.
TANKS
Tanks need more damage resistance too at their advanced and proto tiers if and when they come out. Since there are only standard Tiers available. I know that this position is not popular, but no way, we all have been killed by lav's, but that is what we get for not paying attention. If you get hit by a truck then you should die or be damage, period! They are easy to avoid, I have danced around many a lav in a basic ar suit and they are so easy to avoid in any other suit. They should be left alone. Normally I do not use them as kill taxis, but when your team has lost all hope of winning in the first 5min because two corps decided to troll for sp and wins in pub matches it is a lot of fun to get your bpo and run them over to have them pay for their win a little.
have you ever tried dodging them in a heavy suit with no stamina left? |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
17
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Posted - 2013.07.31 14:52:00 -
[187] - Quote
Dimitri Rascolovitch wrote:dreth longbow wrote:XxGhazbaranxX wrote:After having a couple of engagements I realized how more quiet the street scene looks. No more kids using their daddies honda to get DUI's. I for one run the streets a bit more cheerfully knowing that I have stopped being run over every 2 seconds I walk out to an open space.
Now for the real problem. The elimination of free LAV's will create an increase in LLAV's when people see that having one of these will not only be a good investment but will get them many more hours of enjoyment per isk spent than any other LAV since they rarely dies to anything except noobish driving.
This is one step towards balance but CCP is on thin ICE right now. Just like when prohibition happened in The US, lets hope "crime" (Using LLAV's) doesn't reach an all time high.
CCP I would even suggest lowering the speed of LLAV to double that of a merc. Eliminating all collision damage on mercs from it. Giving it an innate 50% resist to compensate for it's slow speed 14 meters per second. Eliminating the turret. Adding 2 extra seats where the turret should go. Making it more like a personnel/supply carrier than a car. Something akin to having a moving supply depot with no offensive capabilities and no ability to run people over but still having the same staying power as it used to but just in the form of damage mitigation. This would make it a focused support platform and not an actual roving yellow taxi of death.
TANKS
Tanks need more damage resistance too at their advanced and proto tiers if and when they come out. Since there are only standard Tiers available. I know that this position is not popular, but no way, we all have been killed by lav's, but that is what we get for not paying attention. If you get hit by a truck then you should die or be damage, period! They are easy to avoid, I have danced around many a lav in a basic ar suit and they are so easy to avoid in any other suit. They should be left alone. Normally I do not use them as kill taxis, but when your team has lost all hope of winning in the first 5min because two corps decided to troll for sp and wins in pub matches it is a lot of fun to get your bpo and run them over to have them pay for their win a little. have you ever tried dodging them in a heavy suit with no stamina left? I'm not a heavy, nor have I speced llavs but I love the idea of the muder taxis running all over the place, driving up steps, camping crus and crushing you as you spawn, they cause total chaos. They make the battlefield much more dynamic and pubs are at times a challenge to kill. But organized merc that carry lai dai because they can use their gun and are not totally dependent on grenades can take them out very easily, not to mention the challenge of doing so is sooooooo worth seeing them go boom and knowing how much it cost your opponent. Honestly I'm not for any of these nerfs, I think we are making the gamme weaker and instead we should be rising to the challenge of smashing lavs when they touch down. Nerfing has become all to often and knee jerk imo, logi lavs are easy just spec proto grenades. Btw if your good you can cook a core and hit the driver in the facevkilling him, capturing the lav and murdering a few people in your stolen ride, very fun, ill be sad to see them weaak sauced.
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Dimitri Rascolovitch
The Immortal Knights
1
|
Posted - 2013.07.31 17:02:00 -
[188] - Quote
as everyone knows when you get better and better gear, for dominating those players less skilled than yourself, the ISK value of said gear gets higher and higher. Meaning when you die more often it tends to hurt your bank account even more, so chances are nothing will **** the masses off more than losing a 100k+ isk suit setup because some prick decided he wanted to use a transport vehicle for roadkilling people instead of transportation. I know as a heavy half the time I see Lavs coming its usually too late for me, or i have just run out of stamina to dodge it. Its never any fun getting constantly killed by LAVs. Hell 2 games ago when i played i kept getting roadkilled as soon as i spawned in on skirmish, IN MY GROUND SPAWN. So in my opinion, LAV road killing needs to be nerfed |
Croned
C0NTRA UNIT Lokun Listamenn
362
|
Posted - 2013.08.01 16:38:00 -
[189] - Quote
I'm really beginning to question why these free LAV changes were even applied, after the vehicle damage changes described by CCP Wolfman coming in 1.4. If murder taxi-ing won't even be possible unless at high speeds, then can someone please explain the point of removing those free LAVs? |
Dimitri Rascolovitch
The Immortal Knights
1
|
Posted - 2013.08.02 19:33:00 -
[190] - Quote
it was a temporary, maybe even permanant "fix" to the murder taxi action, because the noob players who learn you can roadkill in the academy using those free taxis to kill everything they could instead of learning the game |
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dreth longbow
Zumari Force Projection Caldari State
8
|
Posted - 2013.08.06 00:55:00 -
[191] - Quote
Dimitri Rascolovitch wrote:dreth longbow wrote:XxGhazbaranxX wrote:After having a couple of engagements I realized how more quiet the street scene looks. No more kids using their daddies honda to get DUI's. I for one run the streets a bit more cheerfully knowing that I have stopped being run over every 2 seconds I walk out to an open space.
Now for the real problem. The elimination of free LAV's will create an increase in LLAV's when people see that having one of these will not only be a good investment but will get them many more hours of enjoyment per isk spent than any other LAV since they rarely dies to anything except noobish driving.
This is one step towards balance but CCP is on thin ICE right now. Just like when prohibition happened in The US, lets hope "crime" (Using LLAV's) doesn't reach an all time high.
CCP I would even suggest lowering the speed of LLAV to double that of a merc. Eliminating all collision damage on mercs from it. Giving it an innate 50% resist to compensate for it's slow speed 14 meters per second. Eliminating the turret. Adding 2 extra seats where the turret should go. Making it more like a personnel/supply carrier than a car. Something akin to having a moving supply depot with no offensive capabilities and no ability to run people over but still having the same staying power as it used to but just in the form of damage mitigation. This would make it a focused support platform and not an actual roving yellow taxi of death.
TANKS
Tanks need more damage resistance too at their advanced and proto tiers if and when they come out. Since there are only standard Tiers available. I know that this position is not popular, but no way, we all have been killed by lav's, but that is what we get for not paying attention. If you get hit by a truck then you should die or be damage, period! They are easy to avoid, I have danced around many a lav in a basic ar suit and they are so easy to avoid in any other suit. They should be left alone. Normally I do not use them as kill taxis, but when your team has lost all hope of winning in the first 5min because two corps decided to troll for sp and wins in pub matches it is a lot of fun to get your bpo and run them over to have them pay for their win a little. have you ever tried dodging them in a heavy suit with no stamina left?
Yes I play with a heavy sometimes, more so before it got nerfed. I never run out in the open in a heavy that's what cover is for. I have not dodged a lav in a heavy suit in the open, but have many times with cover nearby. But being a heavy have you ever been running to an objective in a scout thinking you were going to capture something, just to find that heavy waiting for you and mowing you down in a blink of an eye?
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dreth longbow
Zumari Force Projection Caldari State
8
|
Posted - 2013.08.06 00:57:00 -
[192] - Quote
] I'm not a heavy, nor have I speced llavs but I love the idea of the muder taxis running all over the place, driving up steps, camping crus and crushing you as you spawn, they cause total chaos. They make the battlefield much more dynamic and pubs are at times a challenge to kill. But organized merc that carry lai dai because they can use their gun and are not totally dependent on grenades can take them out very easily, not to mention the challenge of doing so is sooooooo worth seeing them go boom and knowing how much it cost your opponent. Honestly I'm not for any of these nerfs, I think we are making the gamme weaker and instead we should be rising to the challenge of smashing lavs when they touch down. Nerfing has become all to often and knee jerk imo, logi lavs are easy just spec proto grenades. Btw if your good you can cook a core and hit the driver in the facevkilling him, capturing the lav and murdering a few people in your stolen ride, very fun, ill be sad to see them weaak sauced. [/quote]
so true, love the havok, hate the nerfing. umm that sounds like a slogan. |
dreth longbow
Zumari Force Projection Caldari State
8
|
Posted - 2013.08.06 01:10:00 -
[193] - Quote
Dimitri Rascolovitch wrote:as everyone knows when you get better and better gear, for dominating those players less skilled than yourself, the ISK value of said gear gets higher and higher. Meaning when you die more often it tends to hurt your bank account even more, so chances are nothing will **** the masses off more than losing a 100k+ isk suit setup because some prick decided he wanted to use a transport vehicle for roadkilling people instead of transportation. I know as a heavy half the time I see Lavs coming its usually too late for me, or i have just run out of stamina to dodge it. Its never any fun getting constantly killed by LAVs. Hell 2 games ago when i played i kept getting roadkilled as soon as i spawned in on skirmish, IN MY GROUND SPAWN. So in my opinion, LAV road killing needs to be nerfed
So, to use the same logic lets nerf space strikes, they kill my 2mil tank and I can not defend against them. How about nerfing all basic weapons, I hate losing 200k to some guy with a basic heavy machn gun as I am running to take a position. Oh and definitely lets nerf all nades, they can kill us.
Or we can all play the game Knowing that we will die at some point and decide what suit and loadout to use for each situation, I guarantee you that if I was playing skirmish and the enemy had a bunch of lavs running around, I would spawn into a basic missile launcher to take out a few before I jumped back in with a 100+isk suit loadout, but that is me. I play every game knowing that more likely than not I will be killed and it will cost me $, so I decide how much $ I am willing to risk for each game. Am I trying to earn isk or sp? Do I want to win at any cost? Did that guy just **** me off and kill me and now I am jumping in with my proto to hunt him down? what is the goal? Everyone needs to manage their own risk for their own rewards for each game.
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dreth longbow
Zumari Force Projection Caldari State
8
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Posted - 2013.08.06 01:11:00 -
[194] - Quote
Croned wrote:I'm really beginning to question why these free LAV changes were even applied, after the vehicle damage changes described by CCP Wolfman coming in 1.4. If murder taxi-ing won't even be possible unless at high speeds, then can someone please explain the point of removing those free LAVs?
Proto's and Adv suits did not want to die in the meantime. |
Dimitri Rascolovitch
The Immortal Knights
24
|
Posted - 2013.08.06 23:58:00 -
[195] - Quote
dreth longbow wrote:Dimitri Rascolovitch wrote:as everyone knows when you get better and better gear, for dominating those players less skilled than yourself, the ISK value of said gear gets higher and higher. Meaning when you die more often it tends to hurt your bank account even more, so chances are nothing will **** the masses off more than losing a 100k+ isk suit setup because some prick decided he wanted to use a transport vehicle for roadkilling people instead of transportation. I know as a heavy half the time I see Lavs coming its usually too late for me, or i have just run out of stamina to dodge it. Its never any fun getting constantly killed by LAVs. Hell 2 games ago when i played i kept getting roadkilled as soon as i spawned in on skirmish, IN MY GROUND SPAWN. So in my opinion, LAV road killing needs to be nerfed So, to use the same logic lets nerf space strikes, they kill my 2mil tank and I can not defend against them. How about nerfing all basic weapons, I hate losing 200k to some guy with a basic heavy machn gun as I am running to take a position. Oh and definitely lets nerf all nades, they can kill us. Or we can all play the game Knowing that we will die at some point and decide what suit and loadout to use for each situation, I guarantee you that if I was playing skirmish and the enemy had a bunch of lavs running around, I would spawn into a basic missile launcher to take out a few before I jumped back in with a 100+isk suit loadout, but that is me. I play every game knowing that more likely than not I will be killed and it will cost me $, so I decide how much $ I am willing to risk for each game. Am I trying to earn isk or sp? Do I want to win at any cost? Did that guy just **** me off and kill me and now I am jumping in with my proto to hunt him down? what is the goal? Everyone needs to manage their own risk for their own rewards for each game.
i didnt quite convey my point, in this particular game, me and my team were being killed by lavs before we even turned visable/ saw the envronment there was no "spawning in with a milita AV kit" |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
99
|
Posted - 2013.08.14 12:59:00 -
[196] - Quote
as a dedicated LLAV driver i have to wait for the other team mates to get away when match starts in order to avoid my LLAV getting stolen and by the time i get to call my LLAV vehicule team quota is reached so im out untill there is a free spot to call in my LLAV...
either have a lock for driver seat or increase team vehicule quota |
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